Commit Graph

30 Commits

Author SHA1 Message Date
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
andrew davidson
57beb335f2 Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00
christopher waters
02fe0df0fd ETextureCreateFlags enum class.
#jira none
#rb luke.thatcher
#preflight 60abd0c758f02e00017a2196

[CL 16438084 by christopher waters in ue5-main branch]
2021-05-24 14:25:19 -04:00
brandon dawson
e9d58c5f1d Fix memory leaks. The memory leak check was hit while running a light bake in a QA test level. This lead to the discovery of several other memory leaks that needed to be addressed
[REVIEW] [at]Nick.Whiting [at]Johnathan.Bard
#jira UE-115065

#ROBOMERGE-SOURCE: CL 16249060 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)

[CL 16263798 by brandon dawson in ue5-main branch]
2021-05-10 23:54:25 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
zach bethel
8f7fd3572a Small refactor of FVisualizeTexture::SetCheckpoint to include RDG builder version. Allows for visualizing pooled render targets not produced by the current RDG builder.
#fyi daniel.wright

[CL 15601586 by zach bethel in ue5-main branch]
2021-03-04 00:38:01 -04:00
Guillaume Abadie
b2cb93d9ef Adds support for wildcard in VisualizeTexture tool and fix bug where some where not listed
#rb none

[CL 15260826 by Guillaume Abadie in ue5-main branch]
2021-01-29 06:51:36 -04:00
Marc Audy
68150e0be7 Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
This represents UE4/Main @ 14594913

[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
zach bethel
dcb9ba6216 Fixed bug in vis command that would misinterpret name as a subcommand.
#rb guillaume.abadie
#fyi daniel.wright
#jira none

[CL 14400856 by zach bethel in ue5-main branch]
2020-09-25 18:53:39 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Daniel Wright
47d5416380 Slowed down VisualizeTexture blinking on negative values
[CL 14286783 by Daniel Wright in ue5-main branch]
2020-09-10 01:02:39 -04:00
Michal Valient
95d19f95b1 [REVERB] Merging //UE4/Private-Reverb-Development@13832732
#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris

[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Josh Adams
aa9705149b Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
#rb none

[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Rolando Caloca
bbb9564388 Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
#rb none
#rnx

[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Marcus Wassmer
6517c68ef5 Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
#rb none

[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
zach bethel
88a7502f0f Hand-integration of ERenderGraphPassFlags enum rename.
#jira none
#rb none

#ROBOMERGE-SOURCE: CL 7461344 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)

[CL 7461347 by zach bethel in Main branch]
2019-07-19 14:19:12 -04:00
Rolando Caloca
aa0d2303d6 Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
#rb none
#rnx

[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
guillaume abadie
f637170e5a Fixes a shadow variable warning in visualize texture.
#rb none
#jira UE-69987

#ROBOMERGE-SOURCE: CL 4981907 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4981908 by guillaume abadie in Main branch]
2019-02-13 09:19:48 -05:00
guillaume abadie
276c612bfc Fixes vis SceneDepthZ by hacking the SRV creating in the pass lambda
This hack is motivated because the render target pool and render graph requires to much work for 4.22 to supporting arbitrary SRV creation for a FRDGTexture properly.

#rb none
[FYI] daniel.wright
#jira UE-69715

#ROBOMERGE-SOURCE: CL 4979860 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)

[CL 4979862 by guillaume abadie in Main branch]
2019-02-12 20:40:29 -05:00
Guillaume Abadie
d1e6c6626e Adds missing viewport FIntRect on FPixelShaderUtils::AddFullscreenPass()
#rb none

[CL 4902066 by Guillaume Abadie in Dev-Rendering branch]
2019-02-05 14:52:02 -05:00
Marcus Wassmer
cbfcbbb93b Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none
Should be just copyright updates

[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Rolando Caloca
1c9ffe06d9 DR - Revert all the float3->float4 conversions. Will fix properly on hlslcc
#rb none
#rnx

[CL 4662040 by Rolando Caloca in Dev-Rendering branch]
2018-12-14 11:54:34 -05:00
Marcus Wassmer
b5d7db3689 Copying //UE4/Dev-Rendering-HLR@4650617 to Dev-Rendering (//UE4/Dev-Rendering)
#rb none

[CL 4651635 by Marcus Wassmer in Dev-Rendering branch]
2018-12-11 22:25:04 -05:00
Rolando Caloca
5d68d173f8 DR - Undo 4590384
Some float3's have to be converted to float4's in the new resource tables due to hlslcc limitations
#rb Marcus.Wassmer
#rnx
#lockdown Marcus.Wassmer

[CL 4601827 by Rolando Caloca in Dev-Rendering branch]
2018-11-28 08:09:42 -05:00