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Slate batching improvements for large element sets
---
Group similar elements at compile time using tuples instead of maps (Also preps for slate payload removal).
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25738553 by daren cheng in ue5-main branch]
[FYI] daren.cheng
Original CL Desc
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Re-submit 25712585 with manual tuple expansion to prevent use before define.
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Slate batching improvements for large element sets
---
Group similar elements at compile time using tuples instead of maps
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25720199 by daren cheng in ue5-main branch]
-----------------------------------------------------------------
Slate batching improvements for large element sets
---
Group similar elements at compile time using tuples instead of maps
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25717402 by daren cheng in ue5-main branch]
[FYI] daren.cheng
Original CL Desc
-----------------------------------------------------------------
Slate batching improvements for large element sets
---
Group similar elements at compile time using tuples instead of maps
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25716613 by daren cheng in ue5-main branch]
---
Group similar elements at compile time using tuples instead of maps
Merge similar renderbatches in same-typed element buckets (Currently for box and lines only).
Reserve verticies / elements in a batch before using them
Add some comments to invalidation.
#rb Patrick.Boutot
#preflight 646ff8505b484acfee7cc9fa
#jira UE-173455
[CL 25712708 by daren cheng in ue5-main branch]
Migrate FSlateRenderBatch index poputation to a simple static array return in boxes, borders, and aliased lines.
#rb Patrick.Boutot, Yohann.Dossantos
#jira UE-173455
#preflight 63b745c1d862fdd347cc2d35
[CL 23602247 by daren cheng in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869240 via CL 10869516 via CL 10869902
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870584 by ryan durand in Main branch]
This change makes it possible to remove the layout and painting overhead that Slate performs every frame. The system is off by default as we continue to iterate on it.
However, this includes massive changes to batching, rendering, hit testing, and invalidation panels which are permanent changes and cannot be disabled.
#rb chris.gagnon, nick.darnell
[CODEREVIEW] nick.darnell
#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 7232617 via CL 7235502
#ROBOMERGE-BOT: (v367-6836689)
[CL 7235503 by matt kuhlenschmidt in Main branch]