This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
This represents UE4/Main @17774255, Release-5.0 @17791557 and Dev-PerfTest @17789485
[CL 17794212 by aurel cordonnier in ue5-release-engine-test branch]
Currently disabled by default; enable via setting "BP.EnablePinValueInspectionDuringPIE 1" at the console, then PIE and break execution with an instance of the open Blueprint graph selected for debugging.
#jira UE-119546
#rb Ben.Hoffman, Benjamin.Fox
#preflight 614cfdbe74f7e70001ed64d9
#ROBOMERGE-AUTHOR: phillip.kavan
#ROBOMERGE-SOURCE: CL 17618953 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v871-17566257)
#ROBOMERGE[STARSHIP]: UE5-Release-Engine-Staging Release-5.0
[CL 17618961 by phillip kavan in ue5-release-engine-test branch]
Added the abiity to tag and retrieve any anim graph node (similar to how we could reference linked anim graph nodes previously).
Ported linked anim graph nodes to use the new system
Added the ability to reference any anim graph node by tag (via a new custom node, spawnable from the context menu, with the appearance of an actor reference in a level blueprint)
Added tag display and editing in the bottom-right of anim graph nodes
Added new override point to SGraphNodeK2Var to allow for title widget parameters to be overriden by child classes
#jira UE-126286 - Anim node functions: Add anim node references
#rb Jurre.deBaare
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17472894 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17472913 by thomas sarkanen in ue5-release-engine-test branch]
Ordering of error reporting and functions switched
Incorporated debug vis for players & blendspaces into nodes
Fixed blendspace graphs not displaying functions
Also fixes regular BP composite nodes showing their error indicator in the title bar
Tweaked appearance of player nodes to incorporate their sliders
#rb Jurre.deBaare
#ROBOMERGE-AUTHOR: thomas.sarkanen
#ROBOMERGE-SOURCE: CL 17437639 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17437665 by thomas sarkanen in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 17185933 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v855-17104924)
[CL 17185945 by johan duparc in ue5-release-engine-test branch]
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#rb Ben.Zeigler
#ROBOMERGE-SOURCE: CL 16959614 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16959625 by jordan hoffmann in ue5-release-engine-test branch]
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#preflight 60fa0407224826000161cd31
#ROBOMERGE-SOURCE: CL 16934737 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16934748 by jordan hoffmann in ue5-release-engine-test branch]
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#preflight 60fa0407224826000161cd31
#ROBOMERGE-SOURCE: CL 16933419 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16933421 by jordan hoffmann in ue5-release-engine-test branch]
[FYI] jordan.hoffmann
Original CL Desc
-----------------------------------------------------------------
Feature: Move breakpoint storage out of the uasset file
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#ROBOMERGE-SOURCE: CL 16929845 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v838-16927207)
[CL 16929852 by jordan hoffmann in ue5-release-engine-test branch]
Description: Make it so breakpoints are saved in the EditorPerProjectUserSettings ini rather than blueprint uasset files so that they can be excluded from version control and be unique to the user
#jira UE-119540
#ROBOMERGE-SOURCE: CL 16915099 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16915117 by jordan hoffmann in ue5-release-engine-test branch]
Instead, add 'SourceIndex' directly to UEdGraphPin and remove the map
Too many edge cases where something would modify pins directly, and the map would get out of sync with actual pins
#jira UE-119861
#rb lauren.barnes
#ROBOMERGE-SOURCE: CL 16897567 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16897572 by ben ingram in ue5-release-engine-test branch]
#ROBOMERGE-SOURCE: CL 16776954 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v836-16769935)
[CL 16776970 by jack cai in ue5-release-engine-test branch]
Deprecate TAlignmentWidgetSlotMixin old declartive function. They were not invalidating the widget.
Deprecate TPanelChildren.Add and Insert function. We now use TUniquePtr, the ownership of the Slot wouldn't exist outside of the life of the slot.
#jira UE-109145
#preflight 60c262b49e139d000114edda
#ROBOMERGE-SOURCE: CL 16639956 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v831-16623017)
[CL 16639979 by patrick boutot in ue5-release-engine-test branch]