This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
SSplitter slots now use a TAttribute for their MinSize, allowing it to be changed dynamically.
#preflight 614aed2d4cff6900016d08d7
#preflight 6153075b80eba00001a4224f
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 17644847 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)
[CL 17644853 by sebastian nordgren in ue5-release-engine-test branch]
- rows are now 26 pixels high
- right column is narrower unless the Sequencer is invoked
- padding has been removed to make more rows fit on the screen at once
- Advanced dropdown is now styled like a normal group and thus the bottom node is gone
[at]editor-ux
#preflight 6140652a9dc6c8000144500a
#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 17537602 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17537624 by sebastian nordgren in ue5-release-engine-test branch]
Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.
#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50
#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 16623084 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
#ROBOMERGE-CONFLICT from-shelf
[CL 16623246 by phillip kavan in ue5-release-engine-test branch]
Renamed FDetailFilter properties to be consistent with one another.
#review-16449481 @lauren.barnes
[CL 16468647 by sebastian nordgren in ue5-main branch]
[at]lauren.barnes
#preflight 60ace54358f02e0001a57434
#ROBOMERGE-SOURCE: CL 16446667 in //UE5/Main/... via CL 16446668
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Test -> Release-Engine-Staging) (v816-16445697)
[CL 16446669 by sebastian nordgren in ue5-release-engine-staging branch]
Removed SetIsCustomRowVisibilityFilteredDelegate, because it was unused and needlessly complex since the delegate that you pass into SetIsCustomRowVisibleDelegate can run the same logic and early out.
Category and property filtering through Properties To Show and Categories to Show now works properly.The problem was that visiblity was only considered once on creation and then never again.
#jira UE-88178
#review-15797106 @lauren.barnes
#preflight 605b2381c77fb000015e6a30
[CL 15797104 by sebastian nordgren in ue5-main branch]
Splitter line now always visible, and splitter column width ratio adjusted to be closer to 50/50.
Favorites hint text now renders with a more subdued style.
[at]lauren.barnes
#ROBOMERGE-SOURCE: CL 15355944 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15360308 by sebastian nordgren in ue5-main branch]
The Favorites category is now always visible, and displays a note about how to add properties there when empty.
#rb chris.gagnon
#jira UETOOL-2769
[CL 15208242 by sebastian nordgren in ue5-main branch]
This manifested as an ensure in a details customization calling EnqueueDeferredAction from within CustomizeChildren when a UCurveTable was added to an array.
Since programmers may not understand that it can be called from a deferred action, this restriction would be very hard for programmers to grasp until the assertion triggers.
#jira UE-104844
#rb matt.kuhlenschmidt
[CL 15010356 by sebastian nordgren in ue5-main branch]
This was occurring because multiple calls to RequestItemExpanded in the same frame would cause later calls to be ignored because the state it was trying to set was already the current state. However, this ignored that the state would change once the pending FilteredNodesRequestingExpansionState list had been processed at the end of the frame.
#rb lauren.barnes
#jira UE-85802
[CL 15009200 by sebastian nordgren in ue5-main branch]
This change removes the use of boolean attribute AreRealTimeThumbnailsAllowed. This attribute is less than ideal, design-wise, since it uses the thumbnail pool to drive the behavior of the thumbnails. Instead we build in default hover behavior to the thumbnail slate widgets, and implement plumbing for custom pathways to enable/disable real time behavior per thumbnail.
-> Add default OnMouseEnter/OnMouseLeave events on SAssetThumbnail for default hover behavior (over the actual thumbnail image), which supports detail panel, customizations, and things like FoliageEditor and Niagara Stack Overview thumbnail strip.
-> Add thumbnail initialize pathway support for disabling default hover behavior for use cases where the logical asset is more than just the thumbnail image (border elements, text elements with the asset name, etc).
-> Add custom OnMouseEnter/OnMouseLeave handlers on SAssetTileItem, SAssetListItem to perform real time behavior on entire logical asset item in Content Browser and Asset Picker.
#rb francis.hurteau
#fyi matt.kuhlenschmidt
#jira UETOOL-2363
[CL 14673948 by geoff evans in ue5-main branch]
I'd accidentally submitted some changes that enabled the favourites system prematurely, and apparently many rows were being counted as favorited despite not being so. This is a temporary fix that will go away when further editor config and favourites system work is done.
#fyi matt.kuhlenschmidt
[CL 14446233 by sebastian nordgren in ue5-main branch]
The details view now displays gridlines between rows, and now has 4 columns - edit condition, name, value, and reset/extensions.
Edit condition widgets are now created in SDetailSingleItemRow and are placed in their own fixed column on the left of the details view. FEditConditionParser is now in FPropertyNode rather FPropertyEditor, which allows access to it more broadly - notably in SDetailSingleItemRow.
The Reset to Default SWidget can no longer be replaced - the logic for it being visible and a handler for when it is pressed is still customizable. SPropertyEditorAsset no longer has a special slot for the reset to default widget.
All extension widgets are now placed in a resizable column on the right of the panel, including the Keyframe button.
FDetailColumnSizeData is now publicly exposed by IDetailsView, and is no longer passed around as much.
#rb matt.kuhlenschmidt
[CL 14375859 by sebastian nordgren in ue5-main branch]