Commit Graph

361 Commits

Author SHA1 Message Date
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
luc eygasier
f1cc1342ec Checks if levels/actors are dirty before saving levels. This avoids checkouting all external actor when OFPA is enabled.
#rb Sebastien.Lussier

#changelist validated

#ROBOMERGE-AUTHOR: luc.eygasier
#ROBOMERGE-SOURCE: CL 17980515 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v885-17909292)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17980530 by luc eygasier in ue5-release-engine-test branch]
2021-10-29 11:13:35 -04:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
patrick enfedaque
209be396b4 World Partition:
- New Level Dialog: Empty Open World Template
- Remove IsWorldPartitionEnabled project setting

#rb jeanfrancois.dube, richard.malo
#preflight 615477fc03f3320001fefe99

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 17663222 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)

[CL 17663241 by patrick enfedaque in ue5-release-engine-test branch]
2021-09-29 12:29:37 -04:00
aditya ravichandran
b63c6159fe Levels window now only shows a save modified icon if a level is dirty,
Fixed an issue where new folder default names would not increment correctly,
Updated lock icons and added save modified and solid light bulb icons.

#jira UE-115797
#rb lauren.barnes
#preflight 611ff9b7aabad100017b070a

#ROBOMERGE-SOURCE: CL 17252473 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17252488 by aditya ravichandran in ue5-release-engine-test branch]
2021-08-20 16:03:35 -04:00
vincent beauchemin
d6dc3b04df Fixed "Levels" UI empty on New Projects /w World Partition - It mentions it explicitely now
#rb jeanfrancois.dube
[FYI] tim.gautier
#jira UE-113855

#ROBOMERGE-SOURCE: CL 16898678 via CL 16916232
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16916440 by vincent beauchemin in ue5-release-engine-test branch]
2021-07-21 18:06:33 -04:00
matt hoffman
11740875ec Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313
#p4v-preflight-copy 16616138
#preflight 60c1bb5eb68c700001c956d5
#preflight 60c24c03730f8a0001772aca
#preflight 60c2602f79a7fe0001785630

#ROBOMERGE-SOURCE: CL 16629318 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16629342 by matt hoffman in ue5-release-engine-test branch]
2021-06-10 16:22:51 -04:00
matt hoffman
8e166827a8 Undo //UE5/Main/Engine/Source/... changelist 16613917
#jira None
#rb None

#ROBOMERGE-SOURCE: CL 16615633 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16615656 by matt hoffman in ue5-release-engine-test branch]
2021-06-09 19:26:30 -04:00
matt hoffman
305e2f6805 Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313

#ROBOMERGE-SOURCE: CL 16613917 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16613923 by matt hoffman in ue5-release-engine-test branch]
2021-06-09 18:03:04 -04:00
luc eygasier
b064641c8d Adds "mark for add" when saving new levels in the "Levels" Windows
#rb Sebastien.Lussier
#jira UE-115800

#changelist validated

[CL 16509213 by luc eygasier in ue5-main branch]
2021-05-31 10:41:55 -04:00
danny couture
9332b64809 Prepare for the deprecation of direct access to the Resource member of UTexture in favor of the GetResource() accessor.
#rb Francis.Hurteau
#preflight 609e5182ef86d30001ad0a18
#rnx

[CL 16328103 by danny couture in ue5-main branch]
2021-05-14 07:17:32 -04:00
Andrew Davidson
3ddc3a4da3 Merge up from //UE5/Dev-LargeWorldCoordinates
#rb none

[CL 16211417 by Andrew Davidson in ue5-main branch]
2021-05-05 15:07:25 -04:00
Patrick Boutot
120fa81941 Slate: Add an option to update the attributes and cache the invalidation for later. Update the visibility attribute before doing layout out of the regular SWidget paint path.
#jira UE-113307
#preflight 607993474af1c70001f7ae8e

[CL 16033397 by Patrick Boutot in ue5-main branch]
2021-04-16 10:07:05 -04:00
Matt Kuhlenschmidt
b323d7a426 Fix no visible dirty flag on levels in the level browser
[CL 16024427 by Matt Kuhlenschmidt in ue5-main branch]
2021-04-15 14:45:13 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
Matt Peters
fd97028c28 Change presave prototype to take an FObjectSaveContextRef to provide more information about the save parameters.
#rb Francis.Hurteau, Devin.Doucette
#rn Minor Cooking

[CL 15831839 by Matt Peters in ue5-main branch]
2021-03-25 16:51:36 -04:00
Patrick Boutot
8ff1ce1b93 Slate: Convert SImage and other image widget Attributes into SlateAttributes. Make sure other image widget use the invalidation system correctly.
#jira UE-109144
#rb vincent.gauthier

[CL 15659451 by Patrick Boutot in ue5-main branch]
2021-03-09 17:16:20 -04:00
matt kuhlenschmidt
b00b6ec33e Fix up missing icons and buttons in level browser
#jira UE-103855, UE-97398

#ROBOMERGE-SOURCE: CL 15516525 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15516532 by matt kuhlenschmidt in ue5-main branch]
2021-02-24 13:37:20 -04:00
matt kuhlenschmidt
ebb4734501 Fix missing icons in levels tab
#ROBOMERGE-SOURCE: CL 15500260 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15500265 by matt kuhlenschmidt in ue5-main branch]
2021-02-23 10:34:36 -04:00
jamie dale
107f7b0f0c Audited use of FDetailsViewArgs::ObjectsUseNameArea
CL# 15481362 changed the behavior of ObjectsUseNameArea so that the object name was visible, and upon auditing the current use of ObjectsUseNameArea it was found that all but a few cases likely intended to use HideNameArea instead.

Breaking: This change also renames FDetailsViewArgs::bShowActorLabel to FDetailsViewArgs::bShowObjectLabel to reflect what it actually does.

#rb Brooke.Hubert

#ROBOMERGE-SOURCE: CL 15496125 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)

[CL 15496134 by jamie dale in ue5-main branch]
2021-02-22 19:45:57 -04:00
JeanFrancois Dube
b93a328d13 Don't allow spawning the level editor when the world is partitioned.
#rb patrick.enfedaque
#fyi simon.tourangeau

[CL 15131290 by JeanFrancois Dube in ue5-main branch]
2021-01-18 14:07:53 -04:00
Matt Kuhlenschmidt
c13ac505b2 Updated source control icons
Source control providers now require an FSlateIcon and implementation of GetIcon instead of overriding mutliple functions to do the same thing. Fixed up all known source control providers.

#jira UETOOL-2812

[CL 15045642 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-11 20:50:19 -04:00
Marc Audy
ada7c144fa Merge //UE5/Release-Engine-Staging @14903491 to //UE5/Main
[CL 14906022 by Marc Audy in ue5-main branch]
2020-12-11 14:21:20 -04:00
Matt Peters
aae0fe62eb PackageResourceManager and PackagePaths
Create a new interface IPackageResourceManager that handles all attempts to load packages from storage. The default implementation passes through to loading from IFileManager. Future implementations will load from other services such as the EditorDomain and TargetDomain.
Add FPackagePath class that holds a LocalFilePath or LongPackageName, or a relative path to a package under a mounted content root (which can be converted into either the LocalFilePath or LongPackageName).
Modify LinkerLoad, BulkData, and AsyncLoader to use FPackagePath and IResourceManager.
Modify UPackage and FLinkerLoad to have a FPackagePath instead of a Filename.
#rb Paul.Chipchase, CarlMagnus.Nordin, Francis.Hurteau, Devin.Doucette
#rn Major Core

[CL 14814912 by Matt Peters in ue5-main branch]
2020-11-25 22:11:10 -04:00