PluginUtils::LoadPlugin improvements and API cleanup:
- Add SynchronousAssetsScan and OutAlreadyLoaded params
- Make all loading options false by default (caller opts-in on whatever it wants instead of opting out on some)
- Put OutFailReason in the loading param struct
- Deprecate MountPlugin API and rename it LoadPlugin to mirror UnloadPlugin terminology
#rb Rex.Hill
#preflight 61a8fc58e8314ee7b598f55d
#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 18358835 via CL 18364441 via CL 18364493 via CL 18364530 via CL 18434167 via CL 18435484
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18436249 by dave belanger in ue5-release-engine-test branch]
Change 17815600 causes to skan the project's asset directory early at launch of the editor
#rb none
#lockdown Andrew.Firth
#preflight 616ad7a46320900001ead891
[FYI] Jon.Nabozny, Jeff.Farris, Josh.Adams, Andrew.Firth
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17838403 via CL 18003457 via CL 18369460 via CL 18369543
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18369592 by guillaume abadie in ue5-release-engine-test branch]
This reduces the number of system calls to determine if INI files exist, which significantly reduces mounting time for plugins.
[at]Jeff.Farris [at]Josh.Adams [at]Andrew.Firth
#changelist validated
#lockdown Andrew.Firth
#preflight 616706112faeee0001473067
#ROBOMERGE-AUTHOR: jon.nabozny
#ROBOMERGE-SOURCE: CL 17815600 via CL 18002064 via CL 18368473 via CL 18368562
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18368613 by jon nabozny in ue5-release-engine-test branch]
This removes a costly RefreshPluginList call and prevents poluting the plugin manager with plugins we want to forget about once they are unloaded
#rb Rex.Hill
#preflight 61a544252e4ffe1898215b2a
#ROBOMERGE-AUTHOR: dave.belanger
#ROBOMERGE-SOURCE: CL 18320157 via CL 18322152 via CL 18323414 via CL 18323506 via CL 18323895 via CL 18323955
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18323983 by dave belanger in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Remove code that was stripping Base and Engine as it could have other similar side effects in out of date config code
This code might need further updates for UE5, the only reason it worked before was because it was depending on the fact that Find would create a nonsaveable config file when passed a bad key
[CODEREVIEW] michael.noland
#rb none
#ROBOMERGE-SOURCE: CL 16962667 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16962687 by ben zeigler in ue5-release-engine-test branch]
Fix spelling error and comments while I'm already modifying this code
Change calling sites that were doing this manually to use new function, and fix a bad merge in the plugin code
Add logic to strip Base and Default prefixes from plugin config overrides, as the old behavior with Find instead of FindConfigFile lead to that sometimes working by accident
I may update the handling of Base/DefaultPluginName.ini in a separate checkin to make that more consistent
#rb josh.adams
#ROBOMERGE-SOURCE: CL 16959529 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16959549 by ben zeigler in ue5-release-engine-test branch]
#rnx
#ROBOMERGE-SOURCE: CL 16752201 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16752206 by michael noland in ue5-release-engine-test branch]
Do not log an error if LoadModulesForEnabledPlugins is called multiple times in a row on the same phase, since this occurs for PreEarlyLoadingScreen.
#rb Graeme.Thornton
#robomerge Release-5.0-EarlyAccess
#rnx
[CL 15900315 by Matt Peters in ue5-main branch]
- Added a new plugin key BuiltInInitialFeatureState for game feature plugins to replace the three separate booleans (the old bools are still supported if this key is missing)
- Added a link from the game feature data editor to get to the plugin editor for the associated plugin
- Added display of initial plugin state to the game feature data editor
- Added a so-so mechanism to extend the plugin descriptor editor from other plugins
- Used this to allow editing the initial state for game feature plugins
#jira UE-107640
#jira UE-107643
#ROBOMERGE-OWNER: michael.noland
#ROBOMERGE-AUTHOR: michael.noland
#ROBOMERGE-SOURCE: CL 15550116 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
#ROBOMERGE-CONFLICT from-shelf
[CL 15550178 by michael noland in ue5-main branch]