When an app requires login also add the MCP and build ID override to the commandline.
Adding Find widget by tag function for increased editor testablity
Adding Simulation button click for better testing opportunities
[at]Jerome.Delattre [at]Andrew.Grant [at]Chris.Constantinescu
#preflight 61a90f1f832ebaf94861e231
#ROBOMERGE-AUTHOR: eric.knapik
#ROBOMERGE-SOURCE: CL 18356722 via CL 18364423 via CL 18364470 via CL 18364520 via CL 18434157 via CL 18435482
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18436247 by eric knapik in ue5-release-engine-test branch]
Staged builds are explicitly assigned a project id via the persistent UECommandline.txt file. This works on mobile/consoles, but isn't implemented for Windows/Linux/Mac, so staged builds for those platforms don't have a persistent assignment of project id and instead rely on the launch by the editor including the appropriate commandlines.
Unstaged builds on Windows/Mac/Linux now determine project id independently after they have determined the project file path. This happens after the project file has been determined and has had case corrected. This ensures it is different/unique for multiple blueprint projects that share the same executable.
Fix a bug where second cook in editor to zen would stall because the queue thinks all additions are finished due to a boolean that isn't reset.
#rb devin.doucette
#rb per.larsson
#preflight 61b39a35a2562c8b1c40f81e
#ROBOMERGE-AUTHOR: zousar.shaker
#ROBOMERGE-SOURCE: CL 18432317 in //UE5/Release-5.0/... via CL 18435404
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18435895 by zousar shaker in ue5-release-engine-test branch]
- added optional UAT parameter PackageEncryptionKeyFile to specify the encryption key file to use during packaging for supporting platforms
- example usage: -PackageEncryptionKeyFile=C:\MyProject\MyEncryptionKey.key
#rb Andrew.Firth, David.Harvey
#lockdown michal.valient
#preflight 616e13e96e12ff000113feab
#ROBOMERGE-AUTHOR: eric.mcdaniel
#ROBOMERGE-SOURCE: CL 17861698 via CL 18004085 via CL 18369956 via CL 18369989
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18370000 by eric mcdaniel in ue5-release-engine-test branch]
#rb minor
#lockdown jeff.farris
#preflight 614c92f8a3efb40001bf949f
#ROBOMERGE-AUTHOR: andrew.firth
#ROBOMERGE-SOURCE: CL 17608554 via CL 17962776 via CL 18364967 via CL 18365025
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18365080 by andrew firth in ue5-release-engine-test branch]
+ grepping more logs/info to debug a specific warning
#jira UE-133899
#ROBOMERGE-AUTHOR: mitchell.fisher
#ROBOMERGE-SOURCE: CL 18333705 in //UE5/Release-5.0/... via CL 18333717
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18333732 by mitchell fisher in ue5-release-engine-test branch]
This change is a re-implementation of a previous fix for the same issue that was lost during the move from UE4->UE5
#preflight 619e28d3aa4521f9e7b6c0c2
#ROBOMERGE-AUTHOR: graeme.thornton
#ROBOMERGE-SOURCE: CL 18284269 via CL 18284297 via CL 18284301 via CL 18284323 via CL 18284325 via CL 18285442 via CL 18285467
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18285476 by graeme thornton in ue5-release-engine-test branch]
#rnx
[FYI] chris.babcock, ryan.durand
#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 18251049 via CL 18251050 via CL 18251051 via CL 18253556 via CL 18253570
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18253583 by ryan hummer in ue5-release-engine-test branch]
- Note that for Windows to work, the AutomationTool.exe needs to be marked as a Desktop app, so when running on Linux, this command is needed one time: sed -i 's/WindowsDesktop/NETCore/' AutomationTool.runtimeconfig.json
- Removed some platform-specific checks for the platform building it, and #if WINDOWS type checks (not all gone, but getting better)
#rb jonathan.adamczewski
#preflight 6195a7de841fa7e69d5964d4
[FYI] graeme.thornton
#ROBOMERGE-AUTHOR: josh.adams
#ROBOMERGE-SOURCE: CL 18237766 via CL 18242422 via CL 18242492 via CL 18242564 via CL 18244551 via CL 18244617
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18244669 by josh adams in ue5-release-engine-test branch]
#rnx
#rb trivial
#ROBOMERGE-AUTHOR: ryan.hummer
#ROBOMERGE-SOURCE: CL 18237629 via CL 18237632 via CL 18237637 via CL 18237643 via CL 18240721 via CL 18240752
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18242896 by ryan hummer in ue5-release-engine-test branch]
* No longer modify the global kubecontext but rather pass the context to use into helm
* Added option to specify which kubeconfig to use
* Fixed issue when values not being handled correctly
#ROBOMERGE-AUTHOR: joakim.lindqvist
#ROBOMERGE-SOURCE: CL 18238748 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)
[CL 18238770 by joakim lindqvist in ue5-release-engine-test branch]