This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
[FYI] Joe.Kirchoff
Original CL Desc
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vcpkg: Remove v141 as vs2017 is no longer supported and use v142 for external modules. Add configs for v143 for when vcpkg supports it.
#rb none
#rnx
#ROBOMERGE-AUTHOR: joe.kirchoff
#ROBOMERGE-SOURCE: CL 17589155 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
[CL 17589191 by joe kirchoff in ue5-release-engine-test branch]
Add a layer of caching to avoid running msbuild as much as possible.
#jira UE-109181
#rb ben.marsh
#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)
[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
Support "Internal" include directory that will only be added to a Referencing module if the referenced module has the same scope. Intent is to to "hide" APIs from external modules that do not need to include headers that are intended for internal module use only.
#jira UE-112188
#rb Ben.Marsh
#preflight 610085314cd79300016e7269
#ROBOMERGE-SOURCE: CL 16976401 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16976411 by joe kirchoff in ue5-release-engine-test branch]
RootDirectory, EngineDirectory, UnrealBuildToolPath are now found in BuildUtilities' UnrealBuild namesapce.
The way these are computed has changed. Previously, it was assumed that the application is UnrealBuildTool, and paths were constructed relative to that assembly.
Now, the assumption is that the process is located under a "Engine/Build/DotNET" sub-path and paths are constructed relative to that.
#jira none
#ROBOMERGE-SOURCE: CL 16607440 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16607455 by jonathan adamczewski in ue5-release-engine-test branch]
See review https://p4-swarm.epicgames.net/reviews/16249378
#ROBOMERGE-SOURCE: CL 16314153 via CL 16325443 via CL 16325726 via CL 16325760
#ROBOMERGE-BOT: (v804-16311228)
[CL 16331307 by tim tillotson in ue5-release-engine-staging branch]
- PCHs and unity builds are now automatically disabled when module support is enabled.
- C++20 mode is automatically enabled if module support is enabled.
- Added test for using a module implementation unit. Seems to work with force-included headers after all (but breaks if unity builds are on)
#rb none
[CL 14354711 by Ben Marsh in ue5-main branch]