- Remove GUID support from the FManagedArrayCollection, its to slow and should be generated on-demand within editor operations.
#lockdown nick.whiting
#rb brett.miller
#jira UE-113296
#ROBOMERGE-SOURCE: CL 15986095 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v787-15839533)
[CL 15990052 by brice criswell in ue5-main branch]
#rb Benn.Gallagher
#ROBOMERGE-OWNER: ori.cohen
#ROBOMERGE-AUTHOR: ori.cohen
#ROBOMERGE-SOURCE: CL 13008565 via CL 13009980 via CL 13009981
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v683-13008971)
[CL 13009989 by ori cohen in Main branch]
Found a simpler way to handle this data dependency
#rb none
#ROBOMERGE-SOURCE: CL 11577984 via CL 11577988 via CL 11577990
#ROBOMERGE-BOT: (v654-11333218)
[CL 11577991 by ori cohen in Main branch]
#rnx
#rb none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870549 by ryan durand in Main branch]
#rb none
#ROBOMERGE-OWNER: michael.lentine
#ROBOMERGE-AUTHOR: michael.lentine
#ROBOMERGE-SOURCE: CL 9374650 via CL 9374665
#ROBOMERGE-BOT: (v456-9359915)
[CL 9385990 by michael lentine in Main branch]
Also fix the begin play tick status update, and resave the ChaosExamples_GeometryCollections level with some collision debug draw disabled, since some asset was now showing collision volume after the fix.
#rb none
#jira UE-76237
#ROBOMERGE-SOURCE: CL 7066001 in //UE4/Release-4.23/...
#ROBOMERGE-BOT: RELEASE (Release-4.23 -> Main) (v367-6836689)
[CL 7066026 by kriss gossart in Main branch]