Commit Graph

10 Commits

Author SHA1 Message Date
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
will damon
eb41f6ad9b Update bink audio decode library for iOS.
#rb dan.thompson
#jira UE-126490 UE-118568
#rnx
[FYI] jack.porter

#ROBOMERGE-AUTHOR: will.damon
#ROBOMERGE-SOURCE: CL 17551435 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17551458 by will damon in ue5-release-engine-test branch]
2021-09-17 09:44:30 -04:00
jack porter
5eb0af5a7d Temporarily disable BinkAudio on iOS due to link error
#jira UE-121822
#rb Will.Damon

#ROBOMERGE-SOURCE: CL 17412120 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)

[CL 17412134 by jack porter in ue5-release-engine-test branch]
2021-09-02 20:50:53 -04:00
dan thompson
b85672db7c Switching to a fat binary for OSX bink audio static libs, and adding osx arm 64 for M1
#ROBOMERGE-SOURCE: CL 17216787 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17218103 by dan thompson in ue5-release-engine-test branch]
2021-08-18 13:37:23 -04:00
dan thompson
52f17b8039 Bink Audio support for >48khz. Well... support in that they play, however Bink Audio (like most perceptual codecs) don't bother to send such high frequencies, so I add a warning to resample down prior to encoding. It's just a waste of performance.
This looks like a large change but the relevant change is binka_ue_file_header.h. Then rebuilt libs, and a bunch of source changes that never made it over in the initial checkin.

#jira UE-119962
#preflight 60fb20bc391d460001ff28a5

#ROBOMERGE-SOURCE: CL 16942270 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16942289 by dan thompson in ue5-release-engine-test branch]
2021-07-23 17:32:58 -04:00
dan thompson
d7eb3b2389 Removing IStreamedCompressedInfo::SampleRate as it was almost never set, was a bad bit depth, and never read globally.
#rb aaron.mcleron
#pf 60f9f43a1f926d0001f7d730

#ROBOMERGE-SOURCE: CL 16938497 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16938502 by dan thompson in ue5-release-engine-test branch]
2021-07-23 12:40:27 -04:00
dan thompson
642a54b83c Removing Stale Bink Audio Headers
#ROBOMERGE-SOURCE: CL 16684446 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16684453 by dan thompson in ue5-release-engine-test branch]
2021-06-16 01:11:38 -04:00
dan thompson
9778fd186b Moving Bink Audio SDK out of ThirdParty #pf 60c96e1ff7cffb00017213ef
#ROBOMERGE-SOURCE: CL 16684298 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16684303 by dan thompson in ue5-release-engine-test branch]
2021-06-16 00:36:49 -04:00
dan thompson
24825ae911 Bink Audio :: 2/4 :: Decoder :: #pf 60aea2116905a6000136901e #pf 60c8e2ae86ce760001d99596
Unreal part of the decoder, linking against the SDK from checkin 1/4. This code handles the file/block parsing, as well as seek table access.


#ROBOMERGE-SOURCE: CL 16677900 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16677902 by dan thompson in ue5-release-engine-test branch]
2021-06-15 15:25:50 -04:00