aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
andrew davidson
57beb335f2
Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
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#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00
christopher waters
02fe0df0fd
ETextureCreateFlags enum class.
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#jira none
#rb luke.thatcher
#preflight 60abd0c758f02e00017a2196
[CL 16438084 by christopher waters in ue5-main branch]
2021-05-24 14:25:19 -04:00
brandon dawson
e9d58c5f1d
Fix memory leaks. The memory leak check was hit while running a light bake in a QA test level. This lead to the discovery of several other memory leaks that needed to be addressed
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[REVIEW] [at]Nick.Whiting [at]Johnathan.Bard
#jira UE-115065
#ROBOMERGE-SOURCE: CL 16249060 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v799-16237190)
[CL 16263798 by brandon dawson in ue5-main branch]
2021-05-10 23:54:25 -04:00
Andrew Davidson
3ddc3a4da3
Merge up from //UE5/Dev-LargeWorldCoordinates
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#rb none
[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
zach bethel
8f7fd3572a
Small refactor of FVisualizeTexture::SetCheckpoint to include RDG builder version. Allows for visualizing pooled render targets not produced by the current RDG builder.
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#fyi daniel.wright
[CL 15601586 by zach bethel in ue5-main branch]
2021-03-04 00:38:01 -04:00
Guillaume Abadie
b2cb93d9ef
Adds support for wildcard in VisualizeTexture tool and fix bug where some where not listed
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#rb none
[CL 15260826 by Guillaume Abadie in ue5-main branch]
2021-01-29 06:51:36 -04:00
Marc Audy
68150e0be7
Merge UE5/Release-Engine-Staging to UE5/Main @ 14611496
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This represents UE4/Main @ 14594913
[CL 14612291 by Marc Audy in ue5-main branch]
2020-10-29 13:38:15 -04:00
zach bethel
dcb9ba6216
Fixed bug in vis command that would misinterpret name as a subcommand.
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#rb guillaume.abadie
#fyi daniel.wright
#jira none
[CL 14400856 by zach bethel in ue5-main branch]
2020-09-25 18:53:39 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Daniel Wright
47d5416380
Slowed down VisualizeTexture blinking on negative values
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[CL 14286783 by Daniel Wright in ue5-main branch]
2020-09-10 01:02:39 -04:00
Michal Valient
95d19f95b1
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Josh Adams
aa9705149b
Copying Private-LoadTimes-4.24 stream to Main. Biggest changes are in Materials/Shader memory freezing.
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#rb none
[CL 11282608 by Josh Adams in Main branch]
2020-02-06 13:13:41 -05:00
Rolando Caloca
bbb9564388
Copying //UE4/Dev-RenderPlat-Staging@11110326 to //UE4/Main
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#rb none
#rnx
[CL 11110369 by Rolando Caloca in Main branch]
2020-01-24 18:07:01 -05:00
ryan durand
0f0464a30e
Updating copyright for Engine Runtime.
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#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Marcus Wassmer
6517c68ef5
Copying //UE4/Dev-RenderPlat-Staging@8684824 to Dev-Main (//UE4/Dev-Main)
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#rb none
[CL 8684840 by Marcus Wassmer in Main branch]
2019-09-14 09:45:25 -04:00
zach bethel
88a7502f0f
Hand-integration of ERenderGraphPassFlags enum rename.
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#jira none
#rb none
#ROBOMERGE-SOURCE: CL 7461344 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v371-7306989)
[CL 7461347 by zach bethel in Main branch]
2019-07-19 14:19:12 -04:00
Rolando Caloca
aa0d2303d6
Copying //UE4/Dev-Rendering to Dev-Main (//UE4/Dev-Main) @ 6944469
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#rb none
#rnx
[CL 6944849 by Rolando Caloca in Main branch]
2019-06-11 18:27:07 -04:00
guillaume abadie
f637170e5a
Fixes a shadow variable warning in visualize texture.
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#rb none
#jira UE-69987
#ROBOMERGE-SOURCE: CL 4981907 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4981908 by guillaume abadie in Main branch]
2019-02-13 09:19:48 -05:00
guillaume abadie
276c612bfc
Fixes vis SceneDepthZ by hacking the SRV creating in the pass lambda
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This hack is motivated because the render target pool and render graph requires to much work for 4.22 to supporting arbitrary SRV creation for a FRDGTexture properly.
#rb none
[FYI] daniel.wright
#jira UE-69715
#ROBOMERGE-SOURCE: CL 4979860 in //UE4/Release-4.22/...
#ROBOMERGE-BOT: RELEASE (Release-4.22 -> Main)
[CL 4979862 by guillaume abadie in Main branch]
2019-02-12 20:40:29 -05:00
Guillaume Abadie
d1e6c6626e
Adds missing viewport FIntRect on FPixelShaderUtils::AddFullscreenPass()
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#rb none
[CL 4902066 by Guillaume Abadie in Dev-Rendering branch]
2019-02-05 14:52:02 -05:00
Marcus Wassmer
cbfcbbb93b
Merging //UE4/Dev-Main@4662404 to Dev-Rendering (//UE4/Dev-Rendering)
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#rb none
Should be just copyright updates
[CL 4680440 by Marcus Wassmer in Dev-Rendering branch]
2019-01-03 19:16:26 -05:00
Rolando Caloca
1c9ffe06d9
DR - Revert all the float3->float4 conversions. Will fix properly on hlslcc
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#rb none
#rnx
[CL 4662040 by Rolando Caloca in Dev-Rendering branch]
2018-12-14 11:54:34 -05:00
Marcus Wassmer
b5d7db3689
Copying //UE4/Dev-Rendering-HLR@4650617 to Dev-Rendering (//UE4/Dev-Rendering)
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#rb none
[CL 4651635 by Marcus Wassmer in Dev-Rendering branch]
2018-12-11 22:25:04 -05:00
Rolando Caloca
5d68d173f8
DR - Undo 4590384
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Some float3's have to be converted to float4's in the new resource tables due to hlslcc limitations
#rb Marcus.Wassmer
#rnx
#lockdown Marcus.Wassmer
[CL 4601827 by Rolando Caloca in Dev-Rendering branch]
2018-11-28 08:09:42 -05:00