- Simplified texture subresource tracking.
- Removed map lookup for each resource in SetupPass.
- Improved Compile / CollectPassResources to reduce cache misses.
- Added some container reservations to reduce reallocation costs.
- Added snapping of buffers to page boundaries to improve re-use.
#rb none
[CL 16208311 by zach bethel in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]