Commit Graph

61 Commits

Author SHA1 Message Date
brett miller
7c0c32d75a GeometryCollectionComponent
-- added ForceMotionBlur property to make the Nanite scene proxy think that the geometry collection is always moving so that motion blur optimizaztion is forced to evaluate motion.

[FYI] graham.wihlidal,jack.oakman,matt.hoffman,yafes.sahin
#deadend
#preflight 613a81bd48c4a400012d99b2

#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 17477454 via CL 17926793 via CL 18361971 via CL 18362051
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18362115 by brett miller in ue5-release-engine-test branch]
2021-12-02 18:57:44 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
devon penney
37467b793f fix cis
#rb none
#jira none

#ROBOMERGE-AUTHOR: devon.penney
#ROBOMERGE-SOURCE: CL 17914047 in //UE5/Release-5.0/... via CL 17914065
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17914084 by devon penney in ue5-release-engine-test branch]
2021-10-25 17:35:57 -04:00
devon penney
13cacfe33e add query for global matrices used by niagara
also fixes horde
#rb none
#jira none

#ROBOMERGE-AUTHOR: devon.penney
#ROBOMERGE-SOURCE: CL 17913281 in //UE5/Release-5.0/... via CL 17913300
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17913319 by devon penney in ue5-release-engine-test branch]
2021-10-25 17:06:59 -04:00
brett miller
57abd6e620 GeometryCollectionComponent
-- Removal shrinks for bottom of geometry instead of CoM

#jira none
#rb brice.criswell
[FYI] jack.oakman
#okforgitbug internal, public

#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 17527239 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17527268 by brett miller in ue5-release-engine-test branch]
2021-09-15 17:18:16 -04:00
brett miller
0e905cf96e FractureTool
-- Additional Undo converage
-- Embedded geometry works with explode
-- Selectable embedded geometry

#jira UE-121974
[FYI] brice.criswell
#preflight 6135505079ce170001469648

#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 17435055 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17435056 by brett miller in ue5-release-engine-test branch]
2021-09-05 20:37:59 -04:00
brett miller
53614dd251 GeometryCollection
-- Removal mechanism invoked when geometry collection particles have slept for specified time. Particle is disabled, event is triggered, scene proxt geometry is progressivly scaled to a point.

#jira UE-122241
#rb brice.criswell
#preflight 612ea5f775bca20001e0b1b9

#ROBOMERGE-SOURCE: CL 17380472 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17380480 by brett miller in ue5-release-engine-test branch]
2021-08-31 20:24:01 -04:00
brett miller
311aaa8031 FractureTool
-- Fixed dangling cluster generation in several of the tools
-- Removed Cluster slection mode
-- Added Parent, Children, AllInLevel selectin modes
-- Added ClusterMerge tool

#jira UE-121969,UE-121970,UE-121971
[FYI] brice.criswell
#preflight 612c072379d62b00013ec5ae
#p4v-cherrypick 17347984

#ROBOMERGE-SOURCE: CL 17359159 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17359170 by brett miller in ue5-release-engine-test branch]
2021-08-30 17:18:37 -04:00
brett miller
8efa2a42b0 FractureTool
-- implemented HideUnselected mode

#jira UE-121963
#rb brice.criswell
#preflight 6123317d9db7df0001e5e4ff
#p4v-cherrypick 17309979

#ROBOMERGE-SOURCE: CL 17359069 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17359084 by brett miller in ue5-release-engine-test branch]
2021-08-30 17:11:38 -04:00
zousar shaker
d55f79222e Wrapped ObjectPtr upgrade refresh for Engine + ShooterGame
#rb none
#preflight 60f6411c35476b00018dd12c

#ROBOMERGE-SOURCE: CL 16892864 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16892876 by zousar shaker in ue5-release-engine-test branch]
2021-07-20 00:24:38 -04:00
brett miller
dd2a972208 ChaosCaching
-- Removed per observed controls for StartMode, CacheMode and moved to a single set of controls on the cache manager.
-- Cache takes name from observed component.
-- Placed CacheCollection automatically set to Kinematic, non-placed are Record
-- Random access start frame
-- Consistenty record all transforms in Actor space
-- Compatible with Sequencer control
-- Created Playback only CacheManager subclass
-- GeometryCollection recording abides component flags to record/playback breaking/collision/trailing events

#rb benn.gallagher
[FYI] brice.criswell

#ROBOMERGE-SOURCE: CL 16684501 via CL 16684502
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16684503 by brett miller in ue5-release-engine-test branch]
2021-06-16 01:29:49 -04:00
brett miller
5190cf866a Fracture Mode Editor
-- correct behavior for shift and ctrl selection
-- Select Inverse abides ViewLevel

[FYI] brice.criswell

#ROBOMERGE-SOURCE: CL 16669650 via CL 16669654
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16669656 by brett miller in ue5-release-engine-test branch]
2021-06-15 00:47:27 -04:00
brett miller
9c13522d2c GeometryCollection
-- implemented deferred initialization using the existing SimulatePhysics property and SetSimulatePhysics blueprint function.
-- Cleaned out old caching code

#jira FROST-1065
#rb brice.criswell

#ROBOMERGE-SOURCE: CL 16461543 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v818-16446889)

[CL 16461679 by brett miller in ue5-main branch]
2021-05-25 22:01:05 -04:00
julien marchand
b4484ee0d0 Fix to allow accessing the specific BodyInstance when the InstancedStaticMeshComponent has an array of BodyInstance instead of retrieving the default one in the primitive component base class.
[at]jaco.vandyk
#jira Frost-2381
#rnx

#ROBOMERGE-SOURCE: CL 16370533 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)

[CL 16372550 by julien marchand in ue5-main branch]
2021-05-18 14:32:57 -04:00
peter knepley
e07885e125 GeometryCollection
-- Support for Nanite to GeometryCollection conversion
-- Support for multiple UV sets

#jira UE-114992
#rb jimmy.andrews
[FYI] brice.criswell

#ROBOMERGE-OWNER: peter.knepley
#ROBOMERGE-AUTHOR: brett.miller
#ROBOMERGE-SOURCE: CL 16363667 in //UE5/Private-Frosty/...
#ROBOMERGE-BOT: STARSHIP (Private-Frosty -> Main) (v804-16311228)
#ROBOMERGE-CONFLICT from-shelf

[CL 16370251 by peter knepley in ue5-main branch]
2021-05-18 13:03:42 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
brett miller
3e4e8bd152 GeometryCollectionComponent
-- Added state machine logic and scene proxy callbacks for triggering when motion begins and ends.

#jira UETOP-1546
#rb graham.wihlidal
#lockdown nick.whiting

#ROBOMERGE-SOURCE: CL 16178376 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v792-16166999)

[CL 16178381 by brett miller in ue5-main branch]
2021-05-01 17:51:29 -04:00
aurel cordonnier
50944fd712 Merge UE5/RES @ 16162155 to UE5/Main
This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156

[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00
graham wihlidal
30b16a59f4 Do not skip InitDynamicData result if called from geometry collection initialization. Fixes corrupt rendering in TM-ChaosDestruction.
#rb trivial
[FYI] michal.lentine, brice.criswell
#lockdown nick.whiting
#jira UE-114231

#ROBOMERGE-SOURCE: CL 16107943 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16107947 by graham wihlidal in ue5-main branch]
2021-04-24 04:37:11 -04:00
graham wihlidal
ba3a7bf41e Rewrite of UGeometryCollection::InitDynamicData()
* Implemented thread safe object pool / free list allocator (FGeometryCollectionDynamicDataPool)
 * Added Chaos stats for total transforms and changed transforms
 * Removed TransformsAreEqual mechanism that caused full transform updates to occur unnecessarily for 2 subsequent frames, as the state wasn't stable until the previous 3 frames were stable. This was incredibly innefficient for GPUScene, etc..
 * InitDynamicData now returns the data allocation (which can be null if not dynamic or if no transforms have changed), users of this now check if it's available, and either skip or fall back to the static/rest path otherwise
 * Cleaned up some code paths by combining them with similar passes
 * Removed tons of allocations, including heavy allocations/memcopies of transform data, even on stable frames (which were immediately deallocated right after allocation and setup of the dynamic data)
 * Saves ~0.5 to 1.0ms of CPU time in heavy scenes
 * Saves ~0.5ms of GPU time doing far less GPUScene updates
 * Main optimization around this refactor is forthcoming in a followup CL (avoid calling MarkRenderTransformDirty in TickComponent).

#rb brett.miller, brice.criswell
#lockdown nick.whiting
[FYI] brian.karis, rune.stubbe
#jira UETOP-1088

#ROBOMERGE-SOURCE: CL 16059409 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)

[CL 16061411 by graham wihlidal in ue5-main branch]
2021-04-20 10:45:04 -04:00
brice criswell
e66c950529 Chaos : Geometry Collection
- Remove GUID support from the FManagedArrayCollection, its to slow and should be generated on-demand within editor operations.

#lockdown nick.whiting
#rb brett.miller
#jira UE-113296

#ROBOMERGE-SOURCE: CL 15986095 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)

[CL 15990052 by brice criswell in ue5-main branch]
2021-04-13 10:51:11 -04:00
cedric caillaud
d8aed49cad Chaos Physics - add support for moving geometry collection
- account for component transform on a per frame basis
- updates kinematic particle accordingly
- add missing calls to the solver to support it

#rb brice.criswell, brett.miller
#jira none

[CL 15833163 by cedric caillaud in ue5-main branch]
2021-03-25 17:47:32 -04:00
brett miller
7b72956dac Fracture Mode
-- re-instated shift-b to toggle bone colors in fracture mode.

#jira UE-110753
#rb none

#ROBOMERGE-SOURCE: CL 15756406 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v783-15756269)

[CL 15767306 by brett miller in ue5-main branch]
2021-03-22 14:37:32 -04:00
brice criswell
ccd419269d Chaos : Destruction
Re-exposed the connection method enums to the GeometryCollectionObject.
#rb None
#jira None
#okforgethub public, internal
#preflight 605447dd168034000119dc7b

#ROBOMERGE-OWNER: brice.criswell
#ROBOMERGE-AUTHOR: brice.criswell
#ROBOMERGE-SOURCE: CL 15745578 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)
#ROBOMERGE-CONFLICT from-shelf

[CL 15750237 by brice criswell in ue5-main branch]
2021-03-19 15:28:38 -04:00
brett miller
167980ad12 GeometryCollectionComponent
-- wrapped PostEditChangeChainProperty in WITH_EDITOR to prevent build error for runtime.

#jira none
#rb none

#ROBOMERGE-SOURCE: CL 15745059 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v781-15675533)

[CL 15745060 by brett miller in ue5-main branch]
2021-03-18 23:55:49 -04:00