- Avoid broadcasting OnActorEditorContextClientChanged for game worlds
- Prevent UActorEditorContextSubsystem from broacasting ActorEditorContextSubsystemChanged when running Game/PIE.
#rb patrick.enfedaque
#preflight 647a2be0f40c6565433ebde8
[CL 25789367 by richard malo in ue5-main branch]
- Allow switching Current level from context in WP World
- Unify display of Current Level when editing Level Instance (WP and non-WP)
- Level Instance Mode will lock/unlock selection and render postprocess based on current level being the Level Instance level or not.
#rb richard.malo, jeanfrancois.dube
#preflight 647501192e05bcc330bd4059
#rnx
[CL 25674513 by patrick enfedaque in ue5-main branch]
Previously causes the editor to crash when used multiple times and when the prev level is unloaded.
(Contributed by manugulus)
#preflight 6425eaa098345264765121ae
#jira UE-181831
[CL 24859570 by manugulus in ue5-main branch]
- Refactored viewport's current level combobox and added "current data layers" in data layer outliner and "current folder" in world outliner to use this system.
- Can optionally be hidden from viewport using advanced flag in ULevelEditorViewportSettings.
#robomerge FNNC
#rb patrick.enfedaque
#preflight 6227604a7077eb04cf696c33
[CL 19302351 by Richard Malo in ue5-main branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
GetViewports, GetActiveViewport, SetAllowsCinematicControl, GetAllowsCinematicControl.
PilotLevelActor, EjectPilotLevelActor, EditorSetGameView, EditorGetGameView now take an optional config key to indicate which viewport should be set/get. Default is none, which acts on the active viewport (no change in existing behavior)
#jira UE-108941
#rb brooke.hubert
[CL 15522119 by Max Chen in ue5-main branch]
Moved functionality from the EditorLevelLibrary into the LevelEditorSubsystem, UnrealEditorSubsystem, EditorActorSubsystem and StaticMeshEditorSubsystem
#jira UE-77334
#rb lauren.barnes, francis.hurteau, brooke.hubert
#fyi chris.gagnon
[CL 13934034 by aditya ravichandran in ue5-main branch]