Commit Graph

8 Commits

Author SHA1 Message Date
zach harris
a2ef851746 Fixing search bar material filtering functionality for DrawPrimitiveDebugger
#rb james.doverspike

[CL 23948404 by zach harris in ue5-main branch]
2023-02-01 10:34:19 -05:00
bryan sefcik
0beee50b45 Updated ../Engine/Source/Developer/... to inline gen.cpp files
Before:
Total CPU Time: 53783.640625 s
Total time in Parallel executor: 558.66 seconds
After:
Total CPU Time: 47886.140625 s
Total time in Parallel executor: 498.81 seconds

#jira

[CL 22173145 by bryan sefcik in ue5-main branch]
2022-09-24 13:31:25 -04:00
james doverspike
56933049cf Fix Unity compile missing headers in SDrawPrimitiveDebugger
[CL 21527194 by james doverspike in ue5-main branch]
2022-08-23 20:06:33 -04:00
ben zeigler
9bf327ac20 CIS Nonunity fix, not my code but I broke it at the same time
[CODEREVIEW] zach.harris
#rb none
#preflight none

[CL 21500007 by ben zeigler in ue5-main branch]
2022-08-22 21:25:18 -04:00
zach harris
75d49a56db Adding missing headers in SceneVisibility.cpp for static mesh, skeletal mesh component, and other dependencies. Also removed a commented out code block that was no longer needed.
[CL 21499965 by zach harris in ue5-main branch]
2022-08-22 21:23:48 -04:00
zach harris
acaecab963 Replacing monolithic header include from DrawPrimitiveDebugger slate implementation.
[CL 21499921 by zach harris in ue5-main branch]
2022-08-22 21:21:36 -04:00
zach harris
f39a5f42b6 Fixing missing header includes in DrawPrimitiveDebugger slate implementation.
[CL 21499917 by zach harris in ue5-main branch]
2022-08-22 21:21:22 -04:00
zach harris
bf34ebe040 Created a graphics debugging tool that can be used in the client to visualize draw call and primitive data. The tool can be opened with the command DrawPrimitiveDebugger.Open
[CL 21499897 by zach harris in ue5-main branch]
2022-08-22 21:20:36 -04:00