* Fixed so stat is not writing anything to output struct if failing
* Stubbed out dlopen detour just to get it in the log (this will need implementation)
* Fixes for _NSGetExecutablePath - Implemented by Laura Hermanns
* Fixes for chdir - Implemented by Laura Hermanns
* Improved logging in posix wait detours
* Changed so execve closes the connection. This might be wrong but is needed for metal compiler to work. Will need to revisit
[CL 35899364 by henrik karlsson in ue5-main branch]
* Changed CreateHardLinkW to use "link" instead of symlink on macos and linux. Reason is because when binary has explicit dynamic library dependencies they are often next to the binary and if it is a symlink it will look in the wrong place
[CL 35898597 by henrik karlsson in ue5-main branch]
[FYI] Josh.Adams
Original CL Desc
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- Get default target windows version from Windows_SDK.json
- Has a separate version for Arm64
#rb Joe.Kirchoff
[CL 35885700 by keaton stewart in ue5-main branch]
* Fixed so locale is ignored when writing logs. This to prevent crashes when logging deep down in core functions
[CL 35875982 by henrik karlsson in ue5-main branch]
These functions will only execute remotely and only on net-owned actors.
Added EngineTest Net.RPC.Execution for the various combinations of RPC execution rules.
NetTestMultiServer now uses a Remote function instead of duplicated Client and Server functions.
#jira UE-221919
#rb LouisPhilippe.Seguin, Peter.Engstrom
[CL 35874170 by ryan gerleve in ue5-main branch]