Commit Graph

212 Commits

Author SHA1 Message Date
robb surridge
1eeade615d Reorganizes Help menus and cleans up external links in BaseEditor.ini.
Disables the tutorial system in order to remove its entry points from menus.
#jira UE-136343
#rb lauren.barnes

#ROBOMERGE-AUTHOR: robb.surridge
#ROBOMERGE-SOURCE: CL 18418989 in //UE5/Release-5.0/... via CL 18419008
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18419027 by robb surridge in ue5-release-engine-test branch]
2021-12-09 10:02:28 -05:00
guillaume abadie
dd1c4774d5 Improves DumpGPU command
Dumps improvements:
1) Bring up for consoles
2) Better out of memory resiliency during the dumping process
3) Dumps console variables in CSV
4) Dumps process' log after completion
5) Dumps mip chains through FDumpTextureCS compute shader
6) Dumps depth & stencil texture formats through the FDumpTextureCS compute shader
7) Dumps at draw granularity with FRDGBuilder::DumpDraw(); (experimental)
8) Dumps final png screenshot to the dump directory
9) Adds & Dumps the FRDGBufferDesc::Metadata for viewer to decode buffer binary automatically
10) Dumps the PassParameters with structure metadata to decode shader parameters automatically
11) Adds CTRL+SHIFT+/ shortcut

Viewer improvements:
1) Tips display onload to spread some knowledge to the user
2) Supports for opening any pass/resources in new web browser tab
3) Emulates 16 and 32 bits UINT texture visualization with multiple webgl 8bit UINT textures
4) Fixes the webpage's tab going out of memory after visualizing many large resources.
5) Fixes the webpage's tab going out of memory after loading large buffer.
6) Adds support for more texture format with RGB channel reswizzling
7) Implements UI color-sheme based on UE5's editor theme
8) Implements texel color picker capabable of decoding every pixel format.
9) Implements texture viewer zooming with the mouse wheel
10) Implements a r.DumpGPU.Viewer.Visualize to open a specific RDG output resource when opening the viewer

#rb juan.canada
#preflight 619bb638fa0b360c406c42c5
[FYI] juan.canada, zach.bethel

#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 18260079 via CL 18372399 via CL 18372914
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18373039 by guillaume abadie in ue5-release-engine-test branch]
2021-12-03 16:04:00 -05:00
lauren barnes
8c259f5c20 Check that the LevelEditorInstance is valid
#jira UE-135547
#rb trivial

#ROBOMERGE-OWNER: lauren.barnes
#ROBOMERGE-AUTHOR: lauren.barnes
#ROBOMERGE-SOURCE: CL 18261400 in //UE5/Release-5.0/... via CL 18261443
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18261449 by lauren barnes in ue5-release-engine-test branch]
2021-11-22 14:14:08 -05:00
aditya ravichandran
e2c5dc072e PR for adding support for multiple outliners
#rb lauren.barnes
#jira none
#preflight 61967ed3841fa7e69d6a1192

#ROBOMERGE-AUTHOR: aditya.ravichandran
#ROBOMERGE-SOURCE: CL 18239281 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v895-18170469)

[CL 18239308 by aditya ravichandran in ue5-release-engine-test branch]
2021-11-18 12:14:18 -05:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
anatole menichetti
b6d019e71c Adding SlateScripting plugin, SlateScriptingCommands module and UICommandsScriptingSubsystem to register commands dynamically within existing UI Command LIsts through scripting. Sequencer, Curve Editor, Content Browser, Main Frame, Level Editor and Level Viewports are currently the only systems exposing the command lists.
#jira UE-118789

#ROBOMERGE-AUTHOR: anatole.menichetti
#ROBOMERGE-SOURCE: CL 17735664 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v879-17706426)

[CL 17735675 by anatole menichetti in ue5-release-engine-test branch]
2021-10-06 11:07:42 -04:00
patrick enfedaque
c8e868ac2a WorldPartition: Template/SaveAs support
#rb richard.malo, jeanfrancois.dube
#preflight 61545b81d46076000188ca69

#ROBOMERGE-AUTHOR: patrick.enfedaque
#ROBOMERGE-SOURCE: CL 17660903 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v875-17642767)

[CL 17660908 by patrick enfedaque in ue5-release-engine-test branch]
2021-09-29 09:40:02 -04:00
sebastian nordgren
0542ecaf5b Editor no longer crashes when resetting layout while a Level Sequence is open.
#rb paul.chipchase
#jira UE-126749
#preflight 614aed2d4cff6900016d08d7

#ROBOMERGE-AUTHOR: sebastian.nordgren
#ROBOMERGE-SOURCE: CL 17597404 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17597420 by sebastian nordgren in ue5-release-engine-test branch]
2021-09-22 13:12:00 -04:00
steven dao
e81115377e Move selection-related commands from Level Editor's actor context menu to a Select top-level menu
The old context menu previously only showed relevant commands, but the new top-level menu always shows all commands,
disabling irrelevant ones. I've moved that logic into the commands' CanExecute callback in order to have them
properly enable/disable when available/unavailable.

#jira UETOOL-2796
#rb louise.rasmussen
#preflight 614a56cab4b2fb0001b085c3

#ROBOMERGE-AUTHOR: steven.dao
#ROBOMERGE-SOURCE: CL 17590040 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)

[CL 17590056 by steven dao in ue5-release-engine-test branch]
2021-09-21 19:34:46 -04:00
aurel cordonnier
7f517562d5 Merge from Release-Engine-Staging @ 17438845 to Release-Engine-Test
This represents UE4/Main @17430120 and Dev-PerfTest @17437669

[CL 17439044 by aurel cordonnier in ue5-release-engine-test branch]
2021-09-06 12:23:53 -04:00
christopher waters
061fc0d705 Fixing preview rendering levels where you couldn't change to a platform that has the same Feature Level as the running Editor.
#jira UE-119513
#rb mihnea.balta
#preflight 60fedde96a02b100016914cb

#ROBOMERGE-SOURCE: CL 16957943 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16957953 by christopher waters in ue5-release-engine-test branch]
2021-07-26 12:59:27 -04:00
matt hoffman
11740875ec Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313
#p4v-preflight-copy 16616138
#preflight 60c1bb5eb68c700001c956d5
#preflight 60c24c03730f8a0001772aca
#preflight 60c2602f79a7fe0001785630

#ROBOMERGE-SOURCE: CL 16629318 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16629342 by matt hoffman in ue5-release-engine-test branch]
2021-06-10 16:22:51 -04:00
matt hoffman
8e166827a8 Undo //UE5/Main/Engine/Source/... changelist 16613917
#jira None
#rb None

#ROBOMERGE-SOURCE: CL 16615633 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16615656 by matt hoffman in ue5-release-engine-test branch]
2021-06-09 19:26:30 -04:00
matt hoffman
305e2f6805 Matinee: Changes required to delete matinee editor module. Removes the Interp edit mode and UnrealEds dependency on the Matinee editor module.
#rb Max.Chen, Ludovic.Chabant
#jira UE-105313

#ROBOMERGE-SOURCE: CL 16613917 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)

[CL 16613923 by matt hoffman in ue5-release-engine-test branch]
2021-06-09 18:03:04 -04:00
patrick enfedaque
dc80a8c0c2 Add support for Play in new window to the Play From Here actor flow
#rb jeanfrancois.dube
#preflight 60bf856a6c7ab70001086b9f


#ROBOMERGE-SOURCE: CL 16588669
#ROBOMERGE-BOT: (v828-16531559)

[CL 16588685 by patrick enfedaque in ue5-main branch]
2021-06-08 12:38:24 -04:00
patrick enfedaque
15495ca467 PlayFromHere: An actor can now be source of PlayFromHere (Location,Rotation) and get notified (bCanPlayFromHere, OnPlayFromHere)
#rb jeanfrancois.dube
#preflight 60b91e176c445400019a660c


#ROBOMERGE-SOURCE: CL 16550798
#ROBOMERGE-BOT: (v828-16531559)

[CL 16550867 by patrick enfedaque in ue5-main branch]
2021-06-03 15:03:45 -04:00
luc eygasier
dfc915a297 Adds "Show Actor History" contextual action.
#jira UETOOL-3331
#rb Sebastien.Lussier, Patrick.Enfedaque

#changelist validated

[CL 16251595 by luc eygasier in ue5-main branch]
2021-05-10 14:30:23 -04:00
Matt Kuhlenschmidt
87e5451da6 Nomad tabs docked with major tabs now have a menu instead of just empty space. The menu is simplified because nomad tabs do not belong to a specific editor.
[CL 16115179 by Matt Kuhlenschmidt in ue5-main branch]
2021-04-26 12:11:27 -04:00
JeanFrancois Dube
d6992606b4 Added actor context menu "Copy Actor File Path" to copy the file path (level file or actor file) for the current selection.
#rb sebastien.lussier

[CL 16100968 by JeanFrancois Dube in ue5-main branch]
2021-04-22 20:25:54 -04:00
Matt Kuhlenschmidt
563764b05f Move ddc indicator to the status bar
#codereview nick.darnell

[CL 16010389 by Matt Kuhlenschmidt in ue5-main branch]
2021-04-14 15:18:54 -04:00
Marc Audy
01b7c9f4f5 Merge UE5/RES @ 15958325 to UE5/Main
This represents UE4/Main @ 15913390 and Dev-PerfTest @ 15913304

[CL 15958515 by Marc Audy in ue5-main branch]
2021-04-08 14:32:07 -04:00
louise rasmussen
825c64a6f5 Level Editor Menu Re-org, Part 1
#JIRA UETOOL-3039
#rb Lauren.Barnes
#lockdown Simon.Tourangeau
#preflight 606b8e0315d4190001b1698b

#ROBOMERGE-SOURCE: CL 15924633 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v786-15839533)

[CL 15924652 by louise rasmussen in ue5-main branch]
2021-04-05 19:11:24 -04:00
Marc Audy
0cbbc781ca Merge UE5/Release-Engine-Staging @ 15740152 to UE5/Main
This represents UE4/Main @ 15709114

[CL 15740605 by Marc Audy in ue5-main branch]
2021-03-18 15:20:03 -04:00
christopher waters
55bba52e44 Adding SM6 preview platform.
- Adjusting the Editor handling of preview platforms to not assume SM5 is the running feature level.
- Adding "bPreviewFeatureLevelIsMax" to user settings to signal if the last saved Preview Feature Level was the maximum supported by the RHI, aka the default. If this is true on load, we set the Preview Feature Level to the max supported. This is to allow situations were we go from DX12+SM6 to DX11+SM5 and back without forcing the user to change the Preview Feature Level.
- Preventing unsupported feature levels from being previewed.
- Fixing the preview button being enabled for the default feature level.

#jira none
#rb arciel.rekman, simon.tovey, josh.adams

[CL 15729038 by christopher waters in ue5-main branch]
2021-03-17 15:42:48 -04:00
patrick enfedaque
e2e7910793 WorldPartition: No need to save on New Map anymore
#jira UE-108218

#rb francis.hurteau, jeanfrancois.dube

#ROBOMERGE-SOURCE: CL 15655138 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v779-15635321)

[CL 15655151 by patrick enfedaque in ue5-main branch]
2021-03-09 12:01:17 -04:00