Added alternate keyboard bindings to gameplay debugger, for keyboards without numpad (can be enabled in gameplay debugger settings). It uses Alt + [regular number] shortcuts.
[CL 2510117 by sebastian kowalczyk in Main branch]
Including:
* Better control over AIController::PerceptionComponent access
* implemented team affiliation handling to sight and hearing senses
* added a way to configure a sense if it wants to send out notifications on every perception even, or just on perception value change (like visibility lost or gained)
[CL 2486226 by Mieszko Zielinski in Main branch]
Added GameplayDebugger settings to editor (AI Tools section) - it's usefull feature to controll default properties.
Fixed LogVisualizer as experimental menu entry in UE4 Editor
[CL 2371500 by sebastian kowalczyk in Main branch]
- pass 1, some more improvements to come
- updated lots of Fortnite code to accommodate API changes
- same goes for Orion, though a lot less of code had to be touched
- includes a minor extension to IGenericTeamAgentInterface
[CL 2361462 by Mieszko Zielinski in Main branch]
Removed unnecessary array of EQS names from replication (we have names in replicated blobs with EQS data) #ue4
Only last 5 EQS queries are replicated (this number can be configured in *.ini file) - usually we don't need older queries to replicate and to debug. #ue4
[CL 2305892 by sebastian kowalczyk in Main branch]