Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore
[CL 24376462 by dmitriy dyomin in ue5-main branch]
[FYI] Dmitriy.Dyomin
Original CL Desc
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Added a separate entry in a RuntimeVirtualTexture component for a streaming VT that is specific to mobile rendering
Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore
[CL 24343407 by dmitriy dyomin in ue5-main branch]
[FYI] Dmitriy.Dyomin
Original CL Desc
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Fixed: interface for backward compat from CL# 24335980
[CL 24343402 by dmitriy dyomin in ue5-main branch]
Depending on target platform shading path one or the other SVT will be used
This is required for projects that has a significantly different landscape materials for each shading path
#rb jeremy.moore
[CL 24336769 by dmitriy dyomin in ue5-main branch]
Editor - Upgrading the Texture AssetTypeActions to be AssetDefinitions.
#jira UE-169989
#jira UE-165574
[CL 23121796 by nick darnell in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]