Commit Graph

52 Commits

Author SHA1 Message Date
christopher waters
20984328ea Removing the cvar lookup string for shader dead code removal in all shader formats. This cvar can't be loaded on SCW startup so it was causing a hash mismatch.
#rb yuriy.odonnell
#preflight 646bc8f764351d76f3c85f5e

[CL 25570191 by christopher waters in ue5-main branch]
2023-05-22 16:57:05 -04:00
jeannoe morissette
75364b7008 VulkanRHI: Add VULKAN_SM6. Move features and requirements around to match what was done on d3d.
#rb arciel.rekman, carl.lloyd
#preflight 643996128901e5ef982dc887

[CL 25045731 by jeannoe morissette in ue5-main branch]
2023-04-14 14:26:06 -04:00
jeannoe morissette
c96eadede6 VulkanRHI: Fix issue where incorrect TargetEnvironment was selected when previewing other SM5 modes.
#rb Mihnea.Balta
#jira UE-171188
#preflight 63ea8f8f956709374a50bf8a

[CL 24210191 by jeannoe morissette in ue5-main branch]
2023-02-14 09:25:04 -05:00
Yuriy ODonnell
bddca76c94 ShaderMinifier - Add support for dead code removal to all shader formats
* Add code to all shader format back-ends to take dead code removal into account when computing the version ID
* Not enabled in Metal and OpenGL back-ends (require further testing)

#rb dan.elksnitis
#preflight 6390f1f15c5308d18c7364fb

[CL 23433448 by Yuriy ODonnell in ue5-main branch]
2022-12-07 15:13:42 -05:00
dmitriy dyomin
d50ef617bb Bump vulkan shader format version to invalidate Android VK shaders
[CL 22594922 by dmitriy dyomin in ue5-main branch]
2022-10-18 03:18:01 -04:00
Florin Pascu
3cd6b6da4b - Checking the SF instead of the SP in the Vulkan Shader Compiler
#rb Dmitriy.Dyomin
#jira none
#preflight 6322c8498838676d108e02a1

[CL 22031695 by Florin Pascu in ue5-main branch]
2022-09-15 13:03:31 -04:00
dmitriy dyomin
12eb52b317 Fixed: Water texture missing throughout the map in BR on Android
#rb peter.sauerbrei

[CL 21864603 by dmitriy dyomin in ue5-main branch]
2022-09-07 18:03:53 -04:00
dmitriy dyomin
8edf003c00 Invalidate GL and Vulkan shaders
#ROBOMERGE-AUTHOR: dmitriy.dyomin
#ROBOMERGE-SOURCE: CL 21438408 via CL 21438416 via CL 21438418 via CL 21438420
#ROBOMERGE-BOT: UE5 (Release-Engine-Staging -> Main) (v981-21435820)

[CL 21438584 by dmitriy dyomin in ue5-main branch]
2022-08-18 02:04:03 -04:00
carl lloyd
4c5af4bae8 Fix for Android bug when using OpTypeImage and setting depth to unknown
#rb Lukas.Hermanns
[FYI] Dmitriy.Dyomin

#ROBOMERGE-OWNER: carl.lloyd
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18309759 via CL 18309767 via CL 18310351 via CL 18310386 via CL 18310920 via CL 18310950 via CL 18312599 via CL 18312697
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18312969 by carl lloyd in ue5-release-engine-test branch]
2021-11-29 13:35:16 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
rolando caloca
17e13e521b UE5 - Remove some hlslcc vestiges from Vulkan
#rb Dmitriy.Dyomin, Lukas.Hermanns, jeannoe.morissette

#ROBOMERGE-SOURCE: CL 17369648 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17369655 by rolando caloca in ue5-release-engine-test branch]
2021-08-31 12:04:32 -04:00
rolando caloca
f6cd88c157 UE5 - Remove platform
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh

#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)

[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Lukas Hermanns
a4dfdcd0ad Moved dxil.dll from DirectX folder into ShaderConductor binary folder and load dxil.dll manually to ensure it's always loaded from that location.
#rb Yuriy.ODonnell, Emil.Persson, Kenzo.Terelst
#fyi Mihnea.Balta, Rolando.Caloca, Graham.Wihlidal
#jira none
#rnx

[CL 15337426 by Lukas Hermanns in ue5-main branch]
2021-02-05 10:29:11 -04:00
Yuriy ODonnell
8789e0bb07 Include shader compiler DLL version in FShaderFormatD3D/Vulkan::GetVersion(), similar to how it's done for other platforms.
#rb Lukas.Hermanns

[CL 15276007 by Yuriy ODonnell in ue5-main branch]
2021-02-01 18:54:58 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
11f5b21210 Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
#rnx

[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
carl lloyd
fe57817d94 Added Android Desktop Forward Rendering (Experimental)
[at]jack.porter [at]dmitry.dyomin [at]juan.canada [at]rolando.caloco
#rb jack.porter, dmitry.dyomin, juan.canada, rolando.caloco
#jira none

#ROBOMERGE-SOURCE: CL 11824876 in //UE4/Release-4.25/... via CL 11824884
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v656-11643781)

[CL 11824898 by carl lloyd in Main branch]
2020-03-02 11:00:17 -05:00
dmitriy dyomin
e199946f7d Prevent Vulkan early fragment tests being enabled when discard instruction is used.
#ROBOMERGE-SOURCE: CL 11152992 via CL 11153006 via CL 11153012
#ROBOMERGE-BOT: (v640-11091645)

[CL 11153019 by dmitriy dyomin in Main branch]
2020-01-29 04:02:55 -05:00
ryan durand
471d972e62 Updating copyright for Engine Developer.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870584 by ryan durand in Main branch]
2019-12-26 15:32:37 -05:00
dmitriy dyomin
4b88e9d405 Define ES3_1_PROFILE for vulkan on mobile instead of ES2_PROFILE
#jira UE-84231
#rb none

#ROBOMERGE-SOURCE: CL 10120740 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v587-10111126)

[CL 10120743 by dmitriy dyomin in Main branch]
2019-11-13 00:54:17 -05:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
dmitriy dyomin
a057ce7394 Support auto-instancing on mobile ES3.1 feature level (Metal, OpenGL ES3.1, Vulkan)
Disabled by default, can be enabled with r.Mobile.SupportGPUScene=1
#jira UE-71355
#rb rolando.caloca, zach.bethel
[FYI] rolando.caloca, zach.bethel


#ROBOMERGE-SOURCE: CL 6617026 via CL 6617089
#ROBOMERGE-BOT: (v358-6608238)

[CL 6617118 by dmitriy dyomin in Main branch]
2019-05-23 00:36:32 -04:00