Commit Graph

62 Commits

Author SHA1 Message Date
kriss gossart
4c2cc665c8 Chaos Cloth - Add environmental collision support.
#rb Cedric.Caillaud
#jira nojira
#preflight 61b099e8e0430ca4388f1322

#ROBOMERGE-AUTHOR: kriss.gossart
#ROBOMERGE-SOURCE: CL 18404800 in //UE5/Release-5.0/... via CL 18404808
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v896-18170469)

[CL 18404817 by kriss gossart in ue5-release-engine-test branch]
2021-12-08 07:57:27 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
zousar shaker
836bd0854d Automated search-and-replace pass to change uses of UE_TRANSITIONAL_OBJECT_PTR(Type) to TObjectPtr<Type>.
There were two instance of the type being incorrect and they were manually fixed.

#rb none

#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 17472048 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472069 by zousar shaker in ue5-release-engine-test branch]
2021-09-09 10:07:44 -04:00
kriss gossart
0ccfc6d630 Chaos Cloth - Significantly reduce the cloth initialization hitch by caching the Long Range Attachment tether calculations. Move the tether code to its own files inside the cloth common runtime module.
Cloth - Tidy up ClothingAsset and ClothPhysicalMeshData to allow for more cloth data caching.

#rb Benn.Gallagher, Cedric.Caillaud, Michael.Forot
#preflight 16823444

#ROBOMERGE-SOURCE: CL 16882246 via CL 16913004
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16913040 by kriss gossart in ue5-release-engine-test branch]
2021-07-21 14:54:22 -04:00
zousar shaker
d55f79222e Wrapped ObjectPtr upgrade refresh for Engine + ShooterGame
#rb none
#preflight 60f6411c35476b00018dd12c

#ROBOMERGE-SOURCE: CL 16892864 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16892876 by zousar shaker in ue5-release-engine-test branch]
2021-07-20 00:24:38 -04:00
zousar shaker
f092ebb249 Callsite upgrades needed to permit a refresh of Wrapped Object Pointer usage in Engine + ShooterGame
#rb none
#preflight 60f0a0000123b700014f44da

#ROBOMERGE-SOURCE: CL 16868579 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16868587 by zousar shaker in ue5-release-engine-test branch]
2021-07-15 18:13:08 -04:00
zousar shaker
bbbbf1b55d Fixing callsites for new raw pointer to TObjectPtr upgrade pass on Engine + ShooterGame.
#rb none

#ROBOMERGE-SOURCE: CL 16640949 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16640952 by zousar shaker in ue5-release-engine-test branch]
2021-06-11 10:10:05 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
cedric caillaud
851d4b474e Fix broken rendering of cloth when running with LWC on
- changed FClothSimulData to use FVector3f array types
- adjusted the various API to take the FVector3f arrays
- changed GPUSkinCache to also use FMatrix44f instead of FMatrix in various places

#rb andrew.davidson
[FYI] kriss.gossart
#jira UE-113937

#ROBOMERGE-SOURCE: CL 16314362 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16314374 by cedric caillaud in ue5-release-engine-test branch]
2021-05-13 12:29:40 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
kriss gossart
73ae6c8a56 Chaos Cloth - Add a warning message in the Mesh Editor viewport for when the simulation has lost all impulses because of running slow and being teleported. [Merging CL 14479886]
#jira none
#rb none

[CL 14496351 by kriss gossart in ue5-main branch]
2020-10-14 15:28:11 -04:00
kriss gossart
7a777cf2dc Chaos Cloth - LOD/graph node refactor.
- Add multi LOD support.
- Add simulation Mesh, Cloth, Collider, and Solver graph node ready classes.
- Fix backstop, and improve backstop debug draw.
- Add Anim debug draw.
- Output cloth sim data in local space.

#jira UESP-3283
#fyi Chris.Caulfield, Michael.Lentine
#rb none

[CL 14112532 by kriss gossart in ue5-main branch]
2020-08-14 06:18:22 -04:00
kriss gossart
472e8e3e8f Cloth - Add cloth info functions to the Clothing Simulation Interactor to make them accessible from blueprint.
Chaos Cloth - Implement GetNumSubteps() and GetNumIterations().

#rb none

#ROBOMERGE-SOURCE: CL 13170122 via CL 13170124 via CL 13170125
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)

[CL 13170126 by kriss gossart in Main branch]
2020-05-05 06:21:06 -04:00
kriss gossart
79f5f5fdf1 Chaos Cloth - Add particle counts and simulation time to the cloth editor's viewport HUD.
#rb none

#ROBOMERGE-SOURCE: CL 12976637 via CL 12976658 via CL 12976672
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)

[CL 12976681 by kriss gossart in Main branch]
2020-04-22 12:38:41 -04:00
Lina Halper
44c1bb3292 COPY from //Dev-Anim to //Dev-Main
#rb: none
#fyi: Laurent.Delayen, Thomas.Sarkanen

[CL 11088765 by Lina Halper in Main branch]
2020-01-22 17:58:55 -05:00
robomerge
40ea74b2ac Chaos Cloth - Makes the Clothing Simulation Interactor a BP class to replace types of otherwise Nv specific variables.
#rb none


#ROBOMERGE-SOURCE: CL 11082886 via CL 11082887 via CL 11083752 via CL 11084116
#ROBOMERGE-BOT: (v637-11041722)

[CL 11084418 by robomerge in Main branch]
2020-01-22 13:24:57 -05:00
kriss gossart
957074871e Chaos Cloth - Fix clothing interactor and Chaos Cloth simulation to allow for in game change of gravity.
#rb none


#ROBOMERGE-SOURCE: CL 11076423 via CL 11076445 via CL 11076452 via CL 11076464
#ROBOMERGE-BOT: (v637-11041722)

[CL 11076477 by kriss gossart in Main branch]
2020-01-21 15:51:54 -05:00
Ryan Durand
54168a659e Updating more copyrights to remove years.
#rnx
#rb none
#jira none

[CL 10898929 by Ryan Durand in Main branch]
2020-01-07 17:07:47 -05:00
kriss gossart
c6c3bac263 Chaos Cloth - Refactor the cloth simulation and context classes.
- Move the IClothingSimulation and IClothingSimulationContext definitions from ClothingSimulation.h/cpp to ClothingSimulationInterface.h/cpp files to make place for the FClothingSimulationCommon definitions.
- Move common simulation and context implementation from the ClothingSystemRuntimeInterface to the ClothingSystemRuntimeCommon module.
- Merge common code used in Nv and Chaos cloth simulations, and remove duplicated code where possible.
- Move specific FillContext behaviors out of the base simulation class and into the context subclasses.

#rb Benn.Gallagher
[FYI] Jaco.VanDyk

Merge: CL 10878385, CL10879173
Release-11.40-Chaos -> Release-12.00


#ROBOMERGE-SOURCE: CL 10879538 via CL 10879553 via CL 10879562
#ROBOMERGE-BOT: (v626-10872990)

[CL 10880533 by kriss gossart in Main branch]
2020-01-06 12:54:08 -05:00
kriss gossart
f193178f83 Chaos Cloth - Add live editing for cloth property changes.
- Add Chaos Cloth physics refresh, called when UI manipulators are used on collision volumes.
- Tidied up ChaosClothingSimulation.cpp to remove redundant function arguments.
- Bug fix: Shape constraints now have a version where it is not applied on all particles but only to the relevant instance.

[FYI] Jaco.VanDyk


#ROBOMERGE-SOURCE: CL 10869211 via CL 10869235 via CL 10869512 via CL 10869901
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870583 by kriss gossart in Main branch]
2019-12-26 15:30:43 -05:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00