- Data Layer sections can be assigned any number of data layers for World Partition worlds, and can be instructed to Load, Unload or Activate layers.
- Pre-rolled data layer sections that are set to Activate will automatically preload data layers without making them visible
#jira UE-116691
#preflight 60c903b72da784000156f28b
#rb Ludovic.Chabant, JeanFrancois.Dube
#ROBOMERGE-SOURCE: CL 16688434 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16688449 by andrew rodham in ue5-release-engine-test branch]
- Predictions do not understand changes of attachment that might occur between the current time and the predicted time
- Separated the functions and data relating to managing interrogation channels and indices out into a separate class called FInterrogationChannels
- The predictions import interrogation entities into the main ECS and will get processed along with all the other evaluations
- Spawnable annotations are now available in-game (not just in-editor)
#rb Mike.Zyracki, Max.Chen
#jira none
#preflight 606757c002d50100019f0d4f
[CL 15930213 by Andrew Rodham in ue5-main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
This prevents us from tagging templates that reference old compiled data for export.
#jira UE-84302
#rb Max.Chen, Matt.Hoffman
#ROBOMERGE-SOURCE: CL 10120556 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v587-10111126)
[CL 10120559 by andrew rodham in Main branch]
This change comprises 3 changes:
1. Added handling of blueprints contained within assets to BlueprintActionDatabase. When an asset containing a blueprint was to be deleted, it's inner BP would not get added to the PendingDelete array resulting in the BP actions showing up as references during the delete.
2. Changed UAssetEditorSubsystem::CloseAllEditorsForAsset to close all editors that relate to the specified asset (including editors for subobjects of the asset)
3. Reverted change made in 6836393 as this is now handled more generically by CloseAllEditorsForAsset
4. Ensure that LevelSequence SequenceDirector blueprints do not have RF_Standalone as this cases them to be missed by UObject::TagSubobjects, and subsequently considered an external reference when deleting the object
#jira UE-80972
#jira UE-72689
#rb Jamie.Dale, Phillip.Kavan, Matt.Hoffman
#ROBOMERGE-SOURCE: CL 9732290 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v539-9700858)
[CL 9732291 by andrew rodham in Main branch]