- Deprecated enum EActorGridPlacement and replaced AActor::GridPlacement by bIsSpatiallyLoaded.
- It makes more sense from a user perspective to set an actor as "non-spatially loaded" instead of "always loaded", especially with data layers.
- If we ever need it, having the possibility to set actors to use their location or bounds to go in the grid will be a per-grid setting.
#rb richard.malo, sebastien.lussier
#preflight 61af8bf10e59fd0ab0f93cc4
#ROBOMERGE-AUTHOR: jeanfrancois.dube
#ROBOMERGE-SOURCE: CL 18395825 in //UE5/Release-5.0/... via CL 18395836
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)
[CL 18395850 by jeanfrancois dube in ue5-release-engine-test branch]
#preflight 6136ee48d9c85a000100d865
#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 17450045 via CL 17910610 via CL 18360659 via CL 18360813
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18360865 by max chen in ue5-release-engine-test branch]
At runtime, you can now invoke these commands:
Sequencer Play PlaybackSequence
Sequencer Pause PlaybackSequence
Sequencer Stop PlaybackSequence
Sequencer SetPlaybackPosition PlaybackSequence FrameNumber
Sequencer PlayTo PlaybackSequence FrameNumber
Sequencer SetCkockSource PlaybackSequence PlayEveryFrame
#preflight 6136ee48d9c85a000100d865
#ROBOMERGE-AUTHOR: max.chen
#ROBOMERGE-SOURCE: CL 17449329 via CL 17910575 via CL 18360650 via CL 18360803
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18360863 by max chen in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
By "client-only" sequences here we refer to sequences whose actor has no network authority (client side in a networked game), but doesn't need replicated playback, so it can do whatever it wants.
#jira UE-126176
#rb max.chen
#ROBOMERGE-AUTHOR: ludovic.chabant
#ROBOMERGE-SOURCE: CL 17553223 via CL 17554030 via CL 17554115
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v870-17433530)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 17554143 by ludovic chabant in ue5-release-engine-test branch]
- By default it is still enabled, but should be disabled for anyone that no longer relies on this temporary behavior, particularly when migrating sequence content to different levels
#jira UE-116691
#rb Matt.Hoffman
[FYI] joji.tsuruga
#lockdown jeff.farris
#ROBOMERGE-SOURCE: CL 16786022 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16786036 by andrew rodham in ue5-release-engine-test branch]
- Data Layer sections can be assigned any number of data layers for World Partition worlds, and can be instructed to Load, Unload or Activate layers.
- Pre-rolled data layer sections that are set to Activate will automatically preload data layers without making them visible
#jira UE-116691
#preflight 60c903b72da784000156f28b
#rb Ludovic.Chabant, JeanFrancois.Dube
#ROBOMERGE-SOURCE: CL 16688434 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16688449 by andrew rodham in ue5-release-engine-test branch]