Commit Graph

12 Commits

Author SHA1 Message Date
yoan stamant
d05f8826ea [SmartObject] Removed dependency on MassEntity to store slots
#rb mikko.mononen

[CL 26431776 by yoan stamant in ue5-main branch]
2023-07-18 08:42:51 -04:00
mikko mononen
1cd2e0af30 GameplayInteractions: added entrance handle to interaction context
- Added entrance handle to the data that is passed to the interaction context, exposed to state tree
- Changed entrance tags to a tag container
- Added State Tree task to get entrance tags from an entrance handle

[CL 25813984 by mikko mononen in ue5-main branch]
2023-06-06 09:07:47 -04:00
mikko mononen
9841195afe SmartObject: Improved validation settings
- Added SmartObjectUserComponent which allows to define validation settings per user actor
- Added option to SO defintion to have preview validation settings or preview user actor (settings pulled from SO user component)
- Move parameters passed to SO annotation CollectDataForGameplayDebugger() into a struct
- Changed USmartObjectSlotValidationFilter to have 2 sets of validation parameters to allow exits to have looser validation
- Changed the API for setting params from Actor in FSmartObjectSlotEntranceLocationRequest (still meh)

#jira UE-174418
#preflight 642173f8a86ae7cbcc25ab0b

[CL 24801238 by mikko mononen in ue5-main branch]
2023-03-27 08:22:19 -04:00
mikko mononen
7edf169364 Smart Object: Added capsule check for slot and entrance location validation
- Changed default value for entrance annotation ground check to true
- Exposed common function to return preview validation filter
- Added user capsule parameters for into the validation filter (can be optionally tied to nav params)
- Display priority on the entrance slot if other than normal
- Added option to FindEntranceLocationForSlot() to validate slot and entrance location using physics overlap check

#jira UE-174418
#rb Yoan.StAmant
#preflight 64197ec937382f6bf589eecf

[CL 24730129 by mikko mononen in ue5-main branch]
2023-03-21 07:37:13 -04:00
mikko mononen
015d344de7 SmartObjects:
- Renamed some uses of navigation to entrance
- Added priority for entrance selection
- Allow to run the entrance selection only for a specific entrace
- Added instigator as ignored entities when selecting entrances

#jira UE-174418
#preflight 641436f332723d4a20208bd9

[CL 24686648 by mikko mononen in ue5-main branch]
2023-03-17 07:41:24 -04:00
mikko mononen
1ca6e4407c Smart Objects: Added way to project navigation locations on ground and to check collisions between nav location and slot.
- Changed entry annotation to navigation annotation
- Added option for nav annotations to project location on ground
- Added option and settings for nav annotations to check simple trajectory collisions towards slot location
- Added logic in entry location query to project on ground and check trajectory collisions
- Added physics settings struct that handles common query combinations
- Added USmartObjectSlotValidationFilter to define shareable settings for validation (kinda similar to nav query filter)
- Fixed double rendering of preview actor/mesh in SO editor
- added debug draw for the new features

#jira UE-174418
#preflight 641036e470639dfc943ed981

[CL 24632583 by mikko mononen in ue5-main branch]
2023-03-14 06:26:29 -04:00
mikko mononen
d2c160c4ce SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418
#preflight 6400614fef1b24bf94f42203

[CL 24478702 by mikko mononen in ue5-main branch]
2023-03-02 05:58:30 -05:00
nat parkinson
1004be8d8a [Backout] - CL24460758 to resolve nonunity errors
[FYI] mikko.mononen
Original CL Desc
-----------------------------------------------------------------
SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418,FORT-572969
#preflight 63ff4702437ce3e7f3f60cf4

[CL 24469441 by nat parkinson in ue5-main branch]
2023-03-01 15:40:51 -05:00
mikko mononen
a24c665ba3 SmartObjects: Added entry annotation selection and validation.
- Added USmartObjectSubsystem::FindEntryLocationForSlot() which allows to query entry points which are on navigable surface
- Improved debug visualizations
- Added visualization shape and size for slots
- Added gameplay interaction state tree task to query entry location

#jira UE-174418
#preflight 63ff4702437ce3e7f3f60cf4

[CL 24462168 by mikko mononen in ue5-main branch]
2023-03-01 10:06:12 -05:00
Brandon Schaefer
6e31dabdc2 Initializing properties of FSmartObjectSlotEntryAnnotation
#rb skip
#jira UE-174576
#preflight horde down
#fyi Mieszko.Zielinski

#ushell-cherrypick of 23777591 by Mieszko.Zielinski

[CL 23793176 by Brandon Schaefer in ue5-main branch]
2023-01-20 13:07:44 -05:00
mikko mononen
25c538c4f2 SmartObject: Entry annotation
- fixed transforming multiple slots
- added way for annotations to be transformed in editor
- added beginnings of Smart Object entry annotation

#jira UE-172417 UE-174418
#rb Mieszko.Zielinski
#preflight 63c7bb6ae81a360aa9f9e152

[CL 23753534 by mikko mononen in ue5-main branch]
2023-01-18 06:27:31 -05:00
mikko mononen
c06beb8571 SmartObject improvements
- Fixed hashing when adding shared fragment for smart object slot definition
- Added per slot Runtime Tags
- Added common event handling for Smart Object and Slot changes and events
- Added annotations, which are slot definition data that has visualization
- Added linked slot annotation which allows behavior reuse on slots
- Added editor only ID for each slot so that they can be identified during edits
- Added SmartObject slot reference type that can be used to reference other slots in the Smart Object
- Changed Smart Object bDisable to bEnabled
- Added separate enabled state for slots
- Changed Smart Object disable to send an event, not forcefully unclaim
- Added more visualization support for Smart Object editor (canvas, visualize annotations)
- Changed Smart Object editor to use the commonly transform for slots
- Remove Smart Object Component instance from the asset editor as it was not needed

#rb Stephen.Holmes
#preflight 6360f0cf63608aee36e01ba5

[CL 22888712 by mikko mononen in ue5-main branch]
2022-11-01 15:11:25 -04:00