Added UI for changing minimum residency
Decoupled imposter data allocation from root page allocation
Removed convoluted logic around a page's dependencies including itself for legacy reasons
Made streaming of imposter data optional (r.Nanite.Streaming.Imposters)
#rb andrew.lauritzen, ola.olsson
#preflight 6163f8f8eaa06c0001e409ee
#lockdown michal.valient
#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: rune.stubbe
#ROBOMERGE-SOURCE: CL 17770690 via CL 17986013 via CL 18368123 via CL 18368152
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18368223 by jon nabozny in ue5-release-engine-test branch]
+ Adding Get/Set LODGroup to StaticMeshEditorSubsystem
* Changing FMeshNaniteSettings to BlueprintType, and supporting BlueprintReadWrite for its members
#ROBOMERGE-AUTHOR: matt.oztalay
#ROBOMERGE-SOURCE: CL 18355637 in //UE5/Release-5.0/... via CL 18355677
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18355703 by matt oztalay in ue5-release-engine-test branch]
- As of cl 14649186, the default mode doesn't draw the grid anymore so made the sm editor viewport client do it instead.
#jira UE-134946
#rb brooke.hubert
#ROBOMERGE-AUTHOR: jeanmichel.dignard
#ROBOMERGE-SOURCE: CL 18326160 in //UE5/Release-5.0/... via CL 18326185
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18326198 by jeanmichel dignard in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Static Mesh Editor changes:
- Share ownership of StaticMeshViewportClient's ModeTools via the EditorModeManager member
- Set up the EditorModeManager's preview scene and selected components when it's copied
- Add a set of FStaticMeshEditorToolbarExtender delegates to the module (similar to FSkeletalMeshEditorToolbarExtender)
- Allow adding an overlay widget to the viewport
- Add a ModeUILayer member to handle mode toolkit hosting
StaticMeshEditorModeling (new module):
- Create a mode and toolkit with AutoLOD and LODManager tools
- Add a button to the StaticMeshEditor's toolbar to toggle UMeshLODPluginEditMode
#rb brooke.hubert semion.piskarev
#jira UETOOL-3663
#preflight 61435ce14778fa00016a0b28
#preflight 614370e8b5a4fa00016459a0
#ROBOMERGE-AUTHOR: tyson.brochu
#ROBOMERGE-SOURCE: CL 17541979 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17541987 by tyson brochu in ue5-release-engine-test branch]
Also remove unnecessary allocations by allowing the async task to assume ownership of the vertex and index arrays passed to it.
#rb Andy.Davidson, Cedric.Caillaud
#jira UE-125187
#ROBOMERGE-AUTHOR: richard.talbotwatkin
#ROBOMERGE-SOURCE: CL 17448234 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17448242 by richard talbotwatkin in ue5-release-engine-test branch]
- The profile combo is only visible when the user has more than one profile
- This was added to the Material Editor, the Static Mesh Editor and Niagara Editor.
#jira UETOOL-2775 Add preview scene background profile dropdown to asset editor vieport toolbar.
#rb Lauren.Barnes, Brooke.Hubert
#preflight 6130c00617a8610001b8ba61
#ROBOMERGE-SOURCE: CL 17402767 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v865-17346139)
[CL 17402787 by patrick laflamme in ue5-release-engine-test branch]
#jira UETOOL-3862
#rb lauren.barnes
#preflight 61158861b2dc4b00018a6d4d
#ROBOMERGE-SOURCE: CL 17159829 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17159840 by steven dao in ue5-release-engine-test branch]