Expand texture build workers to all current platform specific texture formats, or added build functions to the base build worker. Workers are buildable, but not discoverable yet as discovery will be refactored soon to use Target Receipts.
Reduce boilerplate involved in setup of build worker.
#rb devin.doucette
#ROBOMERGE-SOURCE: CL 16853856 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16853877 by zousar shaker in ue5-release-engine-test branch]
-Added more metadata to the output of the texture export feature.
-Make FTextureBuildFunction stateless and abstract. Now must be derived to produce an instantiable build function.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules depend on TextureBuild module and implement concrete derivatives of FTextureBuildFunction.
-Made PS5TextureFormat, TextureFormatOodle, and TextureFormatUncompressed modules register their build functions through an IBuildFunctionFactory for the lifetime of the module.
-Removed all public interface for the DerivedDataBuild{Loop, Worker} and have them just use the IBuildFunctionFactory modular feature to find all linked build functions.
#rb devin.doucette
#preflight 60acfb486905a60001c3cd29
[CL 16448407 by Zousar Shaker in ue5-main branch]