Commit Graph

7 Commits

Author SHA1 Message Date
Marcus Wassmer
3b81cf8201 Merging using //UE5/Main_to_//UE5/Release-Engine-Staging @14384769
autoresolved files
#rb none

[CL 14384911 by Marcus Wassmer in ue5-main branch]
2020-09-24 00:43:27 -04:00
ryan durand
0f0464a30e Updating copyright for Engine Runtime.
#rnx
#rb none


#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869210 via CL 10869511 via CL 10869900
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870549 by ryan durand in Main branch]
2019-12-26 14:45:42 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Jason Bestimt
536aaffd07 Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4268149)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 4048227 by Rolando.Caloca

	VR - vk - Some Vulkan merge conflicts resolved

Change 4078631 by Mike.Beach

	Fixing MR Calibration so it scales the alignment model according the the capture's FOV (so they appear the same size across capture devices - leading to a homogenous experience).

	Also moved the FOV override config setting to be a console command/setting (mrc.FovOverride) to help in testing this.

	#jira UE-55499

Change 4080389 by Mike.Beach

	Speculative fix/guard against live crash - trying to catch malformed model data. Logging helpful information to give us insight in the future.

	#jira UE-57680

Change 4080792 by Joe.Graf

	Prep work for moving face ar to its own plugin

Change 4080852 by Joe.Graf

	Prep work for moving face ar support to its own plugin

Change 4081735 by Keli.Hlodversson

	Remove a workaround change from the Lumin branch that should not have been merged over.

Change 4081737 by Keli.Hlodversson

	Fix SteamVR forcing full screen regardless of user settings.
	#jira UE-51654

Change 4082323 by Joe.Graf

	Pulled face ar support into its own plugin so that it can be enabled/disabled independently from room ar

Change 4082334 by Joe.Graf

	Changed where face LiveLink was logging to

Change 4095529 by Joe.Graf

	Dramatically simplified the face API isolation to a separate plugin

Change 4103356 by Joe.Graf

	Fixed a threading bug that appeared when migrating the face ar code into its own plugin

Change 4109752 by Joe.Graf

	Added a setting to specify the type of AR world alignment transform type a session should use
	Deleted some old ARKit configuration code that wasn't really used
	Fixed the setting of light estimation using the wrong value to determine the setting on ARKit

	#jira: UE-58544, UE-59371

Change 4110601 by Jason.Bestimt

	#DEV-VR - Adding spaces to plugin names

	#JIRA: UE-58642, UE-58643

Change 4110721 by Jason.Bestimt

	#DEV-VR - Removing question mark from tooltip

	#JIRA: UE-58641

Change 4111412 by Joe.Graf

	Fixed a bad merge of BaseEngine.ini

Change 4111902 by Nick.Whiting

	Adding in support for locking HMD tracking to an external tracking environment (e.g. mo cap).  This is not meant to drive the position continually in lieu of an HMD's built in system, but is rather to help keep the HMD from generally getting out of alignment with another tracking system.  Two functions, CalibrateExternalTrackingToHMD and UpdateExternalTrackingHMDPosition allow for arbitrary rigid offsets between the HMD and the external tracking source, and updating as desired.

Change 4116059 by Joe.Graf

	First pass integration of ARKit 2.0 (very wip, thar be dragons everywhere)

Change 4116109 by Jason.Bestimt

	#DEV-VR - Disable editing of Tegra Debugger setting for installed builds

	#JIRA: UE-58636

Change 4117821 by Jason.Bestimt

	#DEV-VR - Fix for crash in DebugCanvas on application termination

	#JIRA: UE-58865

Change 4118560 by Joe.Conley

	MagicLeap ImageTrackerComponent: Adding check for PLATFORM_LUMIN to prevent PIE crash running code that was designed to only run on device.

	Tested PIE in editor and launching to device.

Change 4118626 by Jason.Bestimt

	#DEV-VR - Removing ES2 from bMobileRendering Tooltop

	#JIRA: UE-58640

Change 4119786 by Joe.Conley

	Merging CL-4118965 from Release-4.20 using DevVRtoRelease420

Change 4119906 by Joe.Conley

	Magic Leap settings: Changing comment/tooltip on mobile rendering flag to not mention vulkan and just say "mobile". Still technically possible to use ES2 but it's hidden.

	#jira UE-59755 "Magic Leap: Project setting to set vulkan or ES2 needs to be removed"

Change 4122067 by Jason.Bestimt

	#DEV-VR - Copying all relevant files for Resonance Audio

Change 4122930 by Keli.Hlodversson

	Use XR ThreadUtils when scheduling GameTrackingThread to Render and RHI thread.
	#jira UE-58852

Change 4123848 by Nick.Whiting

	Enabling RHI threading on Lumin

Change 4124116 by Nick.Whiting

	Adding support for DefaultStereoLayers on Lumin

Change 4151051 by Joe.Conley

	Magic Leap: Override IniPlatfromName() for LuminTargetPlatform to report "Lumin" rather than reporting the value from it's parent, AndroidTargetPlatform, "Android".

	#jira UE-60389 "Lumin - Need to switch the *Phaedra* launch on option "All_Android_On..." to a single "All_Phaedra_On..." with no expandable options"

	Unsure if this will affect more than just this display name, as IniPlatformName() is used in a few places in the code, but eventually it will need to be "Lumin" anyway so we'll fix fallout as we find it.

Change 4160099 by Nick.Whiting

	Enabling RHI threading on Vulkan by default on Magic Leap

Change 4163986 by Joe.Graf

	Merging using Dev-VR_to_Release-4.20

Change 4164500 by Joe.Graf

	Merging using Release-4.20_to_Dev-VR

Change 4166311 by Jason.Bestimt

	#DEV-VR - Merge from //UE4/Dev-MagicLeap/... @ CL 4136411

Change 4167085 by Ryan.Vance

	#integrating 4.20 cl 4132173 to fix mobile vulkan occusion query issues.
	#jira UE-61051

Change 4167151 by Jason.Bestimt

	#DEV-VR - Manual merge of Dev-MAIN to resolve conflicts for robomerge

Change 4167983 by Joe.Conley

	For Lumin, only build shaders for OpenGL or Vulkan, not both. Fix a shader compile error in BogMyrtle material (can't use SpeedTree node on mobile).

	#jira UE-61126 Lumin Sample: Warning: LogMaterial : Failed to compile material for GLSL_ES2

Change 4168244 by Nick.Whiting

	Fix for stereo layers crashing on exit, where the DebugCanvas was destroyed after the layer manager, causing a nullptr dereference

Change 4170213 by Mike.Beach

	CIS build fix - removing duplicate definition & adding a missing #pragma once to a header fille

	#mlqdr

Change 4170299 by Mike.Beach

	LNK fix - fixing up more fallout from the recent merge from DevMain. Adding in missing function that was dropped in the merge (matching Main's version).

Change 4170962 by Nick.Whiting

	Back out changelist 4160099:  Removing the enabling by default on lumin

Change 4171227 by Chance.Ivey

	Unreal Engine logos for Portal and Model. These need to be set in Project Settings.

Change 4171260 by Chance.Ivey

	Removing ML basic assets for project icons.

Change 4171939 by Joe.Conley

	#jira UE-61124 Lumin Sample: EDL errors during Launch On

	Change Lumin Sample to use vulkan, like we do for everything by default now.

	Didn't see this error after this change.

Change 4172321 by Mike.Beach

	Sizing the debug layer properly for the magic leap device (inverting the y when rendering with opengl).

	#jira UE-60299

	#mlqdr

Change 4174175 by Jason.Bestimt

	#DEV-VR - Fix for dragging a "skylight" from lighting menu directly into sequencer.

Change 4174237 by Jason.Bestimt

	#DEV-VR - fixing initializer order

	#JIRA - UE-61337

Change 4175281 by Joe.Graf

	Added support to stream a preview image and the accompanying AR world data for shared AR experiences

Change 4175656 by Ryan.Vance

	Copying //Tasks/UE4/Dev-VR-VulkanMedia to Dev-VR (//UE4/Dev-VR)
	Preliminary vulkan media player support for ML.

	There are a number of tasks left to do with this feature before committing to main:
	- Clean up leaked color conversion handles
	- Texture slot binding is not robust for media textures
	- Color conversion extension init should be move to a lumin platform function
	- Mobile renderer's base pass may collapse multiple materials together into the same drawing policy, so the immutable samplers referenced in the pso would bleed into other materials
	- Fixing above will allow us to remove the immutable samplers from the mobile material rendering proxy to ensure we don't re-introduce the fort bug listed in the related comment

Change 4175684 by Ryan.Vance

	Fix for vk media player crash

Change 4175699 by Nick.Whiting

	Merging CL 4175640 (fix for Audio Capture pausing and resuming) to Dev-VR

Change 4176804 by Joe.Conley

	Rolando originally hacked the RHI for Lumin with the ForceEnableDebugMarkers() function; return false there instead of if PLATFORM_LUMIN.

Change 4178261 by Ethan.Geller

	Back out changelist 4175699 #fyi nick.whiting #rb none

Change 4179088 by Mike.Beach

	Mirroring CL4178961.

	Removing spammy error log, per consult from ML - apparently, at this time, MLSnapshotGetTransform() can return NaNs (which we handle). It is currently expected from the API.

	#jira UE-61127
	#mlqdr

Change 4179629 by Jeff.Fisher

	UEVR-1209 Update to Magic Leap Hand Tracking API
	-Switched from the Gestures API to the HandTracking API
	-There is nothing like the 0 and 1 tracking point that change meaning per gesture in the new API, so I assigned the former Center/Pointer/Secondary special 1/3/5 2/4/6 to Center/IndexFingerTip/ThumbTip.
	#review-4178177
	#jira UEVR-1209

	#mlqdr

Change 4179705 by Jeff.Fisher

	MagicLeapHandTracking CIS fix.

Change 4181301 by Joe.Graf

	Moved FaceARSample to Samples/Sandbox/AR/ so we can have all of the AR samples together

Change 4181402 by Joe.Graf

	Fixed a missing #ifdef wrapper in the MagicLeap plugin

Change 4181445 by Joe.Graf

	Fixed another missing #ifdef wrapper in the MagicLeap plugin

Change 4181558 by Jeff.Fisher

	HandTracking LeftGestureButton fix
	-The reality is Nihav made the fix, and I reviewed it.

Change 4185551 by Joe.Graf

	Added support to query and specify the desired video format for an AR session

Change 4185843 by Joe.Graf

	Merged in absolute scale/location/rotation PR #4760 from Wang Hao

Change 4186875 by Joe.Graf

	Added stats for face ar

	#jira: UE-53883

Change 4187681 by Joe.Graf

	Fixed unity build compilation error

Change 4188782 by Joe.Graf

	Work around LiveLink interpreting ARKit timestamps incorrectly causing jitter and animation lag

	#jira: UE-61540

Change 4189204 by Joe.Graf

	Merging using Release-4.20_to_Dev-VR

Change 4189331 by Joe.Graf

	Removed all of my merge markers from the lab

Change 4189477 by Joe.Graf

	Added performance tuning options for Face AR to ARSessionConfig
	Added whether to mirror or be face relative for Face AR to ARSessionConfig

	#jira: UE-53881

Change 4189835 by Joe.Graf

	Changed how timestamps for ARKit objects are updated to make them more amenable with the engine

	#jira: UE-61550

Change 4190085 by Jeff.Fisher

	Duplicating from Dev-Partner-MagicLeap-4.20 cl 4189995
	HandTracking 'failed to load' errors.
	-Needed a package redirector as well as the various class and enum redirectors.
	#MLQDR

	#review-4189613

	Files:
	//UE4/Dev-Partner-MagicLeap-4.20/Engine/Config/BaseEngine.ini#8

Change 4190100 by Jason.Bestimt

	#DEV-VR - Adding script version string to make sure AutoSDK gets run again
	[To Fix CIS Builds for UE4 Lumin]

Change 4190795 by Joe.Conley

	#jira UE-61265 Audio Capture Components need to hook Lumin backgrounding notifications to pause capture

	Shelve 4175638 got committed but didn't compile.  Fixed compile errors and changed some checks from Handle != ML_HANDLE_INVALID to MlIsValidHandle(Handle), fixed functions to return false if they error, responded to the errors by not continuing further, etc...

	Don't know if this fixes all the functionality, but doesn't crash for me anymore.

Change 4196211 by Jason.Bestimt

	#DEV-VR - Fixes for Android platform with new Lumin Vulkan Color Conversion Functions

Change 4199020 by Jason.Bestimt

	Making sure bHaveVulkan is true for Lumin

Change 4199506 by Jason.Bestimt

	#DEV-VR - Merging CL 4199443 from Dev-Magicleap to clear cache on looping media

Change 4200139 by Joe.Graf

	Initial check in of a project to illustrate AR persistent sessions

Change 4200299 by Joe.Graf

	Fixed the plugin setup for ARSaveLoad

Change 4200327 by Joe.Graf

	Fixed adding face ar plugin instead of world ar plugin

Change 4200330 by Joe.Graf

	Added a sample for using ARKit's environment probe feature

Change 4200352 by Joe.Graf

	Changed the ARSessionConfig to use automatic environment probe generation

Change 4201607 by Zak.Parrish

	Moving latest version of FaceARSample to DevVR

Change 4203453 by Jason.Bestimt

	#DEV-VR - Fixing Audio Capture to not re-open stream if it's already open

	#JIRA: UE-61609

Change 4204527 by Joe.Graf

	Changed the AR World Save and AR Get Candidate Object latent actions to use the new mechanism to reduce code

Change 4204533 by Joe.Graf

	POC of saving and load an AR world

Change 4204806 by Joe.Graf

	Added more descriptive display names for AR blueprint operations

Change 4204870 by Jeff.Fisher

	HandTracking blueprint access to all keypoints
	-Duplicating for Dev-VR from Dev-Partner-MagicLeap-4.20
	-Created new GetGestureKeypointTransform blueprint function to get a keypoint's transform by hand and keypoint enum.
	-Deprecated the old GetGestureKeypoint methods
	-Fixed Special_1 and Special_2 to use hand center instead of wrist center.
	-Exposed all the keypoints to blueprint, so they can work right away when underlyign support appears in the OS.
	#MLQDR
	#review-4200777

Change 4204877 by Jeff.Fisher

	Updated gesture test content to replace deprecated hand tracking blueprint functions.

Change 4204915 by Joe.Graf

	Hid blueprint internal methods from being callable

Change 4205082 by Joe.Graf

	Split ImportFileAsTexture2D into two functions so you can also import from a buffer

Change 4205170 by Joe.Graf

	Made the proxy create function blueprint internal only

Change 4206898 by Joe.Graf

	Initial ARSharedWorld multiplayer sample check in

Change 4207396 by Joe.Graf

	Removed the FARSharedWorld from ARSharedWorldGameState to make things simpler/cleaner

Change 4207406 by Joe.Graf

	Hooked up the delivery of the AR shared world data to the clients in the MP sample

Change 4207444 by Joe.Graf

	Fixed the shadowing warning

Change 4207794 by zak.parrish

	Checking in first stage of usable Save/Load AR work. Some UI, foundational functionality. Not testable yet.

Change 4207832 by Joe.Graf

	For Zak

Change 4207952 by Joe.Graf

	For Zak part 2

Change 4208268 by zak.parrish

	Checking in changes to ARSaveLoad's game mode

Change 4208316 by zak.parrish

	Living in shame under JoeG's rough admonishment. And fixing UI bugs.

Change 4208404 by zak.parrish

	Actually saving... maybe?

Change 4208407 by Joe.Graf

	Fixed wrong platform name being used as the whitelist for the AppleImageUtils plugin

Change 4209764 by Joe.Graf

	Added missing module class for AppleImageUtilsBlueprintSupport

Change 4210695 by Joe.Graf

	Added compression and versioning to the AR saved world data

Change 4211461 by Joe.Graf

	Incremented the face live link packet version since the new blendshapes were added

Change 4211843 by Joe.Graf

	Split some of the methods for ARKit conversion into a cpp from being all in the header
	Added some logging during conversion

Change 4212020 by Joe.Graf

	Added support for telling the AR system whether to reset tracking and tracked objects (useful for generating a play space and then using lower cpu/gpu tracking only)

Change 4212878 by Joe.Graf

	Fixed inline problem and exported FAppleARKitConversion class

Change 4214969 by Ryan.Vance

	#jira UEVR-1257

	Adding initialization to all members in the default FAppleARKitFrame ctor

Change 4217193 by Jason.Bestimt

	#DEV-VR - Fix for swapping shader cache formats and using Launch On

	We now reload the settings each time they are used rather than caching once at startup

Change 4217487 by Jason.Bestimt

	#DEV-VR - Fix for CIS shadowed member variable error

Change 4220007 by Jason.Bestimt

	#DEV-VR - Fix for Dev-VR compile issue for Lumin Target Platform dependencies on Engine

Change 4223757 by Jason.Bestimt

	#DEV-VR - Moving Lumin Audio Platform above Android because Lumin is Android

Change 4230863 by Keli.Hlodversson

	Updating to SteamVR 1.0.15

Change 4235330 by Jason.Bestimt

	#DEV-VR - Selective Merge from Dev-Partner-MagicLeap-4.20

	CL 4117808
	SKIP 4166531, 4172433, 4173415, 4174167, 4175152, 4174192

	CL 4175448, 4175781, 4176126, 4176135, 4176138, 4176803, 4178961
	SKIP - 4179818, 4179864

	CL 4179921, 4179956, 4180229, 4180268, 4180298, 4182733, 4183548, 4184684, 4186883, 4187230, 4189420, 4189995, 4190527, 4190721
	SKIP - 4191085

	CL 4192219
	SKIP 4195948

	CL 4197287, 4197951, 4197956, 4201351, 4202541, 4202544, 4202547
	SKIP 4202774

	CL 4203462, 4203484
	SKIP 4204670

	CL 4206823, 4209729, 4209810, 4211003, 4215367, 4215662, 4215892, 4215898, 4220239, 4220257
	SKIP 4220295

	CL 4220307
	SKIP 4221842

	CL 4221866, 4222959, 4223772, 4225943
	SKIP 4226329, 4227773

	CL 4228213, 4228270
	SKIP 422902, 4229054, 4229365, 4230881, 4233277

Change 4235969 by Joe.Conley

	MagicLeap: Add quotes around the path to the tools (clang etc) in the mlsdk directory, so that it won't fail if the MLSDK directory has a space in the path.

Change 4239300 by Nick.Whiting

	Adding missing uplugin file to GoogleARCoreServices

Change 4240183 by Keli.Hlodversson

	Updating to SteamVR 1.0.16

Change 4241714 by joe.conley

	#jira UE-62189	- "Various QAARApp/Content/...uassets have been saved with empty engine version"

	Resaved assets.

Change 4242300 by Nick.Whiting

	Fix for ARCore Tools being in the wrong folder, emitting RuntimeDependency ref to make sure they're properly included

	#jira UE-62277

Change 4244428 by Mike.Beach

	Copying //UE4/Partner-Oculus-Staging to Dev-VR (//UE4/Dev-VR)

Change 4244671 by Jeff.Fisher

	Fxing 'Lumi" build break.

Change 4247283 by Nick.Whiting

	Merging fix from CL 4247094 for ARCore external dependency locations

Change 4255817 by Ryan.Vance

	#jira UE-58854

	Vulkan Shared Texture Media Framework support cleanup
	Don't leak vk color conversion handles and only allocate if needed
	Move color conversion device init to a lumin platform call
	Add immutable sampler state to mobile base pass policy comparison
	Remove WITH_VULKAN_COLOR_CONVERSIONS wrappers around color conversion code
	TODO: FVulkanDescriptorSetsLayoutInfo::AddBindingsForStage still uses the first combined image sampler found when handking materials w/ immutable sampelrs which is not robust. The correct binding needs to be selected from reflection data generated by the compiler.

Change 4256021 by Jeff.Fisher

	UEVR-1261 MagicLeap HandTracking should be exposed to LiveLink
	-Exposed hand tracking transforms through live link.
	-Added blueprint function to get the livelink source.
	-Exposed LiveLikeSourceHandle through ILiveLinkSource.h so that it can be used by the MagicLeapPlugin.
	-The transforms are in tracking space.  They form a hierarchical skeleton with HandCenter as the root.  See FMagicLeapHandTracking::SetupLiveLinkData() for details on the hierarchy.  With the current magicleap runtime functionality many transforms in the skeleton are always identity.
	#jira UEVR-1261

	#review-4248322

Change 4258366 by Jeff.Fisher

	UE-62494 Dev-VR Editor fails to build with errors related to MagicLeapHandTrackingLiveLink.cpp
	-Fixed build break

Change 4260114 by Ryan.Vance

	#jira UE-62509

	Moving color conversion vk entry points to lumin platform to avoid failing to find them in android drivers.

Change 4263040 by Ryan.Vance

	Fixing scope issue.

Change 4263556 by Jeff.Fisher

	UE-62507 Fatal error crash opening packaged QAGame
	UE-62544 //UE4/Dev-VR - Run Automated Tests Cooked Win64 - Unhandled Exception
	-Updated #define OPENVR_SDK_VER TEXT("OpenVRv1_0_16")

	#jira UE-62507

Change 4265161 by Jason.Bestimt

	#DEV-VR - Fix for Lumin BP Projects not using their project specific ini files for compiling/cooking/packaging

	#JIRA: UE-62568

Change 4265739 by Ryan.Vance

	Marker API override for ML VK.
	The current ML driver unofficially supports debug markers, but will report the extension unsupported if queried directly.
	Once they add official support, we need to add the extension name back into the list.

Change 4267320 by Ryan.Vance

	We need to add the debug marker extension for all platforms but Lumin.

Change 4268149 by Michael.Trepka

	Fix for Lumin Toolchain failing to compile on Mac due to changes to the SDK

[CL 4268410 by Jason Bestimt in Main branch]
2018-08-08 10:57:55 -04:00
nick whiting
9a65f069b1 Apple ARKit 2.0 / Google ARCore 1.2 preview support, integrated from staging branch
#jira UE-60783
#rb Joe.Graf
[FYI] juliet.talcott

#ROBOMERGE-SOURCE: CL 4146574 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)
#ROBOMERGE-AUTHOR: nick.whiting

[CL 4150420 by nick whiting in Staging-4.20 branch]
2018-06-20 14:26:07 -04:00
ben marsh
3c46333b75 #ROBOMERGE-AUTHOR: ben.marsh
Fix out of date copyright notices.

#rb none
#jira UE-59151
#rnx

#ROBOMERGE-SOURCE: CL 4097781 in //UE4/Release-4.20/...
#ROBOMERGE-BOT: RELEASE (Release-4.20 -> Release-Staging-4.20)

[CL 4097786 by ben marsh in Staging-4.20 branch]
2018-05-29 14:37:18 -04:00
Mike Beach
9c1629fae7 Copying //UE4/Dev-VR to //UE4/Dev-Main (Source: //UE4/Dev-VR @ 4064755)
#lockdown Nick.Penwarden

============================
  MAJOR FEATURES & CHANGES
============================

Change 3873313 by Nick.Atamas

	Merging CL 3834212 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a

	Merging CL 3805354, CL 3822769, CL 3827454, CL 3831789
	//UE4/Partner-Google-VR/Engine/...
	to //Tasks/UE4/Dev-VR-4.19a/Engine/...

Change 3873330 by Nick.Atamas

	Merging CL 3835373 using //UE4/Dev-VR=>//Tasks/UE4/Dev-VR-4.19a

	Merging CL 3777058
	//UE4/Partner-Google-VR/Engine/...
	to //Tasks/UE4/Dev-VR-4.19a/Engine/...

	and fixing up QAARApp to work with latest ARCore changes.

Change 3873791 by Nick.Atamas

	Merging //UE4/Dev-Main@3866324 to Dev-VR (//UE4/Dev-VR) to get missing files and fixing CIS.

Change 3933769 by Keli.Hlodversson

	Remove unused IStereoRendering::GetCustomPresent
	#jira UEVR-1083

Change 3935219 by Nick.Atamas

	QAARApp re-write.

Change 3935664 by Mike.Beach

	Oculus SI 1.23 changes

Change 3941505 by Joe.Graf

	Made the send & recv buffer sizes for the BackChannel plugin configurable
	Added send & recv counters for tracking the amount of transmission data

Change 3944003 by Joe.Graf

	Added -buildscw to the CMake build command lines for editors to match what XCode is doing on Mac

Change 3945189 by Douglas.Copeland

	Saving Material with Use w/ Static Lighting Flag set to resolve Engine warnings

Change 3945245 by Douglas.Copeland

	Resaving QA_MeshTypes asset to resolve warnings produced by missing info

Change 3945266 by Douglas.Copeland

	Updating TM-HMDNodes LevelBP WallofGets to use PxielDensity instead of ScreenPercentage. Resolving Engine warnings

Change 3947785 by Mike.Beach

	Oculus changes to Android core count - only count usable cores not deadicated to the OS, etc.

Change 3951763 by Joe.Graf

	Fixed thread ordering bug with remote session frame compression

Change 3952242 by Joe.Graf

	Saved about 20-25% of the cpu time for compressing jpeg when performing the cpu swizzle

Change 3954571 by Keli.Hlodversson

	* Add FXRRenderBridge base class containing common code from different CustomPresent implementations.
	* Create a default implementation of UpdateViewportRHIBridge in FXRRenderTargetManager by adding  GetActiveRenderBridge_GameThread.
	** The default implementation now handles calling View->SetCustomPresent instead of making it up to the custom present (now XRRenderBridge) implementation (it already had to handle when the custom present was null.)
	* Remove unused member variable ViewportRHI from RHICustomPresent.

	#jira UEVR-1081

Change 3954572 by Keli.Hlodversson

	* Apply XRRenderBridge and XRRenderTargetManager changes to the SteamVR plugin
	* Move duplicated methods into an already existing BridgeBaseImpl class
	#jira UEVR-592

Change 3954573 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to Oculus plugin
	#jira UEVR-590

Change 3954575 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to OSVR
	#jira UEVR-595

Change 3954578 by Keli.Hlodversson

	* Apply XRRenderBridge refactor to GoogleVR
	#jira UEVR-594

Change 3954596 by Keli.Hlodversson

	Add file missing from cl#3954572

Change 3957882 by Jeff.Fisher

	UEVR-1100 bLockToHmd false doesn't work correctly
	-CameraComponent can now tell the LateUpdateManager to store, correctly buffered, the fact that we don't want to do late update this frame.  DefaultXRCamera checks that flag before applying the late upate to the camera.
	#jira UEVR-1100
	#review-3956168

Change 3957945 by Jeff.Fisher

	Fix for Oculus begin/end frame problem after XRRenderBridge refactor.
	-The 'Frame' lifetime in the frame was not long enough, so it was null by the time GetActiveRenderBridge_GameThread was called.  NextFrameToRender is the same value, but has a long enough lifetime.
	#review-3957897

Change 3958760 by Dongsik.Seo

	Adding UseCameraRotation feature to StereoPanorama plug-in.
	To enable this feature, use console command
	SP.UseCameraRotation 7
	Simply add numbers to mark axis to use. 1 = Pitch, 2 = Yaw, 4 = Roll
	7 means all axis (1+2+4)
	#review-3958756 @Joe.Conley

Change 3959347 by Douglas.Copeland

	Fixing spelling errors in test displays

Change 3964331 by Jason.Bestimt

	Merging CL 3959979 from 4.19 to Dev-VR + uplugin change from CL 3954046

	GoogleARCore Plugin fixes for Unreal 4.19.1 hotfix:

	Fixed the crash in Acquire/Release UGoogleARCorePointCloud.
	Fixed the issue that multiple line trace channel doesn't work correctly.
	Fixed the issue the passthrough camera texture has blue and red channel swapped when building against gles 3.1
	Fixed the issue that UGoogleARCorePointCloud::GetPoint doesn't return position in world space.

Change 3967485 by Ryan.Vance

	Removed the exlude rect, we want to clear stencil on the entire surface.

Change 3968028 by Zak.Parrish

	Nuking contents of existing FaceARSample, to be replaced by the one from Release-4.19.

Change 3968114 by Zak.Parrish

	Adding in the new version of FaceARSample from Release-4.19 #rb none

Change 3978381 by Mike.Beach

	Mirroring CL 3969503 from 4.19

	Only triggering new Blueprint event, OnMotionControllerUpdated, from the game thread (causing a assert/crash when triggered from the render thread and the component has been destroyed on the main thread).

	#jira UE-55445

Change 3981160 by Joe.Graf

	Merged the BackChannel unit test fix over from Owl

Change 3981705 by Mike.Beach

	[WIP] MR Calibration - Expose a config setting that will alter the tracking origin type used to calibrate (eye vs. floor).

	#jira UE-55220

Change 3981898 by Joe.Graf

	Added support for Apple hardware accelerated image conversion to JPEG, TIFF, PNG, and HEIF
	Added a Blueprint latent action to perform the conversion in the background

Change 3981910 by Joe.Graf

	WIP AR texture support so that other systems can interact with the camera data

Change 3982102 by Joe.Graf

	Pull request: Update CMakefileGenerator.cs for CLion
	Fixed an issue in the PR and added cleanup for the macro errors that result in FOO()= definitions

	#jira: UE-57103

	GitHub #4619

Change 3982883 by Joe.Graf

	Added a CLionGenerator for consistency
	Fixed editor preferred source code accessor parsing in the project file generator
	Added code to detect the bad assumption of the project name always being UE4 and stripped that off in the CLionSourceCodeAccessor

	#jira UE-54801

Change 3983687 by Joe.Graf

	Fixed the lack of platform checks for adding a framework in the Apple image utils plugin causing a Switch compile error

Change 3984325 by Jeff.Fisher

	UEVR-1141 PSVR - fix morpheus on pc render target scaling
	-Hard coding the target size. Perhaps the old method broke with the pixel density change.
	#review-3983261

Change 3984563 by Joe.Graf

	Temporarily disabled ConvertToHEIF on Mac until the build machines are updated to XCode 9.3

Change 3985213 by Zak.Parrish

	Removing a ton of excess art assets that were taking up lots of space and possibly throwing warnings. We weren't going to use them anyway. #rb none

Change 3985577 by Joe.Graf

	WIP support for the Apple Vision API to perform computer vision tasks on images

Change 3985654 by Joe.Graf

	Fixed missing forward declaration hidden by unity files

Change 3990596 by Mike.Beach

	Adding a delegate for handling when the active XR system modifies the tracking space origin, and a API function for getting a transform between floor and eye space.

	#jira UE-55220

Change 3990788 by Mike.Beach

	Attempted CIS fix (fallout from CL 3990596)

Change 3990824 by Ryan.Vance

	Re-submitting 4.19.1 hotfox 3968537

Change 3995804 by Jeff.Fisher

	Merging cl 3995785
	//UE4/Dev-VR-Seal/Engine/Source/...
	to //UE4/Dev-VR/Engine/Source/...

	UEVR-1148 bLockToHmd change breaking qagame entry level xr camera behavior
	-Fixing late update when no camera component is in use.
	-The camera component's bLockToHMD==false behavior is supposed to be that hmd motion is ignored, meaning we should not do a late update.  This behavior is being applied TO the XRCamera system FROM the camera component, but the camera component can go away or be switched at any time.  We want the default to be do apply hmd motion and late update, so disabling late update needs to be a positive setting applied each frame.
	#review-3995764

Change 3999842 by Nick.Whiting

	Exposing Apple ARKit function library as public for our buddies down under.

Change 4005541 by Joe.Graf

	UE-57541 Blacklisted TVOS since it also defines PLATFORM_IOS as 1

	#jira UE-57541

Change 4006308 by Jason.Bestimt

	#DEV_VR - Hopeful fix for possible unity issue

Change 4006543 by Joe.Graf

	Added code to be more correct on setting face blendshapes

Change 4007508 by Jason.Bestimt

	#LUMIN - Adjusting automation tests.
	- Moved QA specific content test into QA Game
	- Wrapped controller not found to only happen on device

Change 4007515 by Jason.Bestimt

	#LUMIN - Disabling privilege warning except on device

Change 4007552 by Jason.Bestimt

	#LUMIN - Wrapping LuminTargetPlatform internals that require WITH_ENGINE

Change 4008585 by Joe.Graf

	Added virtual curves for the head rotation information from the FaceAR's face tracking for streaming via LiveLink

	#jira: UE-57830

Change 4008604 by Mike.Beach

	MR - Making the chroma key material easier to customize & switch out. Updating the calibration to let you set whatever params you've exposed in the video processing material (removing hardcoded params for old chroma keying material).

	#jira UEVR-1153

Change 4009396 by Jason.Bestimt

	#DEV-VR - Removing warning about stat on different threads (CL 4009124)

Change 4009514 by Joe.Graf

	Added a weighted moving average method to the modify curve anim node

Change 4010125 by Jason.Bestimt

	#DEV-VR - Integrating 0.12 changes from Dev-VR-Seal to Dev-VR

Change 4010434 by Jason.Bestimt

	#DEV-VR - Fix for Lumin Haptic Test include

Change 4010945 by Jeff.Fisher

	QAHapticTests build fix
	-removed unused bad include

Change 4011002 by Nick.Atamas

	Fixed Android compilation.

Change 4011220 by Nick.Atamas

	- Adding visualization for boundary polygons.
	 - Adding support for vertical planes.

Change 4011298 by Mike.Beach

	MR - Revamping the VideoProcessing/ChromaKeying material so that it:
	  1) Better extracts luminance from the image
	  2) Utilizes despill to remove chroma bleed from the scene
	  3) Leverages the generated despill mask to add back in a faux bounce

	#jira UEVR-1153

Change 4011858 by Keli.Hlodversson

	Move ExecuteOn(RHI|Render)Thread from Oculus plugin into XRThreadUtils.{h|cpp} inside the HMD module
	Use TFunction and TFunctionRef instead of std::function as arguments. (Depends on the changes in CL#3987166: Allow overloading of functions which take TFunctions or TFunctionRefs with mutually exclusive signatures.)
	-- Ref for methods that guarantee the function has been invoked before returning, TFunction for *_NoWait, as the function may not get execured until later when RHI is in a separate thtread and not bypassed.

	#jira UE-57380

Change 4011956 by Keli.Hlodversson

	Fix missing includes after CL#4011858

Change 4012096 by Joe.Graf

	Disabled building AppleVision on Mac until there's a good solution for older Mac OSes

Change 4012294 by Jason.Bestimt

	#DEV-VR - Adding dependency on LuminRuntimeSettings to MagicLeap module.  Hopefully, this will fix the generated files not being found

Change 4012390 by Jason.Bestimt

	#DEV-VR - Misc fixes for static code analysis issues

	- Guards around GEngine usage
	- Fix from Rolando for uint32 -> uint64 + shifting warning
	- Redundant if checks

Change 4013426 by Jason.Bestimt

	#DEV-VR - Guarding RestoreBaseProfile so we don't crash on exit

	#JIRA: UE-57960

Change 4014661 by Ryan.Vance

	Initial support for omni-directional stereo captures.
	https://developers.google.com/vr/jump/rendering-ods-content.pdf

Change 4015561 by Jason.Bestimt

	#DEV-VR - Moving MLSDK out of thirdparty directory to fix static code analysis issue

Change 4016202 by Jason.Bestimt

	#DEV-VR - Integrated CL 2685 from Seal depot

	#JIRA: UEVR-1157

Change 4016448 by Jason.Bestimt

	#DEV-VR - Adding LuminRuntimeSettings as dependent modules for anything that references the MLSDK

Change 4016457 by Ryan.Vance

	#jira UE-58018

	Cleaning up compiler errors/warnings.

Change 4017246 by Jason.Bestimt

	#DEV-VR - Potential fix for UE-58043 where metal asserts that it should be in the render thread rather than either the render thread OR RHI Thread

	#JIRA: UE-58043

Change 4018571 by Joe.Graf

	Added a remapping of curve values in a range to the modify curve anim node

Change 4018991 by Joe.Graf

	Wrapped vertical plane detection in a if iOS 11.3 check since ARKit 1.5 is only availabe from 11.3 on

	#jira: UE-57999

Change 4019068 by Joe.Graf

	Changed how Apple Vision support is enabled in code

	#jira: UE-57552

Change 4019194 by Joe.Graf

	Added a console command to change where Face AR is publishing LiveLink curve data "LiveLinkFaceAR SendTo=192.168.1.1"

Change 4019648 by Keli.Hlodversson

	Work around build failures caused by missing virtual destructor warnings.

	Reverting back to Oculus' original method of implementing own RHICommand wrapper around TFunctions and TFunctionRefs (using overloaded inline functions and templates to reduce code duplication.)

Change 4019871 by Joe.Graf

	Changed the __IPHONE_11_3 to the raw numeric value

Change 4020121 by Keli.Hlodversson

	Fix parameter types to match header declarations.

Change 4020127 by Keli.Hlodversson

	Remove dllimport/export macros from cpp file.

Change 4020621 by Joe.Graf

	Wrapped the Apple ARKit plane geometry building in a #if IOS_11_3 check

Change 4020910 by Joe.Graf

	Refactored how ARKit support #define to make it easy to wrap individual features by ARKit version

Change 4020952 by Joe.Graf

	Added checks to make sure PLATFORM_IOS and PLATFORM_TVOS are defined to 0 on non-Apple platforms when checking for ARKit

Change 4021116 by Jason.Bestimt

	#DEV-VR - Integrating CL 4005915 from Dev-Core to remove plugin modules that aren't supported on target platform

Change 4021320 by Joe.Graf

	Fixed warnings resulting from unity builds hiding them

Change 4021738 by Chad.Garyet

	- adding lumin filters
	- changing defaults for platforms back to true, this was brought over erroneously.
	#jira none

	#ROBOMERGE: Dogma, Nightlies

Change 4021898 by Chad.Garyet

	added missing bits from the ue4main script
	#jira none

	#ROBOMERGE: Dogma, Nightlies

Change 4022583 by Joe.Graf

	Added functions for checking ARKit version availability at runtime

Change 4022610 by Joe.Graf

	Added checks for ARKit 1.0 availability when creating the AR session to prevent calling invalid selectors on older iOSes

Change 4022616 by Joe.Graf

	Added support for enabling the ARKit 1.5 autofocus setting

Change 4022650 by Joe.Graf

	Defaulted autofocus for AR to on

Change 4023026 by Joe.Graf

	Changed the ARKit video overlay to use the new availability api

Change 4023124 by Joe.Graf

	Switched another version check in the ARKit overlay code to use the faster version

Change 4023489 by Ethan.Geller

	[Dev-VR] #jira none fix AudioMixerModuleName for Lumin. #fyi nick.whiting, jason.bestimt

Change 4023995 by Nick.Atamas

	Properly deprecated the bitfield for plane detection mode.

	#jira UE-57842

Change 4024992 by Jason.Bestimt

	#DEV-VR - Adding SupportPlatforms to MagicLeapAnalytics plugin

Change 4025702 by Jason.Bestimt

	#DEV-VR - Fix for loading ML libraries even when the MLSDK is not present

	#JIRA: UE-58033

Change 4026639 by Mike.Beach

	Removing innocuous Oculus error that did not match up with the rest of the code - it is handled/acceptable when Frame_RenderThread has been reset.

	#jira UE-58001

Change 4026949 by Mike.Beach

	MR - Making a few fixes to the lens undistortion and how it interacts with the MRC component...
	  - Switching to a 16bit displacement map instead of a 32bit UV map (updating the materials accordingly)
	  - Using the OpenCV focal ratio to scale the aspect ratio to avoid stretching from the undistortion
	  - Adding CVar commands to enable/disable pieces of the undistortion
	  - Changing the default undistortion cropping to be uncropped
	  - Removing the need for the 'EnableMapping' material parameter

	#jira UE-55195

Change 4027147 by Jason.Bestimt

	#DEV-VR - Fix for UE-58043 (more call sites where it should be Render OR RHI thread)

	#JIRA: UE-58043

Change 4027301 by Mike.Beach

	Updating the MRCalibration project's ini so it doesn't error on packaging.

Change 4027469 by Mike.Beach

	MR Calibration - Setting StartInVR to true, so when we package the app, we don't have to manually enable it.

Change 4027957 by Mike.Beach

	As part of renaming the MR plugin, first renaming the root folder to be MixedRealityCaptureFramework.

	#jira UE-57782

Change 4029182 by Keli.Hlodversson

	Revert back to not enqueuing RHI tasks when RHI is not on a separate thread. Oculus code depends on being able to call ExecuteOnRHIThread from code potentially called from within other calls to ExecuteOnRHIThread.

	#jira UE-58079

Change 4029687 by Dragan.Jerosimovic

	Boy rig and pose asset mb files, maps and masks

Change 4030059 by Mike.Beach

	As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureFramework.

	#jira UE-57782

Change 4030296 by Charles.Egenbacher

	#LUMIN Copying from Dev-Incoming-Staging to Dev-VR

Change 4030593 by Jason.Bestimt

	#DEV-VR - Merging olaf test maps to Dev-VR

Change 4031042 by Keli.Hlodversson

	Allow executing ExecuteOnRHIThread* on the RHI thread. Enables simplifying destructors that can either be invoked on the RHI or Render thread.
	#jira UE-58239

Change 4031046 by Keli.Hlodversson

	Use the new XRThreadUtils functions in the HMD module for executing tasks on the RHI thread
	#jira UE-58238

Change 4032593 by Mike.Beach

	As part of renaming the MR plugin, renaming the inner module to be MixedRealityCaptureCalibration.

	#jira UE-57782

Change 4033911 by Jason.Bestimt

	#DEV-VR - Fix to LuminToolChain to allow it use a custom strip executable (android instead of gcc)

Change 4034087 by Mike.Beach

	Renaming the MR plugin to be the 'MixedRealityCaptureFramework' plugin.

	#jira UE-57782

Change 4034253 by Joe.Graf

	Made the Apple Vision plugin use version checking consistent with ARKit

Change 4034543 by Joe.Graf

	Added availability checks for the Apple Image Utils plugin similar to ARKit

	#jira: UE-57541

Change 4034548 by Joe.Graf

	Fixed the implicit conversion in the head rotation curves from the face ar feed causing the values to be 0

Change 4034577 by Jason.Bestimt

	#DEV-VR - Removing MAC Custom Metal present (fixes Mac with -game rendering all black)

Change 4034605 by zak.parrish

	Checking in test case for head rotation tracking - minor temporary change to AnimBP #rb none

Change 4034686 by Jason.Bestimt

	#DEV-VR - Integrating (most of) CL 3980919 to disable instances of deprecation warnings caused by building for ios11

	#JIRA: UE-58046

Change 4034799 by Joe.Graf

	Added base types for detecting images in a AR session

Change 4034820 by Joe.Graf

	Added a friendly name to UARCandidateImage objects

Change 4035010 by Joe.Graf

	Added support for handling ARImageAnchor notifications from ARKit

Change 4035355 by Mike.Beach

	[WIP] MR - Renaming some classes to reflect the plugin's new name.

	#jira UE-57782

Change 4035464 by Joe.Graf

	Added orientation to the ARCandidateImage object to pass to the detection system

Change 4035524 by Mike.Beach

	[WIP] MR - More renaming of some classes to better match the plugin's new name.

	#jira UE-57782

Change 4035606 by Mike.Beach

	[WIP] MR - More renaming of some classes to better match the plugin's new name.

	#jira UE-57782

Change 4035918 by Mike.Beach

	[WIP] MR - Renaming the MrcFramework module's source files to better match the plugin's new name.

	#jira UE-57782

Change 4035976 by Mike.Beach

	[WIP] MR - Renaming some more files and classes to better match the MRC framework's new name.

	#jira UE-57782

Change 4036044 by Ryan.Vance

	#jira UEVR-377

	Adding support for ISR Translucency.

Change 4036069 by Ryan.Vance

	We can remove the last word PrimitiveVisibilityMap masking for ISR since the maps are always the same size between views.

Change 4036073 by Chance.Ivey

	Fixed select blocks on LuminSamplePawn and GesturesAndTotem map to reflect recent changes. Fixes #JIRA UE-58328 #rb none

Change 4036307 by Mike.Beach

	[WIP] MR - Renaming the MRC calibration files to better match the MRC framework's new name.

	#jira UE-57782

Change 4036314 by Mike.Beach

	[WIP] MR - Renaming some more calibration classes to better match the MRC framework's new name.

	#jira UE-57782

Change 4036319 by Charles.Egenbacher

	#LUMIN this is an out-of-date version of the lumin sample. Nuking.

Change 4036396 by Charles.Egenbacher

	#LUMIN Adding the up to date version of the LuminSample.

Change 4036485 by Sorin.Gradinaru

	UE-57773 Disable Thermals Message

	#4.20
	#iOS

	Add in the Remote Session App BP an Execute Console Command node immediately after Event Begin Play, disabling all on-screen messages, for all builds.

Change 4036695 by Jason.Bestimt

	#DEV-VR - Adding Lumin case to PrecompileTargetType check

Change 4037110 by Jason.Bestimt

	#DEV-VR - Extra deprecated macro guards around HarfBuzz includes

	#JIRA: UE-58046

Change 4037443 by Jason.Bestimt

	#DEV-VR - Merging CL 4028003 from Partners-Google

Change 4037490 by Jason.Bestimt

	#DEV-VR - Integrating CL 4028922 from Partners-Google (+ assignment guarding)

Change 4037691 by Jason.Bestimt

	#DEV-VR - Swapping order of comparrison operator to deal with const error

Change 4037892 by Joe.Graf

	Added UTexture2D to CGImage conversion in Apple Image Utils plugin

Change 4037894 by Joe.Graf

	Changed the name of a property to make it clearer as to what it is and to have fewer things named similar in the same system

Change 4037901 by Joe.Graf

	Added support for configuring which images you'd like detected during a AR session

Change 4037906 by Jason.Bestimt

	#DEV-VR - Fixing buckled logic for =operator (derp)

Change 4038293 by Mike.Beach

	[WIP] MR - Moving the calibration setup/level/content into its own project, and out of the MR plugin.

	#jira UE-57782

Change 4038403 by Joe.Graf

	Added the name from the candidate image when creating the Apple side representation

Change 4038488 by Mike.Beach

	[WIP] MR Calibration - Moving calibration specific files to the MRCalibration project, out of the plugin (followup to CL 4038293). This makes the MRCalibration project a code project now.

	#jira UE-57782

Change 4038776 by Chance.Ivey

	Updates to Fix for Gestures change. Affects #JIRA UE-58328, though other non-content issues may cause packaging to fail #rb none #fyi Nick.Whiting

Change 4038877 by Mike.Beach

	[WIP] MR - Renaming assets to better match the new plugin name.

	#jira UE-57782

Change 4039097 by Joe.Graf

	Fixed the public include path warnings in the Apple* plugins I added

Change 4039106 by Joe.Graf

	Worked around a bad compile time assert that blocked valid FString::Printf debug code

Change 4039209 by Jeff.Fisher

	Fixing one build script paths

Change 4039275 by Jeff.Fisher

	More include path fixes.

Change 4039415 by Joe.Graf

	Added support for remote session sending AR camera image data to be rendered on the host like we do for AR on device

Change 4039471 by Joe.Graf

	Added a file I missed when adding to the remote session plugin

Change 4039473 by Joe.Graf

	#ifdef-ed some code out until the linkage can be fixed

Change 4040249 by Mike.Beach

	[WIP] MR - Moving some more asset files that aren't needed for the MRC plugin

	#jira UE-57782

Change 4040365 by Mike.Beach

	Fixing a compiler issue in the MRCalibration project, since moving MRC files there (WITH_OPENCV is not defined for the project).

	#jira UE-57782

Change 4040455 by Mike.Beach

	Moving the few remaining methods that were calibration specific, sprinkled through the MRC plugin.

	#jira UE-57782

Change 4041404 by Mike.Beach

	Fixing an issue with BP async nodes - making it so their wrapped function can be renamed and redirected.

Change 4041406 by Mike.Beach

	MR - Splitting the Mrc video util library so that the BP functions needed for calibration aren't exposed to users.

	#jira UE-57782

Change 4042110 by Jason.Bestimt

	#DEV-VR - Stopping spew for ML eye tracking when not on platform

	#JIRA: UE-58365

Change 4042407 by Joe.Graf

	Disabled HEIF compression on Mac

	#jira: UE-58479

Change 4042727 by Jason.Bestimt

	#DEV-VR - Fix for Android compiling without version 24

Change 4042861 by Olaf.Piesche

	#jira UE-57784

Change 4043105 by Mike.Beach

	Exposing a way for programmers to strip save game headers from save data, and get to the tagged object serialization portion.

	#jira UE-58389

Change 4043120 by Mike.Beach

	MR - Loading the base save data, even if we're unable to fully construct the original save object class.

	#jira UE-58389

Change 4043401 by Mike.Beach

	New Oculus poke-a-hole material, in support on SI 1.25. Checking in to alleviate QA contention for testing the rest of SI 1.25.

	#jira UEVR-1143

Change 4043424 by Mike.Beach

	Oculus SI 1.24/1.25 - Engine rendering changes

	#jira UEVR-1143

Change 4043495 by Mike.Beach

	CIS fix - Missing files needed for the Oculus SI 1.24/25 Vulkan changes.

	#jira UEVR-1143

Change 4043642 by Zak.Parrish

	Changes to FaceARSample: added in support for JoeG's smoothing algorithm, also refactored calibration to use the new Modify Curves node. Added some more comments to the AnimBp to make it easier to read. #rb none

Change 4045638 by Zak.Parrish

	Some minor updates to FaceARSample content. Mostly refactoring for new ModifyCurve stuff.

Change 4046003 by Jason.Bestimt

	#DEV-VR - Fix for bEnableAlphaChannelInPostProcessing reading in as false for LuminSample

	bEnableAlphaChannelInPostProcessing translates to r.PostProcessing.PropagateAlpha in ini files

	#JIRA: UE-58523

Change 4046548 by Jules.Blok

	Fix SetInstancedEyeIndex() ignoring the left eye.

	#jira UE-54044

Change 4046859 by zak.parrish

	Checking in the new rig from 3Lateral - this prevents the eyelashes from separating

Change 4047060 by Nick.Whiting

	Wrapping -norhithread in PLATFORM_LUMIN to prevent the ML plugin from always disabling RHI threading.

	#jira UEVR-1192

Change 4047667 by Mike.Beach

	CIS fix - removing uneeded line from bad merge.

Change 4047673 by Mike.Beach

	More CIS fixes for fallout from recent rendering merge.

Change 4048227 by Rolando.Caloca

	VR - vk - Some Vulkan merge conflicts resolved

Change 4048421 by Jason.Bestimt

	#DEV-VR - Converting OwnerName to EventName in UpdateSceneCaptureContent_RenderThread call

Change 4048423 by Jason.Bestimt

	#DEV-VR - Fixing mediandk version check

Change 4048452 by Rolando.Caloca

	VR - Merge fix

Change 4048530 by Rolando.Caloca

	VR - Merge fix

Change 4048607 by Jason.Bestimt

	#DEV-VR - Probable repair of Mr Mesh post merge

Change 4048794 by Rolando.Caloca

	VK - Fix mobile from merge

Change 4048972 by Jeff.Fisher

	Fixing MeshReconstructor merge problems.

Change 4049969 by Ryan.Vance

	Fixing missing shader assert.

Change 4050831 by Ryan.Vance

	Merge clean up. This is still needed to build w/ vulkan on Lumin.

Change 4050854 by Ryan.Vance

	Merge clean up.
	We need GetAllocationHandle for the ML Vulkan custom present sRGB workaround.

Change 4051495 by Jason.Bestimt

	#DEV-VR - Adding Android, Quail, Linux vulkan include clauses

Change 4052528 by Zak.Parrish

	Changing defaultEngine.ini for the higher res version of Gremlin

Change 4052880 by Ryan.Vance

	Merge clean up.
	Now with more Lumin

	#jira UE-58645

Change 4052991 by zak.parrish

	Update to FaceTrackingMap2 for proper camera positioning

Change 4053139 by Nick.Whiting

	Fixing Lumin Vulkan platform header

Change 4053352 by Mike.Beach

	On PC (in editor), not enabling ML stereo by default. Waiting for it to be enable by the EnableStereo() call (like we do for Oculus/SteamVR).

	#jira UE-57991

Change 4053644 by Nick.Whiting

	Fix for build break by wrapping bStereoDesired in !PLATFORM_LUMIN

Change 4054329 by Jason.Bestimt

	#DEV-VR - Resave of GoogleARCorePassthroughCameraMaterial.uasset

	#JIRA: UE-58689

Change 4054785 by Mike.Beach

	Fixing a MRCalibration BP compilation error from the latest merge - was using a deprecated variable which was no longer exposed to BPs.

Change 4055466 by Jules.Blok

	Suppress SteamVR submission errors after they've been logged once.

Change 4055500 by Jason.Bestimt

	#DEV-VR - MrMeshComponent fix for unsupported pixel format

	#JIRA: UE-58759

Change 4055761 by Ryan.Vance

	#jira UE-58729

	There's a single frame where the TLV textures are not initialized when using FCanvasTileRendererItem on startup.

Change 4056008 by Mike.Beach

	Fixing bad merge from Main.

Change 4056616 by Nick.Whiting

	Changing UBT configs to use Lumin-specific config files

	#jira UE-58760

Change 4056969 by Keli.Hlodversson

	MRCalibration: Set r.SceneRenderTargetResizeMethod to "Grow" to avoid cycling the scene render target size on every frame causing a flicker

	#jira  UE-58191


Change 4057356 by Jason.Bestimt

	#DEV-VR - Guard around JNI function for Lumin

Change 4059353 by Nick.Whiting

	Fix for shadow variable warnings on Linux

	#jira UE-58843

Change 4060158 by Rolando.Caloca

	DVR - vk - Temporarily add backbuffer delay/extra copy blit on android

	#jira UE-58859

Change 4060432 by Mike.Beach

	Fix for shadow variable warnings on Linux

	#jira UE-58843

Change 4060520 by Rolando.Caloca

	VR - Proper fix for r.Vulkan.DelayAcquireBackBuffer=0
	- Restore Android to not delay

	#jira UE-58859

Change 4060587 by Nick.Whiting

	Fix for minimum iOS version being set to iOS 8 on MRCalibration, which was causing CIS warnings

	#jira UE-58762

Change 4061277 by Jeff.Fisher

	UE-58861 //UE4/Dev-VR - Compile UE4Game Lumin - ERROR: MLSDK is not specified; cannot use Lumin toolchain.
	-Overriding HasAnySDK to setup the MLSDK.

Change 4061308 by Jason.Bestimt

	#DEV-VR - Work around of UE-58864 crashing when mousing over project launcher with only a Lumin device plugged in

	#JIRA: UE-58864

Change 4062111 by Ryan.Vance

	#jira UE-58875

	Fixing audio compilation failure.

Change 4064091 by Jason.Bestimt

	#DEV-VR - Disabling ML Plugin with the editor when bIsVDZIEnabled is off

	#JIRA: UE-58954

Change 4064554 by Jason.Bestimt

	#DEV-VR - Removing ML haptic tests when not on the platform

	#JIRA: UE-58966

Change 4064755 by Jeff.Fisher

	UE-58970 Dev-VR - Incremental UE4Editor Linux - Referenced directory 'D:\Build\AutoSDK\HostWin64\Lumin\0.12\lib\linux64' does not exist.
	-Removed linux from magicleap plugin whitelists, we have no sdk for linux.
	#review-4064614

	#jira UE-58970

[CL 4064889 by Mike Beach in Main branch]
2018-05-10 14:17:01 -04:00