matija kecman
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7563649c37
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Implement brute force Triangle, Island and Mesh marquee selection in UV Editor
#ROBOMERGE-AUTHOR: matija.kecman
#ROBOMERGE-SOURCE: CL 17814698 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v881-17767770)
[CL 17814751 by matija kecman in ue5-release-engine-test branch]
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2021-10-14 07:48:17 -04:00 |
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ryan schmidt
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6437ecc4a1
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GeometryCore: replace all usage of GeometryCore FVector3<T> with TVector<T>, remove FVector3<T> and GVector4<T>
#rb none
#rnx
#jira none
#preflight 614ce33574f7e70001ea822b
#ROBOMERGE-AUTHOR: ryan.schmidt
#ROBOMERGE-SOURCE: CL 17617027 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17617043 by ryan schmidt in ue5-release-engine-test branch]
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2021-09-23 19:38:55 -04:00 |
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Ryan Schmidt
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623e4f96fe
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GeometryCore: create new GeometryCore Module. Move GeometricObjects code from GeometryProcessing plugin to this new module, as well as core FDynamicMesh3 classes (attributes, aabbtree/octree, change tracking). Update module Build.cs files that reference GeometricObjects.
#rb none
#rnx
#jira none
#preflight 60a713700569f300014a064a
[CL 16415082 by Ryan Schmidt in ue5-main branch]
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2021-05-21 01:04:38 -04:00 |
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