bryan sefcik
50d4fac9e0
Updated ../Engine/Plugins/... to inline gen.cpp files
...
Before:
3548 unity files
Total CPU Time: 47343.578125 s
Total time in Parallel executor: 494.60 seconds
After:
3445 unity files
Total CPU Time: 46044.671875 s
Total time in Parallel executor: 468.51 seconds
#jira
#preflight 63336159b20e73a098b7f24f
[CL 22218213 by bryan sefcik in ue5-main branch]
2022-09-28 01:06:15 -04:00
tyson brochu
9efcc70606
ModelingComponents/Selection:
...
- create a new MeshTopologySelector base class. The existing GroupTopologySelector class now inherits from it, as does a new BoundarySelector class
- likewise, create a new MeshTopologySelectionMehchanic base class and have (existing) PolygonSelectionMechanic and (new) BoundarySelectionMechanic inherit from it
- the new Boundary classes use FMeshBoundary loops to define selectable loops rather than FGroupTopology
HoleFillTool:
- change to using BoundarySelectionMechanic instead of GroupTopologySelector
Misc:
- allow FMeshBoundaryLoops to fail untangling a loop with bowties but still continue processing other loops
#jira UE-144821
#rb jimmy.andrews
#preflight 63222176e93a80888cb7d3df
[CL 22013854 by tyson brochu in ue5-main branch]
2022-09-14 15:25:19 -04:00
matija kecman
d76f894c26
MeshModelingToolset: Fix polygroup edge rendering after undoing a Straighten edge edit in the PolyEd tool
...
#rb semion.piskarev
#rnx
#jira UE-125122
#preflight 61dc3fe6932a02483cf5cf4e
#ROBOMERGE-AUTHOR: matija.kecman
#ROBOMERGE-SOURCE: CL 18570405 in //UE5/Release-5.0/... via CL 18570415
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18570420 by matija kecman in ue5-release-engine-test branch]
2022-01-11 06:48:50 -05:00
semion piskarev
32e87ed9d4
MeshModelingTools: Add ability to avoid hitting back faces in selection in PolyEdit, to make it easier to work with inside-out meshes. Also save settings for PolyEdit and TriEdit separately.
...
#rb Jimmy.Andrews
#rnx
#jira none
#preflight 61d37a131f62d3ad4d4a8616
#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 18508336 in //UE5/Release-5.0/... via CL 18508346
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v899-18417669)
[CL 18508367 by semion piskarev in ue5-release-engine-test branch]
2022-01-04 11:23:06 -05:00
jimmy andrews
fd07763a78
remove UE::Geometry::TRay3 and replace usages with UE::Math::TRay
...
#rb tyson.brochu
#rnx
#preflight 6195872476668b37001d1141
#ushell-cherrypick of 18231220 by Jimmy.Andrews
#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18232491 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
[CL 18232527 by jimmy andrews in ue5-release-engine-test branch]
2021-11-17 21:06:46 -05:00
michael balzer
b8a1c9b6cf
GeometryCore: Remove ExplicitUseGeometryMathTypes.h
...
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18227685 in //UE5/Release-5.0/... via CL 18229350
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18231457 by michael balzer in ue5-release-engine-test branch]
2021-11-17 19:02:44 -05:00
semion piskarev
8e75f5d5e7
MeshModelingTools: Fix thread issues in edge loop insertion, edge insertion, and cube grid tool activities.
...
#rb Tyson.Brochu
#rnx
#jira UE-126076
#preflight 616f23439f18020001d76b25
#ROBOMERGE-AUTHOR: semion.piskarev
#ROBOMERGE-SOURCE: CL 17884530 in //UE5/Release-5.0/... via CL 17884547
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17884554 by semion piskarev in ue5-release-engine-test branch]
2021-10-21 10:11:02 -04:00
michael balzer
c4e9341b37
MeshModelingToolset: Move selected "PolyModel" tools out of experimental
...
#jira UETOOL-3823
#preflight 6156558e47517300016750ee
#rnx
#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 17691795 in //UE5/Release-5.0/... via CL 17691808
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v875-17642767)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17691812 by michael balzer in ue5-release-engine-test branch]
2021-10-01 10:46:45 -04:00