#RB none
#ROBOMERGE-OWNER: arne.schober
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 12789290 via CL 12789324 via CL 12789325
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12789326 by arne schober in Main branch]
Also changing the interface for better encapsulation by cutting the origial itterator concept and focusing on small subset of configurable itteration strategies instead.
#RB Andrew.Scheidecker, Yoan.StAmant
#ROBOMERGE-OWNER: arne.schober
#ROBOMERGE-AUTHOR: arne.schober
#ROBOMERGE-SOURCE: CL 12785392 via CL 12785681 via CL 12785682
#ROBOMERGE-BOT: RELEASE (Release-Engine-Staging -> Main) (v681-12776863)
[CL 12786795 by arne schober in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
#lockdown Nick.Penwarden
#rb na
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
Change 3481302 on 2017/06/08 by Shaun.Kime
Adding a FunctionCall derived node type that allows you to set any namespaced pin by name and type.
#!rb none
#!tests created emitter with values in spawn and update
#!codereview frank.fella
Change 3480830 on 2017/06/08 by Laurent.Delayen
First batch of recompressed animations.
#!codereview jay.hosfelt, dwayne.martin
#!lockdown Andrew.Bains
Change 3480524 on 2017/06/08 by Laurent.Delayen
Fixed CompressAnimations Commandlet to work with new DDC refactor.
#!codereview martin.wilson
#!rb lina.halper
#!tests Paragon full animation recompression.
Change 3480278 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480277 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480276 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480273 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480270 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909 via CL 3479910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480090 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480089 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480088 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480087 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480086 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204 via CL 3479205
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480085 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480084 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480083 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480082 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480081 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160 via CL 3479161
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3480073 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3480072 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3480071 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3480070 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3480069 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
#!ROBOMERGE-SOURCE: CL 3479012 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3479910 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/... via CL 3479909
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479909 on 2017/06/08 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3479906 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479906 on 2017/06/08 by Andrew.Grant
Additional logging for OR-38938
#!rb Ryan.Gerleve
#!tests compiled
Change 3479800 on 2017/06/08 by Dan.Hertzka
EditCondition UProperty metadata works on UStruct properties as well (including data table row structs)
- Submitting on behalf of Jamie Dale (thanks Jamie!)
#!rb Jamie.Dale
#!tests EditCondition works for both UClass and UStruct properties
Change 3479765 on 2017/06/08 by Simon.Tovey
Allow overriding of collections per component from BP and a functional test map for it.
#!rb none
#!tests test map works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3479205 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203 via CL 3479204
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479204 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/... via CL 3479203
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479203 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked 40.3 builds to 3472726
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3479202 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3479202 on 2017/06/07 by Andrew.Grant
Locked 40.3 builds to 3472726
#!ROBOMERGE: !40.4
#!tests #!rb none
Change 3479161 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/... via CL 3479160
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3479160 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
[CODEREVIEW] Gil.Gribb
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3479159 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3479159 on 2017/06/07 by Daniel.Lamb
Added stats to MallocBinned2.
#!rb Andrew.Grant
#!test Paragon PS4
#!codereview Gil.Gribb
#!lockdown Andrew.Grant
Change 3479012 on 2017/06/07 by Jeff.Williams
Removing implicit requirements to display Badges
Badge requirements are not considered while culling nodes from the build graph. This allowed implicit dependencies resolved before culling to invalidate badges afterwards. Only explicitly declared dependencies are now used to validate badges.
#!rb none
#!tests compile, validated export output
Change 3478991 on 2017/06/07 by Shaun.Kime
Added auto-compile to emitters. It is an emitter-wide value, toggled by the dropdown next to the compile button.
#!rb none
#!tests made multiple edits to an emitter
Change 3478976 on 2017/06/07 by Max.Chen
Sequencer: Fix burnin when there are warmup frames. The current time used for the burnin is offset from the playback range's start time. When using warmup frames, the start time will include the warmup time so it needs to be factored out when setting the actual current time for the frame.
#!jira UE-45737
#!rb none
#!codereview andrew.rodham
#!tests none
Change 3478426 on 2017/06/07 by David.Ratti
Expose some ability system stuff to blueprints:
-Query for AGE Handle based on GE Query
-Methods for accessing AGE start/end/duration values
Test asset for bill for example
#!rb none
#!tests pie
#!review-3478427 Jon.Lietz, @John.Nielson
Change 3478424 on 2017/06/07 by Laurent.Delayen
Prevent creating invalid 'VBCompactPoseData', resulting in crashes in Animation Modifiers.
(Fix for licensee crash).
#!rb lina.halper
#!codereview martin.wilson
#!tests Ice sync marker automator from Athomas.
Change 3478151 on 2017/06/07 by David.Ratti
spot edigrate GameplayTagQuery customization fix for crash when editing query on bp defaults.
#!rb none
#!tests compile
Change 3477983 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3477982 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3477981 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3477980 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3477979 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925 via CL 3477941
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3477941 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
[NULL MERGE]
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/... via CL 3477925
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3477925 on 2017/06/07 by robomerge
#!ROBOMERGE-AUTHOR: alexis.matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3477453 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
#!ROBOMERGE[ORION]: !Main
Change 3477774 on 2017/06/07 by Alexis.Matte
implement a dev-editor cl 3470188
Fix the material isolate for cloth or hair
#!jira UE-38985
#!rb none
#!tests none
Change 3477722 on 2017/06/07 by Don.Eubanks
Re-enabling D-Pad navigation support in card shop.
Exposed OnNavigation to UserWidget in the form of NativeOnNavigation, leveraged this new feature to have the classes I care about (HandEntry / CardShopEquipSlot)
Split out BaseButton_Group's "SelectNextButton" process into "GetButton" and "Select Button" so I could use the GetButton when doing navigation.
#!rb matt.schembari
#!tests Compile DebugGameEditor Win64 / Shipping Client PS4
Change 3477610 on 2017/06/07 by Shaun.Kime
Fixing up emitter nodes in system graph when deleted
#!rb none
#!tests added/removed multiple emitters
Change 3477528 on 2017/06/07 by Simon.Tovey
? Fixed up issue with interface function binding from the removal of variable IDs.
? Fixed issue where system parameters were garbage on the first tick of a system.
? Bypassed issue with component lifetime. When destroying systems in some cases the component is pending kill so it's weak ptr returns null.
We need to investigate this further.
#!rb none
#!tests stuff works
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3477453 on 2017/06/07 by Alexis.Matte
Fix morph target import
#!jira OR-38471
#!rb none
#!tests none
#!ROBOMERGE: !Main
#!lockdown Andrew.Grant
Change 3477182 on 2017/06/07 by Frank.Fella
Niagara - Rename files from class renames in last check-in.
#!tests Compiled.
#!rb none
Change 3477171 on 2017/06/06 by Frank.Fella
Niagara - Can now add dynamic inputs directly in the stack.
#!tests Added dynamic inputs directly from the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3477115 on 2017/06/06 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5) @3477068
#!rb none
#!tests none
Change 3477098 on 2017/06/06 by Jeff.Williams
Initial branch of files from Release-40.4 (//Orion/Release-40.4) to Release-40.5 (//Orion/Release-40.5)
Change 3476585 on 2017/06/06 by Mieszko.Zielinski
EQS touches to hopefully address the elusive EQS NaN in live build #!Orion
#!test golden path
#!rb none
Change 3476342 on 2017/06/06 by Laurent.Delayen
FCSPose<PoseType>::ConvertToLocalPoses Allow root bone to be modified. Minor optimization: Take out root bone check from loop.
#!rb lina.halper
#!tests Ghost PIE
Change 3476336 on 2017/06/06 by Shaun.Kime
First pass at trying to prevent Wyeth's crash in the EmitterInstance destructor.
#!rb none
#!tests tried iterating with multiple changes between emitters/systems
#!codereview simon.tovey, frank.fella, olaf.piesche
Change 3476160 on 2017/06/06 by Shaun.Kime
Removing ID's from FNiagaraVariables. Reworking existing code to properly handle this.
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests recompiled and ran existing emitters, created system, iterated between system and emitter
Change 3476157 on 2017/06/06 by Shaun.Kime
Fixing code dependency
#!rb none
#!tests n/a
Change 3476155 on 2017/06/06 by Shaun.Kime
Added ability to get Emitter alias from parameter map
#!tests n/a
#!rb none
Change 3476152 on 2017/06/06 by Shaun.Kime
Fixing comment so that system tooltip was meaningful from creation menu
#!rb none
#!tests n/a
Change 3476148 on 2017/06/06 by Shaun.Kime
Removing gamethread checks as we use a parallel for to update emitter instances, causing this to always fail with multiple emitters in a system.
#!rb none
#!codereview simon.tovey, olaf.piesche
#!tests added multiple emitters and didn't crash
Change 3475898 on 2017/06/06 by Mieszko.Zielinski
Manual recreation of CL#!3465092 #!UE4
By LukaszF: "fixed navigation area modifiers created from shape components: sphere and capsule"
#!test golden path
#!rb none
Change 3475817 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475816 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475815 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475814 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475813 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/... via CL 3475812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475812 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
#!ROBOMERGE-SOURCE: CL 3475810 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475810 on 2017/06/06 by Andrew.Grant
Now with correctly unshelved CL - made Aftermath a command line option
#!tests compiled, verified initialziation is command line driven
#!rb none
Change 3475792 on 2017/06/06 by Jon.Lietz
item cooldowns
- added in native ability class (UOrionSourceItemAbility) that will be repsonsible for item keyword cooldowns and cost.
- Moved Application, trigger and activation/deactivation of itemkeywords out of the deck instance and into UOrionSourceItemAbility.
- added in support for cultivate card trait
- added in to the engine FAbilityEndedData that will pass through delegates what ability ended the spec handle and if it was cancelled or not
- added 2 delegates for when abilities end, one inside UAbilitySystemComponent::NotifyAbilityEnded() the other in UGameplayAbility::EndAbility() they bost pass through a const FAbilityEndedData&
#!rb david.ratti
#!tests buy and play cards
Change 3475760 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3475759 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3475758 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3475757 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3475756 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/... via CL 3475755
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3475755 on 2017/06/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
@marcus.wassmer, @arne.schober
#!ROBOMERGE-SOURCE: CL 3475753 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3475753 on 2017/06/06 by Andrew.Grant
Made aftermath iniitialization off by default and controlled by the -aftermath command line option
Logs are now warnings if aftermath is requested but can't be initialized
#!tests verified command line test works
#!rb none
#!review-3475754 @marcus.wassmer, @arne.schober
Change 3475491 on 2017/06/06 by Simon.Tovey
Feeding parameter collection values into simulaitons.
? Setup binding from parameter collections to simulation exec contexts. Data is fed in now.
? Modified names of collection parameter such that they're always uniquely associated with a particular collection. In case two sets use the same name for example.
Required some name conversion between the internals and the UI.
? Modified node to not link to params by ID as they will be removed shortly.
? NiagaraWorldManager now ticking to push parameter data from global collections.
? Added BP function library call to grab the global collection instance for a collection and BP getters and setters for instances.
? Components also can override the global instance though this isn't hooked up to anything as yet. I imagine this will be handy for creating override volumes in the world and having components interpolate between those similar to post process volumes.
Minor/unrelated
? Fixed crash on exit. Changed system instance in component to be Unique ptr and always access via component to more direcly control lifetime.
? Crash fix when getting matrices from parameter map. TypeEditorUtilities was null.
? Fixed bug in GetTypeDefaultValue()
? Fixed property tagging on FNiagaraStatScope
#!tests emitters work. Data is fed in.
#!rb none
#!codereview Olaf.Piesche, Shaun.Kime, Frank.Fella
Change 3474483 on 2017/06/05 by Laurent.Delayen
Added new BlendBoneByChannel AnimNode to blend two poses, per bone, per channel. For example blend only translation from Pelvis.
#!rb none
#!test Ghost
#!codereview lina.halper
Change 3474099 on 2017/06/05 by Alexis.Matte
Copy/paste material should copy paste only the material instance
#!rb none
#!test none
Change 3474073 on 2017/06/05 by Daniel.Lamb
Added estimated timing for reatltime updates.
#!rb Trivial
#!test Launch build paragon.
Change 3474066 on 2017/06/05 by Daniel.Lamb
Increased heartbeat frequency for realtime cooking.
#!rb Trivial
#!test Realtime cooking
Change 3473623 on 2017/06/05 by Daniel.Lamb
Using notimeouts on client and server when running realtime cooking, as the client is slowed down making it timeout.
#!rb Trivial
#!test Realtime cook paragon orion_entry.
Change 3473484 on 2017/06/05 by Frank.Fella
Niagara - Preliminary support for dynamic inputs.
#!tests Dynamic inputs are shown in the stack UI and their inputs are editable.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473481 on 2017/06/05 by Frank.Fella
Niagara - Highlight the connecting wire when hovering the wire itself or one of it's connected pins.
#!tests The wire highlights.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473480 on 2017/06/05 by Frank.Fella
Niagara - Notify the graph that it has changed when adding and connecting pins on a node with dynamic pins.
#!tests The graph is now shown as modified and needing compiling when connecting or adding pins on a node with dynamic pins.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3473479 on 2017/06/05 by Frank.Fella
Niagara - Fix an issue where module inputs were not getting aliased correctly when there was more than one of the same node when modifying them from the stack.
#!test The inputs now get aliased correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3472889 on 2017/06/03 by Andrew.Grant
Fixed merge error
#!tests compiled
#!rb none
Change 3472547 on 2017/06/02 by Olaf.Piesche
Use the correct number of instances after sim step; this makes killing particles work properly in GPU sim
#!codereview simon.tovey
#!rb none
#!tests GPUTest emitter and OrbitalMotion test emitter
Change 3472452 on 2017/06/02 by Olaf.Piesche
More GPU spawn fixes; no more garbage particles in buffers after spawning with GPU simulation
Bit more cleanup
#!rb none
#!tests GPUTest emitter
#!codereview simon.tovey
Change 3472284 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3472283 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3472282 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3472278 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3472275 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202 via CL 3472213
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3472213 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/... via CL 3472202
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3472202 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
@Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
#!ROBOMERGE-SOURCE: CL 3471727 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471976 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471975 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471974 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471973 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471972 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/... via CL 3471809
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471966 on 2017/06/02 by Andrew.Grant
Fixed robomerge integration
#!tests #!rb none
Change 3471845 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471844 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471843 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471842 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/... via CL 3471806
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471835 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3471834 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3471833 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471832 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471831 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: ben.marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
#!ROBOMERGE-SOURCE: CL 3471379 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3471809 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
#!ROBOMERGE-SOURCE: CL 3471604 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471806 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: nick.reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3471566 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471727 on 2017/06/02 by Andrew.Grant
Gauntlet - if the specified build has a client but not a server, fallback to using the editor as a server
#!review-3471728 @Daniel.Lamb
#!tests ran Gauntlet on build with / without server
#!rb -
Change 3471689 on 2017/06/02 by Zak.Middleton
#!ue4-orion - Added virtual OnClientCorrectionReceived() to CharacterMovement.
Stubbed implementation for Orion to be replaced/augmented for analytics.
#!codereview Andrew.Grant
#!rb none
#!jira OR-37131
#!tests Multi PIE
Change 3471654 on 2017/06/02 by Andrew.Grant
Merging file cull from //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb na
Change 3471627 on 2017/06/02 by Andrew.Grant
Merging file pruning from //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3471604 on 2017/06/02 by Nick.Reid
Gauntlet script fixes
#!tests ran locally
#!rb AG
Change 3471566 on 2017/06/02 by Nick.Reid
AG - made local builds use editor server
#!tests ran locally
#!rb none
Change 3471379 on 2017/06/02 by Ben.Marsh
Remove setting to copy full crash dumps to \\epicgames.net\root\Projects\Paragon\QA_CrashReports. Don't think anyone is using this.
#!rb none
Change 3471304 on 2017/06/02 by andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Clothing_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_ClothingPROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_Destructible_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructibleCHECKED_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX/Lib/Win32/VS2015/APEX_DestructiblePROFILE_x86.lib
//ROBOMERGE_ORION_Dev_General/Engine/Source/ThirdParty/PhysX...
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3471231 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3471205 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024 via CL 3471072
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3471072 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002 via CL 3471024
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3471024 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/... via CL 3471002
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3471002 on 2017/06/02 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
#!ROBOMERGE-SOURCE: CL 3470976 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3470976 on 2017/06/01 by Andrew.Grant
Removing some unused files to free up space across branches
#!tests compiled locally, preflighted standard build
#!rb none
Change 3470672 on 2017/06/01 by Daniel.Lamb
Added new commandline argument for gauntlet which allows seperate client commands.
Fixed realtime cooking to pass commandline options correctly to the server and client.
#!rb None
#!test Realtime cooking paragon
Change 3470645 on 2017/06/01 by Olaf.Piesche
GPU sim part 2; cleanup, more bug fixing
#!lockdown Andrew.Bains
#!codereview simon.tovey
#!rb none
#!tests the usual
Change 3470636 on 2017/06/01 by Daniel.Lamb
Improved startup time of editor by reducing number of automatic cook platforms for realtime cooking.
#!rb Trivial
#!test Editor paragon.
Change 3470472 on 2017/06/01 by Shaun.Kime
Checkpointing work on compiling system and emitter graph. Very simple graphs of these types work now. No harm has befallen any of the previously working graphs.
Some constants did change and you will MANUALLY NEED TO UPDATE any graphs referencing them.
// Engine parameters are always read-only, no matter what level you are at.
Engine.DeltaTime
Engine.InverseDeltaTime
Engine.ExecutionCount
Engine.Owner.Position
Engine.Owner.Velocity
Engine.Owner.XAxis
Engine.Owner.YAxis
Engine.Owner.ZAxis
Engine.Owner.LocalToWorld
Engine.Owner.WorldToLocal
Engine.Owner.LocalToWorldTransposed
Engine.Owner.WorldToLocalTransposed
// System parameters are writable in System Spawn/Update scripts and read-only otherwise.
System.Age
// Emitter parameters are writable in System Spawn/Update & Emitter Spawn/Update scripts and read-only otherwise.
Emitter.Age
Emitter.SpawnRate
Emitter.SpawnInterval
Emitter.InterpSpawnStartDt
Emitter.PreviousSpawnRemainder
#!rb none
#!tests all existing graphs
#!code.review frank.fella, simon.tovey, olaf.piesche
Change 3469908 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469907 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469906 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469905 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3469904 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902 via CL 3469903
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469903 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/... via CL 3469902
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3469902 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to grab new publishing tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3469901 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3469901 on 2017/06/01 by Andrew.Grant
Bumped script version to grab new publishing tools
#!tests #!rb none
Change 3469459 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3469458 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3469457 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3469455 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
#!ROBOMERGE-SOURCE: CL 3469454 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3469454 on 2017/06/01 by David.Ratti
UBT Merge from BenM:
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!tests single file compile
Change 3469422 on 2017/06/01 by Nick.Darnell
Cursor - We shouldn't try to map the cursor for "None". Also fixing the ensure to use printf formatting.
#!fyi Matt.Schembari
#!rb none
#!tests ran on PS4
Change 3469368 on 2017/06/01 by Daniel.Lamb
Added support for precooked cook on the fly with realtime updates.
Prefly for short.
#!rb Andrew.Grant
#!review-3468486 @Andrew.Grant, @Ben.Zeigler
#!test Cook paragon, prefly paragon, shared cooked builds paragon
Change 3469261 on 2017/06/01 by Simon.Tovey
Main thrust of this CL is to improve parameter handling for both code complexity and performance.
Also paves the way for simple binding of parameter collections.
- Refactored much execution work into FNiagaraScriptExecutionContext and made them persistent objects. This should be usable for system level scripts too.
- Moved paraemter storage to use FNiagaraParameterStore. Done away with all those arrays and searching to build a final temp buffer for execution.
- Same buffer should work for CPU and GPU.
- Now binding directly between parameter stores to push data down into execution contexts that use it.
- Future CL will extend systems to bind to the parameter collections they use so edits to said collection will automatically propagate down into using emtiters.
- Changed parameter collections slightly so their instances will always have the same layout and have a copy of all the collection's data. Will remove a couple of cases where a rebind would be required at runtime.
MISC
- Moved stats id creation to the script itself as this data was being duplicated for every emitter.
- Moved previous frame parameter data for interpolated spawn to the start of the parameter buffer to better fit in with other changes.
- Various minor bug fixes.
#!rb Shaun.Kime
#!tests Test emitters work. Maybe a few issues with GPU sim which I'll work through with Olaf.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3469232 on 2017/06/01 by Ben.Marsh
UBT: Fix single-file compile causing a different UHT manifest to be generated, potentially excluding hidden dependencies.
#!rb none
#!fyi David.Ratti
#!tests single file compile
Change 3468842 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468841 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468840 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468839 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468838 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106 via CL 3468107
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468797 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3468796 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3468795 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3468794 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3468793 on 2017/06/01 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828 via CL 3467829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3468661 on 2017/05/31 by Andrew.Grant
Merging fix, mostly to get a new CL
#!tests #!rb none
Change 3468321 on 2017/05/31 by Andrew.Grant
Merging //Orion/Dev-General @ 3466840 to Dev-General-Playtest (//Orion/Dev-General-Playtest)
#!tests #!rb none
Change 3468107 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/... via CL 3468106
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3468106 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3468105 in //Orion/Release-40.3/...
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3468105 on 2017/05/31 by Mieszko.Zielinski
Changed 'ensureAlways' to 'ensure' in EnvQueryInstance.cpp #!UE4
A temp fix for hitches in OR-39101. Looking for a root cause now.
#!rb none
#!test golden path
#!jira OR-39101
#!lockdown Andrew.Grant
Change 3467855 on 2017/05/31 by Andrew.Grant
Removed leftover test-code
#!tests #!rb none
Change 3467840 on 2017/05/31 by Andrew.Grant
"redirected tag still in table" message will only be a warning if the redirected tag is not used as part of other hierarchies.
E.g. Changing Foo to NewFoo will warn if NewFoo is still in the table, and Foo.Bar1 does not exist.
#!review-3467804 @David.Ratti
#!jira OR-39005
#!tests verified warning is skipped
#!rb none
Change 3467829 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827 via CL 3467828
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Main)
Change 3467828 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/... via CL 3467827
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Release-40.4)
Change 3467827 on 2017/05/31 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3467826 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3467826 on 2017/05/31 by Andrew.Grant
Locking Release-40.2 to network CL 3464164
#!tests #!rb na
#!ROBOMERGE: !40.3
Change 3467610 on 2017/05/31 by David.Ratti
Ability System: add non debug methods for getting direct access to attribute mods.
#!rb none
#!tests golden path
#!review-3467611 @Jon.Lietz
Change 3467358 on 2017/05/31 by Andrew.Grant
Better fix for crash loading maps via content browser from TomS
#!tests compiled, verified can still load astrolabe via content browser
#!rb TomS
Change 3466840 on 2017/05/31 by Andrew.Grant
Better implementation of 3466788 workaround - now append old delegates to any new ones that have been added
#!tests opened several maps
#!rb none
Change 3466811 on 2017/05/30 by Jeff.Williams
Merging //Orion/Main to Release-40.4 (//Orion/Release-40.4)
#!rb none
#!tests none
Change 3466796 on 2017/05/30 by Jeff.Williams
Initial branch of files from Release-40.3 (//Orion/Release-40.3) to Release-40.4 (//Orion/Release-40.4)
Change 3466788 on 2017/05/30 by Andrew.Grant
Work-around for crash that can occur when loading a map that contains skeletal meshes via the content browser
#!tests no longer crash loading astrolable via content browser
#!rb none
Change 3466787 on 2017/05/30 by Andrew.Grant
Back out revision 33 from //Orion/Dev-General/Engine/Source/Runtime/Renderer/Private/RendererScene.cpp
#!tests #!rb none
Change 3466773 on 2017/05/30 by Andrew.Grant
Work-around for crash loading levels from the content browser
#!tests double-clicking Astrolobe no longer crashes
#!rb none
Change 3466192 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466191 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466190 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466189 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466188 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151 via CL 3464152
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466187 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466186 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466185 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466184 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466183 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145 via CL 3464147
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466182 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466181 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466180 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466177 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466176 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144 via CL 3464146
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3466175 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3466172 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3466171 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3466170 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3466169 on 2017/05/30 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136 via CL 3464137
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3465947 on 2017/05/30 by Andrew.Grant
Initial branch of files from Dev-General (//Orion/Dev-General) to Dev-General-Playtest (//Orion/Dev-General-Playtest)
Change 3465650 on 2017/05/30 by Mieszko.Zielinski
Plugged in Playbook-declared initial bot behaviors #!Orion
The first behavior is going down to the jungle and placing wards
Also:
Implemented an Orion AITask for graph-pathfinding
#!test golden path
#!rb none
Change 3465622 on 2017/05/30 by Mieszko.Zielinski
Fixed a bug in PathFollowingComponent's path segment switching that could result in wrong behavior or crashes #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3465382 on 2017/05/30 by Alexis.Matte
Fix two morph target crash
#!rb jeanmichel.dignard
#!test none
#!jira OR-38471
Change 3464152 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150 via CL 3464151
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464151 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/... via CL 3464150
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464150 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
@jason.bestimt, @daniel.lamb
#!ROBOMERGE-SOURCE: CL 3464148 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464148 on 2017/05/29 by Andrew.Grant
Changed engine hitch delegate to provide source of hitch as well as duration.
Changed OrionGameState_Moba hitch reporting to issue HITCHHUNTER logs for clients as well as servers.
OrionGameState_Moba now checks for an elapsed time > HitchThreshold while ticking. If reported this indicated outside forces are hampering the games ability to run at framerate
#!tests ran solo game
#!rb none
#!review-3464149 @jason.bestimt, @daniel.lamb
Change 3464147 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143 via CL 3464145
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464146 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142 via CL 3464144
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464145 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/... via CL 3464143
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464144 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/... via CL 3464142
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464143 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
@jason.bestimt, @daniel.lamb, @ryan.gerleve
#!ROBOMERGE-SOURCE: CL 3464140 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464142 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
@daniel.lamb, @jason.bestimt
#!ROBOMERGE-SOURCE: CL 3464138 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464140 on 2017/05/29 by Andrew.Grant
Added config setting for amount of time to spend per-frame checkpointing actors.
Previously this was unbound (0) on Orion and would take ~60ms every second. In theory that means it needs a timeslice of 0.06ms each frame, but I'm going to be super generous and give it 4ms..
#!tests ran local game and verified timeslice value is set and obeyed
#!rb none
#!review-3464141 @jason.bestimt, @daniel.lamb, @ryan.gerleve
Change 3464138 on 2017/05/29 by Andrew.Grant
Removed debounce period from Timeguard reporting. Unlike stat dumphitches these are low overhead so one report is not
going to guarantee another hitch.
#!tests ran solo game locally
#!rb none
#!review-3464139 @daniel.lamb, @jason.bestimt
Change 3464137 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135 via CL 3464136
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3464136 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/... via CL 3464135
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3464135 on 2017/05/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3464134 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3464134 on 2017/05/29 by Andrew.Grant
Moved WorldTick timeguard into world tick for clarity.
#!tests compiled
#!rb none
Change 3463889 on 2017/05/28 by David.Ratti
refactor GE creation menu code to be less nesty
#!rb none
#!tests compiles on my machine
Change 3462711 on 2017/05/26 by David.Ratti
Ensure unique asset name when creating GEs through GE creation menu (currently disabled until builder issue sorted)
#!rb none
#!tests editor
Change 3462619 on 2017/05/26 by Olaf.Piesche
GPU sim work - WARNING: WORK IN PROGRESS
You can get something on screen, but there's cleanup and bug fixing still left to do. Trying to get this checked in to avoid more merging problems in the near future. GPU dispatch execution works, rendering of sprites no longer creates an explicit vertex buffer and should be quite a bit faster for CPU sim as well.
Still working on getting the sim step moved over entirely to the simulation batcher; currently, this has all sorts of problems with GPU sim, so please be advised that switching an emitter to GPU sim will currently not work with anything that uses data interfaces AND MAY CRASH YOUR MACHINE in rare instances. I'm working on finalizing the remaining steps.
tl;dr: CPU simulation should be unaffected. CPU rendering of sprites should be faster. GPU sim may make the universe implode.
#!tests checked test emitters in CPU mode, ran GPUTest in GPU mode (works with known bugs when spawning)
#!lockdown andrew.bains
#!codereview simon.tovey
#!rb none
Change 3462617 on 2017/05/26 by Matt.Kuhlenschmidt
Exposed new methods of adding a struct on scope to a details panel and have it work properly with customizations.
Refactored the niagrata script panel to use a proper details customization instead of custom widgets
#!rb frank.fella
#!tests niagara
Change 3462568 on 2017/05/26 by Andrew.Grant
Disabling UGameplayEffectCreationMenu::AddMenuExtensions to get a build out.
#!tests #!rb none
Change 3462372 on 2017/05/26 by Andrew.Grant
Disable optimizations around this function to see if it prevents internal compiler errors on build machines.
(Could be due to builders not running VS2015 SP3)
#!tests compiled locally
#!rb none
#!review-3462373 @David.Ratti
Change 3462362 on 2017/05/26 by David.Ratti
Fix for periodic damage GEs not properly pushing a GE context when they tick/execute. Was causing warnings / qualifiers to no work on periodic GEs.
#!rb none
#!tests pie
#!review-3462364 @Jon.Lietz
Change 3462161 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3462160 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3462159 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3462158 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: paul.moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
#!ROBOMERGE-SOURCE: CL 3461655 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461941 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461940 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461939 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461938 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461937 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177 via CL 3460178
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461868 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461867 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461866 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461865 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461861 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702 via CL 3459703
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461655 on 2017/05/26 by Paul.Moore
[MatchMaking]
- Merging MMS changes from DevGeneral to Main for v40.5.
#!tests matchmaking, solo match, PS4 #!rb none
#!lockdown andrew.grant
Change 3461648 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461645 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461644 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461643 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461642 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696 via CL 3457697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461598 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461597 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461596 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461595 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461594 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370 via CL 3457371
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461566 on 2017/05/26 by Andrew.Grant
Merging blocked robomerge change from //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb none
Change 3461507 on 2017/05/26 by andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/OrionGame/Source/OrionGame/OrionEngine.h
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3461500 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461499 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461498 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461495 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3461494 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3461493 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3461492 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3461491 on 2017/05/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823 via CL 3456829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3461467 on 2017/05/26 by David.Ratti
GameplayEffectCreationMenu
Data driven way to add heirachial list of common parent GEs that is accessible through content browser's right click menus
Designers can maintain configable list of gameplay effects they want to appear in these menus.
#!rb none
#!tests editor
#!review-3461469 @Billy.Bramer
Change 3461385 on 2017/05/26 by David.Ratti
Change FContentBrowserModule::AssetContextMenuExtenders to use FContentBrowserMenuExtender_SelectedPaths delegate types. This enables extenders to get current path of the content browser.
#!review-3461386 @Jamie.Dale
#!rb none
#!tests editor
Change 3461347 on 2017/05/26 by Andrew.Grant
Restored deprecation mark
#!rb #!tests none
Change 3461343 on 2017/05/26 by Don.Eubanks
Added in some Analog Cursor features from Fortnite.
OrionAnalogCursor now supports an "auto hover" mode, where Navigation events cause the cursor to be teleported to the center of the destination widget. In Orion specifically we support using the left stick to transition out of Auto Hover mode back into regular analog cursor mode.
Not-yet-implemented features:
* Need better resuming when transitioning from stick to d-pad, currently things you hover are not automatically focused, but they should be so that navigation will pick up at the right spot.
* Cursor doesn't properly fully hide on PC in PIE (potentially also in Client), needs more investigation.
Added some better hover coloring / state data in Card Shop / Attribute Row so the d-pad highlighting is more apparent.
#!rb philip.buuck
#!tests Used d-pad to navigate through Card Shop, verified transition to sticks and back. Verified that the feature does not work in the FrontEnd.
Change 3460684 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460683 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460682 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460681 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460680 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
[CODEREVIEW] andrew.grant, jason.bestimt, jeff.williams
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730 via CL 3456756
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460654 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460653 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460652 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460651 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460650 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649 via CL 3456650
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460649 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460648 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460647 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460645 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
#!ROBOMERGE-SOURCE: CL 3456500 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460428 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3460427 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3460426 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3460425 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3460424 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642 via CL 3455697
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3460398 on 2017/05/25 by Andrew.Grant
Fix for non-unity issues
#!tests #!rb none
Change 3460178 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176 via CL 3460177
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3460177 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/... via CL 3460176
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3460176 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
#!ROBOMERGE-SOURCE: CL 3460175 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3460175 on 2017/05/25 by Andrew.Grant
Fixed issue where test reports could fail
Minor tweaks to adjust time before hitch warnings occur to be more generous and prevent false positives
Only show loaded mcp items during an object report
#!tests ran soak test
#!rb none
Change 3460120 on 2017/05/25 by Alexis.Matte
Fix Unregistering of SelectLodChanged delegate for staticmesh editor
#!jira UE-45346
#!rb none
#!tests none
Change 3459820 on 2017/05/25 by Shaun.Kime
Compile error fix
#!rb none
#!tests n/a
Change 3459703 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701 via CL 3459702
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3459702 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/... via CL 3459701
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3459701 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3459699 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3459699 on 2017/05/25 by Andrew.Grant
Changed Physics PreTick timeguard to something that seems more appropriate
#!tests ran locally
#!rb none
Change 3459190 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3459189 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3459188 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3459187 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3459186 on 2017/05/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461 via CL 3452484
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3458973 on 2017/05/25 by Lina.Halper
Slave mesh component not clearing morphtarget
#!rb: Martin.Wilson
#!jira: https://jira.it.epicgames.net/browse/OR-38475
#!tests: PIE with Wukong
Change 3457697 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695 via CL 3457696
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457696 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/... via CL 3457695
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457695 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3457691 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457691 on 2017/05/24 by Andrew.Grant
Added TimeGuard's to more points in World Tick
#!tests compiled server, ran locally
#!rb none
#!review-3457692 @David.Ratti
Change 3457371 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369 via CL 3457370
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3457370 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/... via CL 3457369
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3457369 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3457367 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3457367 on 2017/05/24 by Andrew.Grant
Stability improvements to EnvironmentPerfTest
#!tests ran test locally
#!rb none
Change 3457310 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3457307 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3457306 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3457305 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3457304 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908 via CL 3451912
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3457028 on 2017/05/24 by Andrew.Grant
Copying fix for hidden window perf from 4.16 branch
#!tests #!rb none
Change 3456896 on 2017/05/24 by Alexis.Matte
Fix crash when adding LOD in a static mesh
#!jira UE-45346
#!rb none
#!tests none
Change 3456853 on 2017/05/24 by Laurent.Delayen
Fix for crash in FAnimationRuntime::CreateMaskWeights when MaskBoneIndex is not valid.
#!rb none
#!codereview lina.halper
#!tests Medic in Monolith.
Change 3456847 on 2017/05/24 by Andrew.Grant
Merging some files from //Orion/Release-40.3 that were left stranded
#!tests #!rb none
Change 3456829 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822 via CL 3456823
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456823 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/... via CL 3456822
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456822 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3456821 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456821 on 2017/05/24 by Andrew.Grant
Add better way of getting peak memory for test report
#!tests ran locally
#!rb none
Change 3456811 on 2017/05/24 by Frank.Fella
Niagara - Fix stack overflow when calling GetParameterMaps for a graph.
#!tests No longer has a stack overflow.
#!rb Shaun.Kime
Change 3456756 on 2017/05/24 by Andrew.Grant
Unshelved from pending changelist '3456731':
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729 via CL 3456730
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Main/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Orion/Tests/OrionTest.BaselinePerformance.cs
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3456730 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/... via CL 3456729
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456729 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
#!ROBOMERGE-SOURCE: CL 3456726 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456726 on 2017/05/24 by Andrew.Grant
Improved memory test reporting and added support for running against older builds
#!test ran test on old 39.5 build
#!rb none
Change 3456650 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645 via CL 3456649
#!ROBOMERGE-BOT: ORION (Release-40.3 -> Main)
Change 3456649 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/... via CL 3456645
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Release-40.3)
Change 3456645 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3456644 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3456644 on 2017/05/24 by Andrew.Grant
Version locked v40.1 to 3452376
#!tests #!rb none
#!ROBOMERGE: !40.2
Change 3456609 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456608 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456607 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456606 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456605 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828 via CL 3449829
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456575 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3456574 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3456573 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3456572 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3456571 on 2017/05/24 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
[CODEREVIEW] Daniel.Wright
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3449606 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3456500 on 2017/05/24 by David.Ratti
Merge support for flat additive attribute channel from CL 3454524
#!rb none
#!test compile
Change 3456463 on 2017/05/24 by Simon.Tovey
Parameter collections phase 3.
Instances and beginnings of improved storage for all parameters.
#!codereview Frank.Fella, Shaun.Kime
#!rb Frank.Fella, Shaun.Kime
#!tests Asset and editor appear to be working. Few rough edges and bugs I'm sure.
Change 3456212 on 2017/05/24 by Jeff.Williams
Merging //Orion/Main to Release-40.3 (//Orion/Release-40.3) @3456007
#!rb none
#!tests none
Change 3456197 on 2017/05/24 by Jeff.Williams
Initial branch of files from Release-40.2 (//Orion/Release-40.2) to Release-40.3 (//Orion/Release-40.3)
Change 3456182 on 2017/05/24 by Andrew.Grant
Merging 3456174 from 40.1 due to Robomerge being down.
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
Change 3456174 on 2017/05/24 by Andrew.Grant
Added memory reporting at certain stages of engine lifecycle
Updated BaselinePerformance report to save memory values to new spreadsheet
#!tests ran BaselinePerformance locally
#!rb none
#!review-3456175 @Daniel.Lamb
Change 3456005 on 2017/05/23 by Matt.Schembari
Invisible PS4 Cursor Bug -- we're getting louder
- Added ensures for all the failure cases in GameViewportClient to help capture this.
- Added tracing logs for the different cases that can cause values to change in OrionGameViewportClient.
#!review-3456006 @nick.darnell, @andrew.grant
#!rb none
#!tests PIE and standalone, making sure we don't hit the ensures and that the logs are working
#!QAReview This is to help with bug OR-36760. If anybody hits this OR sees and invisible cursor, capture logs and immediately reach out to me.
Change 3455797 on 2017/05/23 by Frank.Fella
Niagara - Maintain the desired age of an effect instance when paused and resetting directly, or when seeking backwards.
#!tests When resetting or seeking backward on an effect which is paused in the editor, the viewport no longer goes black, and the effect simulates to the correct time.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3455697 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/... via CL 3455642
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3455642 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
#!ROBOMERGE-SOURCE: CL 3455640 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3455640 on 2017/05/23 by Andrew.Grant
Include TimeSinceBoot in memreport, and PS4 heap sizes in mem report
#!tests Local memory testing
#!rb none
Change 3455634 on 2017/05/23 by Frank.Fella
Niagara - Stack - Usability/style pass
+ Move colors and brushes to the style class.
+ Add a single expander to the bottom of module items which hides/shows the unpinned input/output collections.
+ Adjust padding, background colors, and fonts to increase readability.
+ Change the function call node title to format the name for display.
#!tests The ui is more readable.
#!rb none
Change 3455580 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455579 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455578 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455577 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455576 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372 via CL 3449474
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455560 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455559 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455558 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455555 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455554 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332 via CL 3449348
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455543 on 2017/05/23 by andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
#!ROBOMERGE-SAYS: Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Runtime/Engine/Private/UnrealEngine.cpp
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Change 3455281 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455280 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455279 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455278 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329 via CL 3449345
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455256 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455255 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455254 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455253 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455252 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323 via CL 3449340
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455246 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455245 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455244 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455243 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455242 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321 via CL 3449338
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455227 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455223 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455222 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455221 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455218 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317 via CL 3449335
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3455141 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3455138 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3455137 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3455136 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3455135 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
[CODEREVIEW] Daniel.Wright
#!ROBOMERGE-SOURCE: CL 3449046 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3454889 on 2017/05/23 by Laurent.Delayen
Added missing checks from CL #!1885745, to ensure parents are before children in RefSkeleton.
#!rb lina.halper
#!codereview martin.wilson
#!tests Ghost PIE
Change 3454884 on 2017/05/23 by Laurent.Delayen
Minor optimization to FAnimationRuntime::CreateMaskWeights. Since Parents are before Children, use that to speed up Mask Weight creation.
#!rb lina.halper
#!codereview thomas.sarkanen
#!tests Ghost PIE
Change 3454882 on 2017/05/23 by Laurent.Delayen
Minor refactor to AnimNode_LayeredBoneBlend.
#!rb lina.halper
#!tests Ghost PIE
Change 3454876 on 2017/05/23 by Don.Eubanks
Added "Focusable?" column to Widget Reflector, to help provide a jumping off point for tracking down potential issues with Slate focusability. Hopefully this can help cut down on the arduous "WHY ISN'T THIS BEING FOCUSED" investigations that require Debug Editor and breakpoint voodoo.
#!rb dan.hertzka
#!review-3454877 @nick.darnell
#!test Verified that Widget Reflector shows correct data in Focused? category, and that the data is correctly preserved when taking snapshots and saving/loading snapshots from disk across separate editor sessions.
Change 3454865 on 2017/05/23 by Shaun.Kime
Catchall secondary integration from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests ran normal tests
#!lockdown Andrew.Grant
Change 3454822 on 2017/05/23 by Shaun.Kime
Integrating from Orion\Dev-General to Dev-Niagara
#!rb none
#!tests opened all existing niagara assets and made sure that they still ran
#!lockdown Andrew.Grant
Change 3454733 on 2017/05/23 by David.Ratti
Orion: PIP attribute custom calculation classes
Ability system: added FinalCurveLookup property to FCustomCalculationBasedFloat. This allows the output of the custom calc class (and pre/post adds) to be a lookup in a table rather than a raw value. Similiar to the table lookup that attribute based calculations support.
#!rb lietz
#!tests pie
#!review-3454734 @Billy.Bramer, @Fred.Kimberley
Change 3454524 on 2017/05/23 by David.Ratti
Support for generic FlatAdditive attribute channel: this is an extra channel that only allows additive mods on it. For doing things like "Flat Mana regen".
#!rb Lietz
#!tests PIE
#!review-3454525 @Billy.Bramer
Change 3454462 on 2017/05/23 by Daniel.Lamb
Potential fix for asset registry deterministic hash generation.
#!rb Ben.Zeigler
#!test Compile run editor
Change 3454042 on 2017/05/23 by Don.Eubanks
Added accessor for FSlateApplication::NavigationConfig as I need to dynamically swap it in and out for this specific screen.
#!rb phil.buuck
#!review-3454043 @nick.darnell @nick.atamas
#!tests Compiled Win64 / PS4
Change 3454019 on 2017/05/23 by Shaun.Kime
Changed the signature of BuildParameterMapHistory so that we can build parameter maps even when there is no parameter map on the output pin. This was needed for Frank's DynamicInputs.
Modified NiagaraNodeEmitter to allow you to override pins.
#!rb none
#!codereview frank.fella
#!tests checked against all known example assets
Change 3453915 on 2017/05/23 by David.Ratti
remove some logspam that was added to track down linux server issue
#!rb none
#!tests compile
Change 3453846 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453845 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453842 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453841 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3453840 on 2017/05/23 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/... via CL 3447281
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3453819 on 2017/05/23 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
Manually resolved conflicts robomerge was complaining about
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
ORION (Main -> Dev-General)
#!CodeReview: jason.bestimt, andrew.grant, jeff.williams
Change 3453150 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3453149 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3453147 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3453144 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/... via CL 3447170
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3452484 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/... via CL 3452461
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3452461 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3452458 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3452458 on 2017/05/22 by Andrew.Grant
Tweaked MemoryReport test
- Always dump a memreport on a state change (very useful for comparing two builds)
- Only dump leak/alloc reports if > 1m into the game (While notimeouts stops the game disconnecting, draft and moba games don't do well if the client is non-responsive).
#!tests ran MemReport test locally
#!rb none
Change 3452042 on 2017/05/22 by Matt.Kuhlenschmidt
Exposing more niagara types to details panel
#!codereview frank.fella
#!rb shaun.kime
#!tests none
Change 3451912 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/... via CL 3451908
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3451908 on 2017/05/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3451906 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3451906 on 2017/05/22 by Andrew.Grant
Fixed typo in obj command (non-shipping change
#!tests #!rb none
Change 3451835 on 2017/05/22 by Philip.Buuck
Potential fix for fonts not loading in cooked, prevent font cache from constantly reloading font.
#!rb none (shelved by Jamie.Dale)
#!tests PIE
#!review-3451837 Matt.Schembari, Dan.Hertzka, Don.Eubanks
Change 3451832 on 2017/05/22 by Daniel.Lamb
Fixed issue with reflection captures not refreshing correctly in resavepackages commandlet.
#!rb Daniel.Wright
#!test Resave packages commandlet with allow commandlet rendering.
Change 3449936 on 2017/05/19 by Andrew.Grant
Removing super-spammy post-merge warning.
#!tests compiled
#!rb none
Change 3449829 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/... via CL 3449828
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449828 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3449827 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449827 on 2017/05/19 by Andrew.Grant
Allow branch & CL to be passed into Gauntlet for reporting
Pass branch and CL in to Gauntlet for editor tests so logs end up under branch folder
#!tests ran editor tests locally
#!rb none
Change 3449759 on 2017/05/19 by Andrew.Grant
Merging //UE4/Main @ 3441199 through //UE4/Orion-Staging
#!tests QA pass
#!rb none
Change 3449606 on 2017/05/19 by Dan.Hertzka
Properly exposing bSingleSampleShadowFromStationaryLights to BP
#!codereview Daniel.Wright
#!rb none
#!tests compile
Change 3449518 on 2017/05/19 by Frank.Fella
Niagara - Stack - Fixes
+ StackScriptItemGroup - Fix the code which traverses the graph so that it only returns actual modules instead of every function call. This prevents trying to generate module items for dynamic input function calls.
+ StackEntry - Don't force generating children when initializing the colors.
#!Tests no longer ensures and crashes when opening an emitter with test dynamic inputs.
#!rb none
Change 3449474 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/... via CL 3449372
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449372 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
@Daniel.Lamb
#!tests deployed locally staged and network builds
#!ROBOMERGE-SOURCE: CL 3449370 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449370 on 2017/05/19 by Andrew.Grant
Changed Gauntlet file copy to use parallel-for with 2 threads. Takes deploy time down from ~14m to 11m
#!rb none
#!review-3449371 @Daniel.Lamb
#!tests deployed locally staged and network builds
Change 3449348 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/... via CL 3449332
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449345 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/... via CL 3449329
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449340 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/... via CL 3449323
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449338 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/... via CL 3449321
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449335 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/... via CL 3449317
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3449332 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
@Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
#!ROBOMERGE-SOURCE: CL 3449051 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449329 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
#!ROBOMERGE-SOURCE: CL 3448662 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449323 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
#!ROBOMERGE-SOURCE: CL 3447866 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449321 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
@David.Ratti, @Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3447863 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449317 on 2017/05/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
@David.Ratti, @Michael.Noland
#!ROBOMERGE-SOURCE: CL 3447574 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3449152 on 2017/05/19 by Andrew.Grant
3440740 from DG
#!tests #!rb none
Change 3449051 on 2017/05/19 by David.Ratti
Fix tag issue. FName comparison on instances FName("A") not consistent between platforms due to static init order. Sorting should be done on the full tag name, which is unique for the gameplay tag system. (Vs the simple tag, which are the "subtags" which are not unique. End result is a bunch of comparisons on FName("A") instances not being the same between platforms).
#!rb none
#!review-3449052 @Andrew.Grant
#!tests PS4 + Dedicated server (verified tag indices match again)
Change 3449046 on 2017/05/19 by Dan.Hertzka
Exposing BP write access to UPrimitiveComponent::bSingleSampleShadowFromStationaryLights for Jordan
#!rb none
#!tests compile
#!codereview Daniel.Wright
Change 3449009 on 2017/05/19 by Shaun.Kime
Now using the Instance.Alive parameter to decide whether or not we kill the particle rather than doing it entirely on the CPU in PostProcessParticles.
Created KillOnCollision and GenerateEventOnDeath modules.
Currently the VM crashes writing to an int32 in the spawn script if you add a KillOnCollision module to the end of BouncableFountain.uasset.
#!rb none
#!tests recompiled all the known emitters
#!code.review olaf.piesche
Change 3448662 on 2017/05/19 by Andrew.Grant
Switch obj list forget and obj list remember to use FObjectKey for comparisons
#!rb David.Ratti
#!tests ran forget / remember commands in frontend
Change 3447866 on 2017/05/18 by Andrew.Grant
Gauntlet - display duration stats at the end of a test
#!rb none
#!tests - ran tests
Change 3447863 on 2017/05/18 by Andrew.Grant
- Added stats about loaded MCP items while reporting memory heartbeat for post-mortem analysis
- Run a Trim() while switching loading mode (may help with OOMs while transitioning from draft -> game)
#!tests ran soak locally
#!rb none
#!review-3447864 @David.Ratti, @Daniel.Lamb
Change 3447574 on 2017/05/18 by Andrew.Grant
Added "obj list forget" to exclude all current objects from future "obj list" reports. This allows all current objects to be excluded when trying to track leaks, object ownership etc.
"obj list remember" resets that list
#!rb none
#!tests verified after "obj list forget" only new objects are reported
#!review-3447575 @David.Ratti, @Michael.Noland
Change 3447281 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
[CODEREVIEW] lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
#!ROBOMERGE-SOURCE: CL 3447278 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447278 on 2017/05/18 by Laurent.Delayen
Attempting to fix https://jira.it.epicgames.net/browse/OR-38702
Added fallback in case we were not able to successfully CacheData, which could leave us with bad data.
Added checks to make sure we're not getting bad data into core functions.
#!codereview lina.halper
#!rb none
#!tests Phase, Ice 2 client network game.
Change 3447170 on 2017/05/18 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3447169 in //Orion/Release-40.2/...
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3447169 on 2017/05/18 by Mieszko.Zielinski
Fixes to BotScriptedBehaviors are being run and how Bot AFK behavior is implemented #!Orion
Switched AFK behavior from overriding the whole BT to using scripted behaviors, which surfaced some bugs that this CL is fixing.
Related to jira OR-38537
#!rb none
#!test golden path
Change 3447072 on 2017/05/18 by Frank.Fella
Niagara - Spacebar now resets the simulation as long as you don't have the sequencer timeline focused, also starting and stopping the simulation with sequencer no longer resets the system 50% of the time.
#!tests Verified the issues above were fixed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3446668 on 2017/05/18 by Shaun.Kime
Removed the previous way of setting module defaults and instead moved to a method where the get node is allowed to specify the defaults all on its own.
Tested adding a default curve to AnimatedDynamicMaterialParameter and it properly animates until the user overrides it, see FunctionalTests/DefaultCurve
#!rb none
#!codereview simon.tovey, frank.fella, olaf.piesche
#!tests re-saved all of our existing modules and reviewed sample emitters.
Change 3446043 on 2017/05/18 by Jurre.deBaare
Issue with hitches when vertex painting
#!fix FStaticMeshComponentRecreateRenderStateContext was incorrectly scoped/used
#!misc add preventive check for invalid vertex buffer
#!codereview Andrew.Grant
#!rb none
#!tests painted pointed out meshes by PatJ in Astrolabe
Change 3444712 on 2017/05/17 by Frank.Fella
Niagara - Stack - Add module outputs
#!tests Module stack items now have a read-only section for their outputs
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3444672 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444671 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444670 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444669 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444668 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
[CODEREVIEW] frank.gigliotti
#!rb none
#!tests wukong double jump
#!ROBOMERGE-SOURCE: CL 3444666 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3444666 on 2017/05/17 by Laurent.Delayen
Fixed FRootMotionSource_JumpForce not maintaining velocity on the last tick. TimeFractions were not correctly adjusted when going over Duration, resulting in reduced velocity applied, sometimes really close to zero.
Fixes Wukong double jump sometimes looking like it's hitting a wall.
#!codereview frank.gigliotti
#!rb none
#!tests wukong double jump
Change 3444525 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3444524 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3444523 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3444522 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3444521 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024 via CL 3443025
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443073 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3443072 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3443071 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3443070 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3443068 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
#!ROBOMERGE-SOURCE: CL 3441628 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3443025 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/... via CL 3443024
#!ROBOMERGE-BOT: ORION (Release-40.2 -> Main)
Change 3443024 on 2017/05/17 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
#!ROBOMERGE-SOURCE: CL 3443023 in //Orion/Release-40.1/...
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Release-40.2)
Change 3443023 on 2017/05/17 by Andrew.Grant
Fix for OR-38662 (Invalid Table warning)
#!rb David.Ratti
#!tests verified warning is gone
Change 3442508 on 2017/05/16 by Jeff.Williams
Merging //Orion/Main to Release-40.2 (//Orion/Release-40.2) @3442434
#!rb none
#!tests none
Change 3442172 on 2017/05/16 by Jeff.Williams
Initial branch of files from Release-40.1 (//Orion/Release-40.1) to Release-40.2 (//Orion/Release-40.2)
Change 3441928 on 2017/05/16 by Alexis.Matte
rephrase fbx re-import preview skeleton warning
#!rb none
#!tests none
Change 3441882 on 2017/05/16 by Andrew.Grant
Integrating UE-44837 from Dev-Editor
#!tests #!rb none
Change 3441848 on 2017/05/16 by Jeff.Williams
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-UI-Playtest (//Orion/Dev-UI-Playtest)
Change 3441628 on 2017/05/16 by Laurent.Delayen
Added different methods for scaling chain in AnimNode_ScaleChainLength. Based on chain length, or distance between end points. Also exposed Alpha to Display Debug.
#!rb none
#!tests wukong RMB
Change 3441486 on 2017/05/16 by Simon.Tovey
Fixed spelling error
#!rb none
#!tests none
Change 3441425 on 2017/05/16 by Simon.Tovey
Second phase of parameter collections.
Graph node linking to collection and compiling into a script.
#!codereview Shaun.Kime, Olaf.Piesche, Frank.Fella
#!tests basics work
#!rb none
Change 3441422 on 2017/05/16 by Simon.Tovey
First step of NiagaraParameterCollections
Asset and editor.
Currently not used anywhere.
#!tests Basics work.
#!rb Shaun.Kime
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3441246 on 2017/05/16 by Alexis.Matte
Remove the alternate color feature in the Detail panel
#!rb matt.kuhlenschmidt
#!tests none
Change 3440999 on 2017/05/16 by Andrew.Grant
Address editor perf by disabling code that was creating temp widget rows.
#!tests compiled
#!rb MattK
#!review-3441000 @alexis.matte
Change 3440874 on 2017/05/16 by Shaun.Kime
Added ability to create emitter stacks as well as display the event stack in the stack list. We will need to auto-collapse and do some more work to make this manageable in the long run. Added tooltips to each section to help make it clear what it does.
#!rb none
#!tests n/a
#!codereview simon.tovey, frank.fella, olaf.piesce
Change 3440771 on 2017/05/16 by Benn.Gallagher
Fix for subinstance ensures during re-register operation. We were incorrectly stopping reinitialization after unregister.
#!rb Martin.Wilson
#!tests Wukong test level for ensure in PIE + -game
Change 3440740 on 2017/05/16 by David.Ratti
Fix crash editing tag queries in blueprint defaults
#!rb none
#!tests editor
Change 3440308 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440307 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440306 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440305 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3440304 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
#!ROBOMERGE-SOURCE: CL 3440110 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3440255 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3440254 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3440253 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439864 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3440110 on 2017/05/15 by Laurent.Delayen
Fixed AimOffset's Alpha not getting properly updated during tick. Also added Alpha to display debug.
#!rb none
#!tests wukong
Change 3439885 on 2017/05/15 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3439864 on 2017/05/15 by Andrew.Grant
Merging 3439766 from //Orion/Dev-UI to Main (fix for tags perf?)
#!tests #!rb none
Change 3439767 on 2017/05/15 by Andrew.Grant
Defaulting Aftermath to off
#!tests #!rb none
Change 3439766 on 2017/05/15 by Jon.Lietz
fixing issue where the OnLastChanceToAddNativeTags() static function was returning a copy of the delegate letting who ever wanted to bind to it only bind to a copy that fell out of scope. fixing it so the function returns a ref to the delegate.
#!rb none
#!tests native tags are added and loaded
#!codereivew david.ratti
Change 3439471 on 2017/05/15 by Shaun.Kime
Added the ability for each script to specify what other script types can use it, its description, and category. These are all available from the asset registry, making it possible to filter addition of modules in the stack. Necessitated changing this UI to look closer to the graph-based UI for adding modules.
Changed Spawn and Update scripts to Particle Spawn Script and Particle Update Script. Redirects have been put in place for enum values. Additional enum values were added for emitter and system spawn/update.
Updated all known modules to have this info now.
#!rb none
#!codereview frank.fella, simon.tovey, olaf.piesche
#!tests opened several existing emitters and made sure that they recompiled successfully
Change 3439217 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3439216 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3439215 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3439212 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3439211 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209 via CL 3439210
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3439210 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/... via CL 3439209
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3439209 on 2017/05/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3439208 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3439208 on 2017/05/15 by Andrew.Grant
Locked v40 builds to net-cl 3435991
#!tests #!rb none
#!ROBOMERGE: !40.1
Change 3438941 on 2017/05/15 by Alexis.Matte
Import Preview windows
Meshes editor UI refactor
Fbx import options Reset to default
#!jira UE-42755
#!jira UE-44149
#!jira UE-44463
#!jira UE-38985
#!rb matt.kuhlenschmidt
#!tests run fbx automation tests
Change 3437669 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3437668 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3437667 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3437666 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3437665 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613 via CL 3437614
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3437614 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/... via CL 3437613
#!ROBOMERGE-BOT: ORION (Release-40.1 -> Main)
Change 3437613 on 2017/05/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Made warning an info
#!rb none
#!tests compiled
#!ROBOMERGE-SOURCE: CL 3437612 in //Orion/Release-40/...
#!ROBOMERGE-BOT: ORION (Release-40 -> Release-40.1)
Change 3437612 on 2017/05/12 by Andrew.Grant
Made warning an info
#!rb none
#!tests compiled
[CL 3489016 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
==========================
MAJOR FEATURES + CHANGES
==========================
Change 3281394 on 2017/02/01 by Chad.Garyet
one more try on the name here, with the extension this time
Change 3286009 on 2017/02/03 by Jon.Nabozny
Fix SkelMeshMerge duplicating Skeleton sockets.
#jira UE-39690
Change 3288374 on 2017/02/06 by Jon.Nabozny
Fix MaterialIndex checks in USkinnedMeshComponent::GetMaterial
Change 3288640 on 2017/02/06 by Jon.Nabozny
#rn Fix UPhysicsConstraintComponent details to allow modification of MaxForce, Stiffness, and Damping for Linear and Angular constraints.
#jira UE-40261
Change 3288978 on 2017/02/06 by Jon.Nabozny
Add code to debug for duplicate sockets in UQAMeshMergeComponent::MergeMeshes.
Change 3290332 on 2017/02/07 by Marc.Audy
Add AnimPhys object version
Change 3290753 on 2017/02/07 by Jon.Nabozny
Update CoM documentation for CoM offset.
#jira UE-40136
Change 3290783 on 2017/02/07 by Jon.Nabozny
Update mass dependent wheel properties in UWheeledVehicleMovementComponent when mass is updated.
#jira UE-39820
Change 3292286 on 2017/02/08 by Jon.Nabozny
Fix OSSNull query filtering.
#codereview: John.Pollard, Josh.Markiewicz, JohnHenry.Carawon
#jira: UE-37512
Change 3294138 on 2017/02/09 by Thomas.Sarkanen
Add more descriptive name for sub-struct members in property tracks
Change 3294139 on 2017/02/09 by Thomas.Sarkanen
Moving to individual structs for limbs
Change 3294140 on 2017/02/09 by Thomas.Sarkanen
Updated base human asset to reflect limb changes
Updated map to just contain the mannequin for now
Updated Sequence to contain some default IK keys
Change 3294178 on 2017/02/09 by Thomas.Sarkanen
Fix shadow variable warning
Change 3294554 on 2017/02/09 by Thomas.Sarkanen
Fixed persistent limb drift issues with non-participant bones
Still have rotational drift with IK chain nodes (still to fix).
Also fixes the addition of initial keys on binding when animating.
Also fixes not being able to pick the widget sometimes when picking nodes in the tree.
Change 3294826 on 2017/02/09 by Chad.Garyet
fixing up busted defaultvalues on physx and precompiled binaries
Change 3294827 on 2017/02/09 by Thomas.Sarkanen
CIS fixes for non-editor and monolithic builds
Change 3296363 on 2017/02/10 by Thomas.Sarkanen
Fix bone drifting
Re-using local transforms then resetting each update pass was accumulating error (via GetRelativeTransform), causing limbs to drift. To address this, simply set the global transform in the case where we know the local transform wont change.
Also optimized the hierarchy API a little & prevented excess work when nothing changes.
Change 3296393 on 2017/02/10 by James.Golding
Add support for clicking on PoseDriver targets in viewport
Change 3296465 on 2017/02/10 by Thomas.Sarkanen
Removed component visualizer (no longer used)
Change 3296467 on 2017/02/10 by Thomas.Sarkanen
Fixed extra keys being made when switching IK/FK mode. Now we only key on user action.
Added ability to hide nodes (advanced setting) and manipualtors (on playback)
Change 3296554 on 2017/02/10 by Thomas.Sarkanen
Fixed up some workflow issues
Widget visibility and the ability to move actors around is now corrected by calling the base FEdMode class functions appropriately.
Added a focus of the chosen actor so orbiting the actor is easier. There is a hitch when we do this (probably because Sequencer is re-initialized the next frame), so we miss the nice transition.
Change 3296621 on 2017/02/10 by Thomas.Sarkanen
Added ability to specify manipulator type when adding
Not exposed in the 'add' UI yet, just enough to allow me to batch-change the ones we have for now
Also tweaked default extents for box manipulators.
Change 3296622 on 2017/02/10 by Thomas.Sarkanen
Changed FK manipulators to boxes
Change 3296740 on 2017/02/10 by James.Golding
Added bOnlyDriveSelectedBones option to PoseDriver
Change 3296957 on 2017/02/10 by James.Golding
Fix AnimNode_PoseHandler using mesh bone index not compact bone index for setting up BoneBlendWeights array
Change 3297092 on 2017/02/10 by Jon.Nabozny
#rn Fix InstancedStaticMesh not properly creating physics state when Stationary.
#JIRA UE-39876
Change 3297160 on 2017/02/10 by Ori.Cohen
Temp fix for physx immediate mode crashing when 0 rows are generated.
Change 3297203 on 2017/02/10 by Ori.Cohen
Temp fix for immediate mode crash when free joints are batched together
#JIRA UE-41026
Change 3297326 on 2017/02/10 by Jon.Nabozny
PR #2965: Update comments in several classes within demo projects to match style present and provide more detail for new users (Contributed by Markyroson)
Changed some of the comment blocks to multiple single line (inside definitions). This is for consistency with our codebase.
#JIRA UE-38981
Change 3297618 on 2017/02/10 by Charles.Anderson
Arcblade - GDC
- Created a new mor polished Phat for this. Probably not gonna use it.
- Created a Ragdoll asset. Need to talk to Ori about getting it working better.
Change 3297799 on 2017/02/10 by mason.seay
Test map for testing audio attenuation
Change 3297940 on 2017/02/10 by Jon.Nabozny
#rn Fix ConstraintComponentVisualizer with AngularOffset.
Needed to apply local transform before world.
#JIRA UE-39597
Change 3297947 on 2017/02/10 by Chad.Garyet
adding automated test build option
Change 3299203 on 2017/02/13 by Thomas.Sarkanen
Fixed local coord system issues with rotation (etc).
Delta transforms are supplied in the space we specify in GetCustomDrawingCoordSystem(), so we now perform our operations in that space, then convert back when applying to the animation.
Fixed up to allow for animating actors with transformed skeletal mesh components.
Also added some proximity scaling to manipulators.
Change 3299220 on 2017/02/13 by Thomas.Sarkanen
Fixed CIS missing include
Change 3299343 on 2017/02/13 by Lina.Halper
Spine twist/roll check in
- control points are disabled
#rb: Thomas.Sarkanen
Change 3299388 on 2017/02/13 by James.Cobbett
Updating QA-Physics map
Change 3299518 on 2017/02/13 by Lina.Halper
fix build issue
#rb: none
Change 3299701 on 2017/02/13 by Ori.Cohen
Add finer grain physx stat information.
Change 3299894 on 2017/02/13 by Ori.Cohen
Added LOD support for immediate mode physics
Change 3299906 on 2017/02/13 by James.Cobbett
Updating QA-Collision map with new test scenarios
Change 3299962 on 2017/02/13 by Ori.Cohen
Fix shadow warning
Change 3300100 on 2017/02/13 by Lina.Halper
- renamed Constraint Axes option to FFilterOptionPerAxis : was going to reuse it for something else but didn't have to but left name changed because it makes more sense
- enable control point reading part
- twist/roll controll is localspace reader - BaseHuman
#rb: none
#code review:Thomas.Sarkanen
Change 3300206 on 2017/02/13 by Ori.Cohen
Rename Ragdoll node to RigidBody node
Change 3300899 on 2017/02/13 by Alan.Noon
Migrating Paragon Origin and Origin Small maps content.
Change 3301279 on 2017/02/14 by Jurre.deBaare
Mesh paint refactor
Change 3301288 on 2017/02/14 by Jurre.deBaare
Incremental CIS fixes
Change 3301290 on 2017/02/14 by Jurre.deBaare
Another CIS fix
Change 3301311 on 2017/02/14 by Thomas.Sarkanen
Fixed non-editor builds
Change 3301313 on 2017/02/14 by Jurre.deBaare
More CIS fixes
Change 3301315 on 2017/02/14 by Jurre.deBaare
Include CIS fix
Change 3301333 on 2017/02/14 by Jurre.deBaare
Non-Unity CIS fixes
Change 3301388 on 2017/02/14 by Benn.Gallagher
CIS fix for cloth create panel
Change 3301445 on 2017/02/14 by Benn.Gallagher
Last few changes over from the mesh paint branch
hooked up LOD dropdown box
Moved asset selection out of details panel
Change 3301527 on 2017/02/14 by mason.seay
Deleting unneeded map
Change 3301531 on 2017/02/14 by mason.seay
Renaming Map to fix naming scheme
Change 3301558 on 2017/02/14 by Ori.Cohen
Fix physx stats not being counted properly as we were not using static data.
Change 3301604 on 2017/02/14 by Ori.Cohen
Fix static analysis warning
Change 3301615 on 2017/02/14 by Jurre.deBaare
All. The. CIS. Fixes
Change 3301630 on 2017/02/14 by mason.seay
Updating Map for testing
Change 3301697 on 2017/02/14 by mason.seay
Final change to map
Change 3301734 on 2017/02/14 by Jurre.deBaare
- Crash CTRL-Z when having cloth painter and paint mode open
- Fill action not being undo-able
- Import vertex colors should default to to-instance
- Paint mode buttons in level painter are now toggle buttons (clarifies UI for user)
Change 3301763 on 2017/02/14 by Jurre.deBaare
- Fix for asset without engine version
- Fix for crash due to missing skeletal mesh permutation in mesh paint view modes
Change 3302421 on 2017/02/14 by Lina.Halper
Fixed issue where spline gets incorrect position when it has many control points.
#rb: Thomas.Sarkanen
Change 3302667 on 2017/02/14 by Lina.Halper
- added spine control points to work
- FK/IK switch isn't working great yet. Don't try
- disabled all twist/roll handling since control point itself can twist also and they were conflicting each other
- added option to add fk nodes, change parnets
- fixed issue with drawing skeleton drawing, when parents weren't added yet.
- Added neck/head/body control
#code review: Thomas.Sarkanen
#rb: none
Change 3303200 on 2017/02/14 by Alan.Noon
Collision shapes for Immediate Mode Ragdolls
Change 3303201 on 2017/02/14 by Alan.Noon
Adding Origin, Full Map
Change 3303477 on 2017/02/15 by James.Golding
Add Get and SetComponentForAxis to FVector and FRotator
Change 3303478 on 2017/02/15 by James.Golding
Add support for multiple source bones to PoseDriver
Change 3303480 on 2017/02/15 by James.Golding
Added per-scene frame number, handles cases like motion blur caching.
Refactored GPUSkinCache to have an explicit frame advance function, called after all viewports have rendered in game/editor, PostRenderAllViewportClients.
(Original author Chris.Bunner)
Change 3303513 on 2017/02/15 by Jurre.deBaare
CIS: Linux file name case fixes and incorrect pragma once
Change 3303576 on 2017/02/15 by Thomas.Sarkanen
Sub-sequence sections can now override how they instance their template
Added UMovieSceneSubSection::GenerateTemplateForSubSequence. This just performs the original call to SubSequenceStore.GetCompiledTemplate in the dcefault case.
Allowed non-const access to FMovieSceneEvaluationTemplate::GetTracks so they can be potentially modified once instanced.
Added access for FMovieSceneEvaluationTrack::ChildTemplates.
Change 3303578 on 2017/02/15 by Thomas.Sarkanen
Rich curves can now be transformed post-copy correctly
Using GetKeyIterator rather than aquiring the iterator directly makes sure we have valid key handles, which we dont if we have just copied the curve.
Change 3303579 on 2017/02/15 by Thomas.Sarkanen
Added GetLinkNode to complement SetLinkNode in FAnimNode_Base
Change 3303580 on 2017/02/15 by Thomas.Sarkanen
Made the logic around when sub-tracks can be primed for recording more specific
Prevents rig control sub tracks form being able to be primed.
Change 3303581 on 2017/02/15 by Thomas.Sarkanen
Allowing alpha on rig tracks to work
Alpha curve is now pushed down to tracks on template compilation along with bone masks & additive flag.
Sequencer anim instance updated to use new flags. Structure altered to accomodate layered blending for masked body parts (should probably push this to the regulat sequence instance too).
Moved anim node to local space (now it is just derived form FAnimNode_Base).
Also fixed opening/binding order issues - Now you should be able to open a sequence, bind to an actor and create a new rig control in a sequence in any order.
Change 3303582 on 2017/02/15 by Thomas.Sarkanen
Fixed UE4Game CIS - Moved AddConstraint() to non-editor-only
Also fixed crash in property chain iteration (for non-existent array properties)
Change 3303594 on 2017/02/15 by Jurre.deBaare
Fix for crash on deleting painted actors
Change 3303636 on 2017/02/15 by Lina.Halper
-remove temp code to add constraints. - they serialize, so once you add them you don't have to add these anymore.
This will move to editor menu soon.
#rb: none
Change 3303648 on 2017/02/15 by Martin.Wilson
Fix reimport crashes if the animation uses additive transform tracks.
#jira UE-41929
#jira UE-41921
Change 3303652 on 2017/02/15 by Benn.Gallagher
Added merged Ice mesh with new simulation mesh to match mesh from APEX version.
Change 3303660 on 2017/02/15 by Benn.Gallagher
map update for clothing demo
Change 3303662 on 2017/02/15 by Benn.Gallagher
State machine update for Ice anim
Change 3303676 on 2017/02/15 by mason.seay
Adjusted sound actor location
Change 3303689 on 2017/02/15 by Benn.Gallagher
Updated Ice mesh to have clothing present on the back part of the dress
Change 3303691 on 2017/02/15 by Jurre.deBaare
CIS fixes for pose driver details
Change 3303704 on 2017/02/15 by Lina.Halper
Add FK limb links
- enabled temp code to add constraints. It's not serialized from BP editor, so this has to be added everytime. Will fix this in the futre check-ins
#rb:none
Change 3303716 on 2017/02/15 by Thomas.Sarkanen
Updated manipulators to always draw in front of the mesh
Added material & enabled content for the plugin.
Change 3303730 on 2017/02/15 by thomas.sarkanen
Resaving manipulator material with correct engine version
Change 3303754 on 2017/02/15 by Thomas.Sarkanen
Fix manipulators popping to max size when manipulating
Change 3303835 on 2017/02/15 by Thomas.Sarkanen
Fix hitch by not displaying spawned objects if we dont have a sequence focused.
Change 3303843 on 2017/02/15 by Lina.Halper
Added normalize rotation on inputs/outputs
#code review: Thomas.Sarkanen
#rb: none
Change 3303916 on 2017/02/15 by Jurre.deBaare
CIS: Linux incorrect pragma once
Change 3304084 on 2017/02/15 by James.Golding
Update pose driver test after addition of multi-bone input
Change 3304188 on 2017/02/15 by James.Golding
Add custom remap curve option per-target in PoseDriver
Change 3304189 on 2017/02/15 by James.Golding
Fix CIS for ControlManipulator.cpp
Change 3304210 on 2017/02/15 by Alan.Noon
Added hidden collision objects for stairs area. Added brighter lighting on plinth area. Hooked up minion placement randomization. Added 100 minions to minion level for ragdol
Change 3304327 on 2017/02/15 by Alan.Noon
Created new Persistent levels for each Anim Tech demo, which loads in Origin_Small_P
Change 3304337 on 2017/02/15 by Alan.Noon
renamed minion demo level for GDC
Change 3304508 on 2017/02/15 by Lina.Halper
- You can see constraints in the tree view (full edit mode)
- YOu can add or update constraints (using update constraints button)
- You can delete constraints
- Cleaned up constraints interface
#rb: none
#code review: Thomas.Sarkanen
Change 3304537 on 2017/02/15 by chris.evans
!N Initial PSD test [chrise]
Change 3304551 on 2017/02/15 by James.Golding
Fix missing 'break's from SetComponentForAxis in FVector and FRotator
Change 3304570 on 2017/02/15 by Chris.Evans
!N Source assets for psd test
#RB none
Change 3304964 on 2017/02/15 by Lina.Halper
fix build issue
#code review: James.Golding
#rb: none
Change 3304998 on 2017/02/15 by Chris.Evans
!B Checking in correct FBX
#RB none
Change 3305314 on 2017/02/15 by chris.evans
!N Adding materials driven
!N Adding 'simulation' animation which simulates the driven result
Change 3305355 on 2017/02/15 by chris.evans
!N Initial test shoulder pose
Change 3305357 on 2017/02/15 by chris.evans
!N Initial Mambo shoulder ROM
Change 3305446 on 2017/02/15 by Lina.Halper
fixed CIS error
#rb: none
#code review: Thomas.Sarkanen
Change 3305768 on 2017/02/16 by Jurre.deBaare
CIS: Clang compile errors
Change 3305857 on 2017/02/16 by thomas.sarkanen
Removed particle systems from top plinth as they interfere with selection and obscure demo somewhat.
Change 3305907 on 2017/02/16 by Thomas.Sarkanen
Fix hitches on selection of multiple keys
Prevented multiple seleciton callbacks being called for each key (we now just edit the selection then broadcast later).
Dont force the details panel to refresh if nothing has changed.
Make sure we make a list of unique object IDs when processing the selection delegate, as we get an object ID per track.
Change 3305910 on 2017/02/16 by Thomas.Sarkanen
Allow multiple instances ot the same parameterized subsequence to exist and function correctly
Subsequences in the store are now keyed off an optionally specified 'other' object. In the case of parameterized subsequences, this object is the section.
Editor only right now - cooked builds are still to come
Change 3305911 on 2017/02/16 by Thomas.Sarkanen
Fix NaNs from uninitialized poses
Change 3305922 on 2017/02/16 by Thomas.Sarkanen
BuiltData for Origin_Small_P
Change 3305927 on 2017/02/16 by Thomas.Sarkanen
Moved ControlRig->ControlRigDemo in preparation for keeping all assets in one folder
Added some test assets
Change 3305928 on 2017/02/16 by Thomas.Sarkanen
Dont select actors when we bind to them
Selection can sometimes look bad and obscure the character.
Change 3306118 on 2017/02/16 by Thomas.Sarkanen
CIS fix
Change 3306230 on 2017/02/16 by Jurre.deBaare
CIS fix for linking errors on specific platforms
#test compile PS4 OrionGame
Change 3306378 on 2017/02/16 by Martin.Wilson
First pass Live Link system (Initially from //Tasks/UE4/Dev-Causeway)
- Live Link Maya plugin build files (builds a .mll file that can be loaded into Maya)
- Live Link Interface (editor module with interface files)
- Live Link Message Bus Framework (editor module with files needed for building message bus based live link plugins)
- Live Link (experiemental plugin that contains editor part of live link system)
Change 3306388 on 2017/02/16 by Lina.Halper
- build issue fix
- also tweaked display name to display only node name in editing mode
#rb: none
Change 3306455 on 2017/02/16 by Jon.Nabozny
#rn Perf improvements to FAnimNode_RigidBody.
Cache bounds to prevent unnecessary overlap updates.
Move overlaps off game thread.
Change 3306591 on 2017/02/16 by Martin.Wilson
Updates to live link
- Copyright changes (some were still 2016)
- Rename BlankMayaPlugin to LiveLinkMayaPlugin
Change 3306907 on 2017/02/16 by Jon.Nabozny
MinionDemo Content Perf Pass.
Change 3306914 on 2017/02/16 by Thomas.Sarkanen
Back out changelist 3305857 and 3305922
Reverts particle system changes to Origin_Small_P
Change 3306942 on 2017/02/16 by Martin.Wilson
Live link demo content
-Feng mao mesh that matches maya scene
- LiveLinkGDC Map
- Beginning of camera control sequencer
Change 3307154 on 2017/02/16 by Alan.Noon
Merged in new content to fix badly collapsed BP Static meshes deleted ragdoll minions for new posing. Stopped animation on spawn pad materials
Change 3307382 on 2017/02/16 by Martin.Wilson
Fix CIS (Add virtual destructor to ILiveLinkSource)
Change 3307497 on 2017/02/16 by chris.evans
!N Moving mats
Change 3307541 on 2017/02/16 by Chris.Evans
!B Rebuilding test assets with new skeleton
Change 3307873 on 2017/02/16 by Chris.Evans
!N Mambo updates
Change 3307875 on 2017/02/16 by Chris.Evans
!R Update to blueprint
Change 3308030 on 2017/02/16 by Alan.Noon
Changed lighting of Origin_Small_P based on feedback. Placed new objects were previous were exhibiting bad lightmaps.
Change 3308246 on 2017/02/16 by Alan.Noon
Consolidated new lighting content from sublevels into Origin_Small_P. Hooked up Physics asset to ArcBlade Skeletal mesh
Change 3308470 on 2017/02/16 by Lina.Halper
- make sure all are hooked up properly to pelvis and spine_03
- no multiple pelvis anymore. Using one to tweak all of them. all limbs are connected through constraints
- make sure end effector rotation is modifying IK's last chain rotation
- had to hack for saving offset for IK/FK switch mode but it works fine
- fixed lots of constraint issue with deleting node, parent constraints. Added new spine after that fix.
#rb:none
#code review: Thomas.Sarkanen
Change 3308764 on 2017/02/17 by Jurre.deBaare
Fix for non-unity Orion game build
Change 3308774 on 2017/02/17 by Thomas.Sarkanen
Added multi-selection of manipulators
Allowed BoxSelect, FrustumSelect and SelectNone to be overriden by the edit mode. Our edit mode doesnt have a sub-tool, it handles everything itself.
Also fixed manipulators drawing in front of widget
Changed manipualtors to be world-relative rather than screen relative scaled.
Tweaked proximity to be stateful so we only highlight the closest node
Also fixed slow FPS when dragging.
Change 3308802 on 2017/02/17 by James.Golding
Fix 'apply custom curve' for pose driver targets being on by default
Change 3308824 on 2017/02/17 by Lina.Halper
Fix build issue
#code review:Thomas.Sarkanen
#rb: none
Change 3308851 on 2017/02/17 by James.Golding
Add new control manipulator picking UI
Change 3308863 on 2017/02/17 by Martin.Wilson
Enable Live Link plugin in AnimTechDemo
Change 3308880 on 2017/02/17 by Thomas.Sarkanen
Getting instanced subsequences working in cooked builds
Change 3309009 on 2017/02/17 by Benn.Gallagher
Mask support and UI, not hooked up to painter yet
Added clothing tools experimental flag and hooked up
Change 3309016 on 2017/02/17 by Martin.Wilson
Clean up engine provided output devices and supply a Maya one, stops Maya hanging on shutdown
Change 3309108 on 2017/02/17 by Jurre.deBaare
CIS fix: missing definition of FWeakObjectPtr (strangely not part of CoreMinimal)
Change 3309134 on 2017/02/17 by Jurre.deBaare
Crash in texure painting mode
#fix Required some extra checks for new setup (can only paint while having one mesh selected)
Issue with vertex paint propagating to lower LOD levels
#fix There was no setup to propagate colors from source static mesh data so added the path
#misc Re-added flow painting and removed flow-strength property
#misc Added detail customization for texture paint UV channel
Change 3309256 on 2017/02/17 by Benn.Gallagher
CIS fix
Change 3309393 on 2017/02/17 by James.Golding
Set color for kinematic controls
Change 3309410 on 2017/02/17 by Ori.Cohen
PR #3221: Kinematic body interpolation in substepping causes invalid raycasting/sweeping/overlapping (Contributed by PhoenixBlack)
Change 3309469 on 2017/02/17 by Benn.Gallagher
Added ContentExamples cloth assets
Added camera transitions and controls
Cleanup logic
Move characters and materials onto upper plinth
Hid actor mesh from game view.
Change 3309625 on 2017/02/17 by mason.seay
Resaving assets to remove warnings
Change 3309802 on 2017/02/17 by Alan.Noon
Modified Origin_Small_P lighting. Set up ArcBlade for presentation
Change 3309985 on 2017/02/17 by Thomas.Sarkanen
Fixed crash adding multiple rigs to sequence
If a hierarchy is empty, dont attempt to access a non-existent node
#jira UE-42103
Change 3310209 on 2017/02/17 by Lina.Halper
- Fix limbs detaching issues
- added set translation to override translation
- moved joint targets away from the limbs
- Spine FK is on by default
- spnie IK/FK switch should work better. It can still pop depending on your control point can handle or not.
#rb: none
Change 3310389 on 2017/02/17 by Chris.Evans
!N Mambo multi-joint pose demo
Change 3310911 on 2017/02/18 by Lina.Halper
Ice/Mambo mapping fix with BaseHuman
Change 3311138 on 2017/02/19 by James.Golding
- Allow multi-select in control picker
- Clicking on background clears selection
- Add 'Select All' button
- Darken controls that are disabled (is in different kinematic mode)
- Use selection color from control instead of outline
- Center and fit picker to details panel width
- Remove entire Nodes section of edit mode panel (not just tree)
- Fix rig properties not scrolling
- Place picker in expandable area, collapsed when no rig selected
Change 3311147 on 2017/02/19 by Thomas.Sarkanen
Fix spine keying
Add the ablity for array elements to be keyed directly. The spine properties are FTransforms in an array and previously it ignored them because of assumptions about allowed structures.
This should probably be refactored to a more generic 'traverse up my property chain looking for Interp properties' at some point in the future.
Change 3311150 on 2017/02/19 by Thomas.Sarkanen
Synchronizing sequencer selection
Now enter key works for keying selected tracks
Added new way to select sequencer tracks externally via property paths.
Change 3311152 on 2017/02/19 by Thomas.Sarkanen
Missed files
Change 3311153 on 2017/02/19 by Thomas.Sarkanen
CIS fixes
Change 3311154 on 2017/02/19 by Thomas.Sarkanen
File I missed (CIS fix)
Change 3311156 on 2017/02/19 by James.Golding
Change 'ControlRig Edit Mode' icon
Change 3311176 on 2017/02/19 by Lina.Halper
Fix build issue
#rb:none
#code review: Thomas.Sarkanen, Jurre.DeBarre, James.Golding
p.s. not sure who's code, so just adding everybody I can think of
Change 3311261 on 2017/02/19 by Lina.Halper
- Fixed an issue when you don't have parent in the rig
- get all component space, and convert to local
#rb:none
#code review: Thomas.Sarkanen
Change 3311282 on 2017/02/19 by Lina.Halper
Fixed issue where pivot location is incorrect when mapping to other meshes
#rb: none
#code review:Thomas.Sarkanen
Change 3311491 on 2017/02/20 by Thomas.Sarkanen
CIS fix
Change 3311497 on 2017/02/20 by Jurre.deBaare
Game editor compile error
#fix WITH_EDITORONLY_DATA instead of WITH_EDITOR ifdef around UPROPERTY
Change 3311507 on 2017/02/20 by Jurre.deBaare
Cloth paint progress
- Different approach / refactored out paint ray retrieval
- Added key input callback to IMeshPainter and derived classes
- Added toggle for showing invisible vertices
- Added gradient paint tool
- Details customization for brush/gradient tool settings
- Some cleaning
Change 3311527 on 2017/02/20 by Jurre.deBaare
CIS header guard warning
Change 3311530 on 2017/02/20 by Jurre.deBaare
CIS dereferencing possible nullptr warning
Change 3311533 on 2017/02/20 by Jurre.deBaare
CIS dereferencing warning (better fix)
Change 3311543 on 2017/02/20 by James.Golding
Add buttons for switching IK/FK mode of limb/spine to picker
Put picker and details panel in a scroll box
Fix spine manipulators not being hidden when disabled
Change 3311649 on 2017/02/20 by James.Golding
R key now toggles manipulator visibility
Change 3311707 on 2017/02/20 by Lina.Halper
Added Clavicle FK controls
#code review: Danny.Bouimad
Change 3311764 on 2017/02/20 by Martin.Wilson
Update cameras for Live link demo map and turn on recompute tangents on Feng Mao
Change 3311858 on 2017/02/20 by Chris.Evans
!R Updated with pose values
Change 3312043 on 2017/02/20 by Jon.Nabozny
Change SkelMeshMerge logic to fix duplicates (again) and fix crash.
#jira UE-39690, UE-42146
Change 3312046 on 2017/02/20 by Thomas.Sarkanen
Fix crash drag/dropping skeletal mesh
#jira UE-42139 - Crash when adding SK_Mannequin to a Level Sequence in QAGame
Change 3312052 on 2017/02/20 by James.Golding
Change manipulator colors to red for right, blue for left, white for middle
Change IK/FK switch buttons to yellow/purple
Move picker buttons to take up less horizontal space
Move IK/FK switch button positions out of C++
Change 3312137 on 2017/02/20 by Ben.Marsh
Fix settings for using precompiled binaries in Dev-AnimPhys.
Change 3312517 on 2017/02/20 by Alan.Noon
Created new persistent level for Chris E's demo. Placed a few minions for CharlesA to test improved ragdoll asset. Tuned lighting in Origin_Small_P and fixed light leaks.
Change 3312570 on 2017/02/20 by Charles.Anderson
More work on Arcblade Ragdoll for GDC
Change 3312594 on 2017/02/20 by Alan.Noon
MultipleJointPoseDriving_GDC_P_pose_test_level
Change 3312637 on 2017/02/20 by Alan.Noon
Reconciling offline content
Change 3312902 on 2017/02/20 by Charles.Anderson
Minions for GDC
Change 3313206 on 2017/02/20 by Ori.Cohen
Added trimesh support for immediate mode.
Change 3313247 on 2017/02/20 by Chris.Evans
!N updated with both demo assets in one map
Change 3313447 on 2017/02/20 by Ori.Cohen
Fix immediate mode collision not working with convex transforms being baked in
Change 3313472 on 2017/02/20 by Ori.Cohen
Fix crash caused by missing switch case break
Change 3313518 on 2017/02/20 by Lina.Halper
IK knee issue/Twist issue
#code review: Thomas.Sarkanen, James.Golding
#rb: none
Change 3313547 on 2017/02/20 by Lina.Halper
Fixed Body-Ctrl to work with every node.
Change 3313617 on 2017/02/20 by Lina.Halper
- Fix for limbs delaying when moving BodyCtrl
- Fix for additive issue for control rig anim node
#rb: none
#code review: Thomas.Sarkanen
Change 3313618 on 2017/02/20 by Lina.Halper
remove unnecessary calc
#rb:none
Change 3313625 on 2017/02/20 by Lina.Halper
Fixed body ctrl move keys
- all IK keys also have to be in local space (but they're local to body_ctrl)
Change 3313633 on 2017/02/20 by Alan.Noon
Quick laying out of Minions for stress testing. Iterated on Environment collision.Built lighting
Change 3313655 on 2017/02/20 by Lina.Halper
- Fixed so that you can tweak pelvis and move body also
- Fixed mambo mapping
Change 3313897 on 2017/02/21 by James.Golding
Make all FK manipulators smaller (3 instead of 4.5)
Change 3313898 on 2017/02/21 by James.Golding
Integrate CL 3311876 to Dev-AnimPhys (original author Rolando.Caloca)
DR - Expose skin cache cvar r.SkinCache.AccumulationBufferSizeInKB
Change 3313902 on 2017/02/21 by James.Golding
Draw lines from IK target to mid-joint
Change 3313906 on 2017/02/21 by Thomas.Sarkanen
Fix undo/redo/save t-pose and crashes
Binding now only does what it needs to do an no more (i.e. force a reig evaluation and re-select the rig we are looking at).
Object spawner now does not root its objects. Rather it hangs them off of a 'holder' object so that they can exist safely in the transaciton buffer.
Change 3313938 on 2017/02/21 by Benn.Gallagher
Migrated clothing assets
Change 3313982 on 2017/02/21 by James.Golding
Fix static analysis in ClothPainter.cpp
Change 3313985 on 2017/02/21 by Benn.Gallagher
Fixed crash when attempting to create clothing with degenerate triangles. Now a log error and toast warn the user of conincident tri points.
#jira UE-41935
#rnx
Change 3314052 on 2017/02/21 by James.Golding
Fix CIS in ControlRigEditModeSettings.cpp
Change 3314100 on 2017/02/21 by Lina.Halper
IK fix for retargeting
- using rig transform and remapping doesn't work. I'll have to use mesh space for IK at least. It still does blend in rig space, though with FK.
#rb: none
Change 3314160 on 2017/02/21 by Thomas.Sarkanen
Added optional node trajectories
Added trajectory cache which uses similar mechanisms to the thumbnail cache to build trajectories for nodes.
Builds trajectories and their meshes incrementally when relevant things change
Change 3314167 on 2017/02/21 by James.Golding
Fix undo when pushing IK/FK toggle buttons
Change 3314168 on 2017/02/21 by Benn.Gallagher
Disabled skin cache on tech demo project
Change 3314290 on 2017/02/21 by Lina.Halper
- Cleaned up code a bit
- Fixed thigh to rotate to target and fixed a bug that caused jittering
#rb: none
Change 3314418 on 2017/02/21 by Thomas.Sarkanen
Fix CIS issue
Change 3314428 on 2017/02/21 by Thomas.Sarkanen
Fixup anim node to be of correct editor-time type
Caused crash when placed in an anim BP
Change 3314574 on 2017/02/21 by Thomas.Sarkanen
Fixed crash on shutdown
#jira UE-42214
Change 3314705 on 2017/02/21 by Alan.Noon
Iterating on map collision. Made minion weapon joint unbreakable
Change 3314722 on 2017/02/21 by Alan.Noon
Moved minions back into Minion demo Persistent level.
Change 3314778 on 2017/02/21 by Lina.Halper
added neck/ball_r/l control
#code review: Daniel.Bouimad
Change 3314908 on 2017/02/21 by Ori.Cohen
Temp fix for cloth bounds issue.
Change 3314920 on 2017/02/21 by Alan.Noon
Placing minions. Iterating collision
Change 3314970 on 2017/02/21 by Lina.Halper
added bone picker for toes, neck
Change 3315006 on 2017/02/21 by Benn.Gallagher
Fixed clothing bounds issue with empty simulations.
Change 3315017 on 2017/02/21 by Lina.Halper
fix crash on null proxy
#rb: Benn.Gallagher
Change 3315054 on 2017/02/21 by Alan.Noon
Placing minions
Change 3315671 on 2017/02/21 by Chris.Evans
!B Fixed default material
!N Added physics subgraph for Mambo
!N Added third 'gameplay' complex example
Change 3315693 on 2017/02/21 by chris.evans
!N Enabling tangent recompute on Mambo face and arm pits.
Change 3315838 on 2017/02/21 by Alan.Noon
New Orbital Laser Pawn. New ragdoll sublevels for minion demo (400 minions)
Change 3316206 on 2017/02/22 by Thomas.Sarkanen
Fix shadowed variables
Change 3316207 on 2017/02/22 by Thomas.Sarkanen
Manipulators are now transparent
Change 3316258 on 2017/02/22 by Jurre.deBaare
- Fix for changing levels while force painting to a specific LOD
- Brush depth not same as in main
Change 3316259 on 2017/02/22 by Jurre.deBaare
Fix for paint verts being rendered outside of painting area
#misc want to change underlying behaviour for the brush representation but this'll patch it up for now
Change 3316260 on 2017/02/22 by Jurre.deBaare
Changed default paint brush settings
Change 3316267 on 2017/02/22 by Jurre.deBaare
Added channel paint flags to texture painting settings
#misc might want to create base class for common paint settings
Change 3316268 on 2017/02/22 by Jurre.deBaare
Fix for issue with viewport color mode not being reset when exiting mesh paint mode
#jira UE-42221
Change 3316278 on 2017/02/22 by James.Golding
Fix crash when pose asset contains a bone that is not in the mesh
Change 3316304 on 2017/02/22 by Thomas.Sarkanen
Prevent sequencer from reselecting tracks when keys are selected
Also fixed crash concurrently modifying an itterating TSet when removing selection nodes.
Also made manipualtors not grow and shrink when transacting.
Also tweaked sequencer selection to not allow movement of infinite areas - this allows us to start drag-selecting over these tracks rather than trying to move a seciton that cannot be moved.
#jira UE-42164
Change 3316325 on 2017/02/22 by James.Golding
Hook up Mambo physics as 'Pose Process AnimBP'
Change 3316384 on 2017/02/22 by James.Golding
Slow down mambo anim playback rate
Change 3316385 on 2017/02/22 by Jurre.deBaare
CIS: Deprecation warning fix
Change 3316424 on 2017/02/22 by Lina.Halper
#fix : control rig mapping fix for Mambo
#lockdown: James.Golding
Change 3316525 on 2017/02/22 by Lina.Halper
- Fixed so that the mapping happening with retarget base pose, not ref pose
- Added refresh mapping option for all nodes to refresh bone transform - in case you change retarget base pose
- WIP of fingers, don't think we'll make it to demo, but it is still wip going in.
#lockdown: James.Golding
#rb: none
#code review: Thomas.Sarkanen, James.Golding
Change 3316684 on 2017/02/22 by Lina.Halper
fix shadow warning
#rb: none
#lockdown: james.golding
Change 3316748 on 2017/02/22 by Thomas.Sarkanen
Fix t-pose bindings in various demo workflow situations
Fix a crash when clearing actor
Fix t-pose when opening a new sequence over an old one
Fix t-pose on save
Note: Added a couple of 'nuke it from orbit' re-binds to the actor because some code paths were not correctly setting up all of our data. Particularily we were always setting up the anim instance. We should revisit this after GDC.
#jira UE-42136
Change 3316895 on 2017/02/22 by Jurre.deBaare
Incorrect simulation verts getting painted
#fix added an early rejection test
#misc fixed sqrd vs non-sqrd check
#misc level painting already did this in other specific code
Change 3316917 on 2017/02/22 by thomas.sarkanen
Disabling threaded update on Mambo's post process anim BP
We dont support running the main BP non-threaded and the post process threaded right now.
Change 3316933 on 2017/02/22 by Thomas.Sarkanen
Fixed linux shadow variable warning
Change 3317104 on 2017/02/22 by Chris.Evans
!N Initial animation with face
Change 3317483 on 2017/02/22 by Alan.Noon
Added controls to resize the Orbital Laser Impulse in the minion demo
Change 3317592 on 2017/02/22 by Alan.Noon
Tweaking Parameters on orbital Laser Pawn
Change 3317608 on 2017/02/22 by Lina.Halper
Sorry - missed this files from previous check-in
It should have gone with CL 3316525
#rb:none
#code review:Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317762 on 2017/02/22 by Lina.Halper
- allow dependency array to be added by IK effectors - but this isn't actual bug in this case
- the bug was property was overriding the value, so we'll have to make sure to update property from code change (bForceUpdatePropertyInTheNextTick)
#rb:none
#code review: Thomas.Sarkanen, James.Golding
#lockdown: James.Golding
Change 3317807 on 2017/02/22 by Martin.Wilson
Update for Live link code
-Rename Maya Source to Message Bus Source
-Fix typo in ReceiveClient function name
Change 3318031 on 2017/02/22 by Alan.Noon
100 more minions in a sublevel. Tuned new pawn. Added sound, particle effects to impulse
Change 3318217 on 2017/02/22 by Jon.Nabozny
Re-enable Dynamic Shadows for minions. Also enable Single Sample Shadow for perf reasons.
Change 3318365 on 2017/02/22 by Alan.Noon
Created new shadow capsule asset for minion. Disabled DOF.
Change 3318421 on 2017/02/22 by Alan.Noon
Adding more minion anims for variety
Change 3318435 on 2017/02/22 by Alan.Noon
Tweak to minion anim BP: minions pick and idle and stay with it.
Change 3318860 on 2017/02/23 by James.Golding
Force update nodes and manipulators when changing IK/FK mode
Better fix for UE-42257
Change 3318869 on 2017/02/23 by James.Golding
Key limb manipulators when switching IK/FK mode
Change 3318870 on 2017/02/23 by James.Golding
Fix head button picker location
Change 3318875 on 2017/02/23 by James.Golding
Add 'T' key shortcut for toggling trajectory drawing
Change 3318907 on 2017/02/23 by Benn.Gallagher
Added rail for clothing sheet examples
Change 3318909 on 2017/02/23 by Thomas.Sarkanen
Fix trajectories jittering as they generate
The rig needs ticking twice because of what looks like some stateful assumptions that were recently made.
Basically to get the rig to a state it needs ticking more than once.
This also means that we need to tick sequencer twice to make sure the rig state gets pushed to the anim instance too.
This may be to do with the latent IK/FK switching, and needs to be investigated.
For now, I'm leaving it like this but its not ideal because it makes the trajectory generation twice as expensive.
Change 3318929 on 2017/02/23 by James.Golding
Make PoseDriver Details not assume there is always a posedrivernode (fix potential crash during demo)
Change 3318930 on 2017/02/23 by James.Golding
Resave pose_test_level with camera in better default position
Change 3318969 on 2017/02/23 by thomas.sarkanen
Added demo map with mannequin and mambo
Change 3318975 on 2017/02/23 by thomas.sarkanen
Improved embededed test sequence
Kept blends away from initial binding because of t-pose issues
Change 3318979 on 2017/02/23 by thomas.sarkanen
Added sequence showing retargeting to multiple skeletons
Change 3318983 on 2017/02/23 by thomas.sarkanen
Improved retargeting sequence so that loop points dont pop animation
Change 3318991 on 2017/02/23 by Thomas.Sarkanen
Prevent division by zero in trajectory generation
Newly created sequences dont have a frame interval set up.
Change 3319013 on 2017/02/23 by Lina.Halper
Fixed twist issue
#lockdown: James.Golding
#rb: none
Change 3319017 on 2017/02/23 by Lina.Halper
Checked in wrong line - disabling optimization
#rb:none
#lockdown:James.Golding
Change 3319034 on 2017/02/23 by Lina.Halper
sorry about that - for some reason p4 reverted the merged changes, and removing function that was merged
#rb: none
#lockdown: James.Golding
Change 3319056 on 2017/02/23 by Lina.Halper
Back out changelist 3319013
#lockdown:James.Golding
Change 3319090 on 2017/02/23 by Thomas.Sarkanen
Added bookmarks to level, fixed up animation sequeces to be used in demo
Cleaned up unused assets from demo folder
Change 3319209 on 2017/02/23 by Chris.Evans
!R Lighting rebuilt
!N cameras added, camera switching functionality
Change 3319219 on 2017/02/23 by Chris.Evans
!R Disabling physics on the snake head on left shoulder
Change 3319268 on 2017/02/23 by Chris.Evans
!R Says it's dirty, could have sworn checked in latest, tested and works fine, sync'd to last rev can't see what changed.
Change 3319290 on 2017/02/23 by James.Golding
Default bShowManipulatorsDuringPlayback to on
Change 3319291 on 2017/02/23 by James.Golding
Add GDC2017 shared collection
Change 3319867 on 2017/02/23 by Alan.Noon
Moved Audio to a level and removed from sublevel list. Deleted particles.
Change 3320056 on 2017/02/23 by Alan.Noon
Built lighting in Clothing_GDC_P
Change 3320067 on 2017/02/23 by Ori.Cohen
Fix rigid body tooltip having the same loctext key as the node name causing bad node name (matters for live demo)
Change 3320085 on 2017/02/23 by Alan.Noon
Changed Origin_Small_P in ControlRigDemoMap to "Always Loaded"
Change 3320098 on 2017/02/23 by Martin.Wilson
Final updates for Live Link GDC Demo
-Add maya scene for demo
-Add binary for maya plugin + installation instructions
-Update actor location from based on latest maya scene and fix cameras in sequencer
-Updates on live link system for demo that I have been running with locally. Should be safe.
Change 3320579 on 2017/02/23 by Alan.Noon
Bound Spacebar to GoRagdoll in ArcBlade map. Built lighting. Killed printing to screen/log in MinionBP.
Change 3321144 on 2017/02/24 by Chris.Evans
!B Lighting was bad in PIE, forced -1.5 exposure bias on all cameras
Change 3321317 on 2017/02/24 by James.Golding
PIE on pose_test_level jumps to first placed camera
Change 3321956 on 2017/02/24 by Alan.Noon
Adding missing minion anims. And Stuff.
Change 3324190 on 2017/02/27 by Lina.Halper
Removed ensure from EvaluateAnimation
- this is invalid because of worker thread but I'll have more conversation over this change.
#rb: none
#code review: Laurent.Delayen, Martin.Wilson
#jira: UE-41731
Change 3324309 on 2017/02/27 by Lina.Halper
fixed issue with skeleton bone not displaying for curve picker
#jira: UE-41909
#rb: Marc.Audy
Change 3324342 on 2017/02/27 by mason.seay
First round of assets for testing root motion with framerate
Change 3324562 on 2017/02/27 by Lina.Halper
Fix build error
#rb: none
Change 3325010 on 2017/02/28 by mason.seay
Finished map
Change 3325124 on 2017/02/28 by mason.seay
Updated test to use trigger instead of delay
Change 3325205 on 2017/02/28 by mason.seay
Deleting old map
Change 3325207 on 2017/02/28 by mason.seay
Deleting old map
Change 3325752 on 2017/02/28 by Lina.Halper
Back out changelist 3319056
- adding upper twist back again
#rb: none
Change 3325759 on 2017/02/28 by James.Cobbett
Moving Weld automated tests to EngineTest project
Change 3326039 on 2017/02/28 by Lina.Halper
Fix spine issues
This is almost like content change as this contains lots of rigging changes from code. So I'm just checking with no review.
#jira: UE-42260, UE-42268
#rb: none
Change 3326246 on 2017/02/28 by mason.seay
Test map and assets for overlap functional tests
Change 3327926 on 2017/03/01 by Lina.Halper
- disabled pelvis animation on WaveAnimationGDC
- added pelvis controls so that you can animate without worring about gmibal lock.
#code review: danny.bouimad
Change 3327971 on 2017/03/01 by Lina.Halper
Moved BaseHuman to ControlRig/Content folder
- checking in redirector for the people who have local contents that want to keep
#code review: Thomas.Sarkanen
Change 3329196 on 2017/03/02 by James.Cobbett
Deleting from QAGame. These maps and assets were migrated over to EngineTest in CL 3325759 and CL 3325802.
Change 3329263 on 2017/03/02 by mason.seay
Temp submission as I reorganize other content
Change 3329321 on 2017/03/02 by mason.seay
Reorganizing content
Change 3329493 on 2017/03/02 by James.Cobbett
Moving/renaming automated tests
Change 3332044 on 2017/03/03 by mason.seay
Procedural Mesh Functional Tests
Change 3332049 on 2017/03/03 by Mason.Seay
Screenshot comparisons for Procedural Mesh Tests
Change 3333080 on 2017/03/06 by Lina.Halper
Fix crash on not sorted OutBoneTransforms from Hand IK Retargeting node
#jira: UE-42460
Change 3333826 on 2017/03/06 by Lina.Halper
Renamed nodes -
- adding rename feature for HumanRig
#rb: none
Change 3333847 on 2017/03/06 by Lina.Halper
Fixed build error
Change 3333865 on 2017/03/06 by Lina.Halper
Fixed build error on shadow warning
Change 3333957 on 2017/03/06 by Lina.Halper
Fixed issue where limb length wasn't applied correctly on human rig
#jira: UE-42307
Change 3335109 on 2017/03/07 by Thomas.Sarkanen
Prevent us from rebuilding node tree in 'view' mode
This means that a rare crash cant occur any more
#jira UE-42568 - Editor crashes when using the eye dropper to switch actor skeleton after deleting sequence
Change 3335110 on 2017/03/07 by Jurre.deBaare
Editor crashes on importing Alembic file
#fix ensure that we generate objects with a valid object name (used to be able to include invalid characters such as periods)
#jira UE-40189
Change 3335117 on 2017/03/07 by Jurre.deBaare
Crash when opening cloth painter with Paint mode open and selecting different actor
#fix ensure that we only initialize static adapter factory data once, now that we have multiple painters
#jira UE-42573
Change 3335119 on 2017/03/07 by Jurre.deBaare
In Persona, the lighting rig rotation changes when switching between profiles
#fix don't know how I wrote this code before, but made it so it makes sense now
#jira UE-40877
Change 3335120 on 2017/03/07 by Jurre.deBaare
Auto-Exposure Overriding Preview Scene Profile Settings
#fix also update showflags when passed property is Name_none, on opening static mesh editor make sure we pick last set profile instead of default 0, and make sure we push propertyt change when changing profiles
#misc made same changes for animation editors
#jira UE-39217
Change 3335121 on 2017/03/07 by Jurre.deBaare
Points not marked as invalid in Aim Offset graph when in invalid positions
#fix ensure that samples which have a valid grid point when checking their animation ptr
#misc whitespace fixes
#jira UE-40715
Change 3335122 on 2017/03/07 by Jurre.deBaare
Cannot right-click a blend point if the green preview point is in the way
#fix changed condition slightly, now do gather highlighted index so it can be used in rightclick instead of not setting it while hovering the preview pin point
#jira UE-39060
Change 3335123 on 2017/03/07 by Jurre.deBaare
It's not clear which Grid Stretch mode in blend space is currently on
#jira UE-39080
#fix added color change on grid stretch type state
Change 3335124 on 2017/03/07 by Jurre.deBaare
Not clear that material baking is only supported for single lod merge actors
#fix extended tooltip to include requirement for material merging
#jira UE-39621
Change 3335125 on 2017/03/07 by Jurre.deBaare
#fix Alembic import fix (indexed UVs) copy-pasta error
Change 3335126 on 2017/03/07 by Jurre.deBaare
Accessor and Modifier for StartTimeOffset in GeometryCacheComponent.h
#jira UE-37080
#feature Added bp exposed get/set-er
#misc Corrected some comments
Change 3335127 on 2017/03/07 by Jurre.deBaare
Blend space interpolation settings do not update until the user reopens the asset
#fix made reintializing of interpolation filter editor only to start with, and update the filter when necessary (this way multiple players, e.g. thumbnail renderer and persona) both give the expected result, before only one of them would be reinitialized see comment on flag in header
#jira UE-40950
Change 3335129 on 2017/03/07 by Jurre.deBaare
Store imported mesh names for Alembic files (makes reimporting easier)
#jira UE-39034
Change 3335161 on 2017/03/07 by Jurre.deBaare
CIS fix: Partial back out changelist 3335129
Change 3335426 on 2017/03/07 by Jurre.deBaare
Crash fix for importing random maya shapes through Alembic
#fix add safety checks for writing material indices
#jira UE-40189
Change 3335427 on 2017/03/07 by Jurre.deBaare
Editor hard locks when adding Profile in Preview Scene Settings
#fix previous change created an infinite loop while adding a new profile, now calling OnAssetViewerSettingsChanged directly and from a different spot
#jira UE-42609
Change 3335448 on 2017/03/07 by Thomas.Sarkanen
Fixed binding (and re-binding) of rig that was broken by main integration
Templates are no longer always regenerated, so re-binding doesnt work if we rely on template regeneration
Moved runtime and compile-time binding into the template (rather than the track).
Removed hacky 'static stack' of binding IDs. This is no longer needed now we have a way to propgate per-instance template data at compile time.
Change 3336018 on 2017/03/07 by Ori.Cohen
Make sure InstantiatePhysicsAsset does not create uninitialized bodies and constraints when it is given a physics asset with inappropriate bone names. Fixes crash in rigid body node when re-targetting.
#JIRA UE-42090
Change 3336508 on 2017/03/07 by Ori.Cohen
PR #3325: Allow Physics Notification Dispatching with Engine API (Contributed by 0lento)
#JIRA UE-42533
Change 3336524 on 2017/03/07 by Ori.Cohen
Added compiler error when component space sim and world collision is used.
#JIRA UE-41402
Change 3336700 on 2017/03/07 by Ben.Marsh
Fix stream name for bulding PhysX.
Change 3336949 on 2017/03/08 by James.Golding
In BindToSkeletalMesh, make sure skel mesh resources are init'd before calling Register on SkelMeshComp
#jira UE-42377
Change 3337008 on 2017/03/08 by Lina.Halper
- Fix for lagging update
- Removed unnecessary update from trajectory cache
#rb: Thomas.Sarkanen
Change 3337190 on 2017/03/08 by James.Golding
Remove defunct PhysX 3.3 libs
Change 3337562 on 2017/03/08 by Ori.Cohen
Touch engine to force re-link of latest PhysX libs. Fixes crash when free joints are used with immediate mode.
#JIRA UE-41026, UE-42628
Change 3337779 on 2017/03/08 by Ori.Cohen
Added skeletal mesh component override for sync vs async scene.
#JIRA UE-39829
Change 3337859 on 2017/03/08 by Ori.Cohen
Fix CIS
Change 3338593 on 2017/03/08 by Ori.Cohen
Remove physx get geometry macro and replace with calls to .any which should be faster.
#JIRA UE-40503
Change 3338614 on 2017/03/08 by Ori.Cohen
Fix warning about missing EditAnywhere
#JIRA UE-41361
Change 3338677 on 2017/03/08 by Ori.Cohen
Fix new generated physics assets not properly setting user settings to default profile.
#JIRA UE-41135
Change 3338683 on 2017/03/08 by Ori.Cohen
PR #3225: UPhysicsConstraintComponent works as expected when target is an UChildActorComponent (Contributed by PhoenixBlack)
#JIRA UE-3225
Change 3338694 on 2017/03/08 by Ori.Cohen
Added a getter to physical animation component (PR #3163)
#JIRA UE-41047
Change 3339131 on 2017/03/09 by James.Golding
Merging Engine changes from //UE4/Private-GDC17-FaceRig
- Set default CurveSourceBindingName on AudioCurveSourceComponent to 'Default' (to match node default)
- Add CurveSyncOffset option to AudioCurveSourceComponent
- Add 'Copy Curves To SoundWave' option to Anim Editor
- Bind possible curve sources by iterating over component properties, rather than owned components
- Add ref-pose override option to SkinnedMeshComponent
- Major fixes for per-instance skin-weights (was not using per-section map)
- Improve warnings for per-instance skin weight problems
Change 3339223 on 2017/03/09 by Thomas.Sarkanen
Exposed preview scene settings in the existing settings tab rather than in a hidden menu in the viewport
Tab is now shown by default
Added default preview scene collection so you dont end up having to create assets all the time just to preview meshes (although this is still possible).
#jira UE-39365 - Make Preview scene setup more discoverable
Change 3339270 on 2017/03/09 by Lina.Halper
Added create animation blueprint back since now we have a separate editor.
#jira: UE-39457
#rb: Martin.Wilson
Change 3339318 on 2017/03/09 by Danny.Bouimad
TM-TangentNormals, Test map for checking tangent recalculation with and without skin cache.
Change 3339431 on 2017/03/09 by James.Golding
Make UDestructibleComponent::SpawnFractureEffectsFromDamageEvent virtual
(UDN request: https://udn.unrealengine.com/questions/335389/custom-destructible-fracture-effects.html)
Change 3339809 on 2017/03/09 by James.Golding
Add support for 'UCP' prefix for importing capsule collision on static meshes via FBX
#jira UE-5262
Change 3339955 on 2017/03/09 by Ori.Cohen
Allow kinematic leaf bodies in immediate mode
Change 3339995 on 2017/03/09 by mason.seay
Collision functional tests
Change 3340085 on 2017/03/09 by Ori.Cohen
Change default contact-gen method to PCM. This is the default in PhysX 3.4
#JIRA UE-40365
Change 3340562 on 2017/03/09 by Ori.Cohen
Added physx simulation shader override.
#JIRA UE-35304
Change 3341155 on 2017/03/10 by Ori.Cohen
Fix CIS warnings
Change 3341295 on 2017/03/10 by Martin.Wilson
Cache compact pose bone index on FBoneReference and remove manual caching in Paragon
#jira UE-42302
Change 3341943 on 2017/03/10 by mason.seay
Cleaned up logic for map blueprints. Worked around delays
Change 3342029 on 2017/03/10 by mason.seay
Cleaned up blueprint logic to remove dependency on delays
Change 3342063 on 2017/03/10 by mason.seay
Disabling tests
Change 3342071 on 2017/03/10 by mason.seay
Updated map to use assertions
Change 3342884 on 2017/03/13 by James.Golding
Expose 'trace by profile' functions to BP
Refactor duplicated code in KismetSystemLibrary collision functions
#jira UE-32912
Change 3342886 on 2017/03/13 by James.Golding
Moving sprite from PhysicsThruster actor to PhysicsThrusterComponent (like light and audio, for example)
#jira UE-6015
Change 3342921 on 2017/03/13 by Benn.Gallagher
Added some checking to anim dynamics pre update to avoid crashes when world isn't available
#jira UE-42729
Change 3342970 on 2017/03/13 by James.Golding
Fix incorrect display names for some ..ByProfile trace funcs
Change 3342972 on 2017/03/13 by James.Golding
PR #3060: Added virtual keyword to DestructibleComponent ApplyDamage, ApplyDamageRadius (Contributed by looterz)
Change 3343032 on 2017/03/13 by Josh.Stoddard
Enable stabilization in PhysX by default
- set PxSceneFlag::eENABLE_STABILIZATION by default
- removed USE_ADAPTIVE_FORCES_FOR_ASYNC_SCENE because eADAPTED_FORCES is incompatible with eENABLE_STABILIZATION
- added FBodyInstance parameter StabilizationThresholdMultiplier to control PxRigidDynamic stabilization threshold
#jira UE-6612 #rb ori.cohen
Change 3343073 on 2017/03/13 by Martin.Wilson
Properly initialize single bone controller bone references
#jira UE-42776
Change 3343074 on 2017/03/13 by Martin.Wilson
Clear raw curve data during cooking
#jira UE-37897
Change 3343317 on 2017/03/13 by Jurre.deBaare
Crash after clearing the animation from a sample point in a 1D Blendspace
#jira UE-42672
#misc made sure that we do not deem empty blend spaces as additive
Change 3343498 on 2017/03/13 by Lina.Halper
Fix on odin cook crash
- fallout from CL 3336018
#rb:Marc.Audy
#code review:Ori.Cohen
Change 3343548 on 2017/03/13 by Lina.Halper
Fix crash on ocean -
#rb: none
#code review: Ori.Cohen
Change 3344764 on 2017/03/14 by Thomas.Sarkanen
Fixed crash right-clicking empty space in the asset shortcut dropdown
#jira UE-42782 - Crash right-clicking in anim blueprint asset picker
#jira UE-42799 - GitHub 3366 : Asset selection null check before Opening Editor
Change 3344776 on 2017/03/14 by James.Golding
Really fix names for BP-expose 'ByProfile' traces
Change 3344780 on 2017/03/14 by James.Golding
PR #3359: UE4.15 Morpheme integration changes (Contributed by NaturalMotionTechnology)
#jira UE-42771
Change 3344781 on 2017/03/14 by James.Golding
PR #3346: Expose URadialForceComponent for inheritance (Contributed by projectgheist)
#jira UE-42610
Change 3344782 on 2017/03/14 by James.Golding
Fix procmesh->staticmesh conversion if only a single triangle
#jira UE-42310
Change 3344783 on 2017/03/14 by James.Golding
PR #3234: Fix the incorrect UIMin value for InitialAverageFrameRate physics setting. (Contributed by 0lento)
#jira UE-41832
Change 3344785 on 2017/03/14 by James.Golding
PR #3196: Improved Constraint warning message (Contributed by projectgheist)
Change 3344790 on 2017/03/14 by James.Golding
PR #3362: Fix NULL pointer dereference when debugging null animation sequence. (Contributed by ill)
Change 3344891 on 2017/03/14 by Jurre.deBaare
Incorporate back list of animations into blendspace editor
#feature added labels toggle to blend space grid
#feature can now override animations when drop on sample
#jira UE-39368
Change 3344921 on 2017/03/14 by Jurre.deBaare
Expose Opacity and Opacity Mask options on material flattening
#feature added support for baking out opacity and opacity masks
#jira UE-39563
Change 3344963 on 2017/03/14 by Jurre.deBaare
Need Simplygon to create LODs on animated pose, vs skeletal mesh pose
#feature added ability to specify an animation sequence from which frame 0 will be baked into the LOD mesh
#jira UE-38909
Change 3345060 on 2017/03/14 by Jurre.deBaare
CIS fix: missing include
Change 3345929 on 2017/03/14 by Jon.Nabozny
Fix Grux skeletal mesh to properly point at Grux Phys Asset (instead of Steel's).
#jira UE-42772
Change 3346970 on 2017/03/15 by Jurre.deBaare
#feature Support importing vertex colours from Alembic files
#jira UE-39032
Change 3346976 on 2017/03/15 by Jurre.deBaare
Missing files from CL 3344921
Change 3346983 on 2017/03/15 by Jurre.deBaare
Static mesh editor crashes when opening
#fix default value for additional settings
Change 3347019 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments
Change 3347128 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347146 on 2017/03/15 by mason.seay
Updated descriptions on tests
Change 3347178 on 2017/03/15 by Martin.Wilson
PR #3358: Actually compress CompressedCurveData during anim compression (Contributed by stefanzimecki)
Change 3347257 on 2017/03/15 by Thomas.Sarkanen
Fixed crash when canceling saving a new preview mesh collection
Change 3347314 on 2017/03/15 by mason.seay
Narrowed collision volumes by half
Change 3347386 on 2017/03/15 by mason.seay
Updated descriptions
Change 3347388 on 2017/03/15 by mason.seay
Forgot to disable tests :P
Change 3347397 on 2017/03/15 by James.Cobbett
Tidying up blueprint comments for WeldingScreenshots.umap automated test
Change 3347433 on 2017/03/15 by Thomas.Sarkanen
Fix IK/FK switch on first frame (clobbering FK data)
Added a 'first frame' flag to limbs etc.
Change 3347436 on 2017/03/15 by Thomas.Sarkanen
Control rig sequences can now be exported to anim sequences
Control rig sequences can now be exported from sequencer and exported, re-exported, imported and re-imported from the content browser.
Added converter function that performs similar logic to the animation recorder.
Fixed binding template in cooked builds.
Exposed anim sequence factory via UNREALED_API to allow for me to derive from it (I force the skeleton to a known value)
#jira UE-42608 - Add "export to anim sequence" to control rig sequences
Change 3347475 on 2017/03/15 by Lina.Halper
#LookAt node refactor
- you can use LookAtLocation based on joint or socket (jira UE-8972)
- improved visualizer (jira UE-2737) - clamp was there but now you can visuzlie it
- GetOnScreenDebugInfo changed parameter - added runtime node
- possibly we could query runtime node only but right now GetOnScrrenDebugInfo belongs to AnimGraphNode
- deprecated previous GetOnScreenDebugInfo
- Added AnimPhys Object version GUID
#rb:Thomas.Sarkanen
Change 3347512 on 2017/03/15 by Thomas.Sarkanen
Filter anim sequences to the correct skeleton when exporting
Feeback from code review of CL 3347436.
Change 3347543 on 2017/03/15 by Thomas.Sarkanen
Fix shadow variable warnings
Change 3347556 on 2017/03/15 by Jurre.deBaare
Unable to select bones in the animation editor viewport
#fix issues came from hit proxies being turned on and always being hit instead of the bone physic shapes
#feature added toggle button to skeletal mesh editor to enable mesh section selection
#jira UE-42893
Change 3347559 on 2017/03/15 by James.Golding
By default, re-use anim editor with correct Skeleton when double clicking anim asset
Add menu option to force a new edtor to open
#jira UE-42912
Change 3347749 on 2017/03/15 by Lina.Halper
Fix build issue.
#rb: none
Change 3347926 on 2017/03/15 by James.Cobbett
Adding new test to Welding.umap for children welding when attached to ragdoll
Change 3347938 on 2017/03/15 by Lina.Halper
Fix build error
#rb: none
Change 3347939 on 2017/03/15 by Mason.Seay
General cleanup of bp logic in maps and blueprint actors
Added scenarios to test actor descriptions
Fixed an error in blueprints (I think I failed to submit changes before)
Change 3348074 on 2017/03/15 by Lina.Halper
build error fix
#rb: none
#code review: martin.wilson
Change 3348154 on 2017/03/15 by Lina.Halper
last fix, hopefully
#rb: none
#code review: MArtin.wilson
Change 3349160 on 2017/03/16 by Thomas.Sarkanen
Adding 'set preview mesh' to toolbar
#jira UE-42910 - Add 'preview mesh' button to toolbar
Change 3349175 on 2017/03/16 by Jurre.deBaare
Notification on reimported animations that might be bad
#fix added two warning messages for different sequence length and missing curve in reimported file (hidden behind editor user setting -> bAnimationReimportWarnings)
#jira UE-34522
Change 3349197 on 2017/03/16 by Martin.Wilson
Add ability to choose slot to preview to montage editor
#jira UE-38910
Change 3349216 on 2017/03/16 by James.Cobbett
Additional Welding tests: static meshes attached to ragdolls and simulated children detaching and retaining welded children
Change 3349217 on 2017/03/16 by James.Cobbett
Disabling new Welding tests pending review
Change 3349314 on 2017/03/16 by Benn.Gallagher
Fixed clothing not running in PS4 packaged builds
#jira UE-42857
Change 3349504 on 2017/03/16 by James.Fox
Enabling RootMotion automation tests. Approved: UEENGQA-12277
Change 3349611 on 2017/03/16 by Lina.Halper
retargeting pose options change
- now reset, import pose, use current pose
#rb: Martin.Wilson
#jira: UE-19768
Change 3349738 on 2017/03/16 by Martin.Wilson
Remove force inline from virtual compression functions.
#jira UE-33070
Change 3349787 on 2017/03/16 by James.Golding
Fix xbox one compile (FControlRigBindingTemplate::ObjectBinding was not all wrapped in WITH_EDITORONLY_DATA)
Change 3349827 on 2017/03/16 by Josh.Stoddard
- Expose PhysX stabilization as project setting, disabled by default
- remove obsolete USE_SPECIAL_FRICTION_MODEL_FOR_ASYNC_SCENE
#jira UE-42868
Change 3349932 on 2017/03/16 by James.Golding
Possible fix for cooking crash - ContentBrowser module not necessarily being loaded
Change 3350011 on 2017/03/16 by Jon.Nabozny
Created AddForceAtLocationLocal function to allow component space forces.
#jira UE-38115
Change 3350134 on 2017/03/16 by Josh.Stoddard
Fix memory leak from GPhysXSDK->createShape()
#jira UE-42733 #rb ori.cohen
Change 3351166 on 2017/03/16 by Lina.Halper
Fixed build issue
#code review:Jon.Nabozny
Change 3351451 on 2017/03/17 by Benn.Gallagher
Fixed clothing reimports not working correctly and possibly leading to editor crash
#jira UE-42953
Change 3351564 on 2017/03/17 by Benn.Gallagher
Xbox NvCloth fix, module rules incorrectly set up and were not actually compiling NvCloth into the binary
#jira UE-42224
Change 3351594 on 2017/03/17 by mason.seay
Updated BP logic to use Set Actor Location (speeds up tests)
Gave actors distinct names
Reworded descriptions
Change 3351629 on 2017/03/17 by Jon.Nabozny
Add methods to determine the WeldParent and WeldChildren of a given component.
#jira UE-40733
Change 3351639 on 2017/03/17 by Jon.Nabozny
Fix StopMovementImmediately for WheeledVehicleMovementComponent.
#jira UE-40078
Change 3351649 on 2017/03/17 by Jon.Nabozny
Update comment on AddForceAtLocationLocal to be explicit that both Force vector and Location are in Body space.
Change 3351663 on 2017/03/17 by Thomas.Sarkanen
Anim notify blueprints now start with a 'received notify' event node (ghosted)
#jira UE-27386 - A new anim notify blueprints should start with a Received Notify override
Change 3351696 on 2017/03/17 by Thomas.Sarkanen
Refactored EvaluateBoneTransforms to prevent usage of skeletal mesh component
Deprecated EvaluateBoneTransforms in favor of new EvaluateSkeletalControl_AnyThread.
Added various useful transforms to the proxy as these were the most used data from the skeletal mesh component.
Some instances still require access to skeletal mesh to access the world for debug rendering. I'm leaving these alone for the moment as they should be addressed for 4.17 with the fixes for multi-threaded debug rendering.
Commented & re-formatted ConvertCSTransformToBoneSpace and ConvertBoneSpaceTransformToCS. Deprecated signatures that take a skeletal mesh component.
Commented FAnimNode_Base interface.
#jira UE-35238 - FAnimNode_SkeletalControlBase::EvaluateBoneTransforms takes in SkeletalMeshComponent which is not safe
Change 3351698 on 2017/03/17 by James.Golding
Add GetMaterialFromFaceIndex to MeshComponent, implement for StaticMeshComponent and ModelComponent
#jira UE-42802
Change 3351701 on 2017/03/17 by James.Golding
Change from Ctrl to Shift for 'open new editor' when double-clicking anim assets
Change 3351703 on 2017/03/17 by James.Golding
Change Box and Sphyl elements to use Rotator instead of Quat, to make them easier to edit via details panel
#jira UE-39664
Change 3351704 on 2017/03/17 by James.Golding
Fix scrubbing curves that aren't selected
#jira UE-39574
Change 3351805 on 2017/03/17 by Thomas.Sarkanen
Prevent crash when trying to implement a function in a child anim blueprint
The assumption that the ubergraph was the zeroth entry in the array didnt hold for child anim BPs with overriden functions. Now we just search for the ubergraph and check it if we find it.
#jira UE-42996 - Editor Crashes when creating a function in Child Anim Blueprint
Change 3352000 on 2017/03/17 by James.Cobbett
Adding VehicleAdvBP assets for use in upcoming Welding tests
Change 3352067 on 2017/03/17 by Lina.Halper
Removed AnimGraph from GraphEditor module
- Created node factory, pin factory, pin connection policy factory
- Moved all anim related files out of GraphEditor
#code review: Michael.Noland
#jira: UE-37976
#rb: Michael.Noland
Change 3352178 on 2017/03/17 by Lina.Halper
Moved to AnimationBlueprintEditor as these are just graph visual nodes
#code review:Michael.Noland
Change 3352753 on 2017/03/17 by James.Fox
Checking in some naming convention changes for Overlap automation test.
Change 3353371 on 2017/03/19 by Lina.Halper
Fix build error
#code review: Bob.Tellez
Change 3353644 on 2017/03/20 by Jurre.deBaare
Animation thumbnails vanishing
#fix ensure that we draw the mesh regardless of whether or not we have dynamic render data
#jira UE-42974
Change 3353654 on 2017/03/20 by James.Golding
Move SGraphNodeK2Default and SGraphNodeK2Event to Public as well, as they are used by Fortnite
Update includes in SFortGrtaphNodeK2ExecuteEvent and HandleEvent to only include parent class header
Change 3353684 on 2017/03/20 by Jurre.deBaare
Separate asset viewer profiles for local / shared
- Split out profiles in local/shared UProperty
- Modifications to ini writing :(
- Extra checks for default ini writing
- Add checkout/make writable for default editor ini file
Change 3353803 on 2017/03/20 by Jurre.deBaare
CIS fixes
Change 3353830 on 2017/03/20 by Martin.Wilson
Fix additives breaking when pose link not connected to anything
#jira ue-39174
Change 3353847 on 2017/03/20 by Martin.Wilson
Add property to blend space player nodes to specify whether the blend space current time is reset when the blend space changes
#jira UE-40446
Change 3353950 on 2017/03/20 by Ori.Cohen
Undo the null entries for invalid body/bodysetup pairs. Instead we check if the body and constraints are valid in the rigid body node.
#JIRA UE-42090
Change 3353956 on 2017/03/20 by Ori.Cohen
Back out changelist 3343498 (this was needed for the null entries on bodies array which has been fixed)
Change 3354003 on 2017/03/20 by Thomas.Sarkanen
Back out changelist 3353914
Change 3354031 on 2017/03/20 by Benn.Gallagher
Speculative fix for clothing crashes using Mambo. It was possible that the skeletal mesh component could have triggered deletion or creation of simulation state objects while the simulation was in flight on another thread, added tracking and waiting for outstanding tasks.
#jira UE-42975
Change 3354151 on 2017/03/20 by Lina.Halper
Make sure nullptr tick function still works
- this is prerequisite for the play and export option
#rb:Ori.Cohen
Change 3354229 on 2017/03/20 by James.Golding
Add 'default camera' options for skel meshes
#jira UE-42762
Change 3354342 on 2017/03/20 by Martin.Wilson
Strip out identity raw tracks when baking additives.
#jira UE-40508
Change 3354388 on 2017/03/20 by Martin.Wilson
Fix false anim blueprint compile errors with aim offset pins
#jira UE-38196
Change 3354494 on 2017/03/20 by Martin.Wilson
Serialize compressed anim data when counting memory
#jira UE-39691
Change 3354515 on 2017/03/20 by Josh.Stoddard
Expose PxSceneFlag::eENABLE_ENHANCED_DETERMINISM
#jira UE-41484 #rb ori.cohen
Change 3355932 on 2017/03/21 by Thomas.Sarkanen
Back out changelist 3354003
Reinstating merge from Main:
Merging //UE4/Dev-Main to Dev-AnimPhys (//UE4/Dev-AnimPhys)
Change 3355954 on 2017/03/21 by Thomas.Sarkanen
Fixed up CIS issues post merge from Main
Change 3355974 on 2017/03/21 by James.Golding
Fix Mac CIS warning (constructor order of FAnimNode_BlendSpacePlayer)
Change 3355981 on 2017/03/21 by Jurre.deBaare
Whitelisted circular dependencies between meshpaintmode and VR editor modules
Change 3355986 on 2017/03/21 by Jurre.deBaare
Linux CIS file, non-capital M
Change 3356072 on 2017/03/21 by James.Golding
Fix UStaticMeshComponent::GetMaterialFromCollisionFaceIndex to not depend on editor-only data
#jira UE-43117
Change 3356073 on 2017/03/21 by James.Golding
Implement GetMaterialFromCollisionFaceIndex for ProceduralMeshComponent
Change 3356300 on 2017/03/21 by Ori.Cohen
Allow kinematic bodies with simulated parents using the full scene solver
Change 3356362 on 2017/03/21 by Lina.Halper
- Support create animation from Play
- Support export animation from Play
- this allows retargeting, post graph, or anything you see in engine will be baked to the animation
#rb: Thomas.Sarkanen
#jira: UE-19746
Change 3356482 on 2017/03/21 by Martin.Wilson
Fix crash when opening a new montage
#UE-43132
Change 3356709 on 2017/03/21 by James.Golding
Check for NaN when converting rotator->quat (very large inputs can result in nan's, need to handle to avoid hitting asserts elsewhere)
Add clamps when editing rotation of collision shapes, to avoid massive rotation entries
#jira UE-39664
Change 3356968 on 2017/03/21 by Ori.Cohen
Fix physics asset bounds to be as small as 1cm.
This introduces flicker, but passing to rendering to fix that on their end.
Change 3357092 on 2017/03/21 by Josh.Stoddard
Don't update kinematic target if the body isn't moving
#jira UE-42784 #rb ori.cohen
Change 3357194 on 2017/03/21 by Lina.Halper
Fix on vehicle anim instance look at node issue
#rb: Ori.Cohen
#jira: UE-43116
Change 3357298 on 2017/03/21 by Ori.Cohen
Fix invalid warning when dragging actors into the world. This is invalid because we manually disable collision on actors when this happens, and the warning is only needed for actual runtime.
#JIRA UE-42211
Change 3357494 on 2017/03/21 by Jon.Nabozny
Fix FPropertyEditorInlineClassFilter filtering classes incorrectly.
#jira UE-43098
Change 3357892 on 2017/03/21 by Lina.Halper
fix build error
#rb: none
Change 3358078 on 2017/03/22 by James.Golding
Fix CIS - AnimNode_FootPlacement in Platformer game after SkelControl refactor (from CL 3351696)
Change 3358080 on 2017/03/22 by Jurre.deBaare
Updating Alembic importer thirdparty dependencies for Windows and Mac
Change 3358081 on 2017/03/22 by James.Golding
Add comment to help people fix up code after moving many properties in ContraintInstance to ProfileInstance member
Change 3358092 on 2017/03/22 by James.Golding
Fix undo for saving/clearing default cam on mesh (also marks mesh dirty)
Change 3358093 on 2017/03/22 by James.Golding
Panning in orbit mode now takes in account camera speed
#jira UE-43082
Change 3358106 on 2017/03/22 by Thomas.Sarkanen
Fix fallout from Main integration
Change 3358454 on 2017/03/22 by Ori.Cohen
Temporarily disable phat immediate mode previewing to break the dependency on immediate physics plugin. Will be turned back on in later refactor
#JIRA UE-41711
Change 3358886 on 2017/03/22 by Ori.Cohen
Fix AutoWeld not being disabled in blueprint editor when the object is simulated
#JIRA UE-40193
Change 3358950 on 2017/03/22 by Lina.Halper
reverted code asking about asset name when create asset
#rb: none
Change 3359034 on 2017/03/22 by Lina.Halper
#fix fall out from previous revert
- because now export also shows the window. we don't want export to FBX to show name dialog
- it will use asset name as base
#rb: none
#code review:Thomas.Sarkanen
Change 3359165 on 2017/03/22 by Ori.Cohen
Fix welded capsules not using the right rotation
#JIRA UE-41546
Change 3359232 on 2017/03/22 by Ori.Cohen
Bump DDC key for new bvh34.
Change 3359233 on 2017/03/22 by mason.seay
Added a couple more scenarios and updated names. Needs more organization
Change 3359293 on 2017/03/22 by tim.gautier
Submitting MeshPaint test content for QAGame.
Change 3359389 on 2017/03/22 by Ori.Cohen
Back out changelist 3356589
Change 3359402 on 2017/03/22 by Jon.Nabozny
Move GetWeldParent and GetWeldChildren to EngineTest.
Change 3359978 on 2017/03/23 by Jurre.deBaare
Mesh Paint brush disappears when painting in VR
#fix removed conditional clause for painting the interactors
#jira UE-43150
Change 3359980 on 2017/03/23 by Jurre.deBaare
Mesh Paint hotkeys to modify brush size are inconsistent with other Paint modes
#fix reverted to old behavior, paint mode overriding catching key input to viewport
#jira UE-43158
Change 3360052 on 2017/03/23 by James.Golding
Back out changelist 3359165, as it was made after smoke testing. Will re-submit after copy to main.
Change 3360121 on 2017/03/23 by James.Golding
Fix perf regression from testing for NaN's in FRotator::Quaternion in shipping builds
Change 3360177 on 2017/03/23 by Jurre.deBaare
Related to previous brush size check in, early out when the painter has handled the input, that way the rest of the editor can't take the brackets [] input anymore
Change 3360358 on 2017/03/23 by mason.seay
Updated naming and organization of actors in Outliner
Change 3362050 on 2017/03/23 by Lina.Halper
Back out changelist 3343074
#rb:none
#code review: Martin.Wilson, James.Golding
[CL 3362661 by Thomas Sarkanen in Main branch]