- Rename APackedLevelInstance to APackedLevelActor
- Change Context menu structure (moved under Level)
- Make creation of LevelInstance and PackedLevelActor distinct entries
- Remove possibility to create non-BP PackedLevelActors
#rb richard.malo, jeanfrancois.dube
#preflight 61b0f1d45c61dba07bfa92f7
#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 18418026 in //UE5/Release-5.0/... via CL 18418048
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)
[CL 18418057 by patrick enfedaque in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
Additional changes:
- Deprecates the previous method for specifying a singular custom class viewer filter and updates all existing occurrences of this pattern in engine code.
- Extends the property editor utilities interface to expose custom class filter(s) that can be applied to the class picker widget used for editing class property values.
- Adds an implementation of this interface to SDetailsView such that additional class filter(s) can now be configured to be applied to all underlying class property nodes.
#jira UE-108316
#rb Lauren.Barnes
#preflight 60c2102e8ae8960001110d50
#ROBOMERGE-OWNER: phillip.kavan
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 16623084 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
#ROBOMERGE-CONFLICT from-shelf
[CL 16623246 by phillip kavan in ue5-release-engine-test branch]
#rb trivial
Non-unity fix for LevelInstancePivotDetails.cpp
#ROBOMERGE-SOURCE: CL 15499453 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15499458 by mark lintott in ue5-main branch]
- supports packing source level MeshComponents (SMC,ISM,HISM) into a single actor APackedLevelInstance.
- supports recursive packing of source LevelInstance's
- ability to pack result into an actor blueprint
- build menu allows rebuilding all loaded packed level instances (no dependency tracking)
#rb richard.malo
[CL 14751674 by Patrick Enfedaque in ue5-main branch]