brooke hubert
d48c7d8e7f
Remove tools context interface implementations from example asset editor code.
...
Maintaining these as we update the tools context APIs is unnecessary. It should be sufficient to use the default editor implementation.
#Jira UE-110554
#rb jamie.dale
[CL 15691384 by brooke hubert in ue5-main branch]
2021-03-13 16:09:12 -04:00
brooke hubert
45fa0487b5
Fixing various lifecycle issues with the toolkit host and mode manager.
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#Jira UETOOL-3048
#Jira UE-108831
#Jira UE-101195
#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 15617154 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v777-15581079)
[CL 15617200 by brooke hubert in ue5-main branch]
2021-03-04 18:35:49 -04:00
brooke hubert
0e65cf7202
Add getters in context queries API for viewports so that tools can query the viewport client for input context directly.
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#Jira none
#rb ryan.schmidt
[FYI] lauren.barnes
#ROBOMERGE-SOURCE: CL 15527815 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15527825 by brooke hubert in ue5-main branch]
2021-02-25 09:47:14 -04:00
brooke hubert
890a5c72c2
Implement Lasso Selection tool (brush based selection) in asset placement mode.
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# Also exposed the typed element selection set to the queries API in ITF.
# Implemented a stash/pop selection on the typed element selection set for modes to use.
#Jira UE-107091
#rb jamie.dale chris.gagnon ryan.schmidt
#ROBOMERGE-SOURCE: CL 15359303 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v771-15082668)
[CL 15360406 by brooke hubert in ue5-main branch]
2021-02-08 17:13:32 -04:00
Zousar Shaker
3b4c8fc1c5
Automated wrapped object pointer upgrade for Engine + ShooterGame + ShooterGame referenced plugins
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#rb none
[CL 15224650 by Zousar Shaker in ue5-main branch]
2021-01-27 17:40:25 -04:00
semion piskarev
bdf43a29db
MeshModelingToolset: Added a way to store tool selections between tool invocations and used it in PolyEdit tool.
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#rb Ryan.Schmidt
#jira UETOOL-2372
#rnx
[CL 14745200 by semion piskarev in ue5-main branch]
2020-11-13 14:07:30 -04:00
brooke hubert
669356b188
Initial Creation of Asset Placement Mode module.
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#rnx
#Jira UE-98156
#rb lauren.barnes
[CL 14329611 by brooke hubert in ue5-main branch]
2020-09-16 14:38:57 -04:00
brooke hubert
a2b8817a57
Remove unnecessary nesting of module files for Level Asset Editor.
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#rnx
#Jira none
#rb no code changes made
[CL 14278647 by brooke hubert in ue5-main branch]
2020-09-09 09:58:00 -04:00
michael daum
7c6d7b3ab2
Drastically reduce the number of targets depending on UnrealWidget.h
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#rb lauren.barnes
[CL 14266936 by michael daum in ue5-main branch]
2020-09-07 20:36:09 -04:00
brooke hubert
d03f827ea5
Promoted LevelAssetEditor from experimental plugin to Editor Module.
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#rnx
#Jira none
#rb chris.gagnon
[CL 14222926 by brooke hubert in ue5-main branch]
2020-08-31 17:16:32 -04:00