dmytro vovk
ee828be572
Link with static libc++ on Android
...
#rb Chris.Babcock
#jira UE-131966
#ROBOMERGE-AUTHOR: dmytro.vovk
#ROBOMERGE-SOURCE: CL 18347907 via CL 18348300 via CL 18348354 via CL 18348403 via CL 18348660 via CL 18348690
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18348716 by dmytro vovk in ue5-release-engine-test branch]
2021-12-01 21:20:51 -05:00
chris babcock
0dd19bd2bd
Remove patching of cpu-features.c now that ARMv7 no longer supported
...
#jira UE-136251
#android
[at]Jack.Porter
#rb Jack.Porter
#ROBOMERGE-AUTHOR: chris.babcock
#ROBOMERGE-SOURCE: CL 18325701 via CL 18325708 via CL 18325720 via CL 18327271 via CL 18327347
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18327411 by chris babcock in ue5-release-engine-test branch]
2021-11-30 13:05:44 -05:00
carl lloyd
b04dec9964
Made ES 3.2 a requirement for OpenGL on Android
...
#rb Allan.Bentham
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-COMMAND: FNMain
#ROBOMERGE-SOURCE: CL 18293704 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
#ROBOMERGE[bot1]: Main
[CL 18293711 by carl lloyd in ue5-release-engine-test branch]
2021-11-25 06:58:08 -05:00
allan bentham
89d4a4b090
Provide a way for Android java to set UE's crash context.
...
#rb jack.porter
#preflight 619b8e5b0141b3c6da20edeb
#ROBOMERGE-AUTHOR: allan.bentham
#ROBOMERGE-SOURCE: CL 18256890 via CL 18256928 via CL 18256942 via CL 18263305 via CL 18263406
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18263527 by allan bentham in ue5-release-engine-test branch]
2021-11-22 16:44:57 -05:00
Marc Audy
0c3be2b6ad
Merge Release-Engine-Staging to Test @ CL# 18240298
...
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
carl lloyd
d4e12bf0d0
Stripped PLATFORM_ANDROID_VULKAN and PLATFORM_ANDROIDGL4
...
Removed old GPU Architecture code from android tool chain
#rb Chris.Babcock
[FYI] Jack.Porter
#jira UE-131194
#ROBOMERGE-AUTHOR: carl.lloyd
#ROBOMERGE-SOURCE: CL 18087187 in //UE5/Release-5.0/... via CL 18088638
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v889-18060218)
#ROBOMERGE[STARSHIP]: UE5-Main
[CL 18088741 by carl lloyd in ue5-release-engine-test branch]
2021-11-08 12:22:54 -05:00
aurel cordonnier
fc542f6cfd
Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
...
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007
Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
...
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31
Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
...
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
aurel cordonnier
69fe095547
Merge from Release-Engine-Staging @ 17636544 to Release-Engine-Test
...
This represents UE4/Main @17638339 and Dev-PerfTest @17636504
[CL 17638842 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-27 19:54:25 -04:00
aurel cordonnier
7f517562d5
Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
...
This represents UE4/Main @17430120 and Dev-PerfTest @17437669
[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
rolando caloca
f6cd88c157
UE5 - Remove platform
...
#rb Steve.Smith
[FYI] Jules.Blok, Ryan.Durand, Ben.Marsh
#ROBOMERGE-SOURCE: CL 17295935 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v861-17282326)
[CL 17295945 by rolando caloca in ue5-release-engine-test branch]
2021-08-24 19:28:38 -04:00
chris babcock
d0dd9d1136
Fix issue with resizableActivity in manifest
...
#jira UE-106793
#ue5
#android
#rb trivial
#ROBOMERGE-SOURCE: CL 17107327 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v854-17104634)
[CL 17107359 by chris babcock in ue5-release-engine-test branch]
2021-08-09 16:42:47 -04:00
josh adams
e68d49fc4c
- Fixed up some platform module references in C# for building with some platforms force disabled (brought over from UE4)
...
#preflight 610c043c6b1f8c00017194dd
#rb none
#ROBOMERGE-SOURCE: CL 17074043 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17074052 by josh adams in ue5-release-engine-test branch]
2021-08-05 15:17:09 -04:00
aurel cordonnier
dc4bf61540
Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
...
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553
[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
chris babcock
df68c6aeea
Properly filter out all 32-bit Android include and libraries
...
#jira UE-118894
#android
#ue5
[REVIEW] [at]Jack.Porter
#rb Aurel.Cordonnier
#ROBOMERGE-SOURCE: CL 16767029 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)
[CL 16767034 by chris babcock in ue5-release-engine-test branch]
2021-06-23 20:34:54 -04:00
aurel cordonnier
02c0f425e8
Copy up from Release-Engine-Staging @ 16738359
...
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719
[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
jonathan adamczewski
64c210d294
AutomationTool, BuildUtilities:
...
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal
#jira none
#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)
[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
chris babcock
50e9b2fdc5
Update to AndroidX
...
#jira UE-117916
#android
#rb Steve.Smith
#ROBOMERGE-SOURCE: CL 16635021 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16635027 by chris babcock in ue5-release-engine-test branch]
2021-06-10 21:45:12 -04:00
jonathan adamczewski
ad86e81438
UnrealBuildTool:
...
Add a StringComparison argument to CreateIntermediateTextFile() and require callers to make a decision about the case-sensitivity used when considering whether to re-write a file.
(This is intentionally explicit and verbose at the call-site - we should implement a better solution. This change makes it clear that there is work to be done to be able to simplify the interface and achieve reliable behavior.)
As a first pass, C++ files (headers, cpp files, pch files) will have a case-sensitive comparison (C++ code is, mostly, case sensitive), Linux script files have a case-sensitive comparison (case-sensitive filesystem), and all other files are compared disregarding case - to match pre-existing behavior, and with the desire to not borrow more surprises than necessary.
#jira none
#ROBOMERGE-SOURCE: CL 16616339 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16616345 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 19:45:21 -04:00
jonathan adamczewski
d58996b916
UnrealBuildTool: move some path constants into BuildUtilities
...
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-09 12:55:13 -04:00
jonathan adamczewski
a865a21fb0
Move FileItem and DirectoryItem into BuildUtilities
...
#jira none
#ROBOMERGE-SOURCE: CL 16596289 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16596323 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 19:06:03 -04:00
jonathan adamczewski
3d5833e02f
Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
...
#jira none
#rb joe.kirchoff
#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
aurel cordonnier
25a11deeac
Merge from Release-Engine-Staging @ 16579919
...
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576
[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
Jack Porter
1cb6c1bcde
Allow APK generation for UnrealGame when using AGDE, to debug Blueprint projects
...
#jira None
#rb Chris.Babcock
#preflight 60b8873dae46a100017dfbd2
[CL 16544838 by Jack Porter in ue5-main branch]
2021-06-03 05:52:25 -04:00