- Max length for semaphore name is 31 characters on MacOS.
- Also add some custom assert/verify macros, and include errno strings in errors.
[CL 26678594 by Ben Marsh in ue5-main branch]
- Handle ref counting in the same way for each implementation.
- Writers now need to be created explicitly, and are marked complete when their last writer is released.
- Added -InProc command line argument to sample app, which runs C# assemblies in the same process when possible.
[CL 26675350 by Ben Marsh in ue5-main branch]
- Multiple readers can now be allocated from a single buffer dynamically. Readers are ref-counted separately to the underlying buffer, and are released once their ref count reaches zero.
- Detaching readers is now supported independently to marking the buffer as complete.
[CL 26556510 by Ben Marsh in ue5-main branch]
- Abstract out platform specific implementation details into ComputePlatform.cpp/h.
- Add an overridable transport implementation of ComputeSocket, similar to what is available in C#.
- Add some local tests for C++ implementation.
- Various refactoring to converge implementation details/names/etc...
[CL 26535754 by Ben Marsh in ue5-main branch]