Disables the tutorial system in order to remove its entry points from menus.
#jira UE-136343
#rb lauren.barnes
#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18418989 in //UE5/Release-5.0/... via CL 18419008
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18419027 by robb surridge in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
#jira UE-115383
#review-16367561 @lauren.barnes
FLayoutSaveRestore
- DuplicateConfig added to handle JSON files when loading an existing layout as well.
- MigrateConfig updated to handle JSON files.
- GetSectionFromConfig and SetSectionFromConfig now also handle JSON files.
#preflight 60a529417370d30001542482
[CL 16387468 by sebastian nordgren in ue5-main branch]
StallDetector:
* Replace static and per-callsite counter variables with trace classes
* Compose a trace api appropriate counter name (Stall Detector category)
SummarizeTraceCommandlet:
* Add support for extract and decode of counter messages from utrace files with a new analyzer class
* Report counters with name and count columns in the existing csv
* Support generation of counter events and values through to telemetry csv
#jira UETOOL-3506
#rb francis.hurteau
#preflight 609c5f45e88e9100010b5466
[CL 16314462 by geoff evans in ue5-main branch]
Content browser now hidden by default, opening tip is displayed showing you how to access it from the drawer. It can be permanently docked into the layout from there. Opening tip is never shown again
Placement browser is now closed by default
A UE4 classic layout has been added for those who want the placement browser and content browser docked by default
#jira UETOOL-2669
#ROBOMERGE-OWNER: matt.kuhlenschmidt
#ROBOMERGE-AUTHOR: matt.kuhlenschmidt
#ROBOMERGE-SOURCE: CL 15918688 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)
#ROBOMERGE-CONFLICT from-shelf
[CL 15921147 by matt kuhlenschmidt in ue5-main branch]
LIMITATIONS:
1) Re-instancing will only update UClass instance data.
2) Adding and removing properties should only be done towards the end of a class or structure and can not be followed by complex data types.
3) Adding and removing properties from a base class should not be done if a derived class contains complex data types.
KNOWN ISSUES:
1) Changes to enumerations and structures will not be reflected in existing blueprints. However, adding new nodes to the blueprint will show the updated enumeration or structure.
2) If a class contains an enumeration or structure as a member, the class will not be re-instanced if enumeration or structure is changed.
CHANGES:
1) LiveCodingServer
1a) Modified to always execute certain static instances during load.
1b) Modified to exclude the _Statics static structures to avoid patching to old copies.
2) Added support for LiveCoding reinstancing
2a) Refactored deferred registration system for UClass, UEnum, and UScriptStruct to use a common system that works for normal game, hot reload and live coding.
2b) Type specific version check data is possible (i.e. enum doesn't have a size)
2c) Single registration static for UClass
2d) Single registration class for all types that is just a blind forward to API.
2e) Static and dynamic registrations use different API entry points to avoid having overloaded argument lists that just apply to one or the other.
2f) Shims for older API
3) New common "Reload" system to avoid using HotReload code.
3a) Support common delegates regardless of who is reloading/reinstancing.
3b) Re-instancing code moved from HotReload to Kismet2 (where the bulk of the re-instance code already existed).
3c) Modified PyWrapper to use new helper class instead of depending on HotRelaod
3d) Added WITH_RELOAD which is defined if HotReload or LiveCoding is enabled.
3e) Modifed existing code to use new #define and delegates.
Robert did the review on the changes covered by Part 2. Remaining changes are all straightforward.
#rb robert.manuszewski
#jira UE-74493
[CL 15736777 by Tim Smith in ue5-main branch]