aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
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This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
max chen
f0f7be67c4
Sequencer: Deprecated LevelSequenceSnapshotSetttings which was really only used by AutomatedLevelSequenceCapture to store the recording frame to be used in converting the snapshot times. The conversion is better done in the DefaultBurnin blueprint with the FrameRate using the FQualifiedFrameTime of the MasterTime or the ShotTime.
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#rb matt.hoffman
#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 17449311 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17449317 by max chen in ue5-release-engine-test branch]
2021-09-07 16:11:54 -04:00
Marc Audy
e80ea6b959
Merge from Release-Engine-Staging @ 16444985
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
Marc Audy
3cfedaade8
Fix PVS warning V502 when comparing against NAME_None in a trinary
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[CL 16137741 by Marc Audy in ue5-main branch]
2021-04-28 01:58:36 -04:00
Marc Audy
8f73cd7fa9
Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
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This represents UE4/Main @ 15601601
[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marcus Wassmer
3b81cf8201
Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
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autoresolved files
#rb none
[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
a7c9001a94
Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
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#rb
#rnx
[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Michal Valient
95d19f95b1
[REVERB] Merging //UE4/Private-Reverb-Development@13832732
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#rb graham.wihlidal, rune.stubbe, brian.karis, andrew.lauritzen, jeff.farris
[CL 13834854 by Michal Valient in ue5-main branch]
2020-07-06 18:58:26 -04:00
Marc Audy
11f5b21210
Merging //UE5/Release-Engine-Staging @ 13752110 to Main (//UE5/Main)
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#rnx
[CL 13753156 by Marc Audy in ue5-main branch]
2020-06-23 18:40:00 -04:00
Max Chen
b4881d8bf8
Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
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#rb none
#jira none
[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
JeanMichel Dignard
70d074639f
Merging //UE4/Dev-Main @ 10886849 to Dev-Tools-Staging (//UE4/Dev-Tools-Staging)
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#rb none
#rnx
[CL 10906274 by JeanMichel Dignard in Dev-Tools-Staging branch]
2020-01-08 13:26:18 -05:00
ryan durand
0f0464a30e
Updating copyright for Engine Runtime.
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#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Max Chen
74822c6a2d
Sequencer: ALevelSequenceActor now implements RewindForReplay which will stop the sequence when seeking starts in a replay. This solves issues where seeking before the sequence started would not restore the state as no new network packets are sent to update the state. Reset NetSyncProps of the sequence player when RewindForReplay() is called to prevent the sequence from playing at the wrong time
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#jira FORT-186246
#rb matt.hoffman, ryan.gerleve, andrew.rodham
[CL 10018006 by Max Chen in Dev-Editor branch]
2019-11-05 13:33:48 -05:00
Chris Gagnon
2e87118a18
Copying //UE4/Dev-Editor to Dev-Main (//UE4/Dev-Main) Interim 4.24.
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#rb none
[CL 8614014 by Chris Gagnon in Main branch]
2019-09-10 11:35:20 -04:00
ludovic chabant
78fe4eefe2
Add level sequence setting for handling the aspect ratio constraint during play.
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The new setting defaults to overriding the constraint to XFOV to preserve previous behaviour. It lets the user choose what kind of constraint to use during the sequence, or whether to not touch the constraint at all.
#jira UE-76517
#rb max.chen, matthoffman, andrew.rodham
[CL 7824809 by ludovic chabant in Dev-Editor branch]
2019-08-06 17:06:27 -04:00
Max Chen
4561801a81
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor) @7119039
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#rb none
[CL 7120528 by Max Chen in Dev-Editor branch]
2019-06-21 01:21:43 -04:00
Max Chen
b4a5482916
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
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#rb none
[CL 6849452 by Max Chen in Dev-Sequencer branch]
2019-06-05 11:49:03 -04:00
Chris Gagnon
0a9f86357f
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 6837840 by Chris Gagnon in Dev-Editor branch]
2019-06-04 15:16:30 -04:00
Max Chen
129951b165
Sequencer: Follow up CIS fix for 6088894
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#rb none
[CL 6094006 by Max Chen in Dev-Sequencer branch]
2019-04-25 11:03:45 -04:00
Max Chen
8ce0576eac
Sequencer: Default the snapshot's active shot to the current sequence in case there are no shots being rendered. This fixes an issue where {Slate} and {TakeNumber} don't work.
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#jira FURY-107
#rb none
[CL 6088894 by Max Chen in Dev-Sequencer branch]
2019-04-24 18:52:29 -04:00
Max Chen
da79df1d46
Sequencer: Tick sequencer separately.
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This is needed so that sequencer actors can tick first, putting objects in their desired locations and then allowing other systems to respond. This fixes special cases where sequencer would tick animation again if it had ticked before sequencer.
#jira UE-59735
#jira UE-61706
#jira UE-69731
#jira UE-72639
#rb marc.audy, andrew.rodham
[CL 5901999 by Max Chen in Dev-Sequencer branch]
2019-04-15 14:03:33 -04:00
Max Chen
c33049fcbd
Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
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#rb none
[CL 5730143 by Max Chen in Dev-Sequencer branch]
2019-04-04 02:48:32 -04:00
Chris Gagnon
00f8b72a0b
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 5602170 by Chris Gagnon in Dev-Editor branch]
2019-03-27 15:03:08 -04:00
Chris Gagnon
80918bea22
Merging //UE4/Dev-Main to Dev-Editor (//UE4/Dev-Editor)
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#rb none
[CL 5110714 by Chris Gagnon in Dev-Editor branch]
2019-02-21 13:05:30 -05:00
Max Chen
48e79c6799
Sequencer: Add function to get the active camera cut camera. Allow camera cut evaluation, but disable binding to the player when CanUpdateCameraCut is false.
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#jira UE-68999
#rb matt.hoffman
[CL 4806585 by Max Chen in Dev-Sequencer branch]
2019-01-24 19:26:25 -05:00