Commit Graph

19 Commits

Author SHA1 Message Date
Matt Kuhlenschmidt
eee0ebb493 Static mesh editor icons and a few editors that shared the same icons
[CL 15051942 by Matt Kuhlenschmidt in ue5-main branch]
2021-01-12 13:38:00 -04:00
ryan durand
627baf970a Updating copyright for Engine Editor.
#rnx
#rb none


#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)

[CL 10870586 by ryan durand in Main branch]
2019-12-26 15:33:43 -05:00
Ben Marsh
7598af0532 Update copyright notices to 2019.
#rb none
#lockdown Nick.Penwarden

[CL 4662404 by Ben Marsh in Main branch]
2018-12-14 13:41:00 -05:00
Ben Marsh
13d012685f Merging copyright update from 4.19 branch.
#rb none
#rnx
#jira

[CL 3818977 by Ben Marsh in Staging-4.19 branch]
2018-01-02 15:30:26 -05:00
Ben Marsh
20bf0eb6a1 Updating copyright notices to 2017 (copying from //Tasks/UE4/Dev-Copyright-2017).
#rb none
#lockdown Nick.Penwarden

[CL 3226823 by Ben Marsh in Main branch]
2016-12-08 08:52:44 -05:00
Ben Marsh
4ba423868f Copying //UE4/Dev-Build to //UE4/Dev-Main (Source: //UE4/Dev-Build @ 3209340)
#lockdown Nick.Penwarden
#rb none

==========================
MAJOR FEATURES + CHANGES
==========================

Change 3209340 on 2016/11/23 by Ben.Marsh

	Convert UE4 codebase to an "include what you use" model - where every header just includes the dependencies it needs, rather than every source file including large monolithic headers like Engine.h and UnrealEd.h.

	Measured full rebuild times around 2x faster using XGE on Windows, and improvements of 25% or more for incremental builds and full rebuilds on most other platforms.

	  * Every header now includes everything it needs to compile.
	        * There's a CoreMinimal.h header that gets you a set of ubiquitous types from Core (eg. FString, FName, TArray, FVector, etc...). Most headers now include this first.
	        * There's a CoreTypes.h header that sets up primitive UE4 types and build macros (int32, PLATFORM_WIN64, etc...). All headers in Core include this first, as does CoreMinimal.h.
	  * Every .cpp file includes its matching .h file first.
	        * This helps validate that each header is including everything it needs to compile.
	  * No engine code includes a monolithic header such as Engine.h or UnrealEd.h any more.
	        * You will get a warning if you try to include one of these from the engine. They still exist for compatibility with game projects and do not produce warnings when included there.
	        * There have only been minor changes to our internal games down to accommodate these changes. The intent is for this to be as seamless as possible.
	  * No engine code explicitly includes a precompiled header any more.
	        * We still use PCHs, but they're force-included on the compiler command line by UnrealBuildTool instead. This lets us tune what they contain without breaking any existing include dependencies.
	        * PCHs are generated by a tool to get a statistical amount of coverage for the source files using it, and I've seeded the new shared PCHs to contain any header included by > 15% of source files.

	Tool used to generate this transform is at Engine\Source\Programs\IncludeTool.

[CL 3209342 by Ben Marsh in Main branch]
2016-11-23 15:48:37 -05:00
Matthew Griffin
bb70b349ce Merging CL 2804086 from //UE4/Release-4.11 to Dev-Main (//UE4/Dev-Main) to isolate copyright update
#lockdown Nick.Penwarden

[CL 2819020 by Matthew Griffin in Main branch]
2016-01-07 08:17:16 -05:00
Joe Conley
43dd04b1be Translation Picker: Upload changes to OneSky
[CL 2608281 by Joe Conley in Main branch]
2015-07-01 17:12:23 -04:00
Joe Conley
3e9bb04c00 Add "Import latest from Localization Service" button to translation editor
[CL 2569879 by Joe Conley in Main branch]
2015-05-28 21:40:23 -04:00
Marc Audy
a425eba9ed Unify Slate's FInputGesture and Engine's FInputChord as FInputChord defined in Slate
[CL 2481648 by Marc Audy in Main branch]
2015-03-17 11:36:28 -04:00
Joe Conley
ef4922e537 Translation Picker improvements:
- Can now start the translation picker from the main Window menu in the editor
- Disable "save" button for text that we can't find the manifest/archive data for
- Hover window now presents the information about an FText in a more readable format
- Fixed issue where the same FText info was not displayed twice in certain cases

[CL 2452676 by Joe Conley in Main branch]
2015-02-19 20:53:05 -05:00
Ben Marsh
149375b14b Update copyright notices to 2015.
[CL 2379638 by Ben Marsh in Main branch]
2014-12-07 19:09:38 -05:00
Joe Conley
5198266199 Translation Editor: Initial work for a "Translation picker." In current state when enabled, hover over FText in the editor and it will show you the information about that text and any tooltips. Shows Key, Namespace, Source, Translation and Table Name. Works for many strings, some still fail to be looked up in the Localization tables, will continue investigating.
[CL 2336834 by Joe Conley in Main branch]
2014-10-22 00:21:55 -04:00
Joe Conley
6579568d88 Translation Editor: Fixing some incorrect/missing toolbar icons. Still just placeholder.
[CL 2250973 by Joe Conley in Main branch]
2014-08-11 01:13:07 -04:00
Joe Conley
38aa411592 Translation Editor:
- Added "Import from .PO" option
- Displays a new tab after import showing you what changed
- Various other fixes related to importing / exporting

[CL 2048098 by Joe Conley in Main branch]
2014-04-23 19:14:07 -04:00
Joe Conley
c1bbde38f6 Translation Editor:
- Added Search functionality to Translation Editor with a new Search tab.

[CL 2046164 by Joe Conley in Main branch]
2014-04-23 18:48:34 -04:00
Joe Conley
3fb5de494b Translation Editor:
- Export to PortableObject (.po) format button is now functional for Editor & Engine strings
- For now just uses settings in Engine\\Config\\Localization\\PortableObjectExport.ini, and exports both projects in ja, ko, zh

[CL 2043549 by Joe Conley in Main branch]
2014-04-23 18:20:15 -04:00
Joe Conley
651593fcdb Translation Editor UI
- New toolbar button to Preview all translation strings in the editor

[CL 2041235 by Joe Conley in Main branch]
2014-04-23 17:49:26 -04:00
Tim Sweeney
324683ce78 Engine source (Main branch up to CL 2026164) 2014-03-14 14:13:41 -04:00