nick pace
a977d8c332
Enable D3D12 to use CUDA for PixelStreaming backbuffer textures in order to resolve NVENC encoder latency issues
...
#JIRA UE-133431
#rb aidan.possemiers
[FYI] luke.bermingham, marco.anastasi, mattias.jansson
#lockdown Mitchell.Wilson
#ROBOMERGE-OWNER: nick.pace
#ROBOMERGE-AUTHOR: nick.pace
#ROBOMERGE-SOURCE: CL 18298384 in //UE4/Main/... via CL 18298455 via CL 18298465
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18298471 by nick pace in ue5-release-engine-test branch]
2021-11-26 03:04:55 -05:00
aidan possemiers
8830772283
Decouple render FPS and encode FPS so that low FPS application can still stream at 60 FPS.
...
This resolves bitrate issues in WebRTC caused by inconsistent frame rates.
These changes are intended for 5.0 and licencees who are using source builds of the engine to get the updates before 5.0 is released.
#JIRA UCS-2077
#rb Aidan.Possemiers
[FYI] Luke.Bermingham, Nick.Pace, Matthew.Cotton, Marco.Anastasi
#lockdown Mitchell.Wilson
#ROBOMERGE-AUTHOR: aidan.possemiers
#ROBOMERGE-SOURCE: CL 18267227 in //UE4/Main/... via CL 18267244 via CL 18267255
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18267257 by aidan possemiers in ue5-release-engine-test branch]
2021-11-23 01:47:46 -05:00
nick pace
65bfcfd2e7
Integrate Dev-TensorWorks PixelStreaming/AVEncoder changes into Main
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#JIRA UCS-1831
[FYI] luke.bermingham, marco.anastasi
#rb aidan.possemiers
#ROBOMERGE-AUTHOR: nick.pace
#ROBOMERGE-SOURCE: CL 17920208 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
[CL 17922580 by nick pace in ue5-release-engine-test branch]
2021-10-26 09:13:01 -04:00
aurel cordonnier
02c0f425e8
Copy up from Release-Engine-Staging @ 16738359
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This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719
[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
marc audy
551d59a824
Fix compile error caused by changing signature to be consistent (reversed which direction it was made consistent)
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[CODEREVIEW] Nick.Pace, marco.anastasi, luke.bermingham, matthew.cotton, aidan.possemiers
#rb
#jira
#rnx
#ROBOMERGE-SOURCE: CL 16452508 in //UE4/Release-4.27/... via CL 16452519 via CL 16452523
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v818-16446889)
[CL 16452536 by marc audy in ue5-release-engine-test branch]
2021-05-25 13:29:57 -04:00
Marc Audy
e80ea6b959
Merge from Release-Engine-Staging @ 16444985
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This represents UE4/Main @ 16445039 and Dev-PerfTest @ 16444526
[CL 16445122 by Marc Audy in ue5-release-engine-test branch]
2021-05-25 02:43:26 -04:00
aurel cordonnier
50944fd712
Merge UE5/RES @ 16162155 to UE5/Main
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This represents UE4/Main @ 16130047 and Dev-PerfTest @ 16126156
[CL 16163576 by aurel cordonnier in ue5-main branch]
2021-04-29 19:32:06 -04:00