Change WITH_PHYSX to always be defined, even with chaos only.
Make Client/Server targets only disable PhysX when Chaos is enabled.
#rb michael.lentine
#ROBOMERGE-OWNER: max.whitehead
#ROBOMERGE-AUTHOR: max.whitehead
#ROBOMERGE-SOURCE: CL 11877480 via CL 11877967 via CL 11878038
#ROBOMERGE-BOT: (v656-11643781)
[CL 11888569 by max whitehead in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
#rb none
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 4023283 by Michael.Lentine
Fix memory leak.
Change 4024243 by Michael.Lentine
Add debugging output code from github #4533.
#jira ue-55764
Change 4026362 by Michael.Lentine
Merged github #3704.
#jira ue-463394
Change 4026545 by Michael.Lentine
Fix ordering of collision settings changed callback
#jira ue-50475
Change 4026609 by Michael.Lentine
Fix crash in destruction for when world is not valid
#jira ue-53989
Change 4026786 by Michael.Lentine
Merging github #4632 to fix memory leak.
#jira ue-57255
Change 4027293 by Michael.Lentine
Integrate github #4338.
#jira ue-53497
Change 4033517 by Michael.Lentine
Fix collision body creation for spline merging.
#jira ue-53956
Change 4039750 by Michael.Lentine
Add basic error message if cooking fails.
Change 4040210 by Michael.Lentine
Check for nullptr
Change 4098887 by Michael.Lentine
Fix warnings.
Change 4103511 by Michael.Lentine
Prevent crash when BodyInstance is invalid.
Change 4117826 by Michael.Lentine
Fix check for body being fixed.
Change 4122307 by Benn.Gallagher
PS4/clang build fixes
Change 4124479 by Benn.Gallagher
Fix non-portable filename used as an include (Linux editor build CIS error)
Change 4125450 by Benn.Gallagher
Fixup Ocean
Change 4127210 by Michael.Lentine
Update the PreviousBoneTransforms array when setting transforms in DestructibleComponent
#jira ue-58813
Change 4127309 by Benn.Gallagher
Fix Win32 shipping builds
Change 4134570 by Michael.Lentine
Missed fixes for WITH_UEPHYSICS.
Change 4134585 by Michael.Lentine
Missed a few more files.
Change 4134670 by Michael.Lentine
Update formatting.
Change 4134671 by Michael.Lentine
More formatting.
Change 4150615 by Benn.Gallagher
Moved immediate mode into engine, as it is now depended on by the physics engine.
Change 4150680 by Benn.Gallagher
Missed file
Change 4150980 by Benn.Gallagher
Rename kinematic target for immediate mode to avoid ambiguous symbols in engine
Change 4151400 by Brice.Criswell
Apeiron
Levelset initilization issue.
----
Change 4157880 by Benn.Gallagher
More fixing unresolved template specialisations for FN editor.
Change 4159128 by Michael.Lentine
Compile fixes
Change 4159786 by Brice.Criswell
Apeiron
Levelset curvature initialization fix, clamps out of bounds phi values to phi[i].
------
Change 4160382 by Michael.Lentine
Fix node initialization
Change 4160463 by Brice.Criswell
Apeiron
Levelset index fix.
----
Change 4161425 by Benn.Gallagher
Added package, class and struct redirects for moving immediate physics into engine.
Change 4164195 by Brice.Criswell
GeometryCollection : Code review updates
- Removed typedef for GeometryCollection::ManagedArray<T>
- Renamed Enumerations to begin with E prefix, retyped to be uint8.
- Removed EArrayScoipe::FScopeNone, now defautls to FScopeShared
- Formatted type modifiers to follow UE4 coding standard.
- Derived the ManagedArrayBase from FNonCopyable
- Disabled TManagedArrays copy constructor and assignment operator.
- Converted most accessors on GeometryCollection to TSharedRef.
- Added .inl style definitions to simplify the management of the ManagedArrayTypes
-----
Change 4164235 by Brice.Criswell
GeometryCollection : Added New Files
- Added the ManagedArrayTypes files.
----
Change 4164309 by Brice.Criswell
GeometryCollection :
Moved the initialization of the RigidBodyIdArray and CenterOfMassArray into the WITH_APEIRON definition.
-----
Change 4166133 by Brice.Criswell
GeometryCollection
Added GeometryCollectionEdit class to protect access to the rest and dynamic collections.
-----
Change 4171540 by Michael.Lentine
Fix reset
#robomerge destruction
Change 4171912 by Michael.Lentine
Rename BVHParticles
#robomerge destruction
Change 4172445 by Brice.Criswell
Copying //UE4/Dev-Destruction to Dev-Physics (//UE4/Dev-Physics)
----
Change 4172623 by Brice.Criswell
GeometryCollection
Debugging ToString to inspect the GeometryCollection
----
Change 4172711 by Michael.Lentine
Add Immediate Path to Geometry Collection
Change 4172778 by Michael.Lentine
Update LL Interface to use Simulation type.
#robomerge destruction
Change 4172780 by Michael.Lentine
Missed files
#robomerge destruction
Change 4173238 by Benn.Gallagher
Missed file from last checkin
Change 4173554 by Benn.Gallagher
Few extra changes for const correctness and actor counts
Change 4174153 by Benn.Gallagher
Fixed non-unity build issue from Geom Collection.
Change 4175355 by Brice.Criswell
GeometryCollection
Separated the GeometryCollection from USE_APEIRON flag.
-----
Change 4175533 by Brice.Criswell
GeometryCollection
Defaulting Aperion to off.
-----
Change 4175761 by Michael.Lentine
Fix collisions.
Change 4177105 by Benn.Gallagher
Another geom collection CIS fix when running without PCHs
Change 4177796 by Brice.Criswell
GeometryCollection
- Added parenting function to manage the BoneHierarchy Array
- Split collection along yz-plane.
-----
Change 4177989 by Brice.Criswell
GeometryCollection
- Moved Hierarchy and Transform array elements into base class TransformCollection
- Renamed ParticleGroup to TransformGroup.
-----
Change 4178826 by Brice.Criswell
Copying //UE4/Dev-Destruction to Dev-Physics (//UE4/Dev-Physics)
----
Change 4178840 by Brice.Criswell
Geometry Collection
Removed FORCEINLINE from GeometryCollectionEdit.GetRestCollection
----
Change 4179493 by Brice.Criswell
GeometryCollection
New icons.
-----
Change 4182428 by Brice.Criswell
Build Configuration
Apeiron configuration.
- Modified bCompileApeiron to enable the compilation of the Apeiron plugin.
- Added bUseApeiron to enable Apeiron in the physics interfaces.
Changed PhysScene_Apeiron to enable when bCompileApeiron is enabled.
Disabled the GeometryCollection* Plugins in the build.
-------
Change 4185886 by Brice.Criswell
GeometryCollection
Renaming TransformGroup.
---
Change 4186389 by michael.lentine
Don't create in parallel for immediate mode.
Change 4186457 by michael.lentine
Hack to prevent crashing when Visible is nullptr.
Change 4198872 by Brice.Criswell
Apeiron
Clustering changes
- Clustering based on hierarchy's defined within the Geometry Collection
-----
Change 4199861 by Brice.Criswell
GeometryCollection
Disable Apeiron in the Collection.
------
Change 4200089 by Brice.Criswell
GeometryCollection
Updated to enable Apeiron in the GeometryCollection when the bCompileAperion flag is enabled in the UnrealBuildTool.
---
Change 4200333 by Brice.Criswell
Copying //UE4/Dev-Destruction to Dev-Physics (//UE4/Dev-Physics)
-----
Change 4202231 by Michael.Lentine
Disable collisions between adjacent bodies connected by a joint. This typically would be specified by an artist but classic PhysX always does this uncondintionally so our clients are used to this.
Change 4202748 by Michael.Lentine
Fix 2015 compile.
Change 4204528 by Michael.Lentine
Disable Apeiron.
Change 4206396 by Michael.Lentine
Fix 2015 build. Static cast apparently is not an accetible conversion from uint32 to bool.
#robomerge destruction
Change 4206604 by Michael.Lentine
Fix for using ccd and kinematic.
#jira UE-61694
#robomerge destruction
Change 4206711 by mason.seay
Refreshed Set Angular Drive nodes to clear out orphan pins
Change 4207286 by Brice.Criswell
GeometryCollection
Transform hierarchy evaluation within BoneHierarchy of the Collection.
Parenting operations are implemented on an updated morphology using :
ParentTransforms(UGeometryCollection* GeometryCollection, const int32 InsertAtIndex, const TArray<int32>& SelectedBones);
To parent a new transform:
int32 RootIndex << within len( TransformGroup ) or -1 for a non-parented node.
int32 BoneIndex = Collection->AddElements(1, UGeometryCollection::TransformGroup);
GeometryCollectionAlgo::ParentTransform(Collection, RootIndex, BoneIndex);
Transform[BoneIndex] = <some transform within local space of the RootIndex>
Default collections have all geometry not parented. The function EnsureSingleRoot was added to guarantee that the collection has at least one parent node.
FGeometryCollectionCommands::EnsureSinglRoot(UGeometryCollection* RestCollection)
Then matrices relative to the collections root are calculated using:
GlobalMatrices(UGeometryCollection* GeometryCollection, TArray<FTransform> & Transforms);
Added Damage Threshold to GeometryCollectionActor
------
Change 4208039 by Brice.Criswell
GeometryCollection
Fix for static include failure.
---
Change 4208170 by Brice.Criswell
GeometryCache
SplitAlongYZ to support multiple levels and orientations.
---
Change 4208174 by Michael.Lentine
Avoid shadow warnings and switch logs to verbose instead of warnings.
#robomerge destruction
Change 4210255 by Benn.Gallagher
Static analysis fixes
Change 4210394 by Michael.Lentine
Use correct particle type for updateconstraints.
Change 4211153 by Brice.Criswell
Apeiron
Exposing friction and coefficient of restitution to the actor.
-----
Change 4213034 by michael.lentine
Rename bounding volume
Change 4216783 by Michael.Lentine
Committing cooking fix to Dev-Physics in order to get smoke tests running.
Change 4218078 by Benn.Gallagher
Fixed memory and TLS slot leak caused by previous change to physics scene cleanup while cooking
#jira UE-61633
Change 4219206 by Michael.Lentine
Use the adaptor to get the rotation.
#jira ue-61748
Change 4220469 by Benn.Gallagher
Fixed overlaps re-triggering on movement due to bad transform chaining from component to phys actor to shape
#jira UE-61703
Change 4220538 by Benn.Gallagher
Fixed PhysX errors when setting global transforms of kinematic and static objects.
#jira none
Change 4222138 by Michael.Lentine
Update use of Vulkan on android.
Change 4222139 by Michael.Lentine
Update OculusHMD plugin to use correct vulkan search path.
Change 4225740 by Michael.Lentine
Integrate changes to update rotation and mass.
Change 4225928 by michael.lentine
Use more accurate collision point.
Change 4226560 by michael.lentine
Enable contact graph
Change 4227397 by Michael.Lentine
If we don't have a global scene we need to not detect collisions.
#robomerge destruction
Change 4227410 by Michael.Lentine
Missing include
#robomerge destruction
Change 4228107 by Michael.Lentine
Integrate static contact changes.
Change 4228612 by michael.lentine
Use more correct thresholding.
Change 4228734 by Benn.Gallagher
Getting LLImmediate high level stood up and simulating
Implementation is incomplete, only what is required to get simple scenes simulating under immediate mode
Change 4228748 by Benn.Gallagher
Missed file from checkin
Change 4228885 by Ori.Cohen
Added base physics interface class to help provide default behavior and easily chain functionality together
Change 4228992 by Ori.Cohen
Fix cis
Change 4229921 by Benn.Gallagher
Fixed contact pre-filter performance regression
Change 4230825 by Benn.Gallagher
Moved WIP physics interfaces to Experimental/ folders
Change 4230853 by Benn.Gallagher
Fixup includes after moving WIP physics interfaces
Change 4231414 by Michael.Lentine
Use global namespace to avoid mac compile errors.
#jira ue-62137
[CL 4242847 by Michael Lentine in Main branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3944462 by Jack.Porter
Prevent TVOS packaging from PC from attempting to build an asset catalog
#jira UE-56114
Change 3943602 by Leslie.Nivison
Adding licenses for additional TPS
#jira none
Change 3943597 by Leslie.Nivison
Adding Enterprise licenses; licenses for additional TPS.
#jira none
Change 3941962 by Leslie.Nivison
Updating 4.19 credit list
#jira none
Change 3941865 by Mark.Satterthwaite
Fix the incorrect landscape rendering and the incorrect render-to-texture from blueprint bugs with MetalRHI.
- Track outstanding AsyncCopyBufferFromBufferToBuffer operations to identify attempts to modify overlapping ranges within the same prologue command-buffer. This doesn't work and requires that we break the current render-pass and issue on the current command-buffer. A log warning will be emitted when this occurs.
- Don't attempt to alias private memory buffers the moment they are released from the RHI resource because that can lead to incorrect sharing of the memory when used by AsyncCopyBufferFromBufferToBuffer.
#jira UE-56021
Change 3940993 by Marc.Audy
Do not return the last column if the specified column does not exist.
Allow display names to be used when looking for a property if the table is backed by a user defined struct.
Do not crash if a property with the given name is not found.
#jira UE-56017
Change 3939179 by Ben.Marsh
Revert change to not poison memory in development configuration. Making a tradeoff that editor stability and consistency is more important than performance.
#jira
Change 3938566 by Aaron.McLeran
#jira UE-55940 Fix for wavetable synth
Missed a case.
Change 3938533 by Dan.Oconnor
Fix uninitialized variable exposed by recent MallocTBB change
#jira UE-56013
Change 3938508 by Aaron.McLeran
Fixing CIS error, init order issues.
#jira UE-55940
Change 3938490 by Aaron.McLeran
#jira UE-55940 Fix for wavetable synth
Change 3938352 by josh.jensen
Show an error message for Windows iOS builds when packaging/launching and icons are present but no remote Mac is specified
#jira UE-55987
Change 3938345 by Peter.Sauerbrei
fix to Icons not being built on Mac
#jira UE-53492
Change 3938305 by Mark.Satterthwaite
For whatever reason moving the buffer initialisation into the prologue command buffer doesn't work - this make absolutely no sense to me. I suspect that this is *merely* moving a render pass boundary around somewhere and forcing raster-state to be reapplied.
#jira UE-56005
Change 3937968 by Ben.Marsh
Disable the boot DDC if we're not in the editor. Fixes access violations when multiple SCW instances attempt to read/write to the same file.
#jira UE-56003
Change 3937573 by Mitchell.Wilson
Saving asset to resolve empty asset warning.
#jira UE-56004
Change 3937561 by Max.Preussner
ImgMedia: Added support for single-threaded platforms
Copied from Dev-Sequencer CL# 3937516
#jira UE-55986
Change 3937305 by Mike.Beach
Resaving google VR model content with UGS build to fix the empty file version error.
#jira UE-55984
Change 3935595 by Arne.Schober
Fix missing UV precission on BSP surfaces
#jira UE-54014
Change 3935411 by josh.jensen
Fixed Windows iOS remote Mac build issue where the user icons were considered remote Mac compilation targets coming solely from the Engine directory
#jira UE-55899
Change 3934982 by Marc.Audy
Fix shadow variable issue
#jira UE-55957
Change 3934892 by Mark.Satterthwaite
In MetalRHI treat BUF_Volatile buffers as Shared or Managed memory in all circumstances so that multiple updates within a render pass are respected even though this will hurt CPU performance. This fixes GPU particles on macOS. Also push initialisation upload into the async. command buffer to avoid it overwriting a later Lock/Unlock! Only read-back and copy-buffer operations should be on the 'current' command buffer as they need to be inline with all outstanding commands.
#jira UE-55956
Change 3934421 by Arciel.Rekman
Fix lockup/OOM when setting audio sources to 2 (UE-53968).
#jira UE-53968
Change 3934156 by Peter.Sauerbrei
fix for backgrounding problems on iOS and tvOS
this will re-open UE-50979 as the fix for that was not correct and would have caused crashes when backgrounding during startup
#jira UE4-55609
Change 3933547 by Aaron.McLeran
#jira UE-55940 Fix for wavetable sample duration and seek
Change 3933544 by Aaron.McLeran
#jira UE-55939 Hiding channel format
Submix channel format is an experimental feature and shouldn't be exposed to the submix editor for 4.19.
Change 3933540 by Aaron.McLeran
#jira UE-55718 Fix for playback progress.
Change 3933280 by Ethan.Geller
[Release-4.19] #jira UE-55810 Ensure AudioComponent is created before we start using it. #rb Aaron.McLeran
Change 3933079 by Ryan.Vance
#jira UE-55936
Fixed missing referenced uniform bindings on AR pass-through camera shaders.
Change 3932319 by Ben.Zeigler
#jira UE-55885 Fix corruption of packages when starting and then cancelling an async load of a package that already exists, or attempting to async load a script package
It now keeps track of which packages were created by the async load system and will only throw those away on cancel
Copy of CL #3932312
Change 3932287 by Matt.Kuhlenschmidt
Updated substance texture
#jira UE-55081
Change 3931729 by josh.jensen
Ensure the tvOS and iOS Assets.car is always produced as part of a regular remote/local build
#jira UE-55899
Change 3929723 by josh.jensen
Removed packaging requirement on Windows of a remote Mac after setting an app icon to default
#jira UE-53495
Change 3929722 by josh.jensen
Fixed iOS asset catalog generation issues when swapping out/resetting to default app icons for both code- and BP-projects
#jira UE-53492, UE-51879
#robomerge
Change 3929350 by Mike.Erwin
"Save As" support for
#jira UE-55732
Change 3927829 by Steve.Robb
Out-of-memory handler for MallocStomp.
#jira UE-55550
Change 3926404 by Mike.Erwin
#jira UE-55732
Change 3926394 by Dan.Oconnor
Recompile bytecode dependencies when compiling an individual blueprint interface, this prevents crashes due to stale bytecode
#jira UE-55813
Change 3926098 by Guillaume.Abadie
Do not allow dynamic resolution to be enabled on unsupported platforms avoiding game breaker experience by security.
#jira UE-55697
Change 3925927 by Guillaume.Abadie
Enables TAA's AA_BORDER on all permutation for dynamic resolution.
#jira UE-55353
Change 3925882 by Matt.Kuhlenschmidt
Fix substance uri having one extra /
Fix substance menu option showing up for github (incompatible with plugin)
#jira UE-55766
Change 3925873 by Ben.Zeigler
#jira UE-55783 Fix issue introduced in 4.18 where user structs did not handle converting AssetPtrs to SoftObjectPtrs properly
Copy of CL #3925871
Change 3925163 by Guillaume.Abadie
Fixes DFAO's temporal AA passes that was handling FViewInfo::ViewRect.Min wrongly.
#jira UE-55788
Change 3924839 by Guillaume.Abadie
Fixes a crash of LDR android preview with OS DPI scale != 0.
#jira UE-43622
Change 3924542 by Cosmin.Sulea
Merged fixes:
UE-55299 - XGE Shader Compile Interferes with Remote Shader Compiling Causing Materials to Fail to Compile #7
UE-51086 - No clear editor activity during remote shader compiling
#jira UE-55299
Change 3922398 by Mark.Satterthwaite
Compile fix for 3922273.
#jira UE-53993
Change 3922273 by Mark.Satterthwaite
Fix validation error caused by the game updating its orientation before the drawable system catches up. We need to drop drawables that are incorrectly sized until we get one with the correct size.
#jira UE-53993
Change 3921127 by Ethan.Geller
[Release-4.19] #jira UE-55744: Add OnTick virtual to IAudioPluginListener, fix thread safety issue in Resonance Audio. #rb aaron.mcleran
Change 3920632 by Lina.Halper
Fix render thread crash when morphtarget is deleted or added
#jira: UE-55521
Change 3920557 by Lauren.Ridge
Fixing material editor resetting background to off
#jira UE-55267
Change 3920519 by Phillip.Kavan
Fix a regression in which elements would not be initialized when constructing the value assignment for UDS-typed container members in nativized Blueprint C++ code.
Change summary:
- Modified FEmitDefaultValueHelper::InnerGenerate() to remove UDS from the list of special cases that avoid calling InitializeStruct() as part of new element construction. Previously the conversion code assumed the compiler would perform value initialization of a nameless temporary, but that is no longer valid in 4.19, as UDS types have been changed to function more like native structs, and as such all converted UDS types will now emit an explicit default ctor which is now used to assign defaults that differ from the zero-initialized value.
#jira UE-55628
Change 3920476 by Michael.Trepka
Clean up Mac menu item cache at exit before SlateApplication is fully destroyed.
#jira UE-55599
Change 3920336 by Ben.Marsh
Ignore license warnings from PVS-Studio.
#jira UE-55729
Change 3920134 by Jurre.deBaare
Moving over:
"HLOD: Building HLOD for P map with sublevels requires HLODSetupAsset when it should not
#fix Ensure that we dynamically add HLOD level treeview items whenever they are required, rather than adding a static number of levels according to the worldsettings"
#jira UE-55619
Change 3920126 by Max.Preussner
MediaCompositing: Implemented media track for Sequencer
Copied from Dev-Sequencer
#jira UE-53974
Change 3920004 by Jack.Porter
Disable Manual Vertex Fetch SRV creation when MVF is disabled.
Made a single RHISupportsManualVertexFetch(EShaderPlatform) to control whether to use MVF. The Shader Platform (or alternatively, feature level) is the only thing that can decide whether or not to use MVF because we need to know when we compile the shaders if we're going to do MVF or not. Checking GSupportsResourceView at runtime is useless because the shaders can't change and so if GSupportsResourceView can ever be false for a platform, the shaders need to have been built without it.
Creating SRVs without using them on mobile is not harmless because several devices don't support formats that are needed.
#jira UE-54764
#jira UE-55622
Change 3919069 by Aaron.McLeran
#jira UE-55718 Fix for playback progress.
Change 3918942 by Graeme.Thornton
Added "ProjectBuildMutatorFeature" modular feature, allowing plugins to register said feature and dictate whether the current project requires a code build. CryptoKeys plugin uses this feature to force a code build when encryption or signing is enabled.
#jira UE-55686
Change 3918721 by Zak.Parrish
Lighter version map for Gremlin + new Engine.ini - result is 60Hz #jira none
Change 3918236 by Joe.Graf
Added a bFlipTrackedRotation to give a better result when mirroring the rotation of a tracked face
#jira: UE-55531
Change 3917970 by Martin.Wilson
Expose curve data in remap assets to blueprints
#jira UE-55585
Change 3917740 by Olaf.Piesche
Properly checking for presence of buffer SRV capability via GSupportsResourceView so ES3.1 and Metal devices don't crash using GPU particles (and possibly in other circumstances);
#jira UE-55591
Change 3917713 by Cody.Albert
Build fixes for Match3 on iOS
#jira UE-53742
Change 3917472 by zak.parrish
added mouthPressLeft and MouthPressRight back into debug screen #jira none
Change 3917244 by Michael.Dupuis
#jira UE-35097: Fixed crash when creating a new landscape with 2x2 subsections and material containing grass spawning node
Change 3916775 by Ben.Marsh
Add missing files for packaging IOS on Windows.
#jira UE-53873
Change 3916293 by Joe.Graf
Removed the redundant GetTransform() from UARFaceGeometry since GetLocalToWorldTransform() is exposed on a base class
#jira: UE-55531
Change 3916011 by Joe.Graf
Added an accessor to get the transform of the face mesh or a face mesh component
#jira: UE-55531
Change 3915967 by Mark.Satterthwaite
Place buffer updates into the prologue command-buffer in MetalRHI to avoid breaking the current command-encoder. This improves performance, though the semantics of Metal now differ subtly to other RHI implementations as the buffer updates happen prior to the SetRenderTargets call in the GPU's view of the world.
#jira UE-54858
Change 3915751 by Nick.Atamas
Merging CL 3913931 from //UE/Partner-Google-VR/... to //UE4/Release-4.19/...
#jira UE-55639
Change 3915421 by Martin.Wilson
Fix crash from live link message bus heartbeat manager
#jira UE-55644
Change 3915326 by Dan.Oconnor
Make compilation manager's skeleton class layout better match the old compilation path's skeleton class layout, fixes a crash when renaming blueprint functions
#jira UE-55592
Change 3915250 by JeanLuc.Corenthin
Can't add C++ code to Enterprise projects (when enterprise is installed)
Root cause: When compiling a C++ project, Datasmith modules are included in the build process (with the wrong path)
Fix:
- Added two more Enterprise directories, Plugins and Intermediate, to the Enterprise directories to check against
- Build the correct path for the Datasmith modules and plugins in FindOrCreateModuleByName. Added check to see if module is under one of the Enterprise directories.
- Added modules to list of precompiled modeules in UEBuildTargets.AddPrecompiledModules if Engine and Enterprise are 'installed and the module is under Enterprise.
#jira UEENT-1032
Change 3915240 by Ben.Marsh
Reduce editor startup times by ~15s on Windows.
Platform loading code recursively scans every module for dependent DLL modules to load first. Change to make it early-out as soon as it encounters a module which is already in memory (via a call to GetModuleHandle() from ResolveMissingLibraryImportsRecursive). Also use a TSet<> to store set of visited modules rather than an Array.
Now spends <0.1s total in this function on editor startup.
(Change looks larger than it is due to moving functions out of WindowsPlatformProcess.h to avoid introducing TSet dependency into this header).
#jira UE-55642
Change 3914803 by Gil.Gribb
UE4 - Removed memory track from the lock free list links. This is not safe and will sometimes assert in debug.
#jira UE-49600
Change 3914616 by zak.parrish
Adding Calibrate button #jira none
Change 3914599 by Andrew.Rodham
Sequencer: Sequence template source signatures are now also compared to catch the case where a sub-sequence asset has been saved but not modified
- The following sequence of events exposes this issue:
- Create a master sequence with a single shot that spawns a cube
- Add this sequence to a level and set it to auto-play
- Save everything and restart
- Resave just the inner shot asset without opening it
- PIE
- The inner shot never spawns its cube because its template was wiped on save, but its signature never changed. Since the master sequence previously didn't check the template source signature, it ends up trying to evaluate an empty template.
#jira UE-55626
Change 3914479 by Krzysztof.Narkowicz
Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
#jira UE-53875
Change 3914347 by Martin.Wilson
Stop anim preview instance from ever running in parallel
#Jira UE-55577
Change 3914179 by Benn.Gallagher
Fixed clothing sections not displaying in LOD section list in skeletal mesh editor, due to no longer duplicating clothing sections in the model data.
#jira UE-55528
Change 3914122 by Steven.Barnett
Fix perf regression in BSP queries by changing suppression of PhysX mesh cleaning failure message.
#jira UE-54081
Change 3913950 by zak.parrish
Clamping my normalization math #jira none
Change 3913926 by Zak.Parrish
First pass at Gremlin Calibrate button. Also added shirt/backpack to boy so he's not a floating head. #jira none
Change 3913668 by Matt.Kuhlenschmidt
Adding missing substance styling info
#jira UE-55081
Change 3913667 by Nick.Atamas
Merging CL 3912976 from //UE4/Partner-Google-VR/... //UE4/Release-4.19/...
Upgrading to support ARCore 1.0 runtime.
#jira UE-55602
Change 3913645 by Aaron.McLeran
#jira UE-55618 fix for mono audio devices
Change 3913509 by Cody.Albert
Removing PhsX build exclusion from Match3
#jira UE-53742
Change 3913380 by Dan.Oconnor
Preload Sequence Bindings node at proper time
#jira UE-55412
Change 3913300 by Mitchell.Wilson
Updating iOS default startup movie to H.264, 1280x720, 30 fps.
#jira UE-55382
Change 3913291 by Cody.Albert
More iOS build fixes for Match3
#jira UE-53742
Change 3913169 by Cody.Albert
Fixed iOS build issues for UnrealMatch3
#jira UE-53742
Change 3913131 by Krzysztof.Narkowicz
Fixed remaining quad overdraw viewmode contents on screen after switching to certain other viewmodes (e.g. light overlap or complexity)
#jira UE-54580
Change 3912851 by Lina.Halper
Fixed issue with pose asset blending additively multiple poses suming up to 1 weight.
#jira: UE-55603
Change 3912629 by Guillaume.Abadie
Fixes SSR that was computing vigneting according to PrevScreen that could let some outside viewport samples going through when rotating the camera.
#jira UE-55353
Change 3912170 by Martin.Wilson
Add logging for UE-55511 (NaN crash)
#jira UE-55511
Change 3912161 by Phillip.Kavan
Fix editor-only default subobjects inherited from a native C++ parent class not being handled correctly during nativized Blueprint class ctor generation.
Change summary:
- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to skip editor-only checks for instanced default subobjects. These will have already been created by a native parent class.
- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert before creating a "dummy" component in place of an editor-only instance if we're not supposed to be creating it.
#jira UE-55474
Change 3912100 by Luke.Thatcher
[RELEASE] [^] Merging (as edit) fix for building pak patches (CL 3911754) from //UE4/Dev-Core to //UE4/Release-4.19
#jira UE-55340
Change 3912072 by Mike.Beach
Art cleanup pass on AR template icon.
#jira UE-55587
Change 3912057 by Michael.Trepka
Additional widget path validity check in FSlateUser::NotifyWindowDestroyed()
#jira UE-55580
Change 3911592 by Jurre.deBaare
Crash on merge actor when Use specific LOD Level
#fix make sure we use the correct array to determine the number of components being merged
#jira UE-55508
Change 3911466 by Cosmin.Sulea
Mega change list for the following related issues:
UEMOB-417 - Support Xcode automagical code signing
UE-49829 - Remote build fails to use / sign distribution provisions coming from PC
UE-39501 - Packaging for tvOS in Distribution fails to find valid provision
UE-55334 - XCode managed provisions don╞t operate gracefully with manual provisions
UE-55330 - Automatic signing doesn't work with tvOS
UE-10969 - Remote build fails if there is no development provision provided
#jira UEMOB-417
Change 3911454 by Luke.Thatcher
[RELEASE] [!] Fix rendering thread memory leak in FLandscapeComponentSceneProxy::InitViewCustomData
- FViewCustomDataLOD is allocated on a memstack, but contains a TArray, so is not trivially destructible.
- The SubSections array is leaked when the memstack is popped.
- Fix replaces the TArray with a TStaticArray of max size MAX_SUBSECTION_COUNT (which is 4).
(Merging as edit CL 3911422 from //Fortnite/Release-3.1/... to //UE4/Release-4.19/...)
#jira UE-54835
Change 3911370 by Dragan.Jerosimovic
changed browOuterLeft -> browOuterUpLeft, browOuterRight->browOuterUpRight
updated KiteBoyHead_JointsAndBlends.fbx
#jira none
Change 3910545 by Dan.Oconnor
PR #4512: Fix FNetNameMapping::GetUniqueName regression (Contributed by dfb)
#jira UE-55513
Change 3910449 by Michael.Trepka
Fix for crash on exit on Mac when closing the root editor window with Cmd+W
#jira UE-54973
Change 3909601 by Patrick.Boutot
Expose to Blueprint GetProjectDirectory functions.
#jira UE-55548, UEENT-999
Change 3909543 by Patrick.Boutot
Rename ECollisionResponse to CollisionResponseType in script to prevent collision with FCollisionResponse.
Python's help function now output the Python type instead of the cpp type.
Do not export hidden enum entry from Python.
#jira UE-55545, UEENT-961
Change 3909289 by Zak.Parrish
Adding shirt/chest to faceAR sample #jira none
Change 3908808 by Dragan.Jerosimovic
added combination shapes network
#jira none
Change 3908788 by Mitchell.Wilson
Updaing Match3Camera to resolve clipping issue on iPhone X
#jira UE-54723
Change 3908374 by Jack.Porter
Fix viewport offset problem for preview PIE window
#jira UE-52583
Change 3907108 by Shane.Caudle
#JIRA
Added DefaultDeviceProfiles.ini to set the [IOS DeviceProfile]
+CVars=r.ShadowQuality=4
Change 3907105 by Lauren.Ridge
Fix for thumbnails not resetting when layers/blends reset and for them being incorrectly scaled when null
#jira UETOOL-1303
Change 3907011 by Chris.Phillips
UE-52667 Unable to package an Android DLC Using "Android APK" and "Android DLC" profiles in Project Launcher.
#jira UE-52667
Change 3906792 by Lauren.Ridge
When constructing the material editor viewport, use the direct method to set the environment visibility.
#jira UE-55267
Change 3906734 by Chris.Babcock
Fix issue with vertex fetch disable
#jira UE-55475
Change 3906721 by Rolando.Caloca
UE4.19 - Check if the results file from SCW is corrupt
#jira UE-53124
Change 3906648 by Chris.Phillips
UE-53184 Assertion when running mobile PIE in iPhone 5S mode.
Updated the iPhone5s.json Metal settings.
#jira UE-53184
Change 3906474 by David.Hibbitts
Added default constructor for FLiveLinkWorldTime.
#jira UEENT-879 #rb none
Change 3906467 by Lauren.Ridge
Swapping sibling materials now correctly swaps the overridden parameters out
#jira nojira demobug
Change 3906156 by Michael.Trepka
Reverting CL 3728924 as it's causing problems with modal windows. A different, much more involved fix for UE-51711 will be needed.
#jira UE-52492
Change 3906144 by Michael.Dupuis
#jira UE-54547: Added guard to be sure that material is valid
Change 3905882 by Matt.Kuhlenschmidt
Enable substance buttons again
#jira UE-55081
Change 3905513 by Sorin.Gradinaru
UE-55394 iOS crash exiting app during startup movie: SPRINGBOARD, process-exit watchdog transgression
#jira UE-55394
#jira UE-52328
#iOS
#4.19
This is a particular case of UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression
Found several issues on iOS if the game is forced closed when the startup movie is playing and "Wait for movies to complete" is enabled in Project Settings
- the game thread is waiting for the movie to complete on game shutdown - more that 5 sec
- crash on FDefaultGameMoviePlayer::Shutdown if the above is fixed
- HTTP module no longer has time to wait for the requests to complete.
Change 3905506 by Michael.Dupuis
Remove static mesh instancing async buffer filling, as with all the changes made, it's no longer necessary, the cost of loading very large buffer is negligable
Rebuild the occlusion tree when using foliage.DensityScale with something other than 1.0
#jira 0
Change 3905498 by Lina.Halper
Fix multiple pose asset issue - fallout from CL 3903509
- as for fullbody, went back to old mathod because in the fullbody, we want shortest path most of times and you don't blend more than 1 weight, so this is likely fine
- as for additive, change to use blend from identity.
#jira: UE-55439, UE-55448, UE-55250
Change 3905325 by Sorin.Gradinaru
UE-54764 UnrealMatch3 spams Kindle device log with "Unsupported EPixelFormat"
#jira UE-54764
#4.19
Also reproduced on Samsung Galaxy S5 Neo (SM-G903F, GPU Mali-T720).
Check GMaxRHIFeatureLevel > ERHIFeatureLevel::ES3_1 (not mobile) before creating RSV params used with SupportsManualVertexFetch: (Positions, Tangents, TextureCoordinates, Color buffers)
Change 3905307 by Jack.Porter
Removed iPhone5 PIE json file as it's not a supported device
#jira UE-53184
Change 3905132 by Shane.Caudle
#JIRA
Pushed it a little more out of the yellow.
Change 3905117 by Shane.Caudle
#JIRA
Got SSS working and made some tweaks.
Change 3904936 by Max.Chen
Fix editor only
#jira UE-55459
Change 3904269 by Chris.Babcock
Disable manual vertex fetch on mobile
#jira UE-55389
#ue4
#android
#ios
Change 3904186 by Lina.Halper
Pose asset crash when skeleton not existing during serialization
#jira: UE-55422
Change 3904063 by Max.Chen
Sequencer: Fix copy/paste crash. Only process UMovieSceneCopyableBinding and objects that can be spawned by the movie scene spawn register.
Copy from Dev-Sequencer
#jira UE-55314
Change 3904060 by Lauren.Ridge
Fix for saving a child out of a layer stack capturing the wrong parameters
#jira UETOOL-1280
Change 3904050 by Luke.Thatcher
[CONSOLE] [^] Added RHI Command List Enqueue Lambda method (merging as edit CL 3879722 from //Fortnite/Main to //UE4/Release-4.19)
- Can be used to enqueue arbitrary tasks on the RHI thread from the render thread (similar to how EURC works for GT -> RT tasks), without having to write lots of bolierplate FRHICommand functor classes.
- The first overload of EnqueueLambda method will check Bypass() to determine if it should run the lambda immediately or defer to the RHI thread.
- This can be overriden via the 2nd overload if you need to check additional things such as IsRunningRHIInSeparateThread.
- The function returns true if the lambda was enqueued and deferred to the RHI thread, otherwise false. This can be used to optionally add RHIThreadFences for unlock commands etc.
#jira UE-55437
Change 3904004 by Lauren.Ridge
Fix for material layer output nodes being able to be placed in other graphs
#jira UE-54867
Change 3903931 by Aaron.McLeran
#jira UE-55435 Crash in google resonance when toggling visualization
fix for issue described here -- https://github.com/resonance-audio/resonance-audio-unreal-sdk/issues/1
Change 3903722 by David.Hill
The ProxyLOD plugin is experimental: don't load it by default.
#jira: ue-55402
Change 3903583 by Ben.Marsh
Include .version and .modules files in manifest. Should fix missing version information in precompiled binaries.
#jira
Change 3903529 by Richard.Hinckley
#jira UEDOC-7180
4.19 API Documentation manual update.
Change 3903509 by Lina.Halper
Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/
#DUPE MERGE: Fix issue with pose blending with shortest path - causing additive to blend linearly between pose if the rotation is same direction.
#jira: UE-55250
Change 3903501 by Michael.Dupuis
#jira UE-55122: Fixed bad neighbors updating for mobile
Change 3903387 by Will.Fissler
; r.XGEShaderCompile is now enabled by default in source. Uncomment to disable XGE shader compilation.
;r.XGEShaderCompile = 0
#jira UE-55286
Change 3903251 by Sungjin.Hong
#JIRA UE-55349
#loc added KO locallization for VR, Handheld AR templates
Change 3903219 by Adrian.Siminciuc
https://jira.it.epicgames.net/browse/UE-54738
removed redundant iOS warning when IOnlineIdentity::Login is called by FOnlineExternalUIIOS::ShowLoginUI
#jira UE-54738
#iOS
Change 3903130 by Cody.Albert
Updated build configuration to resolve iOS build error on UnrealMatch3
#jira UE-53742
Change 3903056 by Shane.Caudle
#JIRA
Latest tweaks to lighitng and rendering for boy.
Change 3903032 by Cody.Albert
Added missing include that was preventing iOS builds from succeeding on TopDown template
#jira UE-54341
Change 3902669 by Lauren.Ridge
Fix for thumbnail crash after saving material instances that contain layers
#jira crash
Change 3902581 by Mitchell.Wilson
Updating Samples and Template Min iOS Version to iOS 9.
#jira UE-55148
Change 3902448 by Lauren.Ridge
Fix for crash due to unparented material instance
#jira crash
Change 3902206 by Chris.Phillips
UE-52612 External textures only work in pixel shaders.
Sampling external textures are now only limited to pixel shaders when the shader model is < SM4.
#jira UE-52612
Change 3902120 by Peter.Sauerbrei
bvringing over the fix for backgrounding crash on iPhone X from Fortnite
#jira UE-54883
Change 3902097 by Lina.Halper
Merging using //UE4/Dev-AnimPhys/->//UE4/Release-4.19/
#DUPE MERGE: CL 3901939
#jira: UE-55401
Change 3902082 by Mike.Beach
Fixing an issue with the fix from CL 3889470 - fully matching the old UEnum name check (checking both the value name and the typed name, for example: "Left" and "EControllerHand::Left").
#jira UE-55153
Change 3901963 by Peter.Sauerbrei
bring over the fix from Fortnite for Remote Shader Compilation not respecting settings in the passed in shader
#jira UE-52797
Change 3901959 by Ethan.Geller
[Release-4.19] #jira UE-55225: Stop RtAudio stream on StopRecording in sequence recorder. #rb Aaron.McLaren
Change 3901482 by Lauren.Ridge
Fix for crash on opening materials due to array out of bounds
#jira crash
Change 3901181 by Michael.Dupuis
#jira UE-55313: To enable tessellation we MUST have 2 materials in the list
Change 3900935 by Nick.Bullard
Updating Default_Startup.mp4 with more recent UE branding.
This still requires another update for final version with audio
#jira UE-55382
Change 3900660 by Aaron.McLeran
#jira UE-55381 crash in sound submix
Bringing fix from FN to 4.19 (CL 3890630)
Change 3900643 by Aaron.McLeran
#jira UE-55380 fixing synth envelopes
Change 3900617 by Aaron.McLeran
#jira UE-55151 Fixing crash w/ mic component
Change 3900544 by tim.gautier
QAGame: Submitting asset for AsNumber fix submitted with UE-10310
#jira UE-29618
Change 3900430 by Ryan.Brucks
KismetRenderingLibrary: Applied a fix from FN to make it possible to create textures from BP created RTs. Without the fix the assets would be created but invisible to the user due to missing RF_Public and RF_Standalone.
#JIRA none
Change 3900399 by Lauren.Ridge
Fixing global parameters not working
#jira UE-55242
Change 3900297 by Ben.Marsh
Speculative fix for hot reload causing version files to be updated with a locally made installed build.
#jira UE-55072
Change 3900116 by Chris.Bunner
Removing outdated tests and test assets.
#jira UETOOL-1298
Change 3900042 by Chris.Bunner
Deleted SharedInputCollection and associated material graph nodes.
#jira UETOOL-1298
Change 3899887 by Lauren.Ridge
Fix for background checkbox stomping profile info for material editor. Note that you may have to delete Saved/Config/Windows/Editor.ini to get this to work.
#jira UE-55267
Change 3899824 by Chris.Phillips
UE-52813 Editor's mobile preview doesn't serialize the landscape's cooked heightmap data.
Now only regenerating landscape pixel data when needed when using Mobile Preview Rendering Levels.
#jira UE-52813
Change 3899775 by Lauren.Ridge
Fix for crash on opening material layer material
#jira crash
Change 3899673 by Jamie.Dale
Fixed Functions sometimes being exposed to Python as if they were Structs
#jira none
Change 3899487 by Chris.Bunner
Duplicate [CL 3852020, 3896571] - Disabling non-performant code only required by experimental material layers feature. Users can opt-in per-project through experimental renderer settings, replacing the previous editor experimental flag.
#jira UETOOL-1298
Change 3899156 by Phillip.Kavan
Include address of object reference in persistent frame debug info.
#jira UE-51952
Change 3899146 by Rolando.Caloca
UE4.19 - hlslcc - Workaround for intrinsics with two output arguments
#jira UE-52477
Change 3899060 by Bart.Hawthorne
Add a null check for the game mode pointer in UWorld::SpawnPlayActor
#jira UE-54461
Change 3899015 by Krzysztof.Narkowicz
Fixed initialization of instancing random vertex stream.
#jira UE-53605
Change 3899008 by Michael.Dupuis
Fix issue with landscape mobile vertex factory accessing unbound LodTessellationParams when r.ShaderDevelopmentMode=1
#jira 0
Change 3898994 by Phillip.Kavan
More verbose debug logging if an invalid object reference is detected in the BP ubergraph frame during garbage collection.
#jira UE-51952
Change 3898962 by Guillaume.Abadie
Fixes wrong parameters about whether GPU timing may have CPU generated bubbles to the dynamic resolution heuristic.
#jira UE-55352
Change 3898826 by Sorin.Gradinaru
UE-54784 StrategyGame crashes entering game on KindleFire 7 - Assertion failed: ViewSize.GetMin
#4.19
#Android
#jira UE-54784
Wrong code to make an integer even + operator precedence
Change 3898822 by Sorin.Gradinaru
UE-52328 iOS reporting crash on application exit: SPRINGBOARD, process-exit watchdog transgression
FORT-70783 FHttpManager::Flush is immediately canceling all HTTP requests
#jira UE-52328
#jira FORT-70783
#iOS
#PC
#4.19
UE-52328 reopened because of FORT-70783
iOS only: Delay Request->CancelRequest() on Http module shutdown - wait for 2 sec on FHttpManager::Flush to allow pending requests to be sent to the server.
Change 3898705 by Max.Chen
Sequencer: Skip if the binding id's sequence can't be found.
#jira UE-55337
Change 3898108 by Michael.Dupuis
#jira UE-54547: Remove the FORCEINLINE so we get a proper callstack of what's happening
Change 3898076 by Max.Chen
Sequencer: Override the animation asset in the player state if it doesn't match the animation asset that's being evaluated.
#jira UE-55328
Change 3897897 by Matt.Kuhlenschmidt
Disable substance buttons for now
#jira UE-55081
Change 3897742 by Aaron.McLeran
Merging fix for UE-55223 to 4.19
#jira UE-55223
Change 3897538 by Michael.Dupuis
#jira UE-53787: Added guard if for some reason the material is null we should not try to draw using this material
Change 3897406 by Phillip.Kavan
Back out local debug logs.
#jira UE-51952
Change 3897400 by Phillip.Kavan
Serializing object will now be passed to GC so that it can be logged in case the referenced objects is garbage.
- Mirrored from //UE4/Dev-Core (3871863).
#jira UE-51952
Change 3897391 by Max.Chen
Sequencer: Don't update current time to be within the view range when stepping into a sequence.
#jira UE-55322
Change 3897274 by Krzysztof.Narkowicz
Fixed issues with loading shaders from DDC - hardcoded CustomAttributes initialization instead of filling them inside UObject costructors in order to properly initialize CustomAttributes before DDC key was created. Added an assert that CustomAttributes are initialized before the AttributeDDCString, so we won't run into this issue again in the future.
#jira UE-54683
Change 3897148 by Adrian.Siminciuc
https://jira.it.epicgames.net/browse/UE-55147
#4.19
#iOS
#jira UE-55147
Change 3897138 by Max.Chen
Sequencer: Fix crash when an actor factory is not found.
Copy from Dev-Sequencer
#jira UE-55309
Change 3897045 by Jack.Porter
Fix for crash in ALandscapeProxy::UpdateGrass
#jira UE-54362
Change 3897036 by Jack.Porter
Fix InstancedStaticMesh crash with invalid lightmap coordinates
#jira UE-54423
Change 3896801 by Dmitriy.Dyomin
Fixed: Planar reflections does not handle origin rebasing
#jira UE-52351
Change 3896743 by Dmitriy.Dyomin
Discard CPU copy of vertex/index buffers in OpenGL RHI
#jira UE-52133
Change 3896619 by Guillaume.Abadie
Cherry-pick 3896598: Fixes after TAAU post process material that had wrong default buffer UV.
#jira UE-55317
Change 3895718 by Max.Chen
Sequencer: Null checks to prevent crash when saving the default state of a spawnable
#jira UE-55304
Change 3895426 by Rolando.Caloca
UE4.19 - Add an increased timeout for SCW to avoid OOM situations
#jira UE-55306
Change 3895245 by tim.gautier
QAGame: Submitting updated test assets. Broke ML_Base out into individual components
#jira UE-29618
Change 3895194 by Marc.Audy
Prevent crash due to a null entry in the linked to graph of the destination pin
#jira UE-54606
Change 3894913 by Arne.Schober
REL - Fix crash in Speedtree wind where Renderdata is unavailable
#jira UE-54544
Change 3894625 by Arne.Schober
REL - Fix assert not in RenderingThread from Triangle Renderer.
#jira UE-55247
Change 3894464 by Martin.Wilson
Extra debugging info for UE-54705 plus remove check so it is no longer fatal
#jira UE-54705
Change 3894450 by Martin.Wilson
Remove pinnable ness of retarget asset. Paves the way for exposing retarget asset properties on the node
#jira none
Change 3893948 by Jostin.Bilyeu
Adding default player start location to help with launch on testing within level TM-Materials_POM
#jira UE-55063
Change 3893495 by Robert.Manuszewski
Fixing a crash when running DDC commandlet
#jira UE-54646
Change 3893451 by Jurre.deBaare
Altered fix for actor merging with negative scaling to get correct normals
#jira UE-54996
#misc updated automated test to include this test-case
Change 3892913 by Ethan.Geller
[Release-4.19] #jira UE-55151 Fix for Mic Component crashing on re-init. #rb aaron.mcleran
Change 3892871 by Ryan.Vance
Multi-view requires the day dream compositor.
#jira UE-55253
Change 3892785 by Arciel.Rekman
Linux: fix inability to create a C++ project (UE-55222).
- NullSourceCodeAccessor will unconditionally allow C++ project creation in source builds.
- Installed build will check for more compilers in commonly found locations.
#jira UE-55222
Change 3892687 by Jostin.Bilyeu
Checking in replacement Built Data for map TM-Materials_POM
#jira UE-55063
Change 3892674 by Jostin.Bilyeu
Adding an invisible plane to TM-Materials_POM to help testing on mobile devices
#jira UE-55063
Change 3892622 by Aaron.McLeran
#jira none Fixing scope lock in phonon probe volume
Change 3892511 by Matt.Kuhlenschmidt
Fix zero engine version warning
#jira UE-55081
Change 3892211 by Yuriy.ODonnell
Fix/workaround for inconsistent preprocessor definitions for NVAftermath that result in FD3D11DynamicRHI class layout mismatch. NVAftermath support is now enabled by default for Win64.
NVAftermath is declared as a private dependency in D3D11RHI. It does not automatically propagate to modules that explicitly include private RHI headers (OculusHMD, OSVR, OSVRInput). This results in NV_AFTERMATH being defined while compiling RHI module and not defined when compiling other modules, causing memory corruption at runtime.
The long-term solution for this and similar issues requires some mechanism for adding transitive module dependencies, so that anyone that depends on D3D11RHI module would automatically also get the NVAftermath. Additionally, private headers should *never* be included directly by external modules.
The short-term solution is to explicitly add NVAftermath dependency to OculusHMD, OSVR and OSVRInput.
Additionally, NV_AFTERMATH is no longer forced by D3D11RHIPrivate.h when it's not defined. This allows catching this kind of mismatch in the future through a compiler warning (C4668).
#jira UE-53065
Change 3891732 by Brian.Zaugg
Re-adding iPhoneX launch images with correct case.
#JIRA UE-53541
Change 3891727 by Arne.Schober
REL - Do not recreate one Frame Resource for dynamic draws
#jira UE-55063
Change 3891716 by Ben.Marsh
Fix buffer overrun when generating callstack.
#jira
Change 3891697 by Brian.Zaugg
Deleting iPhoneX launch images that have incorrect case.
#jira UE-53541
Change 3891678 by Brian.Zaugg
IPP binaries for iPhoneX support.
#jira UE-53541
Change 3891525 by Lauren.Ridge
Thumbnails now update correctly w/parameters
#jira UETOOL-1333
Change 3891520 by Lauren.Ridge
Fixing SA error in material editor
#jira UE-55206
Change 3891495 by Jurre.deBaare
Normal are different after Merge Actor on scaled objects
#fix Make sure we do not apply scale when transform Normals/Tangents
#jira UE-54996
Change 3891352 by Guillaume.Abadie
Fixes ensure when visualizing HDR with TAAU.
#jira UE-55019
Change 3891323 by Matt.Kuhlenschmidt
Added substance buttons to content browser and material editor
#jira UE-55081
Change 3891033 by David.Hibbitts
#JIRA UE-55135
Moved Message Bus Source heartbeats to their own thread using a new FHeartbeatManager singleton. This prevents sources from incorrectly being removed during Slate UI operations.
Change 3890642 by Arne.Schober
REL - Better fix for Paper2d which honors batching
#jira UE-55063
Change 3890593 by Arne.Schober
REL - Fix Paper2d crash. When addMesh is called the Vertex and Indexbuffers are nulled out. re-create Dynamic Mesh builder for every Mesh instead.
#jira UE-55063
Change 3890502 by Mike.Erwin
Fix reported VRAM size on Metal
We were getting correct value in MB from system but overflowing uint32 arithmetic when converting to bytes.
This led 4GB and 8GB configs to report 0 total VRAM, 0 dedicated tex mem, and GTexturePoolSize = 0.
Noticed the problem on my 6GB FirePro, which reported 2GB and set GTexturePoolSize to 70% of that.
Also fixed log of texture pool size to show MB. Other platforms' RHIs already report this in MB.
#jira none
Change 3890404 by Jostin.Bilyeu
Updating Demo Display names to remove redundant spaces
#jira UE-29618
Change 3890401 by Dan.Oconnor
Fix for property table performance regression
#jira UE-54984
Change 3890194 by Dan.Oconnor
Make sure a CDO's subobjects are preloaded when running in -game
#jira UE-54242
Change 3890182 by Krzysztof.Narkowicz
Moving CL3867594 from Dev-Rendering to fix missing shaders in cooked Binary Editor DCC. USE_EDITOR_ONLY_DEFAULT_MATERIAL_FALLBACK generated default material shaders had no cooking code path.
#jira UE-54683
Change 3890140 by Rob.Cannaday
Merging cacert.pem from //UE4/Dev-Online to //UE4/Release-4.19
Includes latest cacert.pem from https://curl.haxx.se/docs/caextract.html as of January 17, 2018
#jira none
Change 3889850 by Shaun.Kime
Now initializing Niagara scripts and emitters even if the config file isn't ready yet.
#jira UE-54168
#jira UE-54169
#tests can create a blank emitter and all script sub-types
Change 3889833 by Michael.Trepka
Disabled Clang's unused-lambda-capture warning added in Xcode 9.3
#jira none
Change 3889696 by Patrick.Boutot
Allow rename from AssetTool when there is no source control enabled.
Fix crash when you rename an asset without an enabled source control.
#jira UEENT-803
Change 3889470 by Mike.Beach
Switching the source-name to legacy hand enum lookup functions to use a static table instead of finding a UEnum object and iterating over reflection data (to prevent a GC lockup with the UObject query).
#jira UE-55153
Change 3889319 by Matt.Kuhlenschmidt
Disable hardware survey on build machines. They run windows server and lack the necessary win32 api functionality to execute it properly
#jira UE-55166
Change 3889087 by Jostin.Bilyeu
Minor adjustments TM-SceneTexture for better testing clarity. Minor adjustments to TM-MipLevels for test map clean up
#jira UE-29618
Change 3889073 by Sorin.Gradinaru
UE-55117 Android virtual keyboard can have text input hidden by software buttons
#jira UE-55117
#Android
#4.19
Adjusted x-coord and width for the native EditText
Change 3888841 by Jurre.deBaare
Make FSkeletalMeshRenderData::GetMaxBonesPerSection an ENGINE_API exported function
#jira none
Change 3888837 by Guillaume.Abadie
Fixes a crash in dynamic resolution when doing UE4Editor -server
#jira UE-55158
Change 3888831 by Dragan.Jerosimovic
added fbx files
#jira none
Change 3888340 by Ethan.Geller
[Release-4.19] #jira UE-54787 edit settings for Strategy Game to prevent stuttering in AudioMixer on low performance Android Devices #rb Aaron.McLeran #fyi Aaron.McLeran #lockdown Cristina.Riveron
Change 3888133 by Michael.Karambelas
QAGame: Adding a BP Actor to test the Mic component feature that AaronM implemented with UE-51471.
#jira UE-29618
Change 3887957 by Krzysztof.Narkowicz
"Fixed" Vulkan instancing in by doing Metal style set instance offset to 0 hack
#jira UE-54367
Change 3887912 by Jostin.Bilyeu
Adding content to TM-SceneTexture to verify Screen Positioning as well as Scene Color and Depth. Adding a new map (TM-MIPLevels) for testing custom mip levels
#jira UE-29618
Change 3887571 by Zak.Parrish
Adding FaceAR content and cleanup #jira none
Change 3887458 by Dan.Oconnor
Fix 'Step Out' functionality for macro and collapsed graphs
#jira UE-55000, UE-55002, UE-55022
Change 3886883 by zachary.wilson
Add testing content to QAGame: Texture and material for testing mip levels. Postprocess material for testing scene buffer sampling.
#jira UE-29618
Change 3886848 by Max.Preussner
Engine: Workaround for uninitialized external textures causing white flashes in media playback
Copied from Fortnite-Main and Dev-Sequencer
#jira UE-53357
Change 3886720 by Matt.Kuhlenschmidt
Guard against mac menus updating during slow tasks.
#jira UE-55068
Change 3886657 by Guillaume.Abadie
Cherry-pick 3886626: Cherry-pick 3886560: Fixes strong aliasing on TAAU's fast shader permutation.
This adds a 6th neighbor sampling, and switch AA_TONE ON as TAA does for its fast shader permutation.
#jira FORT-69961
Change 3886653 by Matt.Kuhlenschmidt
Perforce Plugin: Removed all calls to methods that would update the P4PASSWD environment variable. Perforce stores this as plain text so it is not safe and we do not want the editor to be responsible for this being set. All users should be using ticket based p4 servers for the best security but if they are unable to then they can call p4 passwd on their own to set a slightly better hashed password directly. They may also log in each time to the editor which prevents any password from being stored
#jira UE-55111
Change 3886621 by Benn.Gallagher
Fixed crash closing clothing tab if workflow centric application puts the tab spawners in a bad state due to incorrect handling of tab context menus.
#JIRA UE-55067
Change 3886552 by Thomas.Sarkanen
Fixed crash loading an anim instance with a re-instanced class
Unable to repro, but in editor we dont need the optimization that this provides. Now we always re-initialize functions and properties in case the class has changed out from under us.
#jira UE-55065 - [CrashReport] UE4Editor_Engine!FExposedValueHandler::Initialize() [animnodebase.cpp:521]
Change 3886442 by Cosmin.Sulea
UE-53033 - Editor Rapidly Spawns Multiple Empty Windows Throughout Remote Shader Compiling
#jira UE-53033
Change 3886441 by Cosmin.Sulea
UE-54598 - Using an Invalid iOS Mobile Provision does not give descriptive error in Project Launcher, IPhonePackager
#jira UE-54598
Change 3886427 by Sorin.Gradinaru
UE-54139 Possible crash with new virtual keyboard on Android if suggestions not disabled - from //Dev-Mobile@CL3843552
#4.19
#Android
#jira UE-54139
S8 on 7.0 is not hiding suggestions and disabling predictive input. There are cases with this that can cause a crash.
Fix: On text change, downgrade to simple suggestions all the easy correction spans that are not a spell check span (remove android.text.style.SuggestionSpan.FLAG_EASY_CORRECT flags)
Change 3886210 by Ethan.Geller
[Release-4.19] #jira UE-53867 Ensure we don't read off into garbage memory for uncompressed PCM.
Change 3886005 by Zak.Parrish
Checking in faceAR work on behalf of 3Lateral #jira none
Change 3885925 by Mike.Erwin
Material preview label off-center on HiDPI screen
#jira UE-52533
Change 3885778 by Dan.Oconnor
Fix stepping over collapsed graph and macro nodes
#jira UE-54950, UE-54955
Change 3885713 by Mike.Erwin
glTF: fix material using wrong textures
Imported material could plug the wrong textures into its inputs. The previous code tracked a material's textures based on image source index, corrected code uses texture (source + sampler) index. This is more general allowing an image to be referenced by multiple textures.
Bug reported yesterday via email, demonstrated using the Khronos TextureSettingsTest sample model.
#jira none
Change 3885603 by Ben.Marsh
Fixes for compiler errors in nightly builds of VS2017 in /permissive- mode.
#jira
Change 3885566 by Phillip.Kavan
Fix a scoping issue related to inaccessible property reference caching in nativized Blueprint code.
Change summary:
- Modified FDefaultSubobjectData::EmitPropertyInitialization() to utilize the FScopeBlock utility to manage the inaccessible property cache during code generation for instanced subobject initialization.
#jira UE-55061
Change 3885481 by Mark.Satterthwaite
Attempt to workaround an Intel shader compiler bug without reopening a related AMD bug. This may cost performance unless function constants are available and the runtime compiler actually bothers to perform optimisation (AMD's did not in 10.12.6 and earlier).
#jira UE-54333
Change 3885461 by Lauren.Ridge
Fix for slot not being initialized to null
#jira UE-55069
Change 3885455 by zak.parrish
Adding initial files for FaceAR scene lookdev #jira none
Change 3885446 by Zak.Parrish
Adding test assets for Gremlin look dev. May get removed later prior to release. #jira none
Change 3885424 by Krzysztof.Narkowicz
Fixed skeletal mesh LODs inside editor. If skeletal mesh wasn't recently visible, code was incorrectly changing LOD settings without updating LOD data on render thread.
#jira UE-53861
Change 3885406 by Zak.Parrish
Rollback //UE4/Release-4.19/Samples/FaceARSample/Content/UI/FaceARDebugUI.uasset to revision 1 #jira UE-54639
Change 3885340 by Arne.Schober
REL - Bitarray FindFromLast was masking incorrectly for the corner case where there is no slack
#jira none
Change 3885143 by Marc.Audy
Merge memory corruption fix in CL# 3884991 from Fortnite-Staging to Release-4.19
#jira UE-54977
#jira UE-54976
#jira UE-54898
Change 3885093 by Mark.Satterthwaite
Apple don't like testing for the validation layer in iOS App Store builds - it is unnecessary so we can disable this for shipping builds.
#JIRA N/A
Change 3884622 by Jurre.deBaare
Moving over missing file from changelist for UE-54508
#jira UE-54508
Change 3883391 by Nick.Atamas
Fix for UE-54622 : PIE in VR available when ARKit/ARCore plugins enabled.
Only create ARKit/ARCore tracking systems on iOS/Android.
#jira UE-54622
Change 3883257 by Phillip.Kavan
Fix a Blueprint compile error for the GetClassDefaults node Map value outputs introduced by stronger type checking in 4.19 between Map pin types.
#jira UE-55026
Change 3883024 by Lauren.Ridge
Fixing static analysis warning
#jira SA
Change 3882510 by Michael.Dupuis
#jira none : Fixed screen size calculation to take aspect ratio into account correctly
Change 3882502 by Lauren.Ridge
Fix for material layer parameters not rebuilding and adding save child button
#jira UETOOL-1275
Change 3882458 by Krzysztof.Narkowicz
Copying cached shadow map assert fix from Fortnite-Main (CL3802813)
#jira UE-54747
Change 3882366 by Michael.Karambelas
QAGame: made changes to QABP_Debugging, QABP_FunctionLib, and QA_TestHelper for Blueprint debugger tests.
#jira UE-29618
Change 3881971 by andrew.porter
QAGame: Removing actor from Shot_003
#jira UE-29618
Change 3881795 by Krzysztof.Narkowicz
Added encoded HDR reflection capture cooking if targeting ES 2.0/3.1 on Windows
#jira UE-53875
Change 3881550 by David.Hibbitts
#JIRA UEENT-879
Subject frames now store world time explictly as a double with optional scene timecode as MetaData. This allows for use cases such as posing a single frame in Maya where the world time would be changing but the scene timecode associated with the animation remains fixed.
THIS IS A BREAKING CHANGE: Sources from before this change will no longer compile.
Change 3881339 by Jurre.deBaare
Moving over:
"Editor crashed when attempting to bake out all the material channels
#jira UE-54508
#misc small UDN Merge actor / bake material fixes
Change 3879557 by Dan.Oconnor
Fix stepover behavior when no debug target is selected
#jira UE-54978
Change 3879485 by Mike.Beach
Limiting the number of stereo layers on Oculus android to 4 (otherwise, their lib crashes).
#jira UE-54999
Change 3879438 by David.Hibbitts
#JIRA UEENT-880 Added support for Subject level MetaData to LiveLink #rb martin.wilson #fyi james.golding, simon.tourangeau
Change 3879343 by Lina.Halper
Last min change that skiped compiling
#jira: none
Change 3879337 by Lina.Halper
Fix issue where tick is skipped due to last ticked pose isn't cleared after AnimInstance changes.
#jira: UE-54806
Change 3878968 by Phillip.Kavan
Fix deprecation warnings in compiled stub class wrapper codegen for Blueprint class dependencies excluded from nativization.
Change summary:
- Modified FBlueprintCompilerCppBackendBase::GenerateWrapperForClass() to const-correct the assignment of cached weak pointers to referenced properties.
#jira UE-54981
Change 3878962 by Adrian.Siminciuc
https://jira.it.epicgames.net/browse/UE-54831 (No error occurs accepting if Android SDK license file cannot be written, but user cannot accept license)
#4.19
#jira UE-54831
#android
- shows an error message box informing that the license file could not be written.
Change 3878821 by Andrew.Rodham
Sequencer: Fixed overlapping ranges being inserted into the evaluation field during compilation
- The issue was that track segments that had been combined with adjacent segments (due to them being identical) would potentially cause a subsequently compiled frame to overlap with a range that had already been inserted into the evaluation field.
- The insertion code previously asserted that only minor overlaps were catered for (due to fp rounding errors) and assumed that a supplied range could not entirely contain any other range in the field.
- The solution is to supply the insertion time along with the range to know exactly where the data should live in the field, and crop the range to the maximum allowable space between adjacent ranges.
#jira UE-54922
Change 3878171 by Chris.Phillips
Android: Fixed crash after splash screen when using Vulkan.
#jira UE-54299
Change 3877950 by Ethan.Geller
Fix copyright information from previous CL #jira none #rb none #lockdown Cristina.Riveron
Change 3877859 by Nick.Shin
rebuilt lighting for TM-ShaderModels and resaved the level
#jira UE-53374 Client displays "lighting needs to be rebuilt (1 unbuilt object(s))" when launching TM-Shadermodels onto HTML5
Change 3877854 by tim.gautier
Adding additional (temp) ML Test asset
#jira UE-29318
Change 3877609 by Ethan.Geller
[4.19] Change FWhiteNoise generate function to use SRand, due to weird distribution in FRandRange #jira UE-54965 #rb aaron.mcleran #lockdown cristina.riveron
Change 3877474 by Lauren.Ridge
Adding WITH_EDITOR wrappers to editor-only section of code
#jira fixingcompiles
Change 3877271 by Arne.Schober
REL - Integrate 3872827 - The VFs are not owners of the data, e.g the underlying Buffers might be released before this and this reference counting should not be neccessary
#jira none
Change 3877260 by Lina.Halper
If revision is too far away, ignore the request and send current buffer
- this is exactly how it used to do and it is still required, but this means motion vector will be ignored when this happens
#jira: UE-54398
Change 3876950 by Lauren.Ridge
Renaming layers in a material instance - from 4.19 preview feedback
#jira UETOOL-1296
Change 3876932 by Arciel.Rekman
Linux: updated the link to the cross-toolchain (UE-54597).
#jira UE-54597
Change 3876918 by Phillip.Kavan
Fix a regression that could cause packaging to fail and/or data loss with Blueprint nativization enabled.
Change summary:
- Removed logic that attempted to avoid redundant assignments of instanced default subobject references. This was not compatible with editinline characteristics that can allow certain object reference values to be overridden by the Blueprint class.
- Explicitly defer to ExportTextItem() when generating C++ code for UObjectProperty/UInterfaceProperty reference values in which the underlying object reference is NULL.
#jira UE-54870
Change 3876759 by tim.gautier
Updated Material Layer test assets to include Opacity and Emissive.
#jira UE-29318
Change 3876575 by Michael.Karambelas
Updating the QABP_Debugging asset in QAGame with a couple of interfaces and additional logic for testing purposes.
#jira UE-29618
Change 3876406 by Robert.Manuszewski
Fixed a crash when reporting linker errors
#jira UE-51037
Change 3875891 by Nick.Atamas
Fixed scenario where geometries were being updated once per pin, instead of just being updated once.
Also fixes a scenario where there are no pins and geometries fail to update.
#jira UE-54914
Change 3875880 by Aaron.McLeran
#jira UE-54916
Fixing up submix effect templates
Change 3875673 by Brandon.Schaefer
Fix Apex dependencies
Depend on static Apex libraries in Apex.Build.cs versus Physx.Build.cs
#jira UE-54861
Change 3875498 by Lauren.Ridge
PR #4477: 4.19 Fixed a crash caused by the layered material property widget of the material instance editor. (Contributed by mlaveaux)
#jira UE-54862
Change 3875322 by tim.gautier
Recreating Material Layer test assets (asset version has changed)
#jira UE-29318
Change 3875157 by Aaron.McLeran
#jira UE-54901 Synth components do not allow sends to buses
Change 3875103 by Brandon.Schaefer
Need to use our bundled libc++.so not libstdc++.so when building Apex/PhysX/NvCloth libraries
#jira UE-54815
Change 3875037 by Aaron.McLeran
#jira UE-54896 Fixing up audio capture component to parameterize the delay
Parameterize the jitter latency delay.
Change 3875026 by Aaron.McLeran
#jira UE-54895 Filter frequency values don't update live with EQ effects and 0-frequency cutoff causes pops
Change 3874927 by Ryan.Vance
#jira UE-54894
Ensure we don't delete aliased texture resources, they are managed externally.
Change 3874925 by Martin.Wilson
Remove XR post fix from live link code written during motion controller integration
#jira none
Change 3874354 by Ben.Marsh
Use the compiler matching the user's preferred IDE if they don't have a specific compiler selected in the project settings.
#jira UE-54272
Change 3877545 by Ben.Marsh
Replace FPlatformMisc::DebugBreak() with the UE_DEBUG_BREAK() macro. VS2017 is able to show force-inlined calls on the callstack, which makes debugging asserts and ensures annoying.
Use similar logic for expanding ensure() macros in place.
#jira UE-54961
[CL 3963579 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3805828 by Gil.Gribb
UE4 - Fixed a bug in the lock free stalling task queue and adjusted a comment. The code is not current used, so this is not actually change the way the code works.
Change 3806784 by Ben.Marsh
UAT: Remove code to compile UBT when using UE4Build. It should already be compiled as a dependency of UAT.
Change 3807549 by Graeme.Thornton
Add a cook timer around VerifyCanCookPackage. A licensee reports this taking a lot of time so it'll be good to account for it.
Change 3807727 by Graeme.Thornton
Unhide the text asset format experimental editor option
Change 3807746 by Josh.Engebretson
Remove WER from iOS platform
Change 3807928 by Robert.Manuszewski
When async loading, GC Clusters will be created after packages have been processed to avoid situations where some of the objects that are being added to a cluster haven't been fully loaded yet
Change 3808221 by Steve.Robb
GitHub #4307 - Made GetModulePtr() thread safe by not using GetModule()
^ I'm not convinced by how much thread-safer this is really, but it's tidier anyway.
Change 3809233 by Graeme.Thornton
TBA: Misc changes to text asset commandlet
- Rename mode to "loadsave"
- Add -outputFormat option which can be assigned "text" or "binary"
- When saving binary, use a differentiated filename so that source assets aren't overwritten
Change 3809518 by Ben.Marsh
Remove the outdated UnrealSync automation script.
Change 3809643 by Steve.Robb
GitHub #4277 : fix bug; FMath::FormatIntToHumanReadable 3rd comma and negative value
#jira UE-53037
Change 3809862 by Steve.Robb
GitHub #3342 : [FRotator.h] Fix to DecompressAxisFromByte to be more efficient and reflect its intent accurately
#jira UE-42593
Change 3811190 by Graeme.Thornton
Add support for writing specific log channels to their own files
Change 3811197 by Graeme.Thornton
Minor updates to output formatting and timing for the text asset commandlet
Change 3811257 by Robert.Manuszewski
Cluster creation will now be time-sliced
Change 3811565 by Steve.Robb
Define out non-monolithic module functions.
Change 3812561 by Steve.Robb
GitHub #3886 : Enable Brace-Initialization for Declaring Variables
Incorrect semi-colon search removed after discussion with author.
Test added.
#jira UE-48242
Change 3812864 by Steve.Robb
Removal of some unproven code which was supposed to fix hot reloading BP class functions in plugins.
See: https://udn.unrealengine.com/questions/376978/aitask-blueprint-nodes-disappear-when-their-module.html
#jira UE-53089
Change 3820358 by Ben.Marsh
PR #4358: Incredibuild use ShowAgent by default (Contributed by projectgheist)
Change 3822594 by Ben.Marsh
UAT: Improvements to log file handling.
- Always create log files in the final location, rather than writing to a temp directory and copying in later.
- Now supports -Verbose and -VeryVerbose for increasing log verbosity, rather than -Verbose=XXX.
- Keep a backlog of log output before the log system is initialized, and flush it to the log file once it is.
- Allow buildmachines to specify the uebp_FinalLogFolder environment variable, which is used to form paths for display. When build machines copy log files elsewhere after UAT finishes (eg. a network share), this allows error messages to display the right location.
Change 3823695 by Ben.Marsh
UGS: Fix issue where precompiled binaries would not be shown as available for a change until scrolling the last submitted code change into the buffer (other symptoms, like de-focussing the main window would cause it to go back to an unavailable state, since the changes buffer was shrunk).
Now always queries changes up to the last change for which zipped binaries are available.
Change 3823845 by Ben.Marsh
UBT: Exclude C# projects for unsupported platforms when generating project files.
Change 3824180 by Ben.Marsh
UGS: Add an option to show changes by build machines, and move the "only show reviewed" option in there too (Options > Show Changes).
#jira
Change 3825777 by Steve.Robb
Fix to return value of StringToBytes.
Change 3825810 by Ben.Marsh
UBT: Reduce length of include paths for MSVC toolchain.
Change 3825822 by Robert.Manuszewski
Optimized PIE lazy pointer fixup. Should be up to 8x faster now.
Change 3826734 by Ben.Marsh
Remove code to disable TextureFormatAndroid on Linux. It seems to be an editor dependency.
Change 3827730 by Steve.Robb
Try to avoid decltype(auto) if it's not supported.
See: https://udn.unrealengine.com/questions/395644/build-417-with-c11-on-linux-ttuple-errors.html
Change 3827745 by Steve.Robb
Initializer list support for TMap.
Change 3827770 by Steve.Robb
GitHub #4399 : Added a CONSTEXPR qualifiers to FVariant::GetType()
#jira UE-53813
Change 3829189 by Ben.Marsh
UBT: Now always writes a minimal log file. By default, just contains the regular console output and any reasons why actions are outdated and needed to be executed. UAT directs child UBT instances to output logs into its own log folder, so that build machines can save them off.
Change 3830444 by Steve.Robb
BuildVersion and ModuleManifest moved to Core, and parsing of these files reimplemented to avoid a JSON library.
This should be revisited when Core has its own JSON library.
Change 3830718 by Ben.Marsh
Fix incorrect group name being returned by FStatNameAndInfo::GetGroupName() for stat groups.
The editor populates the viewport stats list by calling this for every registered stat and stat group (via FLevelViewportCommands::HandleNewStatGroup). The menu entry attempts to show the stat name with STAT_XXX stripped from the start as the menu item label, with the free-form text description as a tooltip.
For stat groups, the it would previously just return the stat group name as "Groups" (due to the raw naming convention of "//Groups//STATGROUP_Foo//..."). Since this didn't match the expected naming convention in FLevelViewportCommands::HandleNewStat (ie. STAT_XXX or STATGROUP_XXX), it would fail to add it.
When the first actual stat belonging to that group is added, it would add a menu entry for the group based on that, but the stat description no longer makes sense as a tooltip for the group. As a result, all the editor tooltips were junk.
#jira UE-53845
Change 3831064 by Ben.Marsh
Fix log file contention when spawning UBT recursively.
Change 3832654 by Ben.Marsh
UGS: Fix error panel not being selected when opened, and weird alignment/color issues on it.
Change 3832680 by Ben.Marsh
UGS: Fix failing to detect workspace if synced to a different stream. Seems to be a regression caused by recent P4D upgrade.
Change 3832695 by Ben.Marsh
UGS: Invert the options in the 'Show Changes' submenu for simplicity.
Change 3833528 by Ben.Marsh
UAT: Script to rewrite source files with public include paths relative to the 'Public' folder. Usage is: RebasePublicIncludePaths -UpdateDir=<Dir> [-Project=<Dir>] [-Write].
Change 3833543 by Ben.Marsh
UBT: Allow targets to opt-out of having public include paths added for every dependent module. This reduces the command line length when building a target, which has recently become a problem with larger games (due to Microsoft's compiler embedding the command line into each object file, with a maximum length of 64kb). All engine modules are compiled with this enabled; games may opt into it by setting bLegacyPublicIncludePaths = false; from their .target.cs, as may individual modules.
Change 3834354 by Robert.Manuszewski
Archetype pointer will now be cached to avoid locking the object tables when acquiring its info. It should also be faster this way regardless of any locks.
#jira UE-52035
Change 3834400 by Robert.Manuszewski
Fixing crash on exit caused by cached archetypes not being cleaned up before static exit cleanup.
#jira UE-52035
Change 3834947 by Steve.Robb
USE_FORMAT_STRING_TYPE_CHECKING removed from FMsg::Logf and FMsg::Logf_Internal.
Change 3835004 by Ben.Marsh
Fix code that relies on dubious behavior of requiring referenced "include path only" modules having their _API macros set to be empty, even if the module is actually implemented in a separate DLL.
Change 3835340 by Ben.Marsh
Fix errors making installed build from directories with spaces in the name.
Change 3835972 by Ben.Marsh
UBT: Improved diagnostic message for targets which don't need a version file.
Change 3836019 by Ben.Marsh
UBT: Fix warnings caused by defining linkage macros for third party libraries.
Change 3836269 by Ben.Marsh
Fix message box larger than the screen height being created when a large number of modules are incompatible on startup.
Change 3836543 by Ben.Marsh
Enable SoundMod plugin on Linux, since it's already supported through the editor.
Change 3836546 by Ben.Marsh
PR #4412: fix type mismatch (Contributed by nakapon)
Change 3836805 by Ben.Marsh
Fix commandlet to compile marketplace plugins.
Change 3836829 by Ben.Marsh
UBT: Fix ability to precompile plugins from installed engine builds.
Change 3837036 by Ben.Marsh
UBT: Write the previous and new contents of intermediate files to the log if they change. Makes it easier to debug unexpected rebuilds.
Change 3837037 by Ben.Marsh
UBT: Fix engine modules having inconsistent definitions depending on whether modules are only referenced for their include paths vs being linked into a binary (due to different _API macro).
Change 3837040 by Ben.Marsh
UBT: Remove code that initializes members in ModuleRules and TargetRules objects before the constructor is run. This is no longer necessary, now that the backwards-compatible default constructors have been removed.
Change 3837247 by Ben.Marsh
UBT: Remove UELinkerFixups module, now that plugins and precompiled modules do not require hacks to force initialization (since they're linked in as object files).
Encryption and signing keys are now set via macros expanded from the IMPLEMENT_PRIMARY_GAME_MODULE macro, via project-specific macros added in the TargetRules constructor.
Change 3837262 by Ben.Marsh
UBT: Set whether a module is an engine module or not via a default value for the rules assembly. All non-program engine and enterprise modules are created with this flag set to true; program targets and modules are now created from a different assembly that sets it to false. This removes hacks from UEBuildModule needed to adjust behavior for different module types based on the directory containing the module.
Also add a bUseBackwardsCompatibleDefaults flag to the TargetRules class, also initialized to a default value from a setting passed to the RulesAssembly constructor. This controls whether modules created for the target should be configured to allow breaking changes to default settings, and is set to false for all engine targets, and true for all project targets.
Change 3837343 by Ben.Marsh
UBT: Remove the OverrideExecutableFileExtension target property. Change the only current use for this (the MayaLiveLinkPlugin target) to use a post build step to copy the file instead.
Change 3837356 by Ben.Marsh
Fix invalid character encodings.
Change 3837727 by Graeme.Thornton
UnrealPak: KeyGenerator: Only generate prime table when required, not all the time
Change 3837823 by Ben.Marsh
UBT: Output warnings and errors when compiling module rules assembly in a way that allows them to be double-clicked in the Visual Studio output window.
Change 3837831 by Graeme.Thornton
UBT: When parsing crypto settings, always load legacy data first, then allow the new system to override it. Provides the same key backwards compatibility that the editor settings class gives
Change 3837857 by Robert.Manuszewski
PR #4404: Make FGCArrayPool singleton global instead of per-CU (Contributed by mhutch)
Change 3837943 by Robert.Manuszewski
PR #4405: Fix FGarbageCollectionTracer (Contributed by mhutch)
Change 3838451 by Ben.Marsh
UBT: Fix exceptions thrown on a background thread while caching C++ includes not being caught and logged correctly. Now captures exceptions and re-throws on the main thread.
#jira UE-53996
Change 3839519 by Ben.Marsh
UBT: Simplify configuring bPrecompile and bUsePrecompile settings for modules. Each rules assembly can now be configured as installed, which defaults the module rules it creates to use precompiled data.
Change 3843790 by Graeme.Thornton
UnrealPak: Log the size of all encrypted data
Change 3844258 by Ben.Marsh
Fix plugin compile failure when created via new plugin wizard. Passing -plugin on the command line is unnecessary, and is now reserved for packaging external plugins for the marketplace.
Also extend the length of time that the error toast stays visible, and don't delete the plugin on failure.
#jira UE-54157
Change 3845796 by Ben.Marsh
Workaround for slow performance of String.EndsWith() on Mono.
Change 3845823 by Ben.Marsh
Fix case sensitive matching of platform names in -TargetPlatform=X argument to BuildCookRun.
#jira UE-54123
Change 3845901 by Arciel.Rekman
Linux: fix crash due to lambda lifetime issues (UE-54040).
- The lambda goes out of scope in FBufferVisualizationMenuCommands::CreateVisualizationCommands, crashing the editor if compiled with a recent clang (5.0+).
(Edigrating 3819174 to Dev-Core)
Change 3846439 by Ben.Marsh
Revert CL 3822742 to always call Process.WaitForExit(). The Android target platform module in the editor spawns ADB.EXE, which inherits the editor's stdout/stderr handles and forks itself. Process.WaitForExit() waits for EOF on those pipes, which never occurs because the forked process never terminates.
Proper fix is probably to have the engine explicitly duplicate stdout/stderr handles for new pipes to output process, but too risky before copying up to Main.
Change 3816608 by Ben.Marsh
UBT: Use DirectoryReference objects for all include paths.
Change 3816954 by Ben.Marsh
UBT: Remove bIncludeDependentLibrariesInLibrary option. This is not widely supported by platform toolchains, and is not used anywhere.
Change 3816986 by Ben.Marsh
UBT: Remove UEBuildBinaryConfig; UEBuildBinary objects are now just created directly.
Change 3816991 by Ben.Marsh
UBT: Deprecate PlatformSpecificDynamicallyLoadedModules. We no longer have any special behavior for these modules.
Change 3823090 by Ben.Marsh
UAT: Improve logging for child UAT instances.
- Calling RunUAT now requires an identifier for prefixing into the parent log, which is also used to determine the name of the log folder.
- Stdout is no longer written to its own output file, since it's written to the parent stdout, the parent log file, and the child log file anyway.
- Log folders for child UAT instances are left intact, rather than being copied to the parent folder. The derived names for the copied names were confusing and hard to read.
- Output from UAT is no longer returned as a string. It should not be parsed anyway (but may be huge!). ProcessResult now supports running without capturing output.
Change 3826082 by Ben.Marsh
UBT: Add a check to make sure that all modules that are precompiled are correctly marked to enable it, even if they are part of the build target.
Change 3827025 by Ben.Marsh
UBT: Move the compile output directory into a property on the module, and explicitly pass it to the toolchain when compiling.
Change 3829927 by James.Hopkin
Made HTTP interface const correct
Change 3833533 by Ben.Marsh
Rewrite engine source files to base include paths relative to the "Public" directory. This allows reducing the number of public include paths that have to be added for engine modules.
Change 3835826 by Ben.Marsh
UBT: Precompiled targets now generate a separate manifest for each precompiled module, rather than adding object files to a library. This fixes issues where object files from static libraries would not be linked into a target if a symbol in them was not referenced.
Change 3835969 by Ben.Marsh
UBT: Fix cases where text is being written directly to the console rather than via logging functions.
Change 3837777 by Steve.Robb
Format string type checking added to FOutputDevice::Logf.
Fixes for those.
Change 3838569 by Steve.Robb
Algo moved up a folder.
[CL 3847482 by Ben Marsh in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3528776 by Yannick.Lange
Allow thumbnails to be captured from a viewport always.
#jira UE-45392
Change 3564359 by Yannick.Lange
Back out part of changelist 3528776: Revert allowing thumbnails to be captured from a viewport to fix UE-47827 & UE-47785.
#jira UE-47785, UE-47827
Change 3740671 by Matt.Kuhlenschmidt
Make the font editor canvas respect dpi scale
Change 3740810 by Josh.Engebretson
PR #4138: Log GenerateProjectFiles to file when using UVS (Contributed by projectgheist)
#jira UE-51358
Change 3740939 by Cody.Albert
Fixing some #ifdefs that should be #ifs
Change 3741089 by Alexis.Matte
Make sure bImportBoneTracks is set to true when importing into level
#jira UE-51999
Change 3741101 by Alexis.Matte
Fix the import material search
#jira UE-51857
Change 3741690 by Jamie.Dale
Guard against an invalid index in SLocalizationCommandletExecutor::Tick
#jira UE-52067
Change 3741710 by Jamie.Dale
Made a static variable also const
Change 3741724 by Michael.Dupuis
Added missing shader cache
Change 3742037 by Lauren.Ridge
Details panels can now "own" a color picker so a different details panel refreshing doesn't close it. Also fixed refreshing state of the graph after changing texture or color parameter values
Change 3742250 by Matt.Kuhlenschmidt
PR #4185: Output Log Filter tooltip shows %s instead of category. (Contributed by LordNed)
Change 3742308 by Lauren.Ridge
Adding axis input to the material editor's viewport client
Change 3742380 by Matt.Kuhlenschmidt
USD importer improvements
- USD now stores source file information for reimports
- Fixed bug where no geometry would be imported if an exporter had set a time code even without animated data
- Prevent a crash if a mesh doesnt have enough valid data to be imported
Change 3742536 by Matt.Kuhlenschmidt
Remove usd wrapper test project
Change 3743564 by Alexis.Matte
Fix skeletal mesh screen size auto set value when importing a LOD
#test none
#jira UE-52100
Change 3743582 by Lauren.Ridge
Fixing non-desktop compiles
Change 3743598 by Lauren.Ridge
Fixing shadowed variable by renaming the global color picker weak ptr variable.
Change 3743636 by Lauren.Ridge
Creating a new parameter immediately allows naming
Change 3743855 by Michael.Dupuis
Added missing shader from cache
Change 3744277 by Lauren.Ridge
Don't show empty Global group if it only contained the material layer param.
Change 3744330 by Lauren.Ridge
Clarifying "no parameter" text
Change 3744529 by Lauren.Ridge
Making Save to Child and Save To Sibling buttons work for material layer params, show on material layer param panel
Change 3744668 by Chris.Bunner
Added shared layer input collection asset, a list of float/texture redirectors that allow setting globally in a material graph then retrieving within layer/blend graphs.
Added output for number of unique shaders generated by a particular material instance.
Show instruction counts when working on a material layer.
Relaxed restrictions on material layers, base MA input is now optional.
#jira UETOOL-1271, UETOOL-1278, UETOOL-1279
Change 3744669 by Chris.Bunner
Added automated test for material layers, layer/blend instances and shared inputs.
Change 3744754 by Laz.Matech
Adding localization data to QAGame for the Realtime Preview localization test.
#jira none
Change 3744860 by Michael.Dupuis
#jira UE-52049 : Do not update random stream in most case, only when adding new instances, or filling from built data
Change 3744965 by Chris.Bunner
Rebuilt lighting in automated test map and updated reflection capture screenshot.
Change 3746015 by Michael.Dupuis
#jira UE-52090: Added missing shader for forward rendering
Change 3746038 by Michael.Dupuis
#jira UE-51494: Make sure index is valid for this instance as instances from template and instance could mismatch due to in level changes
Change 3746076 by Michael.Dupuis
Removed unused code
Change 3746998 by Tim.Gautier
QAGame: - Renamed UMG_RealtimePreview > UMG_InEditorPreview
- Moved UMG_InEditorPreview into UMG > Localization, setting up for future Localization tests
Change 3747206 by Arciel.Rekman
Linux: make UI scale more coarse to prevent unnecessary scaling (UE-52086).
- Monitors whose physical dimensions fall in range of 80-110 DPI should still have scale=1.0.
(Edigrating CL 3740942 from Release-4.18 to Dev-Editor)
Change 3747211 by Arciel.Rekman
Make failure to launch SCW more apparent to the user (UE-47263).
- Fixes frequent crash on Linux.
(Merging 3747070 from Release-4.18 to Dev-Editor)
Change 3747726 by Tim.Gautier
QAGame: Resubmitting updated Loc files
Change 3747872 by Tim.Gautier
QAGame: Resubmitting compiled Loc assets
Change 3748118 by Lauren.Ridge
Adding help text to the material layers preview tab
Change 3748398 by Lauren.Ridge
Fixing tooltips for the material layer read-only preview
Change 3748565 by Arciel.Rekman
Linux: fix RHIs settings being wrong when removed via project properties (UE-51203).
- This was a deeper issue with config system than just Linux RHIs.
- This is a better fix than one submitted to 4.18 branch in CL 3747086.
Change 3749441 by Matt.Kuhlenschmidt
PR #4201: Fix a typo in a comment. (Contributed by dneelyep)
Change 3749442 by Matt.Kuhlenschmidt
PR #4195: Incorrect specifier used for FText::Format (Contributed by projectgheist)
Change 3749496 by Matt.Kuhlenschmidt
Fix static analysis
Change 3749805 by Lauren.Ridge
Fixing reset to default on MaterialLayerParam in base material
Change 3749838 by Lauren.Ridge
Also correctly resetting names and layer states
Change 3750442 by Mieszko.Zielinski
Added a safety check which addresses the crash #UE4
Note that this is a temp fix. A proper fix is making sure ConvexShapeIndices doesn't contain any duplicates and will be inplemented in Dev-Framework.
#jira UE-52123
Change 3752266 by Arciel.Rekman
OpenGL: remove PLATFORM_WINDOWS exceptions.
- Discrepancy in behavior between Windows and Linux OpenGL is unhelpful for bug reproducibility.
- VAB bug should have been fixed long ago (on both platforms).
Change 3752929 by Arciel.Rekman
Linux: avoid crashing on unknown drivers.
- See https://answers.unrealengine.com/questions/724100/crashes-on-startup-after-first-run.html
- Checks in IsDeviceIntel() and such fail if the drivers were not detected.
Change 3753254 by Michael.Dupuis
Added missing shader for shader cache
Change 3753426 by Michael.Dupuis
#jira UE-5751: Added the possibility to change material instance exposed params at runtime using a MID for texture, vector and scalar for 1 component or all components
Change 3753440 by Alexis.Matte
Fix fbx scene importer morph target import crash
#jira UE-52255
Change 3753457 by Michael.Dupuis
build fix
Change 3753700 by Chris.Bunner
Make GetSharedInput preview fallback always available in editor as this should handle previews, thumbnails and other editor-only cases.
Refactor to remove duplicate code in material translator.
Material layer expressions are required for client load, fixes cooked builds using layer instances in the base material layer stack.
Change 3754760 by Chris.Bunner
Tidying up EngineTest/ShaderModels map.
Change 3754765 by Arciel.Rekman
Avoid placing tooltip windows under the cursor (UE-12288).
- Fixes inability to use some corners of the screen on Linux (the tooltips there aren't click-through).
Change 3754788 by Matt.Kuhlenschmidt
Fix details panel crash after compiling blueprints that have edit conditon properties
Change 3754933 by Christina.TempelaarL
Fixed typo in heightLerp (transistion->transition).
#jira UE-46736
Change 3754946 by Cody.Albert
Update loading movie code to properly calculate delta time when throttled at 60fps
Change 3755059 by Jamie.Dale
Fixed game preview language not updating in realtime while PIE was enabled
#jira UE-52209
Change 3755130 by Jamie.Dale
Fixed game preview language not updating from native when switching between preview languages
#jira UE-52348
Change 3755664 by Michael.Dupuis
Fixed compile warning
Change 3755714 by Yannick.Lange
Always allow capturing thumbnails from viewport.
This also hides the thumbnail editing UI when a thumbnail was captured from a viewport.
Change 3755944 by Alexis.Matte
Fix crash when importing morph target with "built in" tangent option
#jira UE-52319
Change 3756109 by Christina.TempelaarL
fixed FBX importer Import Textures tooltip, UMaterial -> Material in tooltip text
#jira UE-48389
Change 3756169 by Jamie.Dale
Added plural form pattern to SContentBrowser::GetPathText
Change 3756493 by Laz.Matech
Updating Localization content to further test InEditor Preview Language in UMG
#jira none
Change 3758336 by Alexis.Matte
Fix a crash when importing morph target there was a unsync between some buffer depending on the import options
#jira UE-52319
Change 3758947 by Jamie.Dale
Fixed cursor position regression in search boxes
This was caused by a call to SetText that was added in CL# 3627864
This caused the text to update as it was changed, which made the cursor jump to the end of the text and made it impossible to type in the middle of a search term.
This was done as a bound FText value had been passed to the InitalText of SSearchBox, which made the text resolution behave strangely. InitalText should always be a value, and SSearchBox now resolves any bindings during its constructor.
#jira UE-48874
Change 3759000 by Laz.Matech
Submitting the .PO file for CL 3756493
#jira none
Change 3759480 by Matt.Kuhlenschmidt
Safe guard against brush details crash
#jira UE-52278
Change 3759665 by Matt.Kuhlenschmidt
PR #4214: UE-52249: Use valid PreviewShadowsIndicatorMaterialName (Contributed by projectgheist)
Change 3761211 by Matt.Kuhlenschmidt
Remove the restriction that a level must be writable to be locked/unlocked.
Fixed duplicate icons being used by the level browser
Change 3761304 by Chris.Bunner
MaterialAttributeLayers graph node BaseMA input is no longer required.
Note: Requires "Use Preview Value" set to true on inputs.
Change 3761307 by Chris.Bunner
New material layers and blends will have "Use Preview Value" set to true by default to avoid the need for connected inputs - Missed file on previous commit.
Change 3761357 by Chris.Bunner
Renamed material shared input enum.
Change 3761419 by Chris.Bunner
Updating material layers automated test assets after recent changes.
Reverted some naming changes so existing screenshot tests can be reused.
Change 3762058 by tim.gautier
QAGame: Adding Material Layer assets for testing (Content/Materials/LayerFunction)
Change 3763328 by Matt.Kuhlenschmidt
Fix Slate warning at editor startup
Change 3763354 by Alexis.Matte
Fix skeletal mesh material assign when reducing a LOD that was import from a file using simplygon reduction
#jira UE-52505
Change 3763501 by Matt.Kuhlenschmidt
Prevent shared asset thumbnail pools from having their resources forcefully released when they are in use. ReleaseResources is now private and only called on destruction of the pool
Change 3763574 by Matt.Kuhlenschmidt
Fix slate material box brushes not being keyed off image size
#jira UE-40219
Change 3763678 by Jamie.Dale
Disable realtime level editor viewport if running under remote desktop
This makes the main editor window much more responsive by default under remote desktop
Change 3763679 by Jamie.Dale
Added asset caching metrics for the loc gather
Change 3763693 by Matt.Kuhlenschmidt
Changed the code that activates the actor details tab when selection changes to a flash. There are simply too many things that change the selection and steal focus away from a tab being used
#jira UE-51754
Change 3763826 by Michael.Dupuis
Fixed Fortnite cooking crash
Change 3763864 by Harrison.Moore
Adding New Default 'LayerBlend' assets
Change 3764028 by Christina.TempelaarL
#jira UE-47695 Auto LOD bug
Moved the sections dropdown to the LOD Picker category and modified Custom cb behavior, based on suggestions from charlie.
Change 3764031 by Christina.TempelaarL
#jira UE-47695 Auto LOD in StaticMeshViewer
moved LOD combo widget to LOD picker category and hide custom checkboxes until custom checked.
Change 3764076 by tim.gautier
QAGame: Submitting UMG_Multitouch_test for initial Multitouch testing
Change 3764263 by Matt.Kuhlenschmidt
Fix the floor mesh thumbnail
Change 3764284 by Chris.Bunner
Removing some asserts for cases that can validly fail and are already handled.
Change 3764372 by Matt.Kuhlenschmidt
PR #4196: Show edit icons in editor (Contributed by projectgheist)
Change 3764388 by Chris.Bunner
Fixing logic for material, function and instance updating active materials and instances and their editors.
Change 3764674 by Harrison.Moore
test materials added, Blend updates
Change 3764681 by Harrison.Moore
Adding HMtest map
Change 3766238 by Chris.Bunner
Material layer callers need to let their internal material function calls update their inputs/outputs.
Change 3766556 by Jamie.Dale
Fixed crashes that could happen if some of the data table panels were closed
We now always create the underlying widgets, even if they're currently hidden from view
#jira UE-52552
Change 3767753 by Chris.Bunner
When rebuilding a material function instance editor we must re-create and re-apply the proxies as the expressions have likely changed. Take care to maintain local parameter changes as these have not been saved yet.
Change 3768719 by Michael.Dupuis
#jira UE-52521: Prevent possible crash if a segment have no point or invalid point
Change 3769157 by Jamie.Dale
Fixed incorrect text selection if selecting via double click beyond the bounds of the line
It would previously select the second to last word, rather than the last word
#jira UE-51609
Change 3769159 by Harrison.Moore
Belica Test update, New layer blends updated with texture type fix.
Change 3769205 by Jamie.Dale
Fixed Windows file save dialog not appending the correct extension when there were multiple options available
#jira UE-52180
Change 3769220 by Harrison.Moore
Layer blend tweaks
Change 3769292 by Jamie.Dale
Removing redundant code
Applying the correct package ID, only to then strip it off again is rather pointless
Change 3769479 by Arciel.Rekman
UBT: Use response files for compiler when compiling for Linux.
- Some command lines are too long when cross-compiling on Windows.
Change 3769920 by Arciel.Rekman
Linux: convert yet another initialization crash to a user-friendly message (UE-52457).
#jira UE-52457
Change 3771055 by Alexis.Matte
Make sure we set the Used by morph target material flag to material use by the morphtarget instead of all skinned mesh component
Use the morph vertex factory only for section that has active morph target
#jira UE-51483
Change 3771135 by Michael.Dupuis
Fixed fortnite cooking
Change 3773054 by Yannick.Lange
Avoid loading viewport interaction assets when starting the editor.
Change 3774184 by Arciel.Rekman
Linux: disabled some gdb visualizers until the issue is fixed.
- CL 3773942 by CengizT.
Change 3774303 by Matt.Kuhlenschmidt
Pull requests to fix various typos
Change 3774305 by Matt.Kuhlenschmidt
PR #4237: Visual Studio Repeatedly Opens (UE-51608) (Contributed by LordNed)
#jira UE-51608
Change 3774701 by Arciel.Rekman
OpenGL: fix ARB callback errors when hitting Build Lighting.
- Merged from 4.18 shelf.
Change 3775812 by Matt.Kuhlenschmidt
Fix One-off crash undo-ing while working with Material Params / Material Functions
#jira UE-52680
Change 3775849 by Matt.Kuhlenschmidt
More info for UE-52610
Change 3775850 by Matt.Kuhlenschmidt
Guard against mesh paint crashes
#jira UE-52618
Change 3775904 by Matt.Kuhlenschmidt
Added logging to track down window shutdown issues
Change 3775913 by Matt.Kuhlenschmidt
Pull requests for typos
#jira UE-52751, UE-52748
Change 3776676 by Jamie.Dale
Fixed being able to insert tabs into spin boxes with units
#jira UE-52776
Change 3777006 by Michael.Trepka
Process Mac windowDidBecomeMain and windowDidResignMain notifications immediately instead of deferring them. This solves issues with Slate code that closes and immediately opens new menu windows. Previously closing a window would schedule menu parent's activation event that could be processed after another menu's creation, making it immediately disappear.
#jira UE-52145
Change 3777170 by Arciel.Rekman
Linux: use Xft.dpi (most desktop environments expose their scale through that) as a DPI value (UE-52086, UE-52766).
- Change by Brandon.Schaefer.
- Limitation: no per-monitor DPI.
(Edigrating CL 3776509 //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777292 by Arciel.Rekman
Linux: fix symbol collision causing problems with AMD drivers (UE-51843).
- We cannot have elf_end() hidden, because libcuda.so calls elf_end from libnvidia-fatbinaryloader.so and this breaks linking monolithic binaries ("hidden symbol referenced in DSO").
- We cannot have elf_end() visible, because of a name collision with a different libelf used by AMD drivers.
- The only possible workaround is to have elf_end() renamed.
(Edigrating CL 3777242 from //UE4/Release-4.18/... to //UE4/Dev-Editor/...)
Change 3777686 by Joe.Conley
Blueprint editor variable type tooltips: fix case mismatch that was preventing type name to be displayed properly in soft object/class reference tooltips.
Change 3778180 by Jamie.Dale
Avoid a crash if a regex pattern or matcher outlive ICU during shutdown
#jira UE-52770
Change 3778182 by Jamie.Dale
Avoid a crash if a break iterator outlives ICU during shutdown
Change 3778368 by Jamie.Dale
Added missing pragma once
Change 3778560 by Matt.Kuhlenschmidt
Prevent non-shared DDC notification from triggering for epic internal builds
Change 3778709 by Lauren.Ridge
Copying 4.18.2 array reordering propagating to children fix (originally 3778547)
Change 3779205 by Lauren.Ridge
Duplicating 3776649 to fix a crash on compile due to partial GC of a widget.
#jira UE-52260
Change 3779217 by Brandon.Schaefer
GitHub #3678 Fix Setup.sh handling of special characters in PNG path
#jira UE-46103
Change 3779341 by Brandon.Schaefer
GitHub #3012 Use elemtry OS versions to set the ubuntu versions for depencies
#jira UE-39364
Change 3780274 by Joe.Conley
DataTables: Add documentation tooltips showing type information to header columns
Change 3780840 by Alexis.Matte
Do a re-import when user re-import LOD 0
Prevent importing more then MAX_SKELETAL_MESH_LODS
#jira UE-52373
Change 3781067 by Arciel.Rekman
Linux: fix OSSSteam cross-compilation (and CIS).
- Broken by previous change that put compile-time arguments into response file and bulk-replaced \ with /, which affected things like Definitions.Add("STEAM_SDK_VER_PATH=TEXT(\"Steam" + SteamVersion + "\")");
Change 3781110 by Christina.TempelaarL
#jira UE-47695 moved Static Mesh Editor LOD menu from tools to viewport tool bar
Change 3781531 by Christina.TempelaarL
#jira UE-47695 added LOD menu to Static Mesh Editor viewport
Change 3781663 by Alexis.Matte
Fix for cancel export fbx when previewing animation sequence export
#jira UE-49743
Change 3782007 by Jamie.Dale
Improved the ability to lockdown available game languages
In addition to the previous "DisabledCultures" array, you can now add an array of "EnabledCultures" (using the same per-build config filters) to explicitly list the cultures that are allowed to be used in your build (if the list is empty, then everything is allowed unless otherwise disabled).
This also stops the game from attempting to fallback to the native language if the native language has been disabled (we will fallback to the first available language instead).
Change 3782122 by Jordan.Walker
test assets for material layers
Change 3782131 by Joe.Graf
Added support for IOS and TVOS targets when generating CMake files on Mac
Change 3782218 by Christina.TempelaarL
fixing include paths and capitalization causing build errors.
Change 3783171 by Michael.Dupuis
Added the possibility to override default LOD rules for visible primitive and whole scene shadow casting primitive
Added the possibility to store Custom data per view for the frame duration
Change 3783172 by Michael.Dupuis
#jira UE-35097 : Refactored landscape rendering logic to improve general performance while using new custom data and custom lod feature
Exposed many new settings to control component using sub sections rendering, tessellated component, shadow should be include into tessellation, tessellation falloff based on camera location
Changed how LOD distribution is done to be in screen size instead of distance.
Give the possibility to have a different distribution for LOD0 vs the other one.
Change 3783174 by Michael.Dupuis
missing file to landscape refactor
Change 3783315 by Lauren.Ridge
Changing a parameter in the Material Parameter Panel now dirties the material correctly.
Changing a layer parameter in the Material Instance Editor now refreshes the details panel as well.
Change 3783374 by Chris.Bunner
Adding MaterialSharedInputCollection to hidden list when MaterialLayers disabled.
Change 3783617 by Chris.Bunner
Added a Channel Mask material expression parameter. Wraps up a vector parameter and dot product with a single channel selection interface, internally a regular vector parameter.
Fixed GetSharedInput failing to return the preview texture in the Function Instance editor.
Change 3783676 by Lauren.Ridge
Adding access to a material function instance's parent in the Material Instance Editor
Change 3783751 by Michael.Trepka
PR #4248: Fixed C++ std in generated Xcode project to match rest of engine (C++14) (Contributed by Bo98)
Change 3783971 by Brandon.Schaefer
Rename/Move all deploy/Deploy folder/files into AlembicDeploy. Due to case sensitivity on linux, need to maintain the correct case.
#jira UE-37631
Change 3783992 by Michael.Dupuis
#jira UE-35097: Remove tessellation on editor tools
Fixed a case where tessellation multiplier at 0 would cause the component to not be visible
Fixed minor tessellation falloff calculation error
Change 3784502 by Chris.Bunner
Restored missing bool setter.
Coding standards fix.
Change 3784614 by Arciel.Rekman
Linux: better error message when running out of inotify watches (UE-50459).
#jira UE-50459
Change 3784620 by Chris.Bunner
Updated LayerBlend_TextureMask to use new ChannelMask parameter.
Change 3784725 by Lauren.Ridge
Fixing groups not sorting correctly
Change 3785645 by Chris.Bunner
Non-editor compile fix.
Change 3785666 by Arciel.Rekman
Linux: restore ability to use Wayland instead of X11.
- SDL libs recompiled and Wayland version is set to lower one to be compatible with the compositor shipped on Ubuntu 16.04 LTS
- Change by Anthony.Bills.
Change 3785708 by Arciel.Rekman
Linux: implement voice capture using SDL (non-server only) (UE-51298).
- Based on pull request #4131 by mkirzinger.
Change 3785878 by Arciel.Rekman
UBT: add VSCode to default generators on Linux.
Change 3786058 by Arciel.Rekman
Do not add dependencies on other RHIs for servers (UE-48894).
- Pull request #3944 contributed by pfoote.
#jira UE-48894
Change 3786845 by Arciel.Rekman
Code changes to make gcc support easier (UE-51978).
- Contributed by a licensee (pull request #4181 by tomwardio "Collection of fixes to allow UE4 to be compiled by GCC on Linux").
Change 3786871 by Matt.Kuhlenschmidt
Fix static analysis
Change 3786883 by Matt.Kuhlenschmidt
Fix HTML5
Change 3786923 by Matt.Kuhlenschmidt
Fix engine layer blend asset referencing game content. This is not allowed
#jira UE-52888
Change 3786927 by Brandon.Schaefer
Linux: Alembic support
#jira: UE-37631
Change 3786994 by Arciel.Rekman
Remove support for /-prefixed switches (UE-47429).
- They collide with absolute file paths on Mac/Linux and a source of inconsistencies between platforms.
#jira UE-47429
Change 3787032 by Michael.Trepka
Initial support for building and running Niagara on Mac
Change 3787035 by Brandon.Schaefer
GitHub #4166 Undef GL entrypoint macros after use
#jira UE-51663
Change 3787144 by Lauren.Ridge
Fixing material parameter group association resetting after undo
#jira UE-52514
Change 3787839 by Jordan.Walker
updated engine level layer blends to not include game content
switched them to use Chris B's new mask selection node
Change 3787967 by Lauren.Ridge
Fix for broken layer groups, related crash
Change 3787991 by Lauren.Ridge
Fixing thumbnails for material function instances, resolving not being able to delete new function instances
#jira UE-52967
Change 3788226 by Michael.Trepka
Fixed a deadlock when closing Mac CrashReportClient which resulted from changes in CL 3777006
#jira UE-53002
Change 3788557 by Brandon.Schaefer
Fix shadow compiler warnings around our includes
Change 3789700 by Lauren.Ridge
Experimental setting for turning on Material Layers - off by default.
Change 3789703 by Jamie.Dale
Harden the LocMeta and LocRes loading to prevent loading files that are too new
Change 3789706 by Jamie.Dale
Added localization ID to the package summary
This will allow the localization gatherer to query it without having to load the entire package
Change 3789708 by Jamie.Dale
Added a way to display and reset the package localization ID via the Content Browser
Change 3789709 by Jamie.Dale
Added warning for duplicate package localization IDs when gathering asset localization
Change 3789713 by Jamie.Dale
Special case zero-width space in the text shaper to avoid fonts rendering the fallback glyph
Change 3789736 by Christina.TempelaarL
Fixed recently-introduced StaticMeshEditor bug - changing LOD dropdown menu selection was not changing LOD sections category.
Change 3789853 by Chris.Bunner
Material instances should return overridden values when the caller is requesting the default, not leaving the request to fall through to the base material.
#jira UE-52796
Change 3790185 by Brandon.Schaefer
Add better error handling when using new SDK for linux on windows.
#jira UE-50527
Change 3790195 by Jamie.Dale
Fixed line-ending inconsistency when retrieving rich-text
We were using LINE_TERMINATOR when getting the offsets, but \n when getting the text
Change 3790473 by Chris.Bunner
When finding expression by GUID, only return FunctionCall result if expression was found. Fixes cases where searched-for expression is after a FunctionCall in the expressions list.
#jira UE-52729
Change 3790650 by Arciel.Rekman
UBT: Linux: print build details first before refusing to build.
- Tweak to the previous feature that we forgot.
Change 3790681 by Arciel.Rekman
UBT: Linux: tweaks to wording (SDK -> toolchain).
Change 3791459 by Brandon.Schaefer
Linux: libcurl rebuild for version 7.57
#jira OGS-870
Change 3791533 by Arciel.Rekman
Better error messaging when UMB is unusable (UE-50658).
- Should be replaced by a better fix, but merging this workaround in case the better fix will not be done in time for 4.19.
(Edigrating CL 3789387, 3789787 from Release-4.18 to Dev-Editor)
Change 3791885 by Matt.Kuhlenschmidt
Fix static analysis
#jira UE-53097
Change 3791910 by Brandon.Schaefer
Fix for not using proper libraries on x86_64 for libcurl
#jira OGS-870
Change 3792017 by Jamie.Dale
Fixed a conflict between the path settings and favorite settings
Change 3792022 by Jamie.Dale
Fixed a crash that could happen when performing ARO on the property chains of a struct
#jira UE-52999
Change 3792025 by Jamie.Dale
Changed package summary localization ID to be versioned by the object version to avoid changing data in unversioned cooked assets
Change 3792066 by Michael.Dupuis
#jira UE-5751: Fixed possible crash when using dynamic matrial instance
Added missing shaders for landscape when using tessellation
Change 3792718 by Arciel.Rekman
OpenGL: bringing back Windows workarounds to unblock copy-up (UE-52534).
#jira UE-52534
Change 3793018 by Mike.Erwin
new glTF importer plugin
Import StaticMesh, Material, and Texture assets from the Khronos glTF 2.0 format. Text (.gltf) and binary (.glb) files are supported.
Limitations:
- There is no options UI. All assets from the file are imported.
- The glTF format can describe animation and whole scenes, but the initial version of this plugin does not attempt either.
- Data encoded as Base64 data URI is not supported. This is uncommon but is part of the glTF spec.
#jira: UE-50695
Change 3793626 by Matt.Kuhlenschmidt
Logging for HTML5 issue
Change 3794034 by Matt.Kuhlenschmidt
Fix CIS
Change 3794271 by Michael.Dupuis
#jira UE-53133: Fxed shadow calculation when using non whole scene shadow
Change 3794273 by Chris.Bunner
Function call material nodes should be created with no outputs by default.
#jira UE-53127, UE-53128, UE-52616
Change 3794334 by Lina.Halper
- Fix animation reinitializing when just setting new animation with single node
- Deprecated GetScalarParameterDefault and replace that with GetScalarParameterDefaultValue
#jira: UE-52796
Change 3794338 by Michael.Dupuis
Fixed lod visual popping when texture mip used for landscape is not ready
Change 3794350 by Mike.Erwin
Fix glTF importer header includes.
Build was failing on Linux.
Change 3794357 by Michael.Dupuis
#jira UE-53166: buildfix: removed phase 2 landscape optim leftover...
Change 3794549 by Michael.Dupuis
#jira UE-53166 : fixed compile error
Change 3794755 by Matt.Kuhlenschmidt
Fix automation warning
Change 3794910 by Lina.Halper
Change material default value to be red to keep the behavior same.
- Previous code was getting default value of parent, which was wrong, but now since we're grabbing correct value, it's not doing what it meant to do. Changed content to keep same value as parent as default.
Change 3795296 by Mike.Erwin
glTF: fix Linux build errors
A variable was being shadowed.
The other errors are due to an obscure corner of the C++ spec which clang enforces.
https://stackoverflow.com/questions/21900237/do-i-really-need-to-implement-user-provided-constructor-for-const-objects
#jira UE-53204
Change 3797313 by Chris.Bunner
Re-built lighting in Rendering/ShaderModels automated test map and updated failing screenshots.
#jira UE-53198
Change 3803962 by Jamie.Dale
Fixed struct instances not comparing against the correct default values when gathering for localization
Change 3804771 by Michael.Dupuis
Back out changelist 3783171
Change 3804772 by Michael.Dupuis
Back out changelist 3783172
Change 3805258 by Michael.Dupuis
Added missing shader cache for landscape
Change 3806105 by Matt.Kuhlenschmidt
Disable harware benchmarking during automation tests, commandlets, and on the build machine
Change 3806438 by Michael.Dupuis
#jira UE-53228: Fixed rendering path of new landscape optim when using GDoInitViewsLightingAfterPrepass(used in Orion)
Change 3806577 by Matt.Kuhlenschmidt
Change plugin uploading to crash reporter to only do so in editor builds
Change 3806588 by Michael.Dupuis
Remove temp test version in landscape version
Change 3806900 by Jamie.Dale
Fixed 'inconsistent DLL linkage' error when using older versions of Python 2.7
#jira UE-53353
Change 3807125 by Jamie.Dale
Fixed UBT warning after Dev-Core merge
Change 3807299 by tim.gautier
QAGame: Checking in test asset M_LandscapeMaterial_Foliage, quicker repro for UE-53442
[CL 3807911 by Matt Kuhlenschmidt in Main branch]
#lockdown Nick.Penwarden
#rb na
Change 3564610 on 2017/07/31 by Uriel.Doyon
Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material.
Deprecated previous material data as it was causing some waste.
Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases
#!rb none
#!tests played monolith2 on PS4
Change 3564585 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564584 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564583 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564582 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564580 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564579 on 2017/07/31 by Ben.Salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
Change 3564513 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564512 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564511 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564510 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564509 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3564507 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564506 on 2017/07/31 by Laurent.Delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
#!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
Change 3564384 on 2017/07/31 by Shaun.Kime
Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation.
GPU particles seems to have degraded after the spawn rate.
Emitters now reset when there are no particles.
Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system.
#!rb none
#!tests updated hypnotizer and other scripts
Change 3564012 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564009 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564008 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564007 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564006 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3564005 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564003 on 2017/07/31 by Laurent.Delayen
Added console command to disable URO interpolation.
#!codereview martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
Change 3563538 on 2017/07/30 by Frank.Fella
Niagara - Stack data interface editing fixes
+ When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation.
+ Generate better names for the inputs used by data interfaces.
#!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563537 on 2017/07/30 by Frank.Fella
Niagara - Fix the background color for stack errors.
#!Tests Stack errors are no longer white.
#!rb none
Change 3563531 on 2017/07/30 by Frank.Fella
Niagara - Generate stack spacer keys more safely to prevent list view crashes.
#!Tests adding an emitter spawn module no longer crashes.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563518 on 2017/07/30 by Frank.Fella
Niagara - Give parameter map error log message more context
#!Tests none
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563384 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563383 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563382 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563381 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563380 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563379 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563375 on 2017/07/29 by Andrew.Grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
Change 3563307 on 2017/07/29 by Frank.Fella
Niagara - Stack UI Rework
+ Refactor most of the stack layout code to make things more consistent and to make future features possible.
+ Add a hover cue for item rows.
+ Add icons for the different types of inputs.
+ Make inputs collapsible.
+ Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders.
+ Make the module splitter visible and add a correct hover cue.
#!Tests Stack functions correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563305 on 2017/07/29 by Ben.Salem
Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui.
#!rb none
#!tests Ran a test of the new node, preflighted orionbuild.xml changes.
Change 3563205 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563204 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563203 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563202 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563201 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563200 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563199 on 2017/07/29 by Andrew.Grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
Change 3563187 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563186 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563185 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563184 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563183 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563182 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563181 on 2017/07/29 by Andrew.Grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
Change 3562983 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562982 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562981 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562980 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562979 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562978 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562977 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562976 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562975 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562974 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562973 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562970 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562969 on 2017/07/28 by Dan.Hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen.
#!review-3562971 @Nick.Darnell, @Don.Eubanks
#!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
#!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
Change 3562966 on 2017/07/28 by Andrew.Grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
#!review-3562967 @daniel.lamb
#!tests LoadTest locally on cooked data on PS4/Win64
Change 3562965 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562964 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562963 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562962 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562961 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562960 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562959 on 2017/07/28 by Andrew.Grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
Change 3562136 on 2017/07/28 by Shaun.Kime
Changing the version so that old assets will recompile and regenerate their spawn attribute table
#!rb none
#!code.review simon.tovey
#!tests opened asset and made sure it compiled on load
Change 3560805 on 2017/07/28 by Simon.Tovey
- Programmable spawning
All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run.
- Fixed issue with HLSL and register table layout not matching for structs correctly.
- Removed some vestigial code.
- Temporarily commenting out references to burst in the UI until we can hook them back up.
- Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle.
- Fixed a couple of issues breaking interpolated spawning.
- Updated default emitter and the hypnotiser to new spawning method.
#!rb none
#!tests Tested new default emitter and a few others.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3560376 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560375 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560374 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560373 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560372 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560370 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560367 on 2017/07/27 by Stephan.Jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
Change 3560196 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560192 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560188 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560186 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560185 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560183 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560180 on 2017/07/27 by Daniel.Lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
Change 3560131 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560130 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560129 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560128 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560127 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560126 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560123 on 2017/07/27 by Ori.Cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
Change 3559908 on 2017/07/27 by Aaron.McLeran
Fixing compile error
#!tests none
#!rb none
#!codereview Andrew.Grant
Change 3559674 on 2017/07/27 by Shaun.Kime
Now batching up the shader constants into another data set for System/Emitter graphs.
#!rb Simon.Tovey
#!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs.
Change 3559527 on 2017/07/27 by Aaron.McLeran
#!jira UE-45483 Integrating fix to //Orion/Dev-General
#!rb none
#!tests none
Change 3559284 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3559283 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3559282 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3559281 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3559280 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3559254 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3559253 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3559252 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3559251 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3559250 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3559192 on 2017/07/27 by Shaun.Kime
Removing compile on load for standalone functions.
#!rb none
#!tests n/a
Change 3559115 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3559111 on 2017/07/27 by Laurent.Delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
Change 3559060 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
@Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3559043 on 2017/07/27 by Jon.Lietz
compile fix
#!rb none
#!test compiles
#!review-3559054 @Daniel.Lamb
Change 3558928 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3558927 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3558926 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3558923 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3558921 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3558919 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3558917 on 2017/07/27 by Daniel.Lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
Change 3558264 on 2017/07/27 by Wyeth.Johnson
Pondering update
Change 3558206 on 2017/07/27 by Jurre.deBaare
HLOD: Need to be able to disable auto-LOD generation on meshes in a BP
#!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set
#!jira UE-47711
#!rb Benn.Gallagher
#!Tests generate HLOD clusters with enabled/disabled components and actors
Change 3558200 on 2017/07/27 by Jurre.deBaare
Crash rebuilding HLOD cluster
#!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation
#!misc Added error when Simplygon returns an invalid raw mesh after processing
#!jira UE-47709
#!rb Benn.Gallagher
Change 3558116 on 2017/07/27 by Wyeth.Johnson
Roughed in drag, while pondering physical correctness or lack therof
Change 3557918 on 2017/07/27 by Simon.Tovey
~2x speed up of niagara compilation.
Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before.
Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
#!rb none
#!tests tested several emitters. Seems to work
Change 3557439 on 2017/07/26 by Olaf.Piesche
Replicating CL3557068
Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further.
IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change.
#!rb marcus.wassmer
#!tests QAGame
Change 3556915 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556914 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556913 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556912 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556911 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556910 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556903 on 2017/07/26 by Daniel.Lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
Change 3556592 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556591 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556590 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556589 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556588 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556587 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556570 on 2017/07/26 by Andrew.Grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
Change 3556239 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556238 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556237 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556236 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556235 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556229 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
@Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556226 on 2017/07/26 by David.Ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
#!review-3556227 @Daniel.Lamb
Change 3556163 on 2017/07/26 by Frank.Fella
Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems.
#!Tests Verified general system and emitter editing functionality.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3556104 on 2017/07/26 by Jian.Ru
Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing
Change 3555992 on 2017/07/26 by Frank.Fella
Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken.
#!Tests Removing a dynamic input now leaves the graph in a vaild state.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3555991 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3555988 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3555984 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3555983 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3555982 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3555896 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3555778 on 2017/07/26 by David.Ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
Change 3555726 on 2017/07/26 by Frank.Fella
Niagara - Don't clear keyboard focus on commit for float and int value editors.
#!Tests keyboard focus is no longer cleared.
#!rb none
Change 3555668 on 2017/07/26 by Frank.Fella
Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules.
#!Tests Multiple dynamic input usages generate correct code.
#!rb Shaun K.
Change 3555188 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3555187 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3555186 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3555185 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3555184 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3555088 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3555053 on 2017/07/26 by Andrew.Grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
Change 3554987 on 2017/07/26 by Simon.Tovey
Fixed register table / hlsl mismatch
#!rb none
#!tests Scripts with compound structs containing ints now work correctly.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche
Change 3554672 on 2017/07/25 by Olaf.Piesche
More PS4 cooking/launching fixes
#!rb none
#!codereview simon.tovey,frank.fella,shaun.kime
#!tests cook PS4
Change 3554407 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3554406 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3554405 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3554404 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3554403 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3554400 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3554397 on 2017/07/25 by Andrew.Grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
Change 3554394 on 2017/07/25 by Wyeth.Johnson
Mooooore modules work
Change 3553557 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3553556 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3553555 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3553554 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3553553 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3553552 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3553548 on 2017/07/25 by Andrew.Grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
Change 3553261 on 2017/07/25 by Frank.Fella
Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component.
#!Tests Verified that the system instance is now valid when opening the system and emitter editors.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3553018 on 2017/07/25 by Frank.Fella
Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization.
#!Tests Empty scripts no longer crash when executed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3552872 on 2017/07/25 by Frank.Fella
Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run.
#!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3552115 on 2017/07/24 by Olaf.Piesche
More compile errror fixes for Clang
#!rb none
#!codereview Simon.Tovey
#!tests build Win64 and PS4
Change 3551601 on 2017/07/24 by Wyeth.Johnson
Some debug stuff
Change 3551581 on 2017/07/24 by Frank.Fella
Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age.
#!Tests Simulations no longer reset every frame when paused.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3551454 on 2017/07/24 by Wyeth.Johnson
test for frank
Change 3551387 on 2017/07/24 by Daniel.Lamb
Reduced the sensitivity on the slow tick timer warning
#!rb Trivial
#!test Cooked paragon ps4
Change 3551377 on 2017/07/24 by Daniel.Lamb
When you run from launch build it always puts notimeouts on the commandlines
#!rb Trivail
#!test Cooked paragon ps4
Change 3551370 on 2017/07/24 by Daniel.Lamb
Added option to dump all the scalability options which were applied.
#!rb Trivial
#!test Cooked paragon
Change 3551101 on 2017/07/24 by Bart.Hawthorne
Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd.
#!codereview ryan.gerleve
#!rb none
#!tests saved and loaded replay
Change 3551058 on 2017/07/24 by Shaun.Kime
Removed logging code
#!rb none
#!tests n/a
Change 3550968 on 2017/07/24 by Wyeth.Johnson
Some more tests
Change 3550806 on 2017/07/24 by Shaun.Kime
Basic lifetime in place for solo emitters.
#!rb none
#!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec.
Change 3550785 on 2017/07/24 by Frank.Fella
Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module.
#!tests no longer crashes.
#!rb none
Change 3550137 on 2017/07/23 by Frank.Fella
Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration.
#!tests Verified that hot reloading works for the stack UI.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3549581 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3549580 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3549579 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3549578 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3549577 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3549576 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3549564 on 2017/07/22 by Andrew.Grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
Change 3549546 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3549545 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3549544 on 2017/07/22 by Andrew.Grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
Change 3549542 on 2017/07/22 by Andrew.Grant
Merging latest from //Orion/Main to Release-42
#!tests #!rb none
Change 3549530 on 2017/07/22 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3549505 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3549488 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb none
Change 3549423 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3549404 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3549101 on 2017/07/21 by Andrew.Grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3549055 on 2017/07/21 by Frank.Fella
Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks.
#!Tests various stack functionality which is stored in the editor data.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3548983 on 2017/07/21 by Olaf.Piesche
Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops.
Should fix Wyeth's current crash opening assets.
#!rb none
#!codereview frank.fella,shaun.kime,simon.tovey
#!tests none
Change 3548810 on 2017/07/21 by Bart.Hawthorne
Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state).
#!jira OR-41516
#!rb none
#!codereview ryan.gerleve
#!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay
Change 3548740 on 2017/07/21 by Bart.Hawthorne
- Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused
- Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately
#!codereview ryan.gerleve, cody.haskell
#!rb none
#!tests paused and unpaused game in a live match and tested pausing in a replay
Change 3548656 on 2017/07/21 by Olaf.Piesche
Changing const statics with class-scope initialization to class-scope enum to make compile on Clang
#!rb none
#!codereview shaun.kime,frank.fella,simon.tovey
#!tests builds, editor, sample assets
Change 3548395 on 2017/07/21 by Jeff.Williams
Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42)
Change 3548394 on 2017/07/21 by Ben.Salem
Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally.
#!rb none
#!tests Ran a pass with the -localmailer flag enabled and mail sent out properly.
Change 3548382 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3548285 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3548098 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3548095 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3548092 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3548090 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3548082 on 2017/07/21 by Andrew.Grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
Change 3548077 on 2017/07/21 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb na
Change 3547577 on 2017/07/20 by Olaf.Piesche
-various build problems for non-editor builds fixed
-almost there
-editor should still build and run fine; PC game and PS4 are building save for one more error
#!rb none
#!codereview frank.fella,shaun.kime,simon.tovey
#!tests editor
Change 3547495 on 2017/07/20 by Shaun.Kime
Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc.
#!rb none
#!tests n/a
Change 3547204 on 2017/07/20 by Thomas.Ross
Compile all blueprints commandlet
#!rb Andrew.Grant
#!tests Local command line, Electric Commander
Change 3546884 on 2017/07/20 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3546847 on 2017/07/20 by Andrew.Grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
Change 3546620 on 2017/07/20 by Simon.Tovey
Adding integer random to fix wyeths random issues.
#!rb none
#!tests random range now works. Exisiting randoms work
Change 3546539 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locking to 3537225
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3546538 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locking to 3537225
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3546537 on 2017/07/20 by Andrew.Grant
Version locking to 3537225
#!ROBOMERGE: !41.4
#!tests #!rb none
Change 3546417 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3546416 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3546415 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3546414 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3546413 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3546399 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/...
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3546344 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3546343 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3546342 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3546341 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3546340 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3546335 on 2017/07/20 by Andrew.Grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
Change 3546201 on 2017/07/20 by Andrew.Grant
AsyncLoading fix from UE4/Main
#!tests compiled
#!rb Gil.Gribb
Change 3545394 on 2017/07/19 by Shaun.Kime
Missing header
#!rb none
#!tests n/a
Change 3545391 on 2017/07/19 by Shaun.Kime
Added an HLSL code viewer to Niagara scripts in the system panel.
#!rb none
#!tests n/a
Change 3545250 on 2017/07/19 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3545029 on 2017/07/19 by Daniel.Lamb
Merging 3474537
//UE4/Dev-Rendering/Engine/Source/...
to //Orion/Dev-UI/Engine/Source/...
#!test Paragon editor rebuild lighting
Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion)
#!rb Phillip.Kavan, Zak.Middleton
Change 3544816 on 2017/07/19 by Wyeth.Johnson
Moduleiteration
Change 3544763 on 2017/07/19 by Shaun.Kime
Fixing a hard checked cast
#!rb none
#!tests n/a
Change 3544762 on 2017/07/19 by Shaun.Kime
Fixing a hard checked cast.
#!rb none
#!tests n/a
Change 3544587 on 2017/07/19 by Dan.Oconnor
Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework
#!rb Phillip.Kavan
#!rnx
#!jira OR-38176
#!fyi Ben.Zeigler
#!tests:PIE
Change 3544082 on 2017/07/19 by Andrew.Grant
Duplicating 3531450 to address OR-41160
#!tests compiled
#!rb Chris.Bunner
Change 3543964 on 2017/07/19 by Bart.Hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
#!fyi cody.haskell
#!tests paused match several times and check that pause text got updated
Change 3543522 on 2017/07/18 by Wyeth.Johnson
Added some comments to spawn location script
Change 3543419 on 2017/07/18 by Olaf.Piesche
Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara)
Code only; OrionGame still to be merged
#!rb none
#!codereview simon.tovey shaun.kime frank.fella
#!tests sample niagara assets
Change 3543302 on 2017/07/18 by Brian.Fasten
Fix for include paths/
#!rb Daniel.Lamb
#!test Paragon editor compile
Change 3543200 on 2017/07/18 by Andrew.Grant
Fixed another formatting error
#!tests compiled
#!rb none
Change 3543120 on 2017/07/18 by Andrew.Grant
Fixed extra format specifier
#!tests compiled
#!rb daniel.lamb
Change 3543066 on 2017/07/18 by Wyeth.Johnson
First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling.
Points of debate are: how and what to hide behind switches
How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful
Need for static switching for optimization
Need for dynamic exposure/collapse of options based on those switches
Need to bubble up autopinned stuff to the stack, leave the rest collapsed
Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible)
Change 3542935 on 2017/07/18 by Olaf.Piesche
-More events work; spawn events for GPU sim
-bit of cleanup, more needed
-PS4 shader compilation and cooking now working
-Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run
#!rb none
#!tests example assets
Change 3542926 on 2017/07/18 by Frank.Fella
Niagara - Missed in last checkin.
#!tests none
#!rb none
Change 3542914 on 2017/07/18 by Andrew.Grant
Removed hack, changed material warning to ASSET_LOG
#!tests compiled
#!rb none
Change 3542889 on 2017/07/18 by Ori.Cohen
Exposed an inertia scale for body instances
#!rb Lina.Halper
#!tests none
Change 3542861 on 2017/07/18 by Andrew.Grant
Fix for compile issue in non-shipping
#!tests compiling
#!rb none
Change 3542835 on 2017/07/18 by Frank.Fella
Niagara - Stack UX improvements
+ Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references.
+ Can now collapse stack groups with a button.
+ Curves should always show up in the curve editor now. Custom seleciton is coming later.
+ Prevent duplication of output nodes since they can't be deleted.
#!tests Verified new stack functionality and output node duplication.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3542816 on 2017/07/18 by Wyeth.Johnson
Sphere V2
Change 3542798 on 2017/07/18 by Simon.Tovey
Fix for crash Wyeth is seeing.
#!rb none
#!tests fixes crash.
Change 3542787 on 2017/07/18 by Andrew.Grant
Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG
UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options.
The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported.
Usage:
E.g
UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material"));
UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material"));
#!tests ran locally with a selection of different asset arguments
#!rb Ben.Marsh
#!review-3542499 @Ben.Marsh
Change 3542648 on 2017/07/18 by Jon.Lietz
needed file
#!rb none
#!tests compiles
Change 3542600 on 2017/07/18 by Cody.Haskell
Work on adding pause feature to escape menu.
use -fakecustom on the command line to make the menu option come up in non-custom matches for testing
#!codereview Bart.Hawthorne
#!tests Golden Path
#!rb none
Change 3542560 on 2017/07/18 by Jon.Lietz
first pass moving cards in world from BP to native
- fixed issue with active items
- fixed a crash inside the engine with actor sequence component
- fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet.
#!rb none
#!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them.
Change 3542543 on 2017/07/18 by Simon.Tovey
A bit of improved log spam for VM backend
#!rb none
#!tests none
Change 3542235 on 2017/07/18 by Wyeth.Johnson
Two separate implementations of sphere spawning, working on 3rd before eval
Change 3542102 on 2017/07/18 by Simon.Tovey
Fixed bug in bytecode generation due to incorrect temp register allocation.
#!rb none
#!tests Wyeths test case now works + some other emitters tested still working.
Keeps around the last HLSL translation generated.
#!rb none
#!tests n/a
Change 3541991 on 2017/07/18 by Shaun.Kime
Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs.
#!rb none
#!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same
Change 3541819 on 2017/07/18 by Andrew.Grant
Better logging for warning
#!tests #!rb none
Change 3541178 on 2017/07/17 by Ori.Cohen
Fix jitter with hair in rigid body node caused by bad contact offset.
#!rb none
#!tests none
Change 3541059 on 2017/07/17 by Daniel.Lamb
Fixed issue with volatile string names being used as the key for TMap.
#!rb Jason.Bestimt
#!test Paragon Client
#!jira OR-41135
Change 3540970 on 2017/07/17 by Wyeth.Johnson
test emitters for modules
Change 3540948 on 2017/07/17 by Ben.Salem
Add comma separated hero list support to FXTest Gauntlet node.
#!rb none
#!tests compiled and passed in a 2-person comma separated list.
Change 3540875 on 2017/07/17 by Ben.Salem
Enable SoloSmokes to back up logs after tests run.
#!rb none
#!tests Ran smoke pass today.
Change 3540561 on 2017/07/17 by Ori.Cohen
Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin)
#!rb Lina.Halper
#!tests none
Change 3540529 on 2017/07/17 by Andrew.Grant
Disable screenshots
#!tests compiled
#!rb none
Change 3540108 on 2017/07/17 by Ori.Cohen
Turn joint pre-processing on for immediate mode. This helps with some stability issues.
#!rb David.Hill
#!tests none
Change 3539847 on 2017/07/17 by Wyeth.Johnson
Fixing up redirects in Niagara content plugin folder
Change 3539554 on 2017/07/17 by Don.Eubanks
Added Deck Descriptions to Deck Selection Screen
- Set basic / placeholder descriptions for all 6 starter decks to include Attribute names
Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling.
- Disabled for Deck Selector scroll box.
#!rb none
#!tests Compile DebugGame Editor Win64 / Shipping Client PS4
#!review-3539555 matt.schembari dan.hertzka philip.buuck
#!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum)
Change 3539506 on 2017/07/16 by Andrew.Grant
REsolved files from Main after Dev-UI merge
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset
--------------------------------------
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3539483 on 2017/07/16 by Don.Eubanks
Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation.
#!rb none
#!tests Compile DebugGame Editor Win64
Change 3539458 on 2017/07/16 by Andrew.Grant
Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing
#!tests BuildCookTest locally, preflighted with tests
#!rb none
#!review-3539459 @daniel.lamb, @david.ratti
Change 3539386 on 2017/07/16 by Andrew.Grant
Disabled screenshots on 'None' test
#!tests #!rb none
Change 3539383 on 2017/07/16 by Andrew.Grant
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU)
Change 3539374 on 2017/07/16 by Andrew.Grant
Gauntlet - Added timeout to PS4DevkitUtil commands
#!tests ran test locally
#!rb none
Change 3539174 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3539156 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3539146 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3539142 on 2017/07/15 by Andrew.Grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3539129 on 2017/07/15 by Andrew.Grant
Added an ensure on render-target size to catch bad data earlier
#!tests ran with some bad data :)
#!rb none
Change 3539094 on 2017/07/15 by Andrew.Grant
Fixed log location not being written out to report
#!tests none
#!rb none
Change 3539009 on 2017/07/15 by Andrew.Grant
Moved perf extraction into the SoakTest node
Now generate perf values for ShortSoloGame
#!tests ran locally
#!rb none
Change 3538990 on 2017/07/14 by Andrew.Grant
Made gif's work for editor-based tests
#!tests ran locally
#!rb none
Change 3538968 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538967 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538966 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538965 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538964 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538962 on 2017/07/14 by Andrew.Grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
#!review-3538963 @david.ratti
#!rb none
Change 3538954 on 2017/07/14 by Andrew.Grant
Screenshot support for gauntlet:
- Test nodes and/or controllers can specify a periodic interval for screenshots to be taken.
- Screenshots are converted to jpeg and archived with other artifacts
- Screenshots are turned into gif's and linked in the report
#!tests lots of running of tests
#!rb none
Change 3538714 on 2017/07/14 by Shaun.Kime
Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future.
#!rb none
#!tests n/a
Change 3538710 on 2017/07/14 by Shaun.Kime
Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview.
#!rb none
#!tests n/a
Change 3538581 on 2017/07/14 by Don.Eubanks
Fixing compilation.
#!rb none
#!tests Compile DebugGame Editor Win64
#!fyi daniel.lamb
Change 3538543 on 2017/07/14 by Ori.Cohen
Fix gravity not being converted into the right simulation space for the RigidBody node
#!rb Lina.Halper
#!tests none
Change 3538428 on 2017/07/14 by Daniel.Lamb
Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers.
#!rb Jason.Bestimt
#!test Paragon ps4
Change 3538416 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538415 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538414 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538413 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538412 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538411 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3538410 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3538408 on 2017/07/14 by Andrew.Grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
Change 3538389 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538388 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538387 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538384 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538383 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538382 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3538380 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3538379 on 2017/07/14 by Andrew.Grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
Change 3538305 on 2017/07/14 by Shaun.Kime
Making if nodes handle enums and a follow-up file from previous commit
#!rb none
#!tests n/a
Change 3538303 on 2017/07/14 by Shaun.Kime
Added comment nodes
#!rb none
#!tests added to working script saved and reloaded
Change 3538084 on 2017/07/14 by Frank.Fella
Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs.
#!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3538007 on 2017/07/14 by Shaun.Kime
Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status.
Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above.
#!rb None
#!test n/a
Change 3537732 on 2017/07/14 by Ori.Cohen
Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node.
#!rb David.Hill
#!tests none
Change 3537395 on 2017/07/14 by Simon.Tovey
Slightly improved error reporting for data interfaces that can't (yet).
Error reporting in general needs a lot of work. Soon.
#!rb none
#!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log.
? Interfaces with instance data now work.
? Emitter editor now has proper system setup so their scripts work correctly.
? Modified pin creation for emitter nodes.
? System instances respecting their bError flag again.
? Removed some log spam from compiling function/module/dynamic input scripts.
#!rb none
#!tests Interfaces needing instance data now work
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3537288 on 2017/07/14 by Frank.Fella
Niagara - Parameter wrangling Part 1
+ Modules for setting specific parameters can be reassigned to set other parameters.
+ You can now add a new parameter of any type to the current namespace in each stack.
+ The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type.
+ You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future.
+ Set parameter modules are now added with their input pinned and collapsed.
#!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3537247 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537246 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537245 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537244 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3537243 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537242 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537241 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537240 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537239 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3537238 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537232 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3537231 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3537227 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3537226 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3537225 on 2017/07/13 by Andrew.Grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
Change 3537170 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3537169 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3537166 on 2017/07/13 by Andrew.Grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
#!review-3537167 @luke.thatcher
#!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
Change 3537121 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537120 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537119 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537117 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537116 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/...
#!ROBOMERGE-BOT: ORION (Dev-UI -> Main)
Change 3537114 on 2017/07/13 by Andrew.Grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
#!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell
#!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE: Main
Change 3536905 on 2017/07/13 by Andrew.Grant
Safety ensure as someone hit a crash here
#!tests #!rb none
#!jira OR-41029
Change 3536904 on 2017/07/13 by Andrew.Grant
Don't ask PhysX to clean invalid meshes
#!tests cooked
#!rb none
Change 3535790 on 2017/07/13 by Andrew.Grant
Back out changelist 3534956
#!tests #!rb none
Change 3535541 on 2017/07/13 by Frank.Fella
Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI.
#!tests Tracks don't show up in niagara and still do in the level sequence and widget animation.
#!rb Max.Chen
Change 3535092 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3535083 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3535080 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3535074 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3535068 on 2017/07/13 by Andrew.Grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3534956 on 2017/07/12 by Andrew.Grant
Made ensures non-errors for commandets
Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :)
#!review-3534957 @Ben.Marsh
#!tests compiled
#!rb none
Change 3534933 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
#!tests #!rb none
Change 3534918 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3534892 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance
#!tests #!rb none
Change 3534817 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-General
#!tests #!rb none
Change 3534728 on 2017/07/12 by Andrew.Grant
Copying //Orion/Dev-UI @ 3534719 to Main
#!tests #!rb none
Change 3534652 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534651 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534649 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534640 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534639 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534637 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534629 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534628 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534626 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534511 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3534430 on 2017/07/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
Change 3534341 on 2017/07/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3534318 on 2017/07/12 by Ori.Cohen
Fix external force on immediate mode not accounting for body mass
#!rb none
#!tests none
Change 3534240 on 2017/07/12 by Ori.Cohen
Added ExternalForce to rigid body node for faking inertia while simulating in component space
#!rb Lina.Halper
#!tests none
Change 3534062 on 2017/07/12 by Frank.Fella
Niagara - Stack system support.
+ System spawn and update are now available in the stack when in the system editor.
+ Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones.
+ Removed some checks from the emitter node compile and replaced them with compiler errors.
#!tests System stacks show up in the system editor and you can add and remove modules.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3534058 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3534057 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3534055 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3534054 on 2017/07/12 by Andrew.Grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
Change 3533959 on 2017/07/12 by Daniel.Lamb
Added support for timeguard to have an fname associated with it.
Greatly increasing the usefulness.
The string operations will not be performed unless the timer is triggered and the fname is set.
#!rb Jason.Bestimt
#!test Paragon ps4
Change 3533921 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3533920 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3533919 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3533910 on 2017/07/12 by Andrew.Grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
Change 3533862 on 2017/07/12 by Frank.Fella
Niagara - System ui timeline improvements
+ Move adding of emitters to the sequencer "Add" button.
+ Allow drag/drop to sequencer from the content browser to add emitters.
+ Add folder support for emitters which can be added through the sequencer UI.
Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them.
#!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3533828 on 2017/07/12 by Ori.Cohen
Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities.
#!rb Lina.Halper
#!tests none
Change 3533602 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3533600 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3533599 on 2017/07/12 by David.Ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
Change 3533400 on 2017/07/12 by Jeff.Williams
Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5)
Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt
Added ability to save render targets as PNG from blueprints
#!fyi jordan.walker
#!rb none
#!tests none
Coped from Dev-Editor
Change 3532785 on 2017/07/12 by Simon.Tovey
Fixed bug in the mark dirty loop.
#!rb none
#!tests fixed bug.
Change 3532594 on 2017/07/11 by Jeff.Williams
Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443
#!test none
#!rb none
Change 3532057 on 2017/07/11 by Daniel.Lamb
Separated out the UI game viewport tick and paint time to help track down issues with UI.
#!rb Trivial
#!test Paragon ps4
#!codereview Jason.Bestimt
Change 3531769 on 2017/07/11 by Simon.Tovey
? Fixing data interface compilation for emitter scripts.
#!rb Shaun.Kime
#!tests Curves work in emitter scripts.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3531543 on 2017/07/11 by Shaun.Kime
Added System update results to spreadsheet view.
Fixed up basic EmitterLifeTime effect to work by default.
Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated.
#!rb none
#!tests updated HypnotizerEffect.
Change 3531521 on 2017/07/11 by Jeff.Williams
Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4)
Change 3530192 on 2017/07/10 by Ben.Salem
Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails.
#!rb none
#!tests recompiled, xml linted.
Change 3530157 on 2017/07/10 by Frank.Fella
Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter.
#!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3529459 on 2017/07/10 by Daniel.Lamb
If running nomcp from launch build helper also add in notimeouts.
Fixes issue with loading monolith02 nomcp.
#!rb Trivial
#!test Load monolith02 devui
Change 3528568 on 2017/07/10 by Frank.Fella
Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies.
+ Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly.
+ Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection.
+ Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated.
+ Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing.
+ Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data.
#!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view.
#!rb none.
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3527429 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527428 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527427 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527426 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527425 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527423 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527421 on 2017/07/07 by Andrew.Grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
Change 3527366 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527365 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527362 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527361 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527360 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527359 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527357 on 2017/07/07 by Andrew.Grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
Change 3527346 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527345 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527344 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527343 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527342 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527309 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527308 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3527306 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3527305 on 2017/07/07 by Andrew.Grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
Change 3527233 on 2017/07/07 by Alexis.Matte
Fix the packing of the texture in the HLOD
#!rb Uriel.Doyon
#!codereview Jurre.deBaare
#!jira OR-40538
#!tests none
Change 3527085 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527084 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527081 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527080 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527077 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527075 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527072 on 2017/07/07 by Andrew.Grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
Change 3526806 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526805 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526804 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526803 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526802 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526799 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526795 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526794 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526791 on 2017/07/07 by Andrew.Grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
Change 3526771 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526770 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526769 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526768 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526767 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526733 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526730 on 2017/07/07 by Andrew.Grant
Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1
#!tests #!rb na
Change 3526719 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526717 on 2017/07/07 by Andrew.Grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
Change 3526675 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526674 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526673 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526672 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526671 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526670 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526669 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526668 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526667 on 2017/07/07 by Andrew.Grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
Change 3526376 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526375 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526374 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526372 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526368 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526367 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526366 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526364 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526292 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526291 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526288 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526286 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526122 on 2017/07/07 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3526073 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526072 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526071 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526070 on 2017/07/07 by Andrew.Grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
Change 3526069 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526068 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526067 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526065 on 2017/07/07 by Andrew.Grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
#!review-3526066 @benjamin.crocker
#!tests #!rb none
Change 3526057 on 2017/07/07 by Simon.Tovey
Modified system script excution flow to allow emitters to run even with an invlaid system script.
#!rb none
#!tests Bug repro system now works.
Niagara - Missed in last checkin
#!tests none
#!rb none
Change 3525804 on 2017/07/07 by Frank.Fella
Niagara - Various stack changes
+ Move the emitter editor data management to the emitter view model.
+ Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in.
+ Clean up the Initialization of stack entries and make the API more consistent.
+ When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one.
+ Make the revert button for data interface inputs work consistently (still needs some more work)
+ Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes.
+ When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name.
#!tests Verified the stack still works correctly with the above changes.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3525623 on 2017/07/06 by Frank.Fella
Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const.
#!tests Compiles
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3525508 on 2017/07/06 by Daniel.Lamb
Added support for monolith nomcp to the build launcher settings.
#!rb Trivial
#!test Automation tool
Change 3525504 on 2017/07/06 by Shaun.Kime
Forcing recompile on load, otherwise several of my effect scripts crash on startup.
#!rb none
#!tests n/a
Change 3525499 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3525498 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3525496 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3525495 on 2017/07/06 by Andrew.Grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
Change 3525149 on 2017/07/06 by Shaun.Kime
Cleaning out delegates on shutdown
#!rb none
#!tests n/a
Change 3525148 on 2017/07/06 by Shaun.Kime
Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture
#!rb none
#!tests open crowdtorture
Change 3525100 on 2017/07/06 by Dan.Hertzka
Relaxing the null ensure when setting a texture param (the type check ensure remains)
#!fyi Andrew.Grant
#!rb none
#!tests none
Change 3525025 on 2017/07/06 by Shaun.Kime
Tweaking timing to try and ensure that the capture button always generates a good result.
#!rb none
#!tests n/a
Change 3524970 on 2017/07/06 by Shaun.Kime
Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view.
Added a few helper debug modules.
#!rb none
#!tests opened several systems and captured results.
Change 3524890 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3524889 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3524888 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3524887 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3524886 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3524821 on 2017/07/06 by Dan.Hertzka
Fix crash when trying to set a null texture value on a MID
- Ensure message dereferenced a possibly null texture
#!review-3524822 @Andrew.Grant
#!rb none
#!tests Compile
Change 3524799 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3524797 on 2017/07/06 by Andrew.Grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
#!review-3524798 @daniel.lamb
Change 3524663 on 2017/07/06 by Andrew.Grant
Fix for OR-40419
#!jira OR-40419
#!tests compiled
#!rb none
Change 3524581 on 2017/07/06 by Andrew.Grant
Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected....
#!jira OR-40454
#!tests compiled
#!rb none
Change 3524508 on 2017/07/06 by Ben.Salem
Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report.
#!rb none
#!tests Ran report against previously run tests.
Change 3524423 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3524422 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3524419 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3524418 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3524417 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3524414 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3524393 on 2017/07/06 by Andrew.Grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
Change 3524260 on 2017/07/06 by Simon.Tovey
Fixed bug in solo mode execution.
Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation.
#!rb none
#!tests Solo mode now working.
Change 3524144 on 2017/07/06 by Simon.Tovey
Broke system simulation code out into it's own files.
#!rb none
#!tests none
Change 3524033 on 2017/07/06 by Simon.Tovey
System/Emitter scripts work
-- Done --
? Simulation framework for system/emitter level scripts.
? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all.
? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick.
? All scripts now refer to emitters by their actual name via the alaising feature in the translator.
? Optimized the direct setting of parameters in system sims and particle sims.
-- WIP --
? Lifetime of systems and is very much WIP atm.
? Lots of data interfaces stuff at system level is still WIP.
? Parameter flow from components down needs work.
? Need to bind parameter collections to system/emitter scripts
? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store.
Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion.
? Resetting/ReInit flow is still abit up in the air.
? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional.
-- TODO --
? Events at System/emitter level
? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored.
? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly.
-- Misc --
? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode.
? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step.
#!rb Shaun.Kime
#!tests Test emitters working. Older systems and emitters seem to be working still.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3523831 on 2017/07/06 by Jeff.Williams
Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788
#!tests na
#!rb na
Change 3523811 on 2017/07/06 by Jeff.Williams
Populate -S //Orion/Release-41.3 -r.
Change 3523523 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523522 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523521 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523520 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523519 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523464 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523463 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523462 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523461 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523460 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523441 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3523440 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3523439 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3523438 on 2017/07/05 by Andrew.Grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
Change 3523400 on 2017/07/05 by Olaf.Piesche
Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle.
#!rb none
#!tests testassets
Change 3523330 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3523268 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523267 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523266 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523265 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523264 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523189 on 2017/07/05 by Andrew.Grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
Change 3523111 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523110 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523109 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523107 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522724 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3522719 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3522716 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522312 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3522311 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3522309 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522144 on 2017/07/05 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3522092 on 2017/07/05 by Andrew.Grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
Change 3521908 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
@Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
#!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3521907 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
@Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
#!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3521905 on 2017/07/05 by Andrew.Grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
#!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
Change 3521407 on 2017/07/05 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3520246 on 2017/07/03 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3520245 on 2017/07/03 by Jeff.Williams
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE: !41.2
Change 3519106 on 2017/07/01 by Max.Chen
Sequencer: Fix crash trying to load an invalid sequence asset.
#!rb none
#!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists.
Change 3518548 on 2017/06/30 by Jeff.Williams
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests na
#!rb na
Change 3518366 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3518365 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3518364 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3518363 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3518362 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3518330 on 2017/06/30 by John.Nielson
Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task.
#!RB: none
#!review-3518331: @David.Ratti
#!Test: Pie
Change 3518260 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3518253 on 2017/06/30 by Shaun.Kime
Fix compiler warning
#!rb none
#!tests n/a
Change 3518059 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3518058 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3518056 on 2017/06/30 by Jeff.Williams
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE: !41.1
Change 3518043 on 2017/06/30 by Shaun.Kime
Missing file checkin
#!rb none
#!tests n/a
Change 3518042 on 2017/06/30 by Shaun.Kime
Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter.
Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView.
#!rb none
#!tests n/a
Change 3517667 on 2017/06/30 by Shaun.Kime
Commenting out emitter auto-updating for now until we rewrite it.
#!rb none
#!tests n/a
Change 3517617 on 2017/06/30 by Jon.Lietz
- making it so event evaluators do not cuase the player to go into combat or break shadow plane
- adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane
- cultivate using runtime options again
#!rb David.Ratti
#!tests Use cards and they no longer break recall
Change 3517107 on 2017/06/29 by Daniel.Lamb
Fix for replays not showing some effects on medic.
#!rb None
#!test Paragon replay in editor
#!codereview Ryan.Gerleve
#!jira OR-40198, OR-40238
Change 3516604 on 2017/06/29 by Cody.Haskell
Fix for round timers being broken in Arcade.
Recall is now more reliable as well
#!rb none
#!tests PIE
Change 3516394 on 2017/06/29 by Dan.Hertzka
New itemization system refactor
- Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively)
- The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now
- Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow
- Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available
- Moved the server RPCs for itemization actions to the PlayerController
- Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified
ItemEffectKeyword
- ItemKeyword renamed to ItemEffectKeyword
- Added support for sequential events to trigger effect application
- Added removal event option for removing the effect in response to a qualified event
McpGemItem info storage updated
- Now exported as stratified groups of levels to roll, so they can be imported as such on the item
- No more custom parsing is needed within the gem item
- Added dev migration to force re-add all starter gems
#!rb Jon.Lietz
#!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid
Change 3516277 on 2017/06/29 by Ben.Salem
Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list.
#!rb none
#!tests recompiled.
Change 3515762 on 2017/06/29 by Daniel.Lamb
Stop stack overflow if we generate a callstack too large.
#!rb Trivial
#!test Paragon stats.
Change 3515711 on 2017/06/29 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/...
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3515710 on 2017/06/29 by David.Ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
#!fyi Zak.Middleton
Change 3514451 on 2017/06/28 by David.Ratti
Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients.
#!rb lietz
#!tests editor/pie
#!fyi Ryan.Gerleve
Change 3514267 on 2017/06/28 by Ben.Salem
Add support for showing Testnotes in SkillTest Reports as non-failing issues.
#!rb none
#!tests Compiled and reran.
Change 3513984 on 2017/06/28 by Zak.Middleton
#!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server.
Mirrors CL 3512456 from BobT in Fortnite.
#!rb Bob.Tellez
#!fyi Andrew.Grant, David.Ratti
#!tests PIE MP
Change 3513856 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41)
Change 3513848 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1)
#!ROBOMERGE[ORION]: 41
Change 3513844 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Release-41.2)
#!ROBOMERGE[ORION]: 41.1 41
Change 3513818 on 2017/06/28 by Jason.Bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
#!CodeReview: nick.darnell, benjamin.crocker
#!ROBOMERGE: 41.2, 41.1, 41
Change 3513584 on 2017/06/28 by Jon.Lietz
OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system
#!rb none
#!tests no longer get server ensures for cards over level 20
Change 3513300 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513299 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513298 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513265 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513264 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513263 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513218 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513217 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513216 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513198 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513197 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513196 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513193 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513192 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513191 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513163 on 2017/06/28 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3513159 on 2017/06/28 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3513075 on 2017/06/28 by Jeff.Williams
Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2)
Change 3512633 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3512632 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3512631 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3512630 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3512629 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3512546 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3512545 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3512543 on 2017/06/27 by Andrew.Grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
Change 3512315 on 2017/06/27 by Ben.Salem
Add report mail to FXPerf test.
#!rb brad.angelcyk
#!tests Ran several FXPerf runs.
Change 3512306 on 2017/06/27 by Shaun.Kime
Fixing missing undef
#!rb none
#!tests n/a
Change 3512296 on 2017/06/27 by Shaun.Kime
Each stack entry now has its own reference to the system view model as well as the emitter view model.
#!rb none
#!tests ran through normal operations
Change 3512153 on 2017/06/27 by John.Nielson
Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback.
#!RB: none
#!review-3512154: @David.Ratti
#!Test: Pie
Change 3512092 on 2017/06/27 by David.Ratti
Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword
#!rb none
#!tests pie
Change 3512076 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3512075 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3512074 on 2017/06/27 by Andrew.Grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
Change 3512044 on 2017/06/27 by David.Ratti
Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data
#!rb none
#!tests cooked build with WaitDamageDealt with no variable wired in
Change 3511926 on 2017/06/27 by Frank.Fella
Niagara - Missed in last checkin.
#!tests none.
#!rb none.
Change 3511910 on 2017/06/27 by Frank.Fella
Niagara - Emitter stack in the system view, and other changes.
+ There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline.
+ Deleting the emitter section from the timline no longer crashes.
+ Auto-compile now works in both the emitter and system editors, and is an editor setting.
+ Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path.
+ Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged.
#!tests The system shows the stack view, and it updates based on the sequencer seleciton.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3511831 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511830 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511827 on 2017/06/27 by Daniel.Lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
Change 3511452 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511451 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511449 on 2017/06/27 by Andrew.Grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
Change 3511402 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511400 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511398 on 2017/06/27 by Andrew.Grant
Changed warning to info in test logging
#!tests compiled
#!rb none
Change 3510907 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3510906 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3510902 on 2017/06/26 by Andrew.Grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
Change 3510368 on 2017/06/26 by Shaun.Kime
Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts.
#!rb none
#!tests modified Sparks uasset
Change 3510362 on 2017/06/26 by John.Nielson
Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed.
#!RB: none
#!review-3510363: @David.Ratti
#!Test: pie
Change 3509787 on 2017/06/26 by Wyeth.Johnson
Edge Preservation
Change 3509754 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3509753 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3509752 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3509751 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3509750 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3509590 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3509589 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3509588 on 2017/06/26 by David.Ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
Change 3509455 on 2017/06/26 by Zak.Middleton
#!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875.
#!rb Ori.Cohen, David.Ratti
#!codereview David.Ratti
#!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes)
#!jira OR-39780
Change 3509449 on 2017/06/26 by Frank.Fella
Sequencer - Expose selection of tracks and sections for external use.
#!tests Verified selection code works as expected with code in a future change.
#!rb Max.Chen,Andrew.Rodham
Change 3509406 on 2017/06/26 by Shaun.Kime
Rework to the emitter graph to better support events.
Undo/Redo works.
Added a new NiagaraStackStruct value that embeds a struct details panel.
#!rb none
#!tests add/remove several events from Sparks script
Change 3508540 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508539 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508538 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508537 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508536 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508535 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508534 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508533 on 2017/06/24 by Andrew.Grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
Change 3508482 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508481 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508480 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508479 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508478 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508477 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508476 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508475 on 2017/06/23 by Andrew.Grant
BuildCookTest cleanup
#!tests #!rb none
Change 3508463 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508462 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508461 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508460 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508459 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508254 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508253 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508252 on 2017/06/23 by Andrew.Grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
Change 3508191 on 2017/06/23 by Olaf.Piesche
fix missing space in hlsl gen for data set structs
#!rb none
#!tests compiled emitters
Change 3508029 on 2017/06/23 by Olaf.Piesche
More mesh emitter work; event fundamentals for GPU sim
#!rb none
#!tests example emitters
Change 3507684 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3507683 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3507682 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3507681 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3507680 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3507172 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3507168 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3507167 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3507164 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3507163 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3507084 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3507083 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3507082 on 2017/06/23 by Andrew.Grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
Change 3506907 on 2017/06/23 by Zak.Middleton
#!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size.
Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249.
Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely.
#!rb Marc.Audy
#!codereview Andrew.Grant
#!tests PIE vs AI with minions
Change 3506675 on 2017/06/23 by David.Ratti
Adding additional, temporary logging for OR-39780
#!rb none
#!tests editor
Change 3506206 on 2017/06/22 by Frank.Fella
Niagara - Stack styling tweaks, and fixes for layout changing when modifying values.
#!tests Modifying values no longer makes the stack scrolling jump
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3505960 on 2017/06/22 by Zak.Middleton
#!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB.
#!rb Ori.Cohen, Ben.Zeigler
#!tests tested content browser and related tools above in Monolith2.
Change 3505494 on 2017/06/22 by Zak.Middleton
#!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816.
#!rb none
#!tests used command in various levels
Change 3505382 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3505381 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3505379 on 2017/06/22 by Andrew.Grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
Change 3505235 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505234 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505233 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505231 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505123 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505122 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505121 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505120 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505119 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505113 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505112 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505111 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505110 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505109 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505106 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505103 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505102 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505099 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505098 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504913 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504911 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504908 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504907 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504906 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504887 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504886 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504885 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504884 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504883 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504837 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504836 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504835 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504834 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504833 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504547 on 2017/06/22 by Shaun.Kime
Moving the building of error information into the base class. This will simplify the logic in the future.
#!rb none
#!tests Made errors and tested that new system works appropriately
Change 3504493 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3504491 on 2017/06/22 by Andrew.Grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
#!QAReview please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
#!review-3504492 @David.Ratti
Change 3504129 on 2017/06/21 by Shaun.Kime
Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack.
#!rb none
#!tests made errors and made sure the errors showed up in the right sections
Change 3504071 on 2017/06/21 by Shaun.Kime
Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object.
Waiting on the emitter to be in a system to have a better UI than seting the GUID manually.
#!rb none
#!tests made edits in stack and watched the details update appropriately.
#!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now).
#!rb none
#!tests used console command on map
Change 3503717 on 2017/06/21 by Zak.Middleton
#!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead).
#!rb Nick.Atamas
#!tests ran console command in OrionEntry and Monolith2
Change 3503650 on 2017/06/21 by Andrew.Grant
OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland
#!rb Marcus.Wassmer, Daniel.Wright
#!tests none
Change 3503597 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503595 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503594 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503593 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503591 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503588 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503587 on 2017/06/21 by Mieszko.Zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
Change 3503584 on 2017/06/21 by Mieszko.Zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
Change 3503583 on 2017/06/21 by Mieszko.Zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
Change 3503391 on 2017/06/21 by Shaun.Kime
If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to.
#!rb none
#!tests recompiled several examples, added multiple random range using assets.
Change 3503341 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503340 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503339 on 2017/06/21 by David.Ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
Change 3503156 on 2017/06/21 by Frank.Fella
Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly.
#!tests checked alignment visually
#!rb none
Change 3503095 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503094 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503090 on 2017/06/21 by Andrew.Grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
#!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
Change 3502972 on 2017/06/21 by Olaf.Piesche
Missing file, some test assets
#!rb none
#!tests none
Change 3502969 on 2017/06/21 by Frank.Fella
Niagara - Missed in last check-in.
#!tests none
#!rb none
Change 3502965 on 2017/06/21 by Zak.Middleton
#!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen).
Bringing over now that Dev-Anim-Phys has passed promotion with the change.
#!rb Ori.Cohen
#!codereview Andrew.Grant
#!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935).
#!jira OR-39611
(Update: added OR jira)
Change 3502931 on 2017/06/21 by Frank.Fella
Niagara - Stack updates
+ Refactor the way children are updated in the stack tree to make the api more consistent and easier to use.
+ Add expanders to renderer items and have them collapsed by default.
+ Add in a temporary expandable item to show the emitter properties in the emitter spawn script area.
+ Start with the graph and the properties panels hidden by default.
+ Move the stats to the stack.
#!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3502660 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3502659 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3502658 on 2017/06/21 by Daniel.Lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
Change 3502261 on 2017/06/20 by Jeff.Williams
Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1)
#!rb none
#!tests none
Change 3502246 on 2017/06/20 by Jeff.Williams
Populate -S //Orion/Release-41.1 -r.
Change 3501911 on 2017/06/20 by Olaf.Piesche
-mesh rendering
-making GPU rand more random
-test assets
-couple of bug fixes
#!rb none
#!tests test assets, GPU and CPU sim, sprite and mesh rendering
Change 3501633 on 2017/06/20 by Zak.Middleton
#!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple.
When listing 'Default', only those with settings explicitly set to 'Default' are listed.
When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed.
#!tests load monolith2 (and small maps), type console command
#!rb none
Change 3501297 on 2017/06/20 by Shaun.Kime
Adding support for pre-change notification
#!rb matt.kuhlenschmidt
#!tests n/a
Change 3501294 on 2017/06/20 by Shaun.Kime
First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user.
Multiple selection is not supported, nor are data interfaces.
Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts.
#!rb none
#!tests n/a
Change 3500984 on 2017/06/20 by Alexis.Matte
Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code.
#!jira UE-46166
#!rb jurre.debaare
#!tests none
Change 3500472 on 2017/06/20 by Frank.Fella
Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo.
#!tests Verified that a non-undoable transaction isn't added on initialize anymore.
#!rb Max.Chen
Change 3499930 on 2017/06/19 by Andrew.Grant
Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3499446 on 2017/06/19 by Andrew.Grant
Non-unity compilation fixes
#!tests compiled non-unity
#!rb none
Change 3499212 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3499211 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3499210 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3499209 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3499208 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3499207 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3499205 on 2017/06/19 by Andrew.Grant
Locked network version to 3493863
#!ROBOMERGE: !Main
#!rb #!tests na
Change 3498856 on 2017/06/19 by Andrew.Grant
Fix missing include
#!tests compiling PS4 dev
#!rb none
Change 3498843 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3498842 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3498841 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3498840 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3498839 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3498780 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3498715 on 2017/06/19 by Laurent.Delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
#!codereview martin.wilson
#!rb none
#!test Coil Wing Additive Animation
Change 3498668 on 2017/06/19 by Andrew.Grant
Added additional info to warning
Fixed BP warning in Justice_Drain
#!test warning no longer occurs
#!rb none
Change 3498601 on 2017/06/19 by Andrew.Grant
Better logging of errors
#!tests compiled and verified offending asset is shone
#!rb none
Change 3498544 on 2017/06/19 by Andrew.Grant
Added helper to check if the underlying asset exists
#!tests ran in code with check() against package utils method
#!rb none
Change 3498319 on 2017/06/19 by Frank.Fella
Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down.
#!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3498236 on 2017/06/19 by Andrew.Grant
Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb na
Change 3498224 on 2017/06/19 by Shaun.Kime
Making header public
#!rb none
#!test n/a
Change 3496705 on 2017/06/16 by Shaun.Kime
Removing files that accidentally made it in prior checkin.
Adding missing file
#!rb none
#!tests n/a
Change 3496702 on 2017/06/16 by Shaun.Kime
Split settings into Niagara runtime and editor.
Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth.
Had to do a little reworking of the way we create the popup menu in order to test the types.
This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly.
These are the currently checked in mappings, which are based on the material editor.
Numeric::Add Key=A
Numeric::Div Key=D
Numeric::Pow Key=E
If Key=I
Numeric::Mul Key=M
Numeric::Normalize Key=N
Numeric::OneMinus Key=O
float Key=One
Vector2D Key=Two
Vector Key=Three
Vector4 Key=Four
LinearColor Key=C
#!rb none
#!tests n/a
Change 3496657 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496656 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496655 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496654 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496653 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496645 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3496627 on 2017/06/16 by Andrew.Grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
Change 3496550 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496549 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496548 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496547 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496546 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496545 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3496543 on 2017/06/16 by Laurent.Delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
#!codereview andrew.grant
#!tests compiles
Change 3496028 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496027 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496026 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496025 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496024 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496010 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496009 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496008 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496005 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496004 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3495920 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3495916 on 2017/06/16 by Laurent.Delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
#!codereview lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
Change 3495689 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3495668 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3495666 on 2017/06/16 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp
--------------------------------------
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3495663 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3495657 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3495651 on 2017/06/16 by Andrew.Grant
Bumping script version again
#!tests #!rb none
Change 3495642 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3495282 on 2017/06/16 by Andrew.Grant
Merging fixes from 40.5 to Release-41 via Main
#!tests #!rb none
Change 3495204 on 2017/06/16 by Don.Eubanks
Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop
Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update.
#!rb dan.hertzka
#!tests Compile DebugGame Editor Win64 / Shipping Client PS4
Change 3495201 on 2017/06/16 by Andrew.Grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
Change 3495145 on 2017/06/16 by Shaun.Kime
Missing file
#!rb none
#!tests n/a
Change 3494899 on 2017/06/16 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5)
Hoping for another iterative build fix!
#!rb none
#!tests none
Change 3494864 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3494863 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3494862 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3494861 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3494860 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3494859 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3494858 on 2017/06/16 by Andrew.Grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
Change 3494844 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3494843 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3494842 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3494841 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3494840 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3494839 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3494826 on 2017/06/16 by Andrew.Grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
Change 3494762 on 2017/06/16 by Andrew.Grant
Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb na
Change 3494229 on 2017/06/16 by Max.Chen
Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#!jira UE-45737
#!rb none
#!tests none
Change 3493863 on 2017/06/15 by Daniel.Lamb
Fixed up search path when using Iterative builds for BuildCookTest script.
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!test Automation tool launch iterative build.
Change 3493654 on 2017/06/15 by Daniel.Lamb
Wrote some validation code (disabled by default) for the allocator stats.
Fixed the return value of the GetAllocatorStats function.
#!rb Andrew.Grant
#!review @Andrew.Grant
#!test Run PS4 in Test config.
#!lockdown Andrew.Grant
Change 3493621 on 2017/06/15 by Shaun.Kime
Now showing toasts when adding attributes for the renderer.
Auto-adding any missing items when adding renderer.
#!rb none
#!codereview frank.fella
#!tests Made a blank script and added the sprite renderer in.
Change 3493461 on 2017/06/15 by Shaun.Kime
Made move up/down and delete notify graph needs recompile.
#!rb none
#!tests n/a
Change 3493393 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493392 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493391 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493390 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493389 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493344 on 2017/06/15 by Shaun.Kime
Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now.
#!rb none
#!tests broke the stack by unplugging a param map pin and saw results.
Change 3493264 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493263 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493262 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493261 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493260 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493104 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493101 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493098 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493097 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493094 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493061 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493058 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493057 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493056 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493055 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492962 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3492961 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3492960 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3492957 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3492955 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492927 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3492911 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3492844 on 2017/06/15 by Shaun.Kime
Renderers will now complain about missing items, with a button to fix them.
Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them.
Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise.
Added a 2D curve and a 4D curve.
#!rb none
#!codereview frank.fella
#!tests ported standard test cases over
Change 3492595 on 2017/06/15 by Andrew.Grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
#!review-3492596 @Daniel.Lamb
#!rb none
Change 3492577 on 2017/06/15 by Jeff.Williams
Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764
#!rb none
#!tests compile
Change 3492448 on 2017/06/15 by Jason.Bestimt
#!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon
NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings
#!RB:none
#!Tests:none
#!CodeReview: andrew.grant, daniel.lamb, nick.darnell
Change 3492437 on 2017/06/15 by Laurent.Delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
#!codereview james.golding, michael.noland
#!test batch anim compression and comparative tests
Change 3492423 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3492422 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3492421 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3492420 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3492419 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492365 on 2017/06/15 by Dan.Hertzka
First general improvement pass on new card system
- FCardDataRow members are now typed properties and resolved on import
- Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff
- Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header)
- All cards automatically update their properties whenever the cards data table is reimported
- Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards
- Simplified several other APIs as a result, especially OrionGameplaySet
- Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag.
- Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info)
- Removed "GemBranch" suffix from gem branch enum entries
- Converted pointers to references where possible
#!rb Matt.Schembari
#!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards
Change 3492300 on 2017/06/15 by Andrew.Grant
Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI
#!tests compiled
#!rb none
Change 3492174 on 2017/06/15 by David.Ratti
Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs
#!review-3492175 Jon.Lietz
#!rb none
#!tests pie
Change 3491859 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491855 on 2017/06/15 by Mieszko.Zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
Change 3491815 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491814 on 2017/06/15 by Andrew.Grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
Change 3491759 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3491745 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3491735 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3491699 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3491609 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491606 on 2017/06/15 by Andrew.Grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
Change 3491047 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491046 on 2017/06/14 by Mieszko.Zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3490764 on 2017/06/14 by Jeff.Williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
Change 3490704 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490703 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490700 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490699 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490698 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490564 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490563 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490562 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490561 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490560 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490559 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490558 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490557 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490556 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490555 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490419 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3490416 on 2017/06/14 by Andrew.Grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
Change 3490033 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490031 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490028 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490027 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490024 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489823 on 2017/06/14 by Andrew.Grant
Fixed for OR-39522 (marked properties as BP ReadWrite)
#!jira OR-39522
#!tests ran editor, compiled original BP
#!rb none
Change 3489813 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489812 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489771 on 2017/06/14 by Laurent.Delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
Change 3489765 on 2017/06/14 by Laurent.Delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
Change 3489512 on 2017/06/14 by Daniel.Lamb
Fix for malloc stats.
#!rb Andrew.Grant
#!test paragon perftest ps4
#!lockdown Andrew.Grant
Change 3489472 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Release-41)
Change 3489471 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489470 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489469 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489468 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489467 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489466 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Release-41)
Change 3489465 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489464 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489463 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489462 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489461 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489458 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489457 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489456 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489455 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489454 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489274 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489273 on 2017/06/14 by Laurent.Delayen
More Anim Compression Fixes:
- Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
#!codereview lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
Change 3488760 on 2017/06/14 by Frank.Fella
Niagara - In stack object editing
+ Add a new stack entry for displaying a details panel inline.
+ Chage the data interface editing to use the stack object.
+ Add the ability to add and delete renderers.
+ Add a details panel inline for renderers.
#!tests Edited data interfaces inline, added/removed renderers, edited renderers inline.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3488137 on 2017/06/13 by Andrew.Grant
Improved Gauntlet logging about build validity
#!tests ran boot test
#!rb none
Change 3488079 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
#!ROBOMERGE[ORION]: 41
Change 3488078 on 2017/06/13 by Daniel.Lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE: MAIN, 41
Change 3488076 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
#!ROBOMERGE[ORION]: 41
Change 3488073 on 2017/06/13 by Daniel.Lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!ROBOMERGE: MAIN, 41
#!lockdown Andrew.Grant
Change 3488044 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3488041 on 2017/06/13 by Andrew.Grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
Change 3487260 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3487259 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3487258 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3487257 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3487256 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3487255 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3487254 on 2017/06/13 by Laurent.Delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
Change 3486889 on 2017/06/13 by Andrew.Grant
Last chopper out of Dev-Gen
#!tests compiled
#!rb none
Change 3486744 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3486743 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3486742 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3486739 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3486738 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3486737 on 2017/06/13 by Jason.Bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
#!CodeReview: nick.darnell, daniel.lamb, andrew.grant
#!QAReview
Change 3486471 on 2017/06/13 by Andrew.Grant
Final bulk merge from Dev-Gen for v42 timeframe
#!tests #!rb na
Change 3486252 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!rb #!tests na
Change 3486153 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb none
Change 3485963 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
#!tests #!rb na
Change 3485949 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3485650 on 2017/06/12 by Olaf.Piesche
changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile
#!rb none
#!tests example emitters
Change 3485608 on 2017/06/12 by Frank.Fella
Niagara - Data interface editing changes.
+ Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.)
+ For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing.
+ All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves.
#!tests Edited curve data interfaces in the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3485578 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes
#!rb none
#!tests compiled
Change 3485569 on 2017/06/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.4 to 3483616
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3485568 on 2017/06/12 by Andrew.Grant
Version locked v40.4 to 3483616
#!tests #!rb na
#!ROBOMERGE: !40.5
Change 3485432 on 2017/06/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-General
#!tests #!rb na
Change 3485368 on 2017/06/12 by Andrew.Grant
Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does).
#!tests verified error is generated and handled
#!rb Steve.Robb
Change 3485297 on 2017/06/12 by Olaf.Piesche
-fix memory stomp and resulting crash with GPU side curl noise DI
-add GPU side functionality to the other curve DIs
-some more sample assets
#!rb none
#!tests example emitters opened
Change 3484848 on 2017/06/12 by Andrew.Grant
Files that required merging from v41
#!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith
#!rb none
Change 3484847 on 2017/06/12 by Andrew.Grant
Files that merged cleanly from v41
#!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith
#!rb none
Change 3484839 on 2017/06/12 by Jeff.Williams
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136
#!rb none
#!tests none
Change 3484734 on 2017/06/12 by Ben.Marsh
EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start.
#!fyi Daniel.Lamb
#!rb none
Change 3484682 on 2017/06/12 by Olaf.Piesche
-GPU sim data interfaces, part 1; will update the remaining curve interfaces soon
-fix rendering bug (flickering) with CPU simulated particles
#!rb none
#!tests test emitters
Change 3484195 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Dev-General to Main (//Orion/Main) @3484064
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484151 on 2017/06/11 by Jeff.Williams
Merging //Orion/Main to Release-41 (//Orion/Release-41)
#!rb none
#!tests none
Change 3484136 on 2017/06/11 by Jeff.Williams
Merging //Orion/Dev-General to Main (//Orion/Main) @3484064
#!rb none
#!tests compile
Change 3484120 on 2017/06/11 by Jeff.Williams
Populate -S //Orion/Release-41 -r.
Change 3484080 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3484079 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3484078 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484077 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3484072 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3484071 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3484070 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484069 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3484015 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3484014 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3484013 on 2017/06/11 by Andrew.Grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
Change 3483835 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483834 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483833 on 2017/06/10 by Andrew.Grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
Change 3483811 on 2017/06/10 by Andrew.Grant
Added incremental cook location to search paths for Gauntlet
#!tests compiled
#!rb none
Change 3483729 on 2017/06/10 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs
--------------------------------------
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483727 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483726 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483725 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483723 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483722 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483721 on 2017/06/10 by Andrew.Grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
Change 3483622 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483621 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483620 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483619 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483618 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483617 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483616 on 2017/06/10 by Andrew.Grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
Change 3483430 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483429 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483428 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483427 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483425 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483424 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483423 on 2017/06/09 by Andrew.Grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
Change 3483301 on 2017/06/09 by Laurent.Delayen
Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold.
#!rb michael.shin, jay.hosfelt
#!tests Ghost
Change 3483269 on 2017/06/09 by Zak.Middleton
#!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts.
#!tests multi-PIE w/ bots and AI
#!codereview Andrew.Grant
#!rb Ori.Cohen
Change 3483225 on 2017/06/09 by Laurent.Delayen
Recompressed Animations: Buffs, BaseHero and miscs animations.
#!codereview dwayne.martin
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
[CL 3571062 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
#rb none
============================
MAJOR FEATURES & CHANGES
============================
Change 3537750 by Ori.Cohen
Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities.
Change 3537756 by Ori.Cohen
Added ExternalForce to rigid body node for faking inertia while simulating in component space
Change 3537758 by Ori.Cohen
Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node.
Change 3538308 by Ethan.Geller
#jira UE-47169: fix for streaming sources not getting properly destroyed in AudioMixer
Change 3538329 by Jon.Nabozny
Fix ForEachBodyBelow to use the proper body index.
Change 3538528 by Ori.Cohen
Fix gravity not being converted into the right simulation space for the RigidBody node
Change 3539741 by James.Golding
Remove unused HACD library. We use V-HACD now.
#jira UE-46618
Change 3539746 by James.Golding
Enable research SoftBody plugin in QAGame
Change 3540115 by Ori.Cohen
Turn joint pre-processing on for immediate mode. This helps with some stability issues.
#tests none
Change 3543166 by Ori.Cohen
Exposed an inertia scale for body instances
Change 3544097 by Ori.Cohen
Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin)
Change 3544221 by Ori.Cohen
Fix CIS
Change 3544289 by Ori.Cohen
Fix CIS
Change 3544581 by Ori.Cohen
Fix CIS
Change 3545415 by Ethan.Geller
Changes to AudioMixer's Delay class: Addition of SetDelayInSamples method, fix for delay line not working when being set to maximum delay
Change 3545426 by Ethan.Geller
#jira UEAP-282 Add Flexiverb submix effect to Synthesis plugin.
Change 3545570 by Ethan.Geller
Add Blueprint function library to sound utilities plugin
Change 3548160 by Martin.Wilson
Clean up animation compression logging (change to compression category and downgraded from warning
#Jira UE-47424
Change 3548368 by Danny.Bouimad
Changing an audio test on TM-AnimPhys as it isn't supported on a large number of platforms (Yet)
Change 3548630 by Aaron.McLeran
Don't send or mix built-in reverb submix if there's a plugin reverb enabled.
Change 3548631 by Aaron.McLeran
Adding ability to define default device using macro vs assuming index 0.
Change 3548782 by Aaron.McLeran
SDL backend implementation for windows, linux, and HTML.
- Still need to hook up SDL to HTML5, but should be workable in Linux.
Change 3549034 by Aaron.McLeran
Adding missed file for SDL2.lib
Change 3549102 by Aaron.McLeran
Adding missing include
Change 3550388 by James.Golding
Fix ApexDestructionLib project generation
#jira UE-47637
Change 3550412 by James.Golding
More fixes to ApexDestruction.Build.cs
Change 3550856 by Ori.Cohen
Fix analysis for shared headers.
#jira UE-47593
Change 3551046 by Aaron.McLeran
Fix CIS build
Change 3551056 by Aaron.McLeran
Fixing assert on launch of audio mixer, invalid assert.
Change 3552685 by Thomas.Sarkanen
Fixed Fortnite warnings on editor startup/cook
APEX destruction plugin was accessing the thumbnail manager before UnrealEd (and more pertinently, FortniteGame module) was loaded. Defering registration of the thumbnail rendering until later in the startup sequence means the the appropriate classes can be found.
#jira UE-47595 - //UE4/Dev-AnimPhys: Cook Fortnite Win64 completed with 16 Warnings
Change 3552847 by Ori.Cohen
Fix CIS
Change 3552916 by James.Golding
Fix Win64 SDL2 deployment (path was wrong)
#jira UE-47679
Change 3552919 by James.Golding
Add 'RemapDirectories' entry for SoftBody plugin in QAGame (avoids package error)
Also fix warning to give correct syntax
#jira UE-47682
Change 3553168 by Ori.Cohen
Fix CIS
[CL 3555263 by Thomas Sarkanen in Main branch]