Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
joe kirchoff
c46a4af3c5
UnrealBuildTool: Remove support for VS2017
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#jira UE-126521
#rb Jonathan.Adamczewski
#preflight 6144ffdb11925a000119cac6
#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17559611 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17559616 by joe kirchoff in ue5-release-engine-test branch]
2021-09-17 18:25:11 -04:00
Joe Kirchoff
75edf837e1
Remove build support for Visual Studio 2015
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#rb Jonathan.Adamczewski
#preflight 60ad7f3b8194e700015e1d77
[CL 16459038 by Joe Kirchoff in ue5-main branch]
2021-05-25 20:10:26 -04:00
Ben Marsh
6f927647b1
Changing C# code over to using EpicGames.Core over DotNETCommon.
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#rb none
#rnx
[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
83f27d27e9
UBT: Mark platforms and project file generation code as not nullable aware.
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#rb none
#rnx
[CL 14960496 by Ben Marsh in ue5-main branch]
2020-12-20 17:32:59 -04:00
ben marsh
3b7230edd9
Add an option to configure the maximum length of shared include paths to use when generating Visual Studio project files. Despite improving Visual Studio stability for some users, it seems to be causing VAX crashes for others.
...
To disable the use of shared include paths (at the expensive of Visual Studio using more memory), put this in BuildConfiguration.xml:
<?xml version="1.0" encoding="utf-8" ?>
<Configuration xmlns="https://www.unrealengine.com/BuildConfiguration ">
<VCProjectFileGenerator>
<MaxSharedIncludePaths>0</MaxSharedIncludePaths>
</VCProjectFileGenerator>
</Configuration>
The setting specifies the maximum length of the shared include paths to use, in bytes. The default value is 24,576 (24k).
#jira
#ROBOMERGE-SOURCE: CL 13151316 via CL 13151320 via CL 13151331
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v688-13145358)
[CL 13151347 by ben marsh in Main branch]
2020-05-04 15:18:03 -04:00
Ryan Durand
9ef3748747
Updating copyrights for Engine Programs.
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#rnx
#rb none
#jira none
#ROBOMERGE-OWNER: ryan.durand
#ROBOMERGE-AUTHOR: ryan.durand
#ROBOMERGE-SOURCE: CL 10869242 in //Fortnite/Release-12.00/... via CL 10869536
#ROBOMERGE-BOT: FORTNITE (Main -> Dev-EngineMerge) (v613-10869866)
[CL 10870955 by Ryan Durand in Main branch]
2019-12-26 23:01:54 -05:00
Ben Marsh
a22b952aa9
Copying //UE4/Dev-Build to Dev-Main (//UE4/Dev-Main)
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#rb none
#rnx
[CL 4718806 by Ben Marsh in Main branch]
2019-01-14 12:11:24 -05:00
Ben Marsh
7598af0532
Update copyright notices to 2019.
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#rb none
#lockdown Nick.Penwarden
[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Marc Audy
d90da4ab1a
Merge to Dev-Main for 4.20 @ 4090813
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#rb
#rnx
#lockdown Nick.Penwarden
[CL 4091081 by Marc Audy in Main branch]
2018-05-23 21:04:31 -04:00