Commit Graph

8 Commits

Author SHA1 Message Date
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
chris varnsverry
cb11ca8a03 - Fix non unity build
- Additional stat in FManager::Update OnProcessRequestComplete


#ROBOMERGE-SOURCE: CL 12688463 via CL 12688481 via CL 12688489 via CL 12688499
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12688522 by chris varnsverry in Main branch]
2020-04-09 06:18:05 -04:00
chris varnsverry
d57b17d96b - Some minor additions to HTTP stat captures
[at]Rob.Cannaday [at]Sam.Zamani [at]Michael.Kirzinger

#ROBOMERGE-SOURCE: CL 12687991 via CL 12687992 via CL 12687993 via CL 12687994
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v676-12543919)

[CL 12688009 by chris varnsverry in Main branch]
2020-04-09 05:59:20 -04:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
ayush kapur
07de1b2236 Moved OnRequestWillRetryDelegate from HttpRetrySystem to IHttpRequest
#rb Rob Cannaday, Michael Kirzinger


#ROBOMERGE-SOURCE: CL 10829548 via CL 10829565
#ROBOMERGE-BOT: (v610-10636431)

[CL 10829582 by ayush kapur in Main branch]
2019-12-19 16:09:36 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
ben marsh
3c46333b75 #ROBOMERGE-AUTHOR: ben.marsh
Fix out of date copyright notices.

#rb none
#jira UE-59151
#rnx

#ROBOMERGE-SOURCE: CL 4097781 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4097786 by ben marsh in Staging-4.20 branch]
2018-05-29 14:37:18 -04:00
James Hopkin
2addd2c688 Copying //UE4/Dev-Online to //UE4/Dev-Main (Source: //UE4/Dev-Online @ 4040378)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3661955 by Rob.Cannaday

	Change access pattern to FHttpThread to remove critical section
	#http #ue4

Change 3672463 by Rob.Cannaday

	Revert Curl/WinINet HTTP implementation of GetHeader/GetAllHeaders to not allowing access until the request is complete
	Some optimizations to Curl/WinINet GetAllHeaders
	Add bIsAsyncProcessingFinished to FHttpResponseWinInet, set when the request is finished on the HTTP thread, and only set bIsReady when we have finished processing all received headers
	Use FThreadSafeBool instead of volatile int32 in WinINet HTTP

Change 3855724 by Michael.Kirzinger

	Fix include paths

Change 3949903 by Ian.Fox

	#OnlineSubsystemSteam - Add IsValid check to SteamSessionInfo to fix a rare crash
	- Misc cleanup / casting fixes
	#github #4532

Change 3949914 by Ian.Fox

	#ShooterGame - Wait for session creation to finish before cleaning up session on network errors
	#review-3831601

Change 3662317 by Rob.Cannaday

	Add delegate for when we receive an http header
	Add FHttpRequestImpl to implement simple virtual functions that all platforms implement in the same way
	Add lock access to Curl/WinInet response headers access so game thread can safely read while processing
	#jira OGS-832
	#jira OGS-833
	#http #ue4

#rb none

[CL 4040611 by James Hopkin in Main branch]
2018-04-30 13:57:29 -04:00