This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Added profile update when using constraint instance accessor from a physics asset
Added some blueprint functions to clean up usage & harmonize physics asset with skeletal mesh component
Changing properties in the accessor now dirties the asset
#rb cedric.caillaud
#preflight 61094ad75938f90001fc4657
#ROBOMERGE-SOURCE: CL 17055393 via CL 17055402
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v850-17047176)
[CL 17055410 by julien lheureux in ue5-release-engine-test branch]
Fixed issue where the rotation would be copied as well when it shouldn't be.
#rb cedric.caillaud
#preflight 6100824291123700017e94cf
#ROBOMERGE-SOURCE: CL 16981495 via CL 16981508
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16981510 by julien lheureux in ue5-release-engine-test branch]
Upon construction, SPhysicsAssetGraphNodeOutputPin objects will register callbacks for its pins. However, these objects can potentially reference destroyed UEdGraphPin instances after an undo occurs, since UEdGraphPin deserializaiton will destroy existing pins. There's also a secondary issue where the nodes appear to be disconnected after undo.
The most straightforward fix here is to make SPhysicsAssetGraph a FEditorUndoClient, and then rebuild the underlying graph object.
#jira UE-110714
#rb jamie.dale
#ROBOMERGE-SOURCE: CL 16355305 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v804-16311228)
[CL 16355308 by dave jones2 in ue5-release-engine-test branch]
- add isolate mode for showing colliding rigid bodies ( hotkey : C )
- fix right click menu clearing multi-selection
[CL 16176624 by cedric caillaud in ue5-main branch]
Issue was caused by the user focus been kept by the detail window and when clicking in the 3D viewport , textfield would get a lost focus eventand trigger OnFinishedChangingProperties
#jira UE-106308
#fyi benn.gallagher
[CL 15926953 by cedric caillaud in ue5-main branch]