This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Added profile update when using constraint instance accessor from a physics asset
Added some blueprint functions to clean up usage & harmonize physics asset with skeletal mesh component
Changing properties in the accessor now dirties the asset
#rb cedric.caillaud
#preflight 61094ad75938f90001fc4657
#ROBOMERGE-SOURCE: CL 17055393 via CL 17055402
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17055410 by julien lheureux in ue5-release-engine-test branch]
Fixed issue where the rotation would be copied as well when it shouldn't be.
#rb cedric.caillaud
#preflight 6100824291123700017e94cf
#ROBOMERGE-SOURCE: CL 16981495 via CL 16981508
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16981510 by julien lheureux in ue5-release-engine-test branch]
- add isolate mode for showing colliding rigid bodies ( hotkey : C )
- fix right click menu clearing multi-selection
[CL 16176624 by cedric caillaud in ue5-main branch]
This was broken when using user created constraint ( in Physics Asset Editor ) that result in constraints named with "UserConstraint" prefix
This is mostly affecting SkeletalMeshComponent limit and motor related functions ( and constraint breaking functions ) as well as potentially some physics assets editor selection behaviour
- Added GetChildBoneName() and GetParentBoneName() to FConstraintInstance for API clarity
- Fixed all UE code improperly using JointName and used GetChildBoneName instead
#jira FROST-1148
#rb chris.caulfield, shon.love, brice.criswell
[CL 15562767 by cedric caillaud in ue5-main branch]
Properly set the skeletalMeshCOmponent for the PhysicalAnimationComponent in RBAN mode
#rb chris.caulfield brice.criswell
#jira none
[CL 15261777 by cedric caillaud in ue5-main branch]
Adding a public member to USkeletalMesh class is now prohibed since it can break asynchronous operations that will be added next to this submit.
#rb danny.couture
#jira UEENT-3936
#rnx
[CL 14812920 by Alexis Matte in ue5-main branch]
#rb none
#ROBOMERGE-SOURCE: CL 12979905 via CL 12980823 via CL 12980953 via CL 12981043
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v682-12900288)
[CL 12981134 by chris caulfield in Main branch]