lonnie li
33877a12c5
ModelingTools: Update the Texture/MultiTexture UV parameters to use GetOptions UI in BakeTexture/BakeVertex.
...
Fixed MultiTexture UV channel parameter not propagating to evaluator in BakeTexture.
Fixed crash when using invalid source UV channel for BakeAll.
#rb michael.balzer
#rnx
#jira none
#preflight 619eea61801b361978d47905
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 18300009 in //UE5/Release-5.0/... via CL 18300013
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18300019 by lonnie li in ue5-release-engine-test branch]
2021-11-26 09:39:26 -05:00
jimmy andrews
32d22502b1
make to/from static mesh conversion not crash if it winds up with a null meshdescription (but still ensure, because something has gone quite wrong in this case)
...
#rb lonnie.li
#rnx
#ROBOMERGE-AUTHOR: jimmy.andrews
#ROBOMERGE-SOURCE: CL 18271057 in //UE5/Release-5.0/... via CL 18271086
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18271096 by jimmy andrews in ue5-release-engine-test branch]
2021-11-23 11:37:51 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
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[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
michael balzer
b8a1c9b6cf
GeometryCore: Remove ExplicitUseGeometryMathTypes.h
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#ROBOMERGE-AUTHOR: michael.balzer
#ROBOMERGE-SOURCE: CL 18227685 in //UE5/Release-5.0/... via CL 18229350
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18231457 by michael balzer in ue5-release-engine-test branch]
2021-11-17 19:02:44 -05:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
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This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
nathan mitchell
d2794d42ce
DynamicMesh: Fixed issue where new UVChannels would cause a crash when introduced during UpdateAttributes
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#rb Jimmy.Andrews
#rnx
#ROBOMERGE-AUTHOR: nathan.mitchell
#ROBOMERGE-SOURCE: CL 17879980 in //UE5/Release-5.0/... via CL 17879990
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17879998 by nathan mitchell in ue5-release-engine-test branch]
2021-10-20 20:00:20 -04:00
ryan schmidt
6437ecc4a1
GeometryCore: replace all usage of GeometryCore FVector3<T> with TVector<T>, remove FVector3<T> and GVector4<T>
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#rb none
#rnx
#jira none
#preflight 614ce33574f7e70001ea822b
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17617027 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17617043 by ryan schmidt in ue5-release-engine-test branch]
2021-09-23 19:38:55 -04:00
andrew davidson
57beb335f2
Merging //UE5/Dev-LargeWorldCoordinates [at] 17581892 to //UE5/Main
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#ROBOMERGE-AUTHOR: andrew.davidson
#ROBOMERGE-SOURCE: CL 17595295 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17595306 by andrew davidson in ue5-release-engine-test branch]
2021-09-22 10:01:48 -04:00
ryan schmidt
5a1ca4e006
MeshConversion: FMeshDescriptionBuilder::AppendPolygonGroup() now initializes Material Slot Names attribute
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ModelingComponents: handle situations where MeshDescription has more Sections than Material Slots. See code comments for more details.
#rb david.hill
#rnx
#jira none
#preflight 6142107c4778fa0001279045
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17522274 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17522294 by ryan schmidt in ue5-release-engine-test branch]
2021-09-15 12:52:56 -04:00
lonnie li
90f5344d22
ModelingTools: Add N-to-1 detail mesh bake tool
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- Added new FindNearestHitTriangle overload with bary coords.
- Refactored BakeMeshAttributeMapsTool into common base class with new MultiMesh (N-to-1) variant.
- Extended MeshDescriptionAdapter to support UVs.
- Added new queries on IMeshSpatialWrapper for mesh attributes.
#rb ryan.schmidt
#rnx
#jira UETOOL-3395
#preflight 613fb4c3a70fa0000131ff77
#ROBOMERGE-AUTHOR: lonnie.li
#ROBOMERGE-SOURCE: CL 17497155 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17497176 by lonnie li in ue5-release-engine-test branch]
2021-09-13 17:51:19 -04:00
ryan schmidt
e3183cb1e7
GeometryProcessing: clean up mesh timestamps.
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- remove FDynamicMesh3::Timestamp (unused), rename Shape/Topology Timestamps to Shape/TopologyChangeStamp, change to atomic<uint32>
- add FDynamicMesh3::bEnableShapeChangeStamp, default to false, to disable ShapeChange tracking. Add ::SetShapeChangeStampEnabled() and ::HasShapeChangeStampEnabled() to configure.
- replace FDynamicMesh3::UpdateTimestamps() with UpdateChangeStamps()
- add bTrackChange param to FDynamicMesh3::SetVertex(), optionally updates ShapeChangeStamp (if enabled). Default true. Remove SetVertex_NoTimeStampUpdate(), update call sites.
- add FDynamicMesh3::GetChangeStamp(), returns combination of Shape and Topology stamps as uint64
- rename TTriangleMeshAdapter::GetTimestamp() to GetChangeStamp(), update usages
- remove TPointSetAdapter::Timestamp() (was not used in code)
- update TMeshAABBTree3 to use GetChangeStamp(), update internal checks to call IsValid() instead
- update TFastWindingTree w/ similar changes
- update calls in UVEditor, may require further updates
#rb semion.piskarev
#rnx
#jira none
#preflight 6126904c72e9eb00011434fe
#ROBOMERGE-SOURCE: CL 17310271 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17315112 by ryan schmidt in ue5-release-engine-test branch]
2021-08-26 06:57:55 -04:00
lonnie li
a1819897ba
ModelingTools: Pre-transform vertex colors SRGB to Linear in BakeVertex.
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#rb jimmy.andrews michael.balzer semion.piskarev
#rnx
#jira UETOOL-3748
#preflight 61140b876c6eb000016e7e5a
#ROBOMERGE-SOURCE: CL 17144701 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17144719 by lonnie li in ue5-release-engine-test branch]
2021-08-11 20:29:24 -04:00
ryan schmidt
64a8b50682
MeshConversion: handle invalid UV triangles in DynamicMeshToMeshDescription
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#rb david.hill
#rnx
#jira none
#ROBOMERGE-SOURCE: CL 17032189 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v846-17029325)
[CL 17035502 by ryan schmidt in ue5-release-engine-test branch]
2021-08-03 14:42:44 -04:00
Ryan Schmidt
fdb2bab149
GeometryProcessing: Move MeshConversion module from GeometryProcessing plugin to Runtime. Transfer necessary additional files from DynamicMesh to GeometryCore. Move functions from MeshIndexUtil and MeshAdapterUtil namespaces to UE::Geometry namespace.
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#rb none
#rnx
#jira none
#preflight 60a7e75e7d6b060001c61f47
[CL 16428413 by Ryan Schmidt in ue5-main branch]
2021-05-22 01:32:46 -04:00