Commit Graph

7 Commits

Author SHA1 Message Date
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
jonathan adamczewski
a865a21fb0 Move FileItem and DirectoryItem into BuildUtilities
#jira none

#ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 19:06:03 -04:00
Ben Marsh
3275355fdf Merging functionality from Horde fork of EpicGames.Core, and first pass on fixing up nullable annotations.
#rb none
#rnx

[CL 14967557 by Ben Marsh in ue5-main branch]
2020-12-28 14:34:13 -04:00
Ben Marsh
6f927647b1 Changing C# code over to using EpicGames.Core over DotNETCommon.
#rb none
#rnx

[CL 14962096 by Ben Marsh in ue5-main branch]
2020-12-21 23:07:37 -04:00
Ben Marsh
68f5abeb09 UBT: Convert UnrealBuildTool to use nullable references.
#rb none
#rnx

[CL 14960546 by Ben Marsh in ue5-main branch]
2020-12-20 18:47:42 -04:00
Ben Marsh
b1e882d4d1 UBT: Add preprocessor work from Private-ArtifactCache stream.
#rb none
#rnx

[CL 14806988 by Ben Marsh in ue5-main branch]
2020-11-23 13:33:12 -04:00