- Added Data Layer / Actor filtering based on editor selection
#jira UE-135846
#jira UE-135848
#rb patrick.enfedaque
#preflight 619fb87647752856c9ab1b76
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18296131 in //UE5/Release-5.0/... via CL 18296191
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18296199 by richard malo in ue5-release-engine-test branch]
#jira UE-135359
#rb jeanfrancois.dube
#preflight 619d5807664cbb92c70799d0
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18278245 in //UE5/Release-5.0/... via CL 18278259
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18278274 by richard malo in ue5-release-engine-test branch]
#rb patrick.enfedaque
#jira none
#preflight 6196acc57c5a3437f35f6d8d
#ROBOMERGE-AUTHOR: richard.malo
#ROBOMERGE-SOURCE: CL 18243122 in //UE5/Release-5.0/... via CL 18243319
#ROBOMERGE-BOT: STARSHIP (Release-Engine-Staging -> Release-Engine-Test) (v895-18170469)
[CL 18243495 by richard malo in ue5-release-engine-test branch]
This represents UE4/Main @18073326, Release-5.0 @18081140 and Dev-PerfTest @18045971
[CL 18081471 by aurel cordonnier in ue5-release-engine-test branch]
- Keep a reference to the data layers actor in the level to ensure initial loading.
- Always create a data layers actor when creating a new partitioned world.
#rb richard.malo
[CL 16183601 by JeanFrancois Dube in ue5-main branch]
- Keep a reference to the data layers actor in the level to ensure initial loading.
- Always create a data layers actor when creating a new partitioned world.
#rb richard.malo
#preflight 608c0838a0d23c000116164c
[CL 16168385 by JeanFrancois Dube in ue5-main branch]
#jira UE-113743
#rb jeanfrancois.dube
#lockdown simon.tourangeau
#ROBOMERGE-SOURCE: CL 16050494 in //UE5/Release-5.0-EarlyAccess/...
#ROBOMERGE-BOT: STARSHIP (Release-5.0-EarlyAccess -> Main) (v789-15992632)
[CL 16050511 by richard malo in ue5-main branch]