[FYI] Stephen.Holmes
Original CL Desc
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Memory optimizations for Recast (Detour). I used UE_LOG in recast as it's already there. Also I only added [at]UE BEGIN [at]UE END for the big stuff as a hint that its been changed in case of issues.
#ROBOMERGE-AUTHOR: stephen.holmes
#ROBOMERGE-SOURCE: CL 18417786 in //UE5/Release-5.0/... via CL 18417810
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18417812 by stephen holmes in ue5-release-engine-test branch]
- usable to understand (per navmesh) how many tiles we are dirtying and what the biggest offenders are
[REVIEW] [at]Loic.Devaux, [at]Guillaume.Guay, [at]Mieszko.Zielinski, [at]Aris.Theophanidis
[FYI] philippe.painchaud, Felix.Laplante, Patrick.Carroll, Guillaume.Morreel, Josselin.Francois
#ROBOMERGE-AUTHOR: luciano.ferraro
#ROBOMERGE-SOURCE: CL 18299019 via CL 18300916 via CL 18300964 via CL 18301452 via CL 18301480
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18301490 by luciano ferraro in ue5-release-engine-test branch]
Added a new weakptr "OptionalSourceObject" in the FNavigationDirtyArea, needed to support the previous change
#rb Mieszko.Zielinski, Aris.Theophanidis
[FYI] philippe.painchaud, Felix.Laplante, Patrick.Carroll, Guillaume.Morreel, Loic.Devaux, Guillaume.Guay
#ROBOMERGE-AUTHOR: luciano.ferraro
#ROBOMERGE-SOURCE: CL 18281932 via CL 18281953 via CL 18281968 via CL 18282252 via CL 18282290
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18282297 by luciano ferraro in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Include a fix in UWorldPartitionBuilder for IterativeCellOverlapSize not being applied to loaded bounds
#rb Yoan.StAmant
#jira UE-114032
#preflight 6155ce81549cbf0001d01f52
#ROBOMERGE-AUTHOR: aris.theophanidis
#ROBOMERGE-SOURCE: CL 17679211 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
[CL 17679261 by aris theophanidis in ue5-release-engine-test branch]
this reduce the memory footprint for vertices. the internal BVH needs more work
#rb andrew.davidson
[FYI] chris.caulfield, benn.gallagher
#jira UE-119695
#ROBOMERGE-SOURCE: CL 17056695 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17056719 by cedric caillaud in ue5-release-engine-test branch]