Commit Graph

128 Commits

Author SHA1 Message Date
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
brandon schaefer
efb5d4f6ad Add support for Linux in the Legacy Unzip path
#jira UE-129862
#rb none

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 17716739 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17716749 by brandon schaefer in ue5-release-engine-test branch]
2021-10-04 20:34:58 -04:00
brandon schaefer
e03566944b Fix missing / in the root path for Linux/Mac
#jira none
#rb none
[FYI] Ben.Marsh

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 17576438 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17576455 by brandon schaefer in ue5-release-engine-test branch]
2021-09-20 18:05:53 -04:00
brandon schaefer
9661e53ba2 Fix some missing build root path for Linux
#jira none
[at]Ben.Marsh, [at]Ryan.Durand
#rb Ben.Marsh

#ROBOMERGE-AUTHOR: brandon.schaefer
#ROBOMERGE-SOURCE: CL 17570918 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17570929 by brandon schaefer in ue5-release-engine-test branch]
2021-09-20 11:01:48 -04:00
jonathan adamczewski
f270855eef AutomationTool: Compile script modules within the application
Add a layer of caching to avoid running msbuild as much as possible.

#jira UE-109181
#rb ben.marsh

#ROBOMERGE-SOURCE: CL 17102399 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v853-17066230)

[CL 17102408 by jonathan adamczewski in ue5-release-engine-test branch]
2021-08-09 10:39:35 -04:00
aurel cordonnier
dc4bf61540 Merge from Release-Engine-Staging @ 17030559 to Release-Engine-Test
This represents UE4/Main @ 17030256 and Dev-PerfTest @ 17030553

[CL 17031509 by aurel cordonnier in ue5-release-engine-test branch]
2021-08-03 11:56:47 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
ryan durand
5e57a2bdb9 Make sure to break after a successful copy.
#rnx
#rb none
#jira none

#ROBOMERGE-SOURCE: CL 16710154 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v835-16672529)

[CL 16710163 by ryan durand in ue5-release-engine-test branch]
2021-06-17 16:08:40 -04:00
brandon schaefer
a90cdbe7c2 Rename LinuxAArch64 to LinuxArm64
#jira UE-118127
#rb Michael.Sartain
[FYI] Marc.Audy, Aurel.Cordonnier

#ROBOMERGE-SOURCE: CL 16660821 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v834-16658389)

[CL 16660830 by brandon schaefer in ue5-release-engine-test branch]
2021-06-14 13:40:06 -04:00
jonathan adamczewski
64c210d294 AutomationTool, BuildUtilities:
UnrealBuild -> Unreal for EngineDirectory, RootDirectory, IsEngineInstalled, UnrealBuildToolPath
Remove CommandUtils EngineDirectory, RootDirectory, IsEngineInstalled - use equvalents from UnrealBuildBase.Unreal

#jira none

#ROBOMERGE-SOURCE: CL 16648181 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16648203 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-11 18:21:35 -04:00
ben marsh
ccf76ef606 UAT: Delete a zip file before trying to overwrite it.
#ROBOMERGE-SOURCE: CL 16623081 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v830-16605563)

[CL 16623092 by ben marsh in ue5-release-engine-test branch]
2021-06-10 10:31:54 -04:00
jonathan adamczewski
3d5833e02f Add a common C# method for detecting the current host platform to EpicGames.Core, and move many a test to use that code.
#jira none
#rb joe.kirchoff

#ROBOMERGE-SOURCE: CL 16593582 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16593589 by jonathan adamczewski in ue5-release-engine-test branch]
2021-06-08 17:01:47 -04:00
aurel cordonnier
25a11deeac Merge from Release-Engine-Staging @ 16579919
This represents UE4/Main @ 16579691 and Dev-PerfTest @ 16579576

[CL 16581170 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-07 20:09:45 -04:00
ben marsh
33bd87712f BuildGraph: Add specific tasks for building and pushing images with Docker.
#ROBOMERGE-SOURCE: CL 16337213 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)

[CL 16337221 by ben marsh in ue5-release-engine-test branch]
2021-05-14 18:29:58 -04:00
jonathan adamczewski
1f82bedc58 Removal some references to Mono
#trivial
#jira none

[CL 16171278 by jonathan adamczewski in ue5-main branch]
2021-04-30 14:34:17 -04:00
Ben Marsh
ea34b09df3 BuildGraph: Add tasks for running Git and Docker, and add support for deleting directories from <Delete> tasks.
[CL 16144334 by Ben Marsh in ue5-main branch]
2021-04-28 11:27:19 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Marc Audy
8f73cd7fa9 Merge UE5/Release-Engine-Staging @ 15630841 to UE5/Main
This represents UE4/Main @ 15601601

[CL 15631170 by Marc Audy in ue5-main branch]
2021-03-05 19:27:14 -04:00
ben marsh
13e1ec7819 Add the legacy unzip functionality back into UAT. BPT currently stored in a zip that isn't compatible with NET ZipArchive class.
#jira UE-110075
#rb none
#rnx

#ROBOMERGE-SOURCE: CL 15624643 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15624654 by ben marsh in ue5-main branch]
2021-03-05 11:36:37 -04:00
Ryan Durand
12cd2ae577 Make sure to create the output directory when zipping.
#rnx
#rb none
#jira none

[CL 15623912 by Ryan Durand in ue5-main branch]
2021-03-05 10:16:02 -04:00
ben marsh
a4d4c5c295 Fix for missing file permissions on Mac.
Switches the default zip utility to be the built in NET ZipArchive class. Adds additional support for storing permission bits by P/Invoking libSystem.dylib and adding the flags from stat64() to the ZipArchiveEntry. Also restores the permissions on unzip. One less dependency on Ionic.Zip. :)

#jira UE-109089
[FYI] Jonathan.Adamczewski
#rb none

#ROBOMERGE-SOURCE: CL 15620859 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)

[CL 15620862 by ben marsh in ue5-main branch]
2021-03-04 22:18:07 -04:00
Marc Audy
9753392e2b Merge UE5/RES CL# 15462083 to UE5/Main
This represents UE4/Main @ 15414221

[CL 15463811 by Marc Audy in ue5-main branch]
2021-02-18 18:13:28 -04:00
Marc Audy
cac1fe0019 Merge UE5/Release-Engine-Staging @ CL# 15299266 to UE5/Main
This represents UE4/Main @ CL# 15277572

[CL 15299962 by Marc Audy in ue5-main branch]
2021-02-03 14:57:28 -04:00
Josh Adams
b0e4357576 - UBT Code changes to remove 32-bit Windows support (C++ code for 32-bit still exists)
#rb marc.audy (concept, not each file)

[CL 15265424 by Josh Adams in ue5-main branch]
2021-01-31 15:09:58 -04:00