robb surridge
0d146fd165
Allow links in interactive tooltips to be clickable when the tooltip is spawned from modal windows and menu items.
...
#jira 112412, 135236
#rb vincent.gauthier
#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18311798 in //UE5/Release-5.0/... via CL 18311835
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18311868 by robb surridge in ue5-release-engine-test branch]
2021-11-29 12:20:56 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
leon huang
2a30763929
Refactoring FGenericAccessibleMessageHandler to raise accessible events that include user Id and additional arguments. This is to stabilize the accessibility API and allow more information to be passed
...
around for modules that require more accessibility information such as User/Controller Id.
#rnx
#rb: Patrick.Boutot
#preflight: 617b17e05aecf4000120a61a
#ROBOMERGE-AUTHOR: leon.huang
#ROBOMERGE-SOURCE: CL 17974834 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 17974837 by leon huang in ue5-release-engine-test branch]
2021-10-29 00:24:02 -04:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
...
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
patrick boutot
361918832e
Prevent drag enter when no widget can accept the operation. The drag will be disabled until a widget can accept it and the asset will be release in OnDragLeave since it doesn't check if the drag operation is valid.
...
#jira UE-131039
#ROBOMERGE-AUTHOR: patrick.boutot
#ROBOMERGE-SOURCE: CL 17794093 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
[CL 17794381 by patrick boutot in ue5-release-engine-test branch]
2021-10-12 21:47:51 -04:00
vincent gauthier
3f0931fa03
Fix to UE4 reference in comments
...
#rb trivial
#jira UE-111072
#ROBOMERGE-AUTHOR: vincent.gauthier
#ROBOMERGE-SOURCE: CL 17723298 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17723348 by vincent gauthier in ue5-release-engine-test branch]
2021-10-05 12:27:21 -04:00
daren cheng
aa88145b0a
Fix Slider and text selections offset at non-standard viewport resolutions
...
#jira 117869
#rb Vincent.Gauthier
#preflight 6148f7756a142b0001687e55
#ROBOMERGE-AUTHOR: daren.cheng
#ROBOMERGE-SOURCE: CL 17576579 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17576583 by daren cheng in ue5-release-engine-test branch]
2021-09-20 18:20:20 -04:00
steve robb
3d5da0131f
Some PLATFORM_COMPILER_HAS_IF_CONSTEXPR usage removed.
...
#rb none
#jira none
#ROBOMERGE-SOURCE: CL 17104158 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17104179 by steve robb in ue5-release-engine-test branch]
2021-08-09 12:24:24 -04:00
dmytro vovk
fe6369b9ca
Fixed SSE Math double precision issues
...
#jira none
#rb Zak.Middleton
#ROBOMERGE-SOURCE: CL 17033934 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v846-17029325)
[CL 17035634 by dmytro vovk in ue5-release-engine-test branch]
2021-08-03 14:44:57 -04:00
c4augustus
dced82a541
PR #8260 : fix Slate to ensure instead of assert when keys are invalid(Contributed by c4augustus)
...
#rb vincent.gauthier
#ROBOMERGE-SOURCE: CL 17018161 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v839-17012307)
[CL 17018167 by c4augustus in ue5-release-engine-test branch]
2021-08-02 13:57:53 -04:00
daren cheng
29fe6f465b
Fix mouse offset at non-standard resolutions.
...
#jira UE-117869
#rb Vincent.Gauthier
#preflight 6102e20803d30300016de6d7
#ROBOMERGE-SOURCE: CL 16999127 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16999132 by daren cheng in ue5-release-engine-test branch]
2021-07-29 14:34:55 -04:00
patrick boutot
b77910dde2
Slate: Add check to see if the InvalidationWidget is still valid after a child order. Add debug command to verify that relationship between widgets parent/children.
...
#jira UE-119316
#rb vincent.gauthier
#preflight 60f043cacaf0590001d99ab9
#ROBOMERGE-SOURCE: CL 16863185 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16863208 by patrick boutot in ue5-release-engine-test branch]
2021-07-15 11:53:04 -04:00
matt hoffman
e5bf2fd2b6
Matinee: Misc cleanup (code comment changes, etc.)
...
#jira UE-105313
#rb Trivial
#preflight 60cb86666092ba00014e413d
#ROBOMERGE-SOURCE: CL 16708963 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16708979 by matt hoffman in ue5-release-engine-test branch]
2021-06-17 14:57:48 -04:00
Patrick Boutot
98830126c1
Slate: Update Hittestgrid and some FWidgetPath's function to takes a SWidget pointer instead of a SWidget shared ptr to reduce the number shared ptr copy. FWidgetAndPointer uses a TOptional instead of a TSharedPtr.
...
#jira UE-115497
#rb vincent.gauthier
#preflight 60b66d94107dc600015d58cc
[CL 16532706 by Patrick Boutot in ue5-main branch]
2021-06-02 08:06:36 -04:00
brandon dawson
494a7aa301
Do not use a mem mark to globally catch invalid memory use. These are now handled by a check on allocation. This was causing -onethread to fail due to the render thread requiring an empty thread stack. Long term, it might be better to have a render thread speciallization for the mem stack.
...
[at]kenzo.terelst
#ROBOMERGE-SOURCE: CL 16518911 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v826-16501804)
[CL 16518932 by brandon dawson in ue5-main branch]
2021-06-01 14:34:10 -04:00
daren cheng
8eb00440df
Reskin UMG Default Styles for Starship
...
#jira UETOOL-2218
#rb Matt.Kuhlenschmidt, Lauren.Barnes, Patrick.Boutot
#preflight 609ec7a14a67ba0001ef4dcc
[CL 16335619 by daren cheng in ue5-main branch]
2021-05-14 16:44:24 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
...
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
Marc Audy
01b7c9f4f5
Merge UE5/RES @ 15958325 to UE5/Main
...
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304
[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
matt kuhlenschmidt
31580efaca
Notification reskin and progress notification support. Progress notifications appear as a notification with short timeout and then progress appears at the bottom of the status bar until progress completes.
...
#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15797473 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)
[CL 15807593 by matt kuhlenschmidt in ue5-main branch]
2021-03-24 16:26:36 -04:00
Patrick Boutot
4e0d784c3f
Slate: Update child order invalidation in order similar to other invalidation. It create a path for other invalidations to be processed in that same order. It reduce the number of Layout invalidation that are already processed by the child order invalidation. Add Slate Attribute InvalidationWidgetReason. For FastUpdate, add list of attributes that need to be updated each frame.
...
[CL 15398555 by Patrick Boutot in ue5-main branch]
2021-02-12 14:16:03 -04:00
Tim Smith
63de04a398
Fixing PVS 7.7 Issues:
...
warning V1065: Expression can be simplified, check 'XYZ' and similar operands.
#rb trivial
#jira UE-91644
[CL 15054409 by Tim Smith in ue5-main branch]
2021-01-12 16:18:42 -04:00
Marc Audy
bf80889353
UE5/Release-Engine-Staging to UE5/Main
...
This represents UE4/Main up to CL# 14958402
[CL 15028197 by Marc Audy in ue5-main branch]
2021-01-08 19:56:07 -04:00
Vincent Gauthier
1730106f45
Minor fix to CalculatePopupWindowPosition to pass a valid rect to GetWorkArea.
...
#rb patrick.boutot
#jira none
[CL 14891882 by Vincent Gauthier in ue5-main branch]
2020-12-09 16:46:42 -04:00
Marc Audy
a7f9391231
Merge UE5/Release-Engine-Staging @ 14811410 to UE5/Main
...
This represents UE4/Main @ 14768117
For ReleaseObjectVersion.h
#lockdown Marcus.Wassmer
[CL 14811440 by Marc Audy in ue5-main branch]
2020-11-24 18:42:39 -04:00
daren cheng
d200089ce5
Fix mouse tracking on game startup immediately moving camera, without breaking sequencer.
...
#jira UE-101352
#rb Patrick.Boutot
[CL 14787317 by daren cheng in ue5-main branch]
2020-11-19 12:14:03 -04:00