- Added ability for tasks to request transitions
- Added buffered transition requests
- Added callback method to FStateTreeTaskBase which is called during transition triggering
- Allow FStateTreeStateLink to be added to tasks and conditions (resolved automatically during compile)
#jira UE-174250
#preflight 63ca7ee8977c62635603afcb
[CL 23815873 by mikko mononen in ue5-main branch]
- cache event queue for the whole active duration of the nodes
- this allows events to be sent outside tick (e.g. from delegate callbacks)
#preflight 638deb98c0652bbec2df9368
[CL 23389834 by mikko mononen in ue5-main branch]
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
- Cleaned up Blueprint nodes from deprecated functions
- Added call guards for BP implemented events on BP nodes
- Renamed Named External Data to Context (Object/Data)
- Added automatic binding for Context objects
- Added UI visualization for Context properties and cleaned up the Input/Ouput visualization
- Added compiler errors for missing Input and Context properties
#jira UE-156544 UE-147509
#rb Stephen.Holmes
[CL 22084585 by mikko mononen in ue5-main branch]
- Added StateTree events, which allows e.g. transitions based on internal or external events
- Clarified transition nomenclature
- Update UI to support transition events
- BP support for events
- Renamed UStateTreeItemBase to UStateTreeNodeBase for consistency with FStateTreeNodeBase
#jira UE-156543
#rb Mieszko.Zielinski
#preflight 631077ef660db81edbd068ca
[CL 21738918 by mikko mononen in ue5-main branch]
- Separated condition instance data into a shared instance data (mutable but no persistent state)
- Made BP TestCondition() const, conditions should not hold state
- Added macro to define runtime data POD for faster init
- Added custom serialization version for UStateTree, older assets need recompile
- Updated memory reporting to be a bit more accurate, separated shared and unique data
#jira UE-147508
#rb Mieszko.Zielinski
#preflight 627b657d2d608c533b5cde15
[CL 20134929 by mikko mononen in ue5-main branch]
#jira UE-146925
#review-19478890
- Added ability to combine conditions into expressions
- Added editor UI for the expressions
- Replaced condition description with a name (makes the expressions faster to skim)
#preflight 62417309361866e20ffa6320
[CL 19524558 by mikko mononen in ue5-main branch]
- fixed description display on BP conditions
- added class cache that contains also BP classes and is kept up to date as the assets and BPs change
- the condition/evaluator/task selector now shows struct and class based items in same menu
- added meta = (Hidden) support for structs to prevent them displaying in the item selector
#jira UE-135723
#preflight 61a7302e9c77d6100788c8ad
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18336889 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18336898 by mikko mononen in ue5-release-engine-test branch]
- connect GetWorld() of FStateTreeExecutionContext explicitly to the owner
- take MassSignalSubsystem as parameter to FMassStateTreeExecutionContext directly
- separated DataViewIndex (what others see) and InstanceIndex/bInstanceIsObject (where the pointert comes from) on StateTree items
- allow item instance to be a struct or object
- added editor support for both struct or object based instance
- added Blueprint base classes for Eval, Task and Condition
- Update UStateTreeBrainComponent
#jira UE-135723
#ROBOMERGE-AUTHOR: mikko.mononen
#ROBOMERGE-SOURCE: CL 18280804 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 18280809 by mikko mononen in ue5-release-engine-test branch]