Commit Graph

756 Commits

Author SHA1 Message Date
yoan stamant
d21ae6ebc6 [GraphEditor] fixed visibility test for overlay widgets that are not in the child hierarchy.
#preflight 61b108af63312f0a2201ac85
#rb patrick.boutot

#ROBOMERGE-AUTHOR: yoan.stamant
#ROBOMERGE-SOURCE: CL 18411236 in //UE5/Release-5.0/... via CL 18411267
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v897-18405271)

[CL 18411293 by yoan stamant in ue5-release-engine-test branch]
2021-12-08 15:35:38 -05:00
jon nabozny
cdc65f654f Reland: Fixes motion blur lengths when using time dilation
#rb josie.yang
#lockdown michal.valient
#preflight 614a44526c96990001c47143

#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17606608 via CL 17962735 via CL 18364937 via CL 18364960
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18365023 by jon nabozny in ue5-release-engine-test branch]
2021-12-02 23:53:56 -05:00
jon nabozny
9693ad4915 Undo //UE5/Private-Frosty/Engine/... changelist 17586431
#lockdown michal.valient
#preflight revert for build breakage

#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17587410 via CL 17948832 via CL 18364580 via CL 18364616
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364712 by jon nabozny in ue5-release-engine-test branch]
2021-12-02 23:34:52 -05:00
jon nabozny
c418c40de0 Fixes motion blur lengths when using time dilation
#rb josie.yang
#lockdown michal.valient
#preflight 614a1e3259380f0001888d92

#ROBOMERGE-OWNER: jon.nabozny
#ROBOMERGE-AUTHOR: guillaume.abadie
#ROBOMERGE-SOURCE: CL 17586431 via CL 17948712 via CL 18364381 via CL 18364522
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)

[CL 18364604 by jon nabozny in ue5-release-engine-test branch]
2021-12-02 23:30:35 -05:00
Marc Audy
0c3be2b6ad Merge Release-Engine-Staging to Test @ CL# 18240298
[CL 18241953 by Marc Audy in ue5-release-engine-test branch]
2021-11-18 14:37:34 -05:00
ben ingram
7565a920f8 Fix widget for material exec pins
#rb none
#jira none

#ROBOMERGE-AUTHOR: ben.ingram
#ROBOMERGE-SOURCE: CL 18142048 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v889-18060218)

[CL 18142065 by ben ingram in ue5-release-engine-test branch]
2021-11-10 19:13:48 -05:00
aurel cordonnier
fc542f6cfd Merge from Release-Engine-Staging @ 18081189 to Release-Engine-Test
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971

[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
2021-11-07 23:43:01 -05:00
aurel cordonnier
a6e741e007 Merge from Release-Engine-Staging @ 17915896 to Release-Engine-Test
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035

[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-25 20:05:28 -04:00
sara schvartzman
488074a7e5 Control Rig: Fix "show bubble when zoom" change is not getting saved
#jira UE-131734
#rb helge.mathee
#preflight 6172abfceeaa6c00017ff565

#ROBOMERGE-AUTHOR: sara.schvartzman
#ROBOMERGE-SOURCE: CL 17904076 in //UE5/Release-5.0/... via CL 17904086
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v883-17842818)
#ROBOMERGE[STARSHIP]: UE5-Main

[CL 17904089 by sara schvartzman in ue5-release-engine-test branch]
2021-10-25 04:25:30 -04:00
aurel cordonnier
a12d56ff31 Merge from Release-Engine-Staging @ 17791557 to Release-Engine-Test
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485

[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
2021-10-12 21:21:22 -04:00
phillip kavan
7d83f5a2de First pass at interactive Blueprint graph pin value inspection tooltips while debugging in PIE.
Currently disabled by default; enable via setting "BP.EnablePinValueInspectionDuringPIE 1" at the console, then PIE and break execution with an instance of the open Blueprint graph selected for debugging.

#jira UE-119546
#rb Ben.Hoffman, Benjamin.Fox
#preflight 614cfdbe74f7e70001ed64d9

#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 17618953 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0

[CL 17618961 by phillip kavan in ue5-release-engine-test branch]
2021-09-24 00:42:44 -04:00
thomas sarkanen
d708b24c66 Anim node references
Added the abiity to tag and retrieve any anim graph node (similar to how we could reference linked anim graph nodes previously).
Ported linked anim graph nodes to use the new system
Added the ability to reference any anim graph node by tag (via a new custom node, spawnable from the context menu, with the appearance of an actor reference in a level blueprint)
Added tag display and editing in the bottom-right of anim graph nodes
Added new override point to SGraphNodeK2Var to allow for title widget parameters to be overriden by child classes

#jira UE-126286 - Anim node functions: Add anim node references
#rb Jurre.deBaare

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17472894 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17472913 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-09 11:42:21 -04:00
thomas sarkanen
3111c33a09 Improved appearance of below widget controls for anim nodes
Ordering of error reporting and functions switched
Incorporated debug vis for players & blendspaces into nodes
Fixed blendspace graphs not displaying functions
Also fixes regular BP composite nodes showing their error indicator in the title bar
Tweaked appearance of player nodes to incorporate their sliders

#rb Jurre.deBaare

#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17437639 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)

[CL 17437665 by thomas sarkanen in ue5-release-engine-test branch]
2021-09-06 08:03:02 -04:00
jordan hoffmann
207f3e6549 Moving Watch pins to live with breakpoints in their new home: FPerBlueprintSettings
#preflight 611afb3eaabad10001d15245

#ROBOMERGE-SOURCE: CL 17186159 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17186170 by jordan hoffmann in ue5-release-engine-test branch]
2021-08-16 23:19:04 -04:00
johan duparc
f18488541e #jira UE-121701: UE4 Static Analysis Win64
#ROBOMERGE-SOURCE: CL 17185933 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)

[CL 17185945 by johan duparc in ue5-release-engine-test branch]
2021-08-16 22:43:00 -04:00
jordan hoffmann
347cbc497e Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540
#rb Ben.Zeigler

#ROBOMERGE-SOURCE: CL 16959614 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16959625 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-26 15:05:16 -04:00
jordan hoffmann
fc1e2f1624 [Backout] - CL16933419
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540
#preflight 60fa0407224826000161cd31

#ROBOMERGE-SOURCE: CL 16934737 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16934748 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-23 01:07:21 -04:00
jordan hoffmann
a634abbbdd Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540
#preflight 60fa0407224826000161cd31

#ROBOMERGE-SOURCE: CL 16933419 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16933421 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-22 21:20:28 -04:00
jordan hoffmann
e099a701f5 [Backout] - CL16915099
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540

#ROBOMERGE-SOURCE: CL 16929845 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)

[CL 16929852 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-22 15:40:59 -04:00
jordan hoffmann
f03adfe4f0 Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user

#jira UE-119540

#ROBOMERGE-SOURCE: CL 16915099 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16915117 by jordan hoffmann in ue5-release-engine-test branch]
2021-07-21 16:40:18 -04:00
ben ingram
e286aecd18 Remove code in UMaterialGraphNode_Base that associated additional data with pins via a TMap
Instead, add 'SourceIndex' directly to UEdGraphPin and remove the map
Too many edge cases where something would modify pins directly, and the map would get out of sync with actual pins
#jira UE-119861
#rb lauren.barnes

#ROBOMERGE-SOURCE: CL 16897567 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16897572 by ben ingram in ue5-release-engine-test branch]
2021-07-20 11:49:47 -04:00
jack cai
f9daf8ee80 Control Rig: Added Control Rig Context Menu Context to GraphNodeContextMenu + Added GraphPanel specific context to ControlRigContextMenuContext
#ROBOMERGE-SOURCE: CL 16776954 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)

[CL 16776970 by jack cai in ue5-release-engine-test branch]
2021-06-24 15:09:00 -04:00
aurel cordonnier
02c0f425e8 Copy up from Release-Engine-Staging @ 16738359
This represents UE4/Main @ 16738161 and Dev-PerfTest @ 16737719

[CL 16738582 by aurel cordonnier in ue5-release-engine-test branch]
2021-06-22 00:27:54 -04:00
patrick boutot
2c7fc07d7d Slate: Fix missing slot initialization.
#jira UE-117955
#rb none

#ROBOMERGE-SOURCE: CL 16657158 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v833-16641396)

[CL 16657191 by patrick boutot in ue5-release-engine-test branch]
2021-06-14 07:38:46 -04:00
patrick boutot
36f88a5cbb Slate: Deprecate SLATE_SUPPORTS_SLOT. SLATE_SLOT_ARGUMENT should now be use. The new macro support FSlotArguments. That let us create slot with TAttribute that can be transform into SlateAttribute.
Deprecate TAlignmentWidgetSlotMixin old declartive function. They were not invalidating the widget.
Deprecate TPanelChildren.Add and Insert function. We now use TUniquePtr, the ownership of the Slot wouldn't exist outside of the life of the slot.
#jira UE-109145
#preflight 60c262b49e139d000114edda

#ROBOMERGE-SOURCE: CL 16639956 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)

[CL 16639979 by patrick boutot in ue5-release-engine-test branch]
2021-06-11 07:57:30 -04:00