Commit Graph

66 Commits

Author SHA1 Message Date
max chen
e6e0e0a5dd Sequencer: Remove invalid binding references on PostLoad()
#rb andrew.rodham
#preflight 614d18da84b6250001b7da16
#rb andrew.firth
#lockdown andrew.firth

#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 17630484 via CL 17963658 via CL 18365466 via CL 18365483
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18365494 by max chen in ue5-release-engine-test branch]
2021-12-03 00:55:56 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
bob tellez
fbcde64397 #Sequencer Pass in rename flags to prevent resetting loaders during PostLoad
#jira nojira
[FYI] Max.Chen

#ROBOMERGE-SOURCE: CL 17244115 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17244123 by bob tellez in ue5-release-engine-test branch]
2021-08-20 01:57:40 -04:00
max chen
713a7c090d Sequencer: Set the director blueprint name based on the level sequence (update it also on PostLoad). This makes it so that the blueprint tab will read as "NewLevelSequence (Director BP)" instead of repeatedly showing up as "SequenceDirector"
#jira UE-120300
#rb matt.hoffman

#ROBOMERGE-SOURCE: CL 17237744 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17237777 by max chen in ue5-release-engine-test branch]
2021-08-19 15:00:19 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
andrew rodham
7de603bba9 Sequencer: Add a track for controlling data layers
- Data Layer sections can be assigned any number of data layers for World Partition worlds, and can be instructed to Load, Unload or Activate layers.
  - Pre-rolled data layer sections that are set to Activate will automatically preload data layers without making them visible

#jira UE-116691
#preflight 60c903b72da784000156f28b
#rb Ludovic.Chabant, JeanFrancois.Dube

#ROBOMERGE-SOURCE: CL 16688434 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16688449 by andrew rodham in ue5-release-engine-test branch]
2021-06-16 10:42:51 -04:00
Marc Audy
e80ea6b959 Merge from Release-Engine-Staging @ 16444985
This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526

[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
Andrew Rodham
f44701da43 Sequencer: Added the ability to run asynchronous predictions for animated component transforms and future/past times
- Predictions do not understand changes of attachment that might occur between the current time and the predicted time
  - Separated the functions and data relating to managing interrogation channels and indices out into a separate class called FInterrogationChannels
  - The predictions import interrogation entities into the main ECS and will get processed along with all the other evaluations
  - Spawnable annotations are now available in-game (not just in-editor)

#rb Mike.Zyracki, Max.Chen
#jira none
#preflight 606757c002d50100019f0d4f

[CL 15930213 by Andrew Rodham in ue5-main branch]
2021-04-06 10:28:26 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Zousar Shaker
fc2ad21a5e Prototype Wrapped Object Pointers (ObjectHandle/ObjectPtr)
Call-site changes for non-scalar wrapped object pointer upgrades in Engine + Shootergame

#rb devin.doucette

[CL 14996467 by Zousar Shaker in ue5-main branch]
2021-01-05 19:16:25 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Marc Audy
50a3d7d368 Merge Release-Engine-Staging to Main @ CL# 14467590
This represents UE4/Main @ 14432125 + some cherrypick fixes

[CL 14468207 by Marc Audy in ue5-main branch]
2020-10-09 22:42:26 -04:00
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
Marc Audy
7379fa99c5 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14229157
[CL 14233282 by Marc Audy in ue5-main branch]
2020-09-01 14:07:48 -04:00
Marc Audy
a7c9001a94 Merging //UE5/Release-Engine-Staging to Main (//UE5/Main) @ 14075166
#rb
#rnx

[CL 14075271 by Marc Audy in ue5-main branch]
2020-08-11 01:36:57 -04:00
Max Chen
1193fe7612 Sequencer: Clear transient flags on spawnable template components. This fixes a bug where adding components to an empty actor would not save those components.
#jira UE-90939
#rb andrew.rodham

[CL 12392942 by Max Chen in 4.25 branch]
2020-03-24 16:00:25 -04:00
Max Chen
26fd4f9913 Fix editor only
#rb none
#rnx
#jira UE-90793

[CL 12235938 by Max Chen in 4.25 branch]
2020-03-17 16:57:46 -04:00
Max Chen
7e8a59f5c8 Sequencer: Rename the director blueprint when the level sequence is renamed. This fixes a bug where if the level sequence is renamed, event tracks would stop working.
#jira UE-84852
#rb andrew.rodham

[CL 12234342 by Max Chen in 4.25 branch]
2020-03-17 14:34:02 -04:00
Max Chen
b4881d8bf8 Copying //UE4/Dev-Editor to Dev-Tools-Staging (//UE4/Dev-Tools-Staging) @11123875
#rb none
#jira none

[CL 11123880 by Max Chen in Dev-Tools-Staging branch]
2020-01-27 20:11:15 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
andrew rodham
271db2e76f Sequencer: Wipe precompiled template data on director BP recompilation
This prevents us from tagging templates that reference old compiled data for export.

#jira UE-84302
#rb Max.Chen, Matt.Hoffman

#ROBOMERGE-SOURCE: CL 10120556 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v587-10111126)

[CL 10120559 by andrew rodham in Main branch]
2019-11-12 21:52:56 -05:00
andrew rodham
9914c9cd98 Editor: Various fixes relating to deleting assets with editors open for subobjects of those assets
This change comprises 3 changes:
  1. Added handling of blueprints contained within assets to BlueprintActionDatabase. When an asset containing a blueprint was to be deleted, it's inner BP would not get added to the PendingDelete array resulting in the BP actions showing up as references during the delete.
  2. Changed UAssetEditorSubsystem::CloseAllEditorsForAsset to close all editors that relate to the specified asset (including editors for subobjects of the asset)
  3. Reverted change made in 6836393 as this is now handled more generically by CloseAllEditorsForAsset
  4. Ensure that LevelSequence SequenceDirector blueprints do not have RF_Standalone as this cases them to be missed by UObject::TagSubobjects, and subsequently considered an external reference when deleting the object

#jira UE-80972
#jira UE-72689
#rb Jamie.Dale, Phillip.Kavan, Matt.Hoffman

#ROBOMERGE-SOURCE: CL 9732290 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v539-9700858)

[CL 9732291 by andrew rodham in Main branch]
2019-10-21 11:03:48 -04:00
Max Chen
b40c16115c Sequencer: Fix log
#rb none

[CL 5406928 by Max Chen in Dev-Sequencer branch]
2019-03-14 20:55:31 -04:00
Max Chen
fd89c0a6b7 Merging //UE4/Dev-Main to Dev-Sequencer (//UE4/Dev-Sequencer)
#rb none

[CL 4957863 by Max Chen in Dev-Sequencer branch]
2019-02-10 00:20:33 -05:00