This represents UE4/Main @17911760, Release-5.0 @17915875 and Dev-PerfTest @17914035
[CL 17918595 by aurel cordonnier in ue5-release-engine-test branch]
#jira UE-114666
#rb phillip.kavan
#ROBOMERGE-AUTHOR: benjamin.fox
#ROBOMERGE-SOURCE: CL 17546012 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v870-17433530)
[CL 17546017 by benjamin fox in ue5-release-engine-test branch]
#rb marc.audy
#rnx
#preflight 60c0a4eb1264df00015316a4
#ROBOMERGE-SOURCE: CL 16604100 in //UE5/Main/...
#ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559)
[CL 16604170 by tim smith in ue5-release-engine-test branch]
Refactored FindField into FindUField and FindFProperty to avoid confusion caused by the fact that FindField<UField> will no longer return FProperties.
#jira UE-90683
#rb Steve.Robb
#tests Basic editor functionality test, cooked and ran PC client and server, bot soak tests for two hours
#ROBOMERGE-OWNER: robert.manuszewski
#ROBOMERGE-AUTHOR: robert.manuszewski
#ROBOMERGE-SOURCE: CL 12190998 in //UE4/Release-4.25/... via CL 12190999
#ROBOMERGE-BOT: RELEASE (Release-4.25Plus -> Main) (v661-12148976)
[CL 12191300 by robert manuszewski in Main branch]
#rnx
#rb none
#ROBOMERGE-SOURCE: CL 10869241 via CL 10869527 via CL 10869904
#ROBOMERGE-BOT: (v613-10869866)
[CL 10870586 by ryan durand in Main branch]
Member references now store information about the class that owns the reference.
Field and variable node spawners now optionally take the class that will own the nodes that they spawn.
#jira UE-80887
#rb Michael.Noland
#ROBOMERGE-SOURCE: CL 9949141 in //UE4/Release-4.24/...
#ROBOMERGE-BOT: RELEASE (Release-4.24 -> Main) (v558-9892490)
[CL 9949175 by fred kimberley in Main branch]
Change summary:
- Added "(deprecated)" to the display bar UI at the top of user-defined Blueprint event and function graphs.
- Added FEdGraphNodeDeprecationResponse along with EEdGraphNodeDeprecationType and EEdGraphNodeDeprecationMessageType enums.
- Added UEdGraphNode::HasDeprecatedReference() to differentiate between IsDeprecated() (which now means the node itself is deprecated) vs. a reference to a deprecated class member (e.g. variable, function).
- Deprecated UEdGraphNode::GetDeprecationMessage() and UEdGraphNode::ShouldWarnOnDeprecation() APIs in favor of UEdGraphNode::GetDeprecationResponse() (new). Node subclasses should override this when they need to override the message type (EEdGraphNodeDeprecationMessageType) and/or the message text based on the type of deprecation that's being reported by the node (EEdGraphNodeDeprecationType).
- A default deprecation response is now constructed for both cases by UEdGraphNode.
- Added a case for deprecation "notes" to FGraphCompilerContext::ValidateNode(). These are currently used to visually identify deprecated function entry nodes and event nodes in the Blueprint class in which they are deprecated, as these represent the definitions of those functions and not actual usage or call site (which we continue to warn about).
- Modified various node subclasses in which it was necessary to convert over to using a GetDeprecationResponse() method override.
#rb Dan.OConnor
#jira UE-72938, UE-73322
[CL 6676710 by Phillip Kavan in Dev-Framework branch]
Change summary:
- Added FBlueprintEditorUtils::GetDeprecatedMemberUsageNodeWarning() to format a consistent compiler warning message
- Modified Variable, CallFunction and Delegate binding nodes to use the shared compiler warning message for deprecation.
- Fixed an issue that caused the deprecation compiler warning message to appear twice on overridden event nodes.
- Retained backwards-compatibility on Variable nodes for native references that only include 'DeprecationMessage' metadata (these were previously considered by the editor to be deprecated).
- Modified FunctionEntry and Event nodes to display a deprecation compiler warning only in the override case. The warning will not appear on the original definition. This includes custom event nodes as well.
- Updated the warning message in UK2Node_CreateDelegate::IsValid() for the !UEdGraphSchema_K2::FunctionCanBeUsedInDelegate() case (which also fails if the function has been marked as deprecated).
#jira UE-72927, UE-74384
#rb Dan.OConnor
[CL 6543083 by Phillip Kavan in Dev-Framework branch]
#lockdown Nick.Penwarden
#rb
============================
MAJOR FEATURES & CHANGES
============================
Change 4007876 by Ben.Zeigler
Add Inventory Level and Count, accessed as ItemData. Changed various places to read/write this, and switched Souls to be a proper inventory item instead of a variable on player controller
The player starts with 0 souls, but I hooked up the + on the souls display to grant 50
Change the way the Store items are calculated in game instance, GetStoreItems now returns hard pointers so it only loads them once at startup
Add option to reset save data to the options screen, replaced restore purchases as that makes less sense with the current design
Change 4008251 by Mieszko.Zielinski
PR #4668: UE-57857: Calling incorrect super function (Contributed by projectgheist)
Also addresses #jira UE-57869
Change 4008530 by Ben.Zeigler
Fix hang on startup when async loading component blueprints from game startup code. The component type registry will now load it's meshes on the next tick instead of on construction, as it caused a recursive load issue
Change 4008694 by Ben.Zeigler
Add bAllowEngineTick option to FLoadingScreenAttributes. If set, it will run the main engine tick while waiting for a manually disabled loading screen to finish displaying. This allows latent actions such as level streaming to complete before stopping the load movie
This option is disabled by default because game-specific tick functions may be doing unsafe slate operations
Change 4008698 by Ben.Zeigler
Fix loading screen on map transfer to work properly. There are now options to have the screen be up until it is taken down, changed the game instance to use that
This depends on engine tick working from the loading movie, a feature I just added
Change 4008699 by Ben.Zeigler
Add SaveGame flag to gameplay tags so they can be used for native save systems
Change 4008941 by Ben.Zeigler
Hook up Fireball using new functions that allow applying an effect container spec from a projectile
Hook mana cost for player abilities, set to 10 but should be balanced and move to a curvetable. Cooldowns are next
Rename some ability functions to make them shorter
Change 4008943 by Dan.Oconnor
Make sure we don't drop LOAD_DeferDependencyLoads when loading data via import text
#jira UE-56478
Change 4010465 by Marc.Audy
Make the setting of bWasActive in OnUnregister consistent with SetTemplate. Fixes cases where a deactivated particle system can restart when renaming the owning actor between levels.
Change 4010508 by Marc.Audy
PR #4660: UE-57775: IsEditorOnly components visible in details panel (Contributed by projectgheist)
#jira UE-57775
Change 4010845 by Dan.Oconnor
Avoid crashing trying to serialize a subobject that was create outside of a transaction
#jira UE-57419
Change 4012148 by Phillip.Kavan
PR #4552: Significantly optimized performance when refreshing the components tree in the Actor details panel.
#jira UE-55988
Change 4012393 by mason.seay
Test BP with 512 components
Change 4015966 by mason.seay
Updated BP to add split pin debugging
Change 4016110 by Marc.Audy
(4.19.2) PR #4678: Fix crash that occurs when the player controller's view target is in a sublevel instance that was unloaded (Contributed by hach-que)
#jira UE-58009
Change 4016447 by Phillip.Kavan
Allow Blueprints that implement a native C++ interface declaring one or more BlueprintNativeEvent methods to be nativized.
Change summary:
- UHT: Modified FNativeClassHeaderGenerator::ExportNativeFunctionHeader() to emit a PURE_VIRTUAL() expansion in place of "=0" for all BlueprintNativeEvent C++ implementations implicitly declared within a C++ interface class.
#jira UE-52372
Change 4016463 by Phillip.Kavan
CIS fix - back out changelist 4016447 (temp)
Change 4017382 by Dan.Oconnor
Prevent LOAD_DeferDependencyLoads from being dropped when we preload an object in another linker
Change 4020602 by paulo.souza
Lighting improvements and optmizations
Change 4020638 by paulo.souza
Icons and launch screens on mobile (Android and iOS)
Change 4021340 by Ben.Zeigler
Fix Map/Set add comments to be accurate, the return value was removed
Change 4021392 by Ben.Zeigler
#jira UE-58087 Fix data loss issue where maps with a Value type of asset/soft object were broken in the 4.18 upgrade. This fix will only apply to 4.19/4.20 because it rides on top of another 4.19 category fixup
Change 4021480 by mason.seay
Reorganized comments and nodes
Change 4025794 by mason.seay
Cleared all watches
Change 4026141 by Mieszko.Zielinski
Removed redundant NumExistingVerts variable/parameter from multiple places in RecastNavMeshGenerator.cpp #UE4
In rare cases where NumExistingVerts != 0 the code was actually crashing. Found by UDN user:
https://udn.unrealengine.com/questions/429286/crash-with-dynamic-navmesh.html
#jira none
Change 4027427 by Dan.Oconnor
Avoid crash when a subboject reference in the component instance data cache is cleared by a reference collector
#jira UE-58115
Change 4027434 by Ben.Zeigler
Clean up rest of ability headers, added struct initializers and UPROPERTY for several that were missing them
Add a constructor for GameplayAbilitySpec that takes an ability class, which makes more sense than forcing the caller to extract a CDO
Add explicit warning comment to GameplayAbilityTargetActor about it being not recommended
Add macros to AttributeSet to declare accessors, a version of which is used by all of the Epic internal games
Change 4028656 by Ben.Zeigler
Added comments and cleaned up ActionRPG code, done with primary features
Add DefaultSlottedAbilities to Character, I need to update the blueprints to use this
Add inventory interface that is used instead of having character explicitly cast to player controller
Change 4029079 by paulo.souza
Fixes to camera rotation when using the AutoMode + UI changes
Change 4030066 by Phillip.Kavan
Message (interface) call nodes no longer display the skeleton class name in the node subtitle.
Change summary:
- Modified UK2Node_Message::GetNodeTitle() to replace outdated title string formatting with the super class implementation for non-menu title queries.
#jira nojira
Change 4031843 by Jim.Brown
Action RPG Game full UI overhaul.
Goals:
- new layout and art
- consolidate view to center of screen
- make buttons appear more like interactible objects
- update button placement for reach and usability
- art pass for consistency of visual language (color, iconography, style)
Still to do:
- polish on some of the icons (temp art in several places)
- audio pass
- environment pass
- scripting pass for comments/clarity (although everything looks pretty amazing from what I've seen so far, you guys rock)
Change 4033889 by Fred.Kimberley
Fixed some watches that were incorrectly displayed as not in scope.
Blueprint pins on some nodes were incorrectly being displayed as not in scope because they were not directly under the active object being debugged.
Change 4033921 by Fred.Kimberley
Remove unnecessary cast and unused variable.
Change 4034094 by Phillip.Kavan
Moved the Blueprint bookmarks feature out from under the experimental settings flag.
Change 4035553 by Marc.Audy
Remove unneeded UFUNCTION declaration
#jira UE-58030
Change 4035588 by Jim.Brown
RPG Game:
- Fixed a couple weapon icons (from temp art to more final version for review)
- Created 1st pass audio for Guardian enemies (attack, death, roar, swing)
- added reeeeeeeaally temp environmental audio (WIP)
- Started on audio for Spider creature (not in engine yet)
Change 4036698 by Phillip.Kavan
When blueprint debugging during PIE, step over and out commands no longer cause the mouse pointer to jump back to the game viewport after each step.
Change summary:
- Modified FKismetDebugUtilities::IsSingleStepping() to include step out/over state checking.
- Modified LeaveDebuggingMode() to skip the FocusPIEViewport() call when single-stepping.
#jira UE-52853
Change 4038454 by Marc.Audy
Remove unneeded validation code for old UC state system
Reinstitute proper rejection of UFUNCTION on function in subclass of same name as a ufunction in a parent class.
Change 4038487 by Jim.Brown
RPG Game:
- Icon work (still a couple placeholder, but almost done!)
- Audio pass on Guardian creature
- started audio on Spider creature (WIP)
Change 4040374 by Phillip.Kavan
When blueprint debugging during PIE, also keep the mouse pointer from jumping back to the game viewport after choosing to stop play.
Change summary:
- Modified LeaveDebuggingMode() to include a pending PIE session exit so that clicking Stop in the BP editor also doesn't cause the cursor to jump.
- Modified FKismetDebugUtilities::IsSingleStepping() to avoid multiple calls to FKismetDebugUtilitiesData::Get() (per review).
#jira UE-52853
Change 4040727 by Ben.Zeigler
Ability blueprint fixes
Refactored melee execution to use the item slots for both enemies and players, the goblin has his melee placed in weapon slot 0
Added cooldowns for skills and fixed it so melee/hit reacts would not interrupt skills and cause things like infinite slomo
Added some comments
Change 4040812 by Fred.Kimberley
Fix errors and warnings in blueprint editor tests.
This came from a UDN thread (https://udn.unrealengine.com/questions/411330/test-systempromotioneditorblueprinteditor-aka-fblu.html).
Change 4041001 by Ben.Zeigler
Hook up skill cooldown to ui, bump cooldown to 2 seconds
Change 4041021 by Marc.Audy
PR #4703: UE-46077: Remove warning log about removed class variable (Contributed by projectgheist)
#jira UE-46077
#jira UE-58379
Change 4041038 by Fred.Kimberley
Remove UFUNCTION macros in overridden functions to fix build errors.
Change 4041671 by Fred.Kimberley
Added calls to delegates when a periodic effect executes a final time as it is being removed.
PR #4607: Added missing Call to Delegates (Contributed by Nachtmahr87)
Change 4041792 by Dan.Oconnor
Execution flow, blueprint call stack, and blueprint watchpoint viewer refactoring into a single Blueprint Debugger tab. Call stack viewer now indicates whether call stack is stale, watch point viewer layout now matches clal stack viewer
#jira None
Change 4041796 by Dan.Oconnor
SubAnim instance nodes can now orphan pins as expected, the actual fix for this issue is 3997164
#jira UE-53734
Change 4041886 by Phillip.Kavan
Editable Blueprint events now add 'const' to array type and reference parameter properties when compiled.
Change summary:
- Added UK2Node_EditablePinBase::ShouldUseConstRefParams() to replace explicit node type checks.
- Removed redundant 'const' pin type flag assignment in FBlueprintGraphArgumentLayout::OnRefCheckStateChanged().
- Modified FBlueprintGraphArgumentLayout::PinInfoChanged() to apply 'const' to array and reference pin types for event nodes.
- Moved pin type fixup code out of UK2Node_CustomEvent::Serialize() and into UK2Node_EditablePinBase::Serialize().
- Bumped object version so pin type fixup only needs to run for older assets when loaded in the editor.
#jira UE-42333
Change 4042215 by Marc.Audy
Copy fix for depth of field in to Dev-Framework
#author Allan.Bentham
Change 4042732 by Marc.Audy
Put the default value for bEnableGestureRecognizer in to BaseInput.ini to make it easier to see there is an option that can be set
#jira UE-53965
Change 4042796 by Ben.Zeigler
#jira UE-57831 Fix it so references inside blueprint function local variables of struct or soft object types are correctly tracked and fixed up when assets are moved. This now works identically to how BP pin default values are handled
Change 4042943 by Jim.Brown
RPG Game:
- replaced all existing audio
- set up audio for all animations / matinee
- will need some polish when real audio comes in, but placeholder is good reference. :)
Change 4043287 by Ben.Zeigler
#jira UE-57309 Fix it so drag dropping invalid classes does not set class property to none
#jira UE-57224 Fix it so pasting is correctly validated for soft object properties
Refactor property handle internals so all object path setting goes through SetValueFromFormattedString and move UseSelected to the property handle instead of the value internal
Change 4043396 by Dan.Oconnor
Fix crash when mousing over a variable that has been deleted and fix breakpoints on nodes in ForEachLoops being skipped
#jira UE-58290
Change 4043708 by paulo.souza
Enemy progression intial commit + cleanups
Change 4045083 by Phillip.Kavan
Don't allow new bookmarks to be added when the name field is empty.
#jira UE-58220
Change 4045504 by Phillip.Kavan
The search bar is now functional in the Blueprint Bookmarks view.
#jira UE-58421
Change 4045516 by Phillip.Kavan
Fix incorrect original name display when renaming a bookmark in the Blueprint graph view (popup).
#jira UE-55596
Change 4046707 by Jim.Brown
Action RPG Game
Guardians:
- Removed delay before grunts attack (so they don't just stand there anymore)
- Replaced idle animation with idle animation (was a scream, which they did every time they were idle)
HUD:
- Fixed skill meter not animating properly
- Added pulsing reminder around skill button when it's ready and hasn't been used
Character: (WIP)
- Fixed missing anim notify in Attack02
- Added missing notify (and sound) in a couple attacks
- reduced forward movement component of first couple attacks in combo move
Change 4046868 by Dan.Oconnor
Reparent blueprints before replacing references when using the 'delete and replace references' tool
#jira UE-57355
Change 4047012 by Jose.Gonzalez
Action RPG Game: Added new sounds for the abilities, made tiny adjustments to two anims to compensate.
Change 4047018 by Jose.Gonzalez
Action RPG Game: Updated pitch and volume on player roll anim to compensate for new assets
Change 4047089 by paulo.souza
Action RPG Game: Spider boss now uses the Ability System for ranged attacks + Fixes to enemy animations and physics
Change 4049741 by Jim.Brown
Action RPG Game:
- Set up Wave intro/outro screen
- Added a some audio stingers (legal approved, no need to replace)
- Content (music) file organization
Change 4050235 by Jim.Brown
Action RPG:
- Set up blocking volumes throughout entire map
- aligned all volumes on major grid lines
- turned off collision on all exterior rock meshes
- full rebuild
(should improve perf, collision, and pathing)
Change 4050440 by paulo.souza
Action RPG Game: Fixes to Goblin death and hit animations + Nicer Melee and Skill functions
Change 4050910 by paulo.souza
Action RPG Game: Changed some collision volumes to ignore camera channel traces to not interfere with the character's camera
Change 4050920 by paulo.souza
Action RPG Game: Wave start and finish screen animation timing fix/polishing
Change 4050921 by paulo.souza
Action RPG Game: FIX - Enemies could not follow the player when in auto-play mode
Change 4052161 by Jose.Gonzalez
Added player character efforts.
Adjusted soundcues for VO that plays during slow downs.
Added anims to support different sounds for mana/health potions
#jira UE-58598
Change 4052932 by Dan.Oconnor
Add context menu so that we can restore blueprint debugger tabs that have been closed, moved Blueprint Debugger related code out of BlueprintEditorModule as it is now quite significant
#jira UE-58605
Change 4053179 by Jim.Brown
Action RPG Game:
- New front end (background, logo, buttons, animations)
- Updated HUD/UI with new art to match updated front end.
Change 4053187 by Marc.Audy
Add method to invoke dynamic force feedback effects from native code without misusing the latent action mechanism.
Fix latent dynamic force feedback effects not updating their values when instructed to.
#jira UE-55921
Change 4053423 by Jose.Gonzalez
Added Guardian footsteps and concurrency rules for them.
Added new spawn sound and variant for Guardian, with concurrency rules to keep them in check.
Added sword swings, adjusted volume per anim.
Added power up for Firewave.
Added Player Character footsteps.
Added whoosh for slo-mo meteors.
#jira UE-58598
Change 4053769 by Phillip.Kavan
Remove associated local bookmarks when Blueprint assets are deleted.
Change summary:
- Added a UBlueprint::BeginDestroy() override (WITH_EDITOR only).
- Added FBlueprintEditorUtils::RemoveAllLocalBookmarks().
#jira UE-55606
Change 4053771 by Phillip.Kavan
CIS fix (failed P4 resolve)
Change 4053849 by Jose.Gonzalez
Spider large steps added, adjusted all anims and added them in the anims they weren't in.
Character collapse added.
Began work on Intro audio (creature sounds and timing)
#jira UE-58598
Change 4054042 by Jose.Gonzalez
Added Health and Mana cues, they now have seperate anims per item.
Added all Guardian VO, setup sequences and anims with matching audio.
Hammer and Axe swings added.
Level up cue added, adjusted anim.
Guardian swings and impacts added
#jira UE-58598
Change 4054375 by Marc.Audy
Ensure only that instanced IsEditorOnly components are displayed in the IWCE window
#jira UE-57954
Change 4054518 by Phillip.Kavan
For now, ignore older bookmark nodes that don't have a corresponding map entry during BP asset deletion.
#jira UE-58738
Change 4054777 by Ben.Zeigler
#jira UE-58750 Fix setting actor references in details panel, we need to pass in null as the owner object as it there may be multiple owner objects and we don't know what they are yet, and passing in the owning class is wrong
Change 4054796 by Fred.Kimberley
Improved watch window.
- shows watches from multiple blueprints.
- better indication of instances being debugged vs watches that aren't currently valid
Change 4055112 by Fred.Kimberley
PR #4273: Expose AIController public properties to BP (Contributed by Allar)
#jira UE-53007
Change 4055126 by Dan.Oconnor
Fix shadow variable
#jira UE-58763
Change 4055253 by paulo.souza
Action RPG Game - Fixes:
Player can die properly;
Should not be able to buy Souls;
Margins for the iPhoneX notch;
Change 4055279 by Fred.Kimberley
Added a helper function to make it easier to query containers for the presence of a single tag.
PR #4620: FGameplayTagQuery match single tag shortcut (Contributed by Acren)
#jira UE-57128
Change 4055511 by Ben.Zeigler
Fix it so the Primary Asset load BP nodes can be safely called from a loop like path Async Load nodes. They now take WorldContextObjects, which should automatically convert
Add UBlueprintAsyncActionBase::RegisterWithGameInstance, when called the action will not be garbage collected until the GameInstance goes away or it is unregistered
Change 4055981 by Jose.Gonzalez
Spider completed
#jira UE-58598
Change 4056011 by Jim.Brown
RPG Game:
- Fixed textures that weren't power of 2 for mobile
- Updated main menu screens with better lighting/resolution
- lighting tweaks to main level
- Gameplay balance tweaks (should be a bit more difficult now)
- more enemies per wave
- tighter distribution of enemy levels
- Differentiated enemies:
- Lvl 1 enemies are smaller w/ red effects
- Lvl 2 enemies are same size with yellow effects
- Lvl 3 enemies are larger with purplish effects
- Added effects to lvl 3 enemy's weapon (torch)
- Fixed color distrubution and transparency across buttons on the HUD
- Fixed button text eating input from buttons
- maybe some other stuff I forgot. :P
Change 4056192 by Dan.Oconnor
Fix failure to propagate LOAD_DeferDependencyLoads when loading via FindImportedObject or StaticLoadObjectInternal
#jira None
Change 4056224 by Fred.Kimberley
Revert CL 4040812 for this file only. This change was not meant to be checked in.
#jira UE-58785
Change 4056239 by Marc.Audy
Components correctly display again.
Sprite components of Instanced components do appear. Can't solve that for now.
#jira UE-58747
Change 4056390 by Fred.Kimberley
Call UGameUserSettings::SetToDefaults() after we've created the instance. This makes sure that classes that overrode this function will have the correct version called.
#jira UE-56986
Change 4056397 by Fred.Kimberley
Fix several minor issues with the watch window.
- Switched to more user friendly names for the instances being debugged
- Support copy and paste of multiple lines in the watch window
- Deselect whatever was currently selected when we use the hyperlink to jump to the object being debugged.
#jira UE-55707, UE-58273, UE-58703
Change 4056410 by Michael.Noland
Core: Added FUNC_Const to FUNC_FuncInherit
Change 4056515 by Phillip.Kavan
Fix crash on load during serialization of function entry nodes if the generated class is not yet available.
#jira UE-58783
Change 4056530 by Jose.Gonzalez
Set up soundclasses for all soundcues.
PSMs for Potions, Abilities, Slomo, and Enemy
#jira UE-58598
Change 4056552 by Ben.Zeigler
#jira UE-58753 Fix issue where TPropertyIterator would skip value properties when used on a map with struct keys but direct values
Change 4056554 by Ben.Zeigler
Add a test for property iterator, reorganized the property path helpers test so it shares the structure and is enabled for cooked builds
Change 4056558 by paulo.souza
Action RPG:
- Fixed weapon switching bug
- Added more time to play the game (added per wave)
- AnimBP now resets to idle animation when in Inventory mode
Change 4056634 by Ben.Zeigler
Stop error spam about loading null items
Change 4056638 by Ben.Zeigler
Cleaned up GameInstance handling of loading screens
Delete some unused assets and consolidate a physical material
Change 4056640 by Michael.Noland
PR #4119: Expose bClientSimulatingViewTarget to BP (Contributed by Allar)
#jira UE-51273
Change 4056641 by Michael.Noland
PR #4128: Marked APawn::LastHitBy as BlueprintReadOnly (Contributed by Allar)
#jira UE-51293
Change 4056642 by Michael.Noland
PR #4339: Fix a typo in a comment in UPlayerInput::ProcessInputStack (Contributed by shrimpy56)
Change 4056644 by Michael.Noland
PR #4462: Fixed a typo in name validation error messages where the name was already in use (Contributed by Dimpl)
Change 4056645 by Michael.Noland
PR #4635: UE-57273: Only call PostProcessWorldToScreen if ProjectWorldToScreen was successful (Contributed by projectgheist)
#jira UE-57273
Change 4056646 by Michael.Noland
Blueprints: Prevent struct properties with an Identical type trait (e.g., FGameplayTagContainer) from showing up as different in a BP diff even if they were unmodified
PR #4687: (Contributed by projectgheist)
#jira UE-58082
Change 4056659 by Michael.Noland
PR #4244: Fixed TargetPoint's Arrow component being too small to see (Contributed by LordNed)
Change 4056662 by Michael.Noland
PR #4690: Dirty sprites when double-clicking to change the UV region (Contributed by projectgheist, modified slightly)
#jira UE-58158, UE-58096
Change 4056664 by Michael.Noland
PR #4126: Allow CanRestartPlayer to be BlueprintCallable (Contributed by Allar)
#jira UE-51291
Change 4056665 by Michael.Noland
PR #4641: UE-57415: Clamp value for time dilation (Contributed by projectgheist)
Change 4056696 by Michael.Noland
PR #4127: Marked PlayerCanRestart in GameMode as BlueprintCallable (Contributed by Allar)
#jira UE-51292
Change 4056716 by Michael.Noland
PR #4192: Fix adding new collision or rendering shapes (box/sphere) being at the wrong position when a sprite is not at the origin in UV space (Contributed by Mmpuskas, with minor edits)
Change 4056720 by Michael.Noland
PR #4718: Fixed collision generation for tile maps with non-orthogonal projections (Contributed by Rei-halycon)
Change 4056723 by Michael.Noland
PR #4583: [Paper2D] Fixed yellow tint in tilemap editor & made tile grid color customizable (Contributed by krill-o-tron)
Change 4056744 by paulo.souza
Action RPG:
- Fixed null referenced assets
- Reinstated the "Add Souls" button (for QA)
- Reduced some UI images max cook resolution
Change 4056745 by Jose.Gonzalez
UI and Ambient sounds added
#jira UE-58598
Change 4057038 by Jim.Brown
RPG Game:
- Fixed broken title screen
Change 4057043 by Jim.Brown
RPG Game:
- Lowered footstep volume
Change 4057071 by Jim.Brown
RPG Game: fixed broken logo/title widget
Change 4057079 by Michael.Noland
Blueprints: Fixing a static analysis error in the watch window
Change 4057112 by Jim.Brown
RPG Game: updated logo (downsized from 2048 to 1024 and improved quality)
Change 4057201 by Jim.Brown
RPG Game: removed music pitch bending from slomo effect (kept ducking) as it sounded very odd in certain circumstances.
Change 4057245 by Jim.Brown
RPG Game: Lowered pitch of sword swing
Change 4057443 by Marc.Audy
Property counts will be different in cooked and uncooked builds due to the editor only properties
Change 4057515 by Jim.Brown
Action RPG:
- Replaced background image in main menu with much higher quality art
- Removed dynamic spotlight that was causing perf hitch in main map
- Added slight animation to damage number pops
- Audio tweaks
Change 4020341 by Phillip.Kavan
(Revised) Allow Blueprints that implement a native C++ interface declaring one or more BlueprintNativeEvent methods to be nativized.
Change summary:
- Restored 4016447.
- UHT: Modified FNativeClassHeaderGenerator::ExportNativeFunctionHeader() to construct a TEnumAsByte as the return value for non-class Enum types when emitting the PURE_VIRTUAL() syntax for BPNE interface methods.
- Removed existing occurrences of explicit BPNE interface PVM stub implementations as these would otherwise conflict with the PURE_VIRTUAL() expansion.
#jira UE-52372
Change 4024137 by Ben.Zeigler
Clean up AbilitySystemComponent and GameplayAbility headers. Improved comments, reorganized functions, added virtual to useful places, and removed some dead functions
Renamed EReplicationMode to EGameplayEffectReplicationMode as the old name was too general for a global enum
Added UGameplayAbility::GetAbilitySystemComponentFromActorInfo
Added UAbilitySystemComponent::AddGameplayEventTagContainerDelegate to allow binding a delegate to a gameplay event using a tag container allowing non-exact matches. Added option to AbilityTask_WaitGameplayEvent to allow non exact tags
Fixed ActionRPG sample and internal games for changes. ActionRPG now only has game-specific ability system code
Change 4035540 by Marc.Audy
Make UWidget::IsHovered virtual
Change 4043467 by Ben.Zeigler
#jira UE-58516 Fix it so DirectoriesToNeverCook and DirectoriesToAlwaysCook can now include engine and plugin directories
#jira UE-45710 Fix description for DirectoriesToNeverCook from PR #3654
These are now stored as /game/foo instead of foo and use the in-editor UI instead of the platform directory UI
[CL 4058964 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb no.one
============================
MAJOR FEATURES & CHANGES
============================
Change 3543285 by Nick.Atamas
Merging using //UE4/Release-4.17/... -> //UE4/Dev-VR/... :
Fixed UEVR-852:
Adjusted Google Tango Plugins copyright to Copyright Google 2017.
Removed Apache 2.0 license.
Change 3767306 by Mike.Beach
Adopting a set of video capture fixes from Darren Pegg:
"Windows 7 : fix capture problems by reinitializing tracks, only active on windows < 8.0."
+ mirroring CL 3741444 ("Add windows 10 support to the application manifest"), which was needed for this
#jira UE-49870, UE-50217, UE-50227, UE-50224
Change 3767317 by Mike.Beach
[MR] Fixing up the mixed reality framework's async BP nodes (handling MediaPlayer assets set to not play-on-open - preventing a crash and keeping the stream playing), so they work with the changes to the WMF media player introduced in CL 3767306.
#jira UEVR-910
Change 3767484 by Mike.Beach
Correcting user facing messages/tooltips to use the proper trademarked "Gear VR" name (not "GearVR" without a space).
Change 3767489 by Mike.Beach
Correcting source comment to use the proper trademarked "Gear VR" name (not "GearVR" without a space).
Change 3768155 by Ryan.Vance
#jira UE-52089
Fixing cardboard only rendering in one eye.
Change 3769011 by Douglas.Copeland
Removing Clipping Planes from TM-HMDNodes (Level and LevelBP. Feature removed). Rebuilding Map.
Change 3769195 by Douglas.Copeland
Removing AA PostProcessing Volumes in TM-VRSmoke. AA does not change via PP Volumes since 4.14
Change 3769256 by Douglas.Copeland
Removing TM-VRLandscapeFoliage Map. Never used in suite/bloat.
Change 3769453 by Douglas.Copeland
Resaving content to resolve engine content warning
Change 3771076 by Keli.Hlodversson
Add missing const to a ref parameter.
Change 3771141 by Keli.Hlodversson
Fix world locked stereo layer positions on SteamVR when there is a camera component representing the HMD.
#jira UE-52353
Change 3771602 by Mike.Beach
Replacing temp Rift controller models with official ones from Oculus.
#jira UEVR-830
Change 3774877 by Mike.Beach
Refining MR calibration (WIP)...
- New alignment process [WIP]
- More modular calibration steps (for easier refactoring)
- Stubbed in phase for lens calibration
- Centralized interface for debug (dev) settings
Change 3774880 by Mike.Beach
Adopted changes from Oculus (SI1.21); stubbing in functionality for:
- Lens matched shading
- Dynamic screen refresh rate switching
- Added BP API calls: GetGPUUtilization, GetTiledMultiresLevel , SetTiledMultiresLevel, GetDeviceName, GetAvailableDisplayFrequencies, GetCurrentDisplayFrequency, SetDisplayFrequency
Change 3774922 by Mike.Beach
Attempting CIS fix.
Change 3774972 by Mike.Beach
Making it so you can override the material on model components from the various XR systems (via MotionController component).
Change 3774974 by Mike.Beach
Missing assets from CL 3774877.
Change 3775128 by Nick.Atamas
Merging //UE4/Partner-Google-VR @ CL 3770408 to Dev-VR (//UE4/Dev-VR)
Change 3776135 by Mike.Beach
MR [WIP] - Updating the calibration save process .
- Now save after each calibration step
- Stubbed in save data for lens distortion
- Track progress and load you to the first incomplete calibration step
Change 3777110 by Mike.Beach
[WIP] MR - Adding ability to easily mirror monitor screen.
Change 3777146 by Mike.Beach
Removing superflous ensure that some of us were hitting.
Change 3777417 by Mike.Beach
[WIP] MR - Fixing alignment adjustment controls to match mirrored monitor.
Change 3777436 by Nick.Atamas
Initial check in of AugmentedReality module and ARKit support for it.
Also adding QAARApp to test the use of these systems.
Change 3778009 by Nick.Atamas
Missing file
Change 3778067 by Nick.Atamas
Fixing CIS
Change 3778155 by Nick.Atamas
Spot merging CL 3777463 //UE4/Partner-Google-VR to //UE4/Dev-VR
Change 3778209 by Nick.Atamas
More CIS fixing.
Change 3778821 by Mike.Beach
[WIP] MR - Moving the alignment point system to pull from an easily modifiable DataTable (so we can change easily).
Change 3779431 by Joe.Graf
Merging using //UE4/Dev-Editor/_to_//UE4/Dev-VR/
Change 3780822 by Keli.Hlodversson
Adding OpenCV binaries plus build script to automatically fetch and rebuild it
#jira UE-52725
Change 3781037 by Joe.Graf
Merging hlslcc changes using //UE4/Dev-Rendering/__to__//UE4/Dev-VR/
Change 3781046 by Joe.Graf
Merging hlslcc changes using //UE4/Dev-Rendering/__to__//UE4/Dev-VR/
Change 3781049 by Joe.Graf
Merging hlslcc changes using //UE4/Dev-Rendering/__to__//UE4/Dev-VR/
Change 3781129 by Joe.Graf
Fixed the warning generated by OpenCV.Build.cs
Change 3783476 by Mike.Beach
Attempt at fixing Win32 CIS errors.
Change 3783845 by Martin.Wilson
Allow deprecated properties to still be accessed in blueprints so long as they have Blueprint Getters and Setters. Allows us to have a clean deprecation path for blueprint accessed properties
Change 3784397 by Jeff.Fisher
UE-51390 GitHub 4141 : Allow VR plugins to have multiple viewports and rotated eye orientations
PR #4141: Allow VR plugins to have multiple viewports and rotated eye orientations (Contributed by AustinPuk-Conffx)
-This loosens some assumptions in the api about how many stereo render passes there are to allow plugins to implement more than we currently use for any of our plugins.
-It also starts to replace some comparison test logic with the stereo pass enum values with IStereoRendering helper functions, do avoid duplicating the expressions all over.
#jira UE-51390
#review-3779148
Change 3784545 by Jeff.Fisher
Build fix for cl 3784397, made a local variable name unique.
Change 3784553 by Chance.Ivey
Stubbing Mobile AR Template files. Needs logic, icons and copy.
Change 3784570 by Jeff.Fisher
fix for cl 3784397
-Reverted monoscopicfarfield default change, accidentaly submit
Change 3785134 by Mike.Beach
[WIP] MR - Correcting some of the alignment algorithms & adding a preview key for the new alignment.
Change 3787180 by Mike.Beach
Fixing up CIS
#jira UE-52998, UE-52996
Change 3787272 by Mike.Beach
Adopted changes from the anim team - Followup to CL 3787240.
The LiveLink framework is now implementing the new IMotionController interface, and supplying tracking+ data through the engine's MotionController components.
#jira UE-52783
Change 3787454 by Jeff.Fisher
Adding brackets after if as specific in code review.
Change 3787591 by Keli.Hlodversson
Add tps files for OpenCV
Change 3788478 by Mike.Beach
Switching over the MR calibration process to use the new MotionController source ID (rather than the deprecated Hand enum). Also, adding device attachment selection to the first calibration step and switching it to use the new modular interface system.
#jira UEVR-1042, UEVR-1045, UEVR-1046
Change 3789836 by Jeff.Fisher
UE-53069 Editor crashes on open without SteamVR attached
-needed to check we are in stereo and device exists.
-Note just having the morpheus plugin enabled creates a device, so you need to have that disabled to reproduce this bug
#jira UE-53069
Change 3789841 by Mike.Beach
CIS fix - fallout from CL 3787272.
Change 3790102 by Jeff.Fisher
UE-53079 Packaging for android results in a critical error referencing global shader FHdrCustomResolveFMask4xPS
-Android shader compiler is a bit pickier on parameter matching, fixed the parameter.
#jira UE-53079
Change 3790174 by Jeff.Fisher
UE-53084 Mac editor crashes on open, Failed to compile global shader FWideCustomResolve8_2x_truePS
-Another shader parameter match.
#jira UE-53084
Change 3791727 by Mike.Beach
Fallout from CL 3787272 - missed use of now deprecated Hand property on MotionController components.
#jira UE-53080
Change 3766717 by Mike.Beach
Adding a TrackingToWorld transform to IXRTrackingSystem - default impl updates the cached transform once per frame (at the begining) and determines it from the project's camera setup (making the assumption the camera's root is the XR origin).
Change 3771327 by Ryan.Vance
#jira UE-52513
Fixing console rendering. The ortho projections were taking screen percentage of the panel into account for size instead of pixeldensity * ideal size.
Change 3773348 by Mike.Beach
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
Change 3787240 by Mike.Beach
Adopting IMotionController changes from anim team (in support of LiveLink)...
- MotionControllerComponent EControllerHand Hand is deprecated, replaced by FName MotionSource
- Blueprint get set nodes for the Hand property will still function but will warn as deprecated, this is achieved via using deprecated BlueprintGetter and BlueprintSetter on the property (plus a change to UHT to allow that to compile)
- MotionSource Setter node has pin customization to show choice box instead of standard FName text box.
- New base class for motion controllers XRMotionControllerBase.h/cpp
- Provides default implementations for new functions (Enumerate Source, Custom Parameter etc)
- Provides wrapper functions that take EControllerHand so that the controllers themselves dont have to change.
- Motion Source custom choice box. Polls MotionControllers for sources via EnumerateSources interface. Also allows custom text type in. Is Exposed to details panel and setter pin (as above).
- Added a Dev-VR custom version for reading the Hand property and moving it to MotionSource
#jira UE-52783
Change 3787975 by Ryan.Vance
Merging //UE4/Dev-Main to Dev-VR (//UE4/Dev-VR)
[CL 3794679 by Mike Beach in Main branch]
#rb none
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3626305 by Phillip.Kavan
#jira UE-49269 - Workaround fix for crash after packaging a nativized QAGame build with all AnimBP assets disabled for nativization by default.
Change 3627162 by Phillip.Kavan
#jira UE-49239 - Fix an invalid cast emitted to nativized codegen for converted AnimBP types.
- Regression introduced in CL# 3613358.
Change 3756887 by Ben.Zeigler
#jira UE-52380 Fix inconsistency with how FSoftObjectPtr case is managed between FLinkerSave and FArchiveSaveTagImports, which would cause a cook ensure under some circumstances
Copy of CL #3756788
Change 3756888 by Ben.Zeigler
#jira UE-45505 Fix issue where FCoreUObjectDelegates::OnAssetLoaded was being called from an inner loop inside EndLoad. Maps would register components from that callback, and if those registers started their own loads, those objects would be returned in a partially loaded state. We now defer the asset loaded callback to the very end of the loop so recursive loads work properly
Copy of CL #3753986
#thomas.sarkanen
Change 3759254 by Ben.Zeigler
Disable the duplicate PrimaryAssetId for editor only types like Maps. This can happen if content folk copy maps using the content browser, and does not actually cause a runtime problem. It still ensures for cooked types
Change 3759278 by Ben.Zeigler
Add IsTempPackage to FPackageName
Fix issue where temp/memory packages shown in a content browser/asset audit window would spam the log when it failed to find source control info for them
Change 3759613 by Phillip.Kavan
Add support for casting between mismatched soft pointer types in nativized Blueprint C++ assignment statements and function calls.
Change summary:
- Extended FEmitHelper::GenerateAutomaticCast() to consider soft pointer terms and inject C++ code to explicitly cast the RHS when needed.
#jira UE-52205
Change 3760040 by Dan.Oconnor
Add Call Stack control for viewing Blueprint call stacks when paused at a breakpoint, available from the Developer Tools menu
#jira UE-2296
Change 3760955 by Phillip.Kavan
Fix conditional (SA/CIS issue).
Change 3761356 by Ben.Zeigler
Fix DLC staging rules to handle metadata correctly and remove debug log I accidentally added. The DLC staging now iterates in a similar way to the normal staging, it just may also excluded Engine
Change 3761859 by Zak.Middleton
#ue4 - Fix crash in UStaticMesh::GetAssetRegistryTags() when FindObject is used during saving. Added Lex::ToString for physics enums ECollisionTraceFlag, EPhysicsType, and EBodyCollisionResponse.
#jira UE-52478
#tests QA game, content browser
Change 3761860 by mason.seay
Submitting test content for Async Load issue
Change 3762559 by Ben.Zeigler
#jira UE-52407 Fix it so FText can be specified in blueprint functions as default parameters. The UI showed up before but the data was lost
Change GetDefaultsAsString on Pin to always return an internal string so it can correctly be import texted, add GetDefaultsAsText for display purposes
Change 3764459 by Marc.Audy
PR #4224: Fix LoadLevelInstanceBySoftObjectPtr (Contributed by phlknght)
#jira UE-52415
Change 3764580 by Ben.Zeigler
Clean up delegates in UObjectGlobals.h, fixing several incorrect comments and moving some editor delegates into WITH_EDITOR
Change 3764602 by Ben.Zeigler
#jira UE-52487 Fix it so OnAssetLoaded gets correctly called for Assets that were async loaded while in the editor/standalone editor game.
This is necessary because they would not get registered with various editor systems for the rest of the editor session, even if opened manually
Change 3764603 by Ben.Zeigler
Related to UE-52487, now that async loading blueprints in the editor properly registers them with the blueprint actions, we need to unregister them when automated tests want them to unload. Add a ClearEditorReferences function to UBlueprint that calls the OnUnloaded editor delegate, so EngineTest doesn't need to include the editor module
Change 3764768 by Ben.Zeigler
#jira UE-52524 Fix null access crash when pasting an invalid macro instance node
Change 3766415 by Fred.Kimberley
Removing invalid assets. Most of these are out of date.
Change 3766417 by Fred.Kimberley
Add warnings when we try to export a package without a type.
Change 3766514 by Fred.Kimberley
Added a #include to fix the build.
Change 3766542 by Fred.Kimberley
Added a #include to fix the build.
Change 3766558 by Fred.Kimberley
Rename variables to avoid warnings about hiding previous variable declarations.
Change 3767619 by Marc.Audy
bActorIsBeingDestroyed must be part of transaction history
#jira UE-51796
Change 3767993 by Dan.Oconnor
Preserve graph editor controls when clicking on a hyper link, this speeds up navigation via the debugger 'step' command and Find in Blueprints control
#jira UE-52596
Change 3768146 by Marc.Audy
Fix material instance dynamic not correctly finding object in details panel customization as a result soft path changes
#jira UE-52488
Change 3769586 by Marc.Audy
Fix expose on spawn related error messages
Change 3769863 by Dan.Oconnor
Blueprint call stack now has access to frame offsets and can highlight nodes that are active on previous stack frames
#jira UE-52452
Change 3771200 by Dan.Oconnor
CIS fix - add missing DO_BLUEPRINT_GUARD
Change 3771555 by Ben.Zeigler
Add transactions for several pin class changing actions which were missing them
Change 3771589 by Ben.Zeigler
#jira UE-52665 Fix it so changing the type of a create widget or spawn actor node will correctly propagate the type change to reroute/wildcard nodes instead of disconnecting
Change 3771683 by Dan.Oconnor
Call Stack polish: background color no longer changes when undocked, prettify-ing "ExecuteUbergraph_blahblah" in to "Event Graph", resizing works correctly, added overlay message when no call stack is available
#jira UE-52567
Change 3771734 by Dan.Oconnor
Add entries for native code in the blueprint call stack view, clarifying re-entrancy
Change 3774293 by Ben.Zeigler
#jira UE-52665 Minimal fix for making sure type changes propagate through multiple rerout nodes, going to make a larger refactor in a second checkin
Change 3774328 by Ben.Zeigler
#jira UE-52665 Refactor knot nodes so there is one type propagation function that takes a direction, this fixes an issue where the second knot node in a chain would not have it's type changed when input type changed
Change 3774342 by Ben.Zeigler
#jira UE-52661 Fix crash when using blueprinted components created by a specialized subclass of UBlueprint, from PR #4249
Change 3774476 by Fred.Kimberley
Add class and function info to pin names for async nodes. This fixes a problem where redirectors for async node pins did not work.
https://udn.unrealengine.com/questions/402882/propertyredirect-fails-with-uk2node-latentgameplay.html?childToView=403808
Change 3774645 by Ben.Zeigler
#jira UE-41743 Fix it so struct split pins handle renames correctly, both for user structs and native structs
Refactor the variable rename checking in make/break struct to use the generic one I just added
Change 3775412 by Phillip.Kavan
UX improvements for Blueprint single-step debugging and breakpoints. Also added Step Out and Step Over debugging commands.
Change summary:
- Remapped the existing Step In command from F10 to F11 hotkey.
- Mapped existing Step Over command to F10 and existing Step Out command to ALT-SHIFT-F11 hotkeys.
- Added new (repurposed) icon assets for single-step debugging toolbar commands.
- Modified FPlayWorldCommands::BuildToolbar() to add new Step Over and Step Out commands to the toolbar.
- Modified FCompilerResultsLog::CalculateStableIdentifierForLatentActionManager() to remove special-case code for intermediate Tunnel Instance nodes, as these are now reverse-mapped through FullSourceBacktrackMap.
- Modified FKismetDebugUtilities::CheckBreakConditions() to more generally manage the current graph stack (i.e. not just for Blueprint Function graphs). Also fixed a bug where we had failed to reset the target graph stack depth after completing a Step Out/Over iteration.
- Modified FBlueprintDebugData::FindAllCodeLocationsFromSourceNode() to remove the additional iteration for the special Macro source node table (no longer required).
- Modified FBlueprintDebugData::RegisterNodeToCodeAssociation() to remove the Macro-specific parameters and the additional insertions into the special Macro tables (no longer required).
- Modified UK2Node_MathExpression::ValidateNodeDuringCompilation() to remove the special-case for Macro Instance source nodes, as Macro source nodes are now being mapped through the same table.
- Added FindMatchingTunnelInstanceNode() as a utility method for now in BlueprintConnectionDrawingPolicy.cpp in order to match up Macro/Composite graph source nodes with nested Tunnel Instance nodes at the current graph level. *** TODO: For 4.19 we probably should revert back to using a secondary table in the debug data to map Tunnel Instance node hierarchies to code offsets in order to result in a faster lookup time here. ***
- Modified FKismetConnectionDrawingPolicy::BuilldExecutionRoadmap() to replace the special-case for Macro Instance source nodes with a more general check for Tunnel Instance nodes that also handles Composite source nodes.
- Revised UK2Node_TunnelBoundary to strip out most of what was being used to support the profiler, while keeping its basic compiled goto behavior in order to still function as a NOP node.
- Added FKismetCompilerContext::SpawnIntermediateTunnelBoundaryNodes().
- Modified FKismetCompilerContext::ExpandTunnelsAndMacros() to no longer overwrite intermediate Macro source node mappings in the lookup table with the Macro Instance source node that triggered the Macro graph expansion. Also revised the TunnelNode case to spawn intermediate TunnelBoundary (NOP) nodes around Macro and Composite gateways; this allows breakpoints to hit on the Tunnel nodes around a source graph expansion.
- Modified FScriptBuilderBase::EmitInstrumentation() to remove special-case handling for Macro and Tunnel source nodes. These are now being mapped directly through the SourceBacktrackMap instead.
- Removed alternate breakpoint icon assets for Macro Instance and Composite nodes (no longer needed).
- Removed UK2Node::GetActiveBreakpointToolTipText() and its UK2Node_MacroInstance override (no longer required).
- Removed special case in SGraphNodeK2Base::GetOverlayBrushes() for Macro Instance and Composite nodes (no longer needed).
- Removed special-case mappings and interface methods for Tunnel nodes in FCompilerResultsLog (no longer required).
- Removed the LineNumberToMacroSourceNodeMap and LineNumberToMacroInstanceNodeMap members from the FDebuggingInfoForSingleFunction struct (no longer in use).
- Removed FBlueprintDebugData::FindMacroSourceNodeFromCodeLocation() and FindMacroInstanceNodesFromCodeLocation().
- Removed FKismetDebugUtilities::FindMacroSourceNodeForCodeLocation() (no longer in use).
- Removed special-case handling for Macro Instance nodes in FKismetDebugUtilities::OnScriptException() (no longer required). Macro source nodes are no longer being mapped to code offsets through a separate table, and we don't need to worry about saving/restoring the Active Object when debugging with a Macro Graph in the active tab.
#jira UE-2880
#jira UE-16817
Change 3776606 by mason.seay
Updated content to prevent warning from appearing
Change 3777051 by Dan.Oconnor
ComponentTemplate references in UBlueprint can no be cleared after compiling the (blueprint defined) component
#jira UE-52484
Change 3777108 by Dan.Oconnor
Look up call stack frame source name when caching a script call stack for display. This relies on debug data being generated for event stubs
#jira UE-52717, UE-52719
Change 3778277 by Marc.Audy
Fixed potential null material reference causing crash.
#jira UE-52803
Change 3778288 by Marc.Audy
PR #3957: Making FAlphaBlend BlueprintType in order to fix a bunch of broken UPROPERTY's as of 4.17 (Contributed by ill)
#jira UE-49082
Change 3778321 by Phillip.Kavan
Fix for a regression in BP script execution behavior related to misidentified latent node expansions from a macro source graph.
Change summary:
- Removed FCompilerResultsLog::FullSourceBacktrackMap (no longer in use).
- Restored FCompilerResultsLog::IntermediateTunnelNodeToTunnelInstanceMap (which was in place prior to CL# 37754112); this table was being used to map intermediate nodes resulting from a tunnel instance node expansion back to the outer tunnel instance node that triggered the expansion. Its once again being used for that reason, but I reduced the scope a bit to only include the execution path within the expansion, as that's the only mapping that we need.
- Restored FCompilerResultsLog::RegisterIntermediateTunnelNode(), but renamed it to NotifyIntermediateTunnelNode() to be consistent with the other parts of the MessageLog interface, and also removed the part of the implementation that was adding to a secondary macro expansion-to-source backtrack map (since macro expansion node lookup is now done through the main source backtrack map).
- Restored FCompilerResultsLog::GetIntermediateTunnelInstance().
- Modified FCompilerResultsLog::NotifyIntermediateObjectCreation() to remove the part of the implementation that was adding to the secondary node-only-to-source backtrack map (it was previously just a redundant copy of the main one except in the case of macro expansions).
- Modified FCompilerResultsLog::CalculateStableIdentifierForLatentActionManager() to restore the calculation of a stable UUID for nodes sourced from a macro expansion, where we had incorporated the outer intermediate tunnel instance node chain.
#jira UE-52872
Change 3778329 by Marc.Audy
PR #4241: Enforce calling superclass on ActorComponent::BeginPlay (Contributed by rlefebvre)
#jira UE-52574
Change 3778349 by Marc.Audy
Minor cleanup
Change 3759702 by Ben.Zeigler
#jira UE-52287 Prevent cook metadata like DevelopmentAssetRegistry.bin from being packed into a shipping game, by moving it into a Metadata subdirectory and updating deployment scripts to avoid that directory.
Right now it doesn't package them at all, we could change it to package them as Debug Non-UFS if desired
Change it so the asset audit UI will only load DevelopmentAssetRegistry.bin files, the cooked registry files don't have enough information any more to be useful
Remove ability for runtime game to load DevelopmentAssetRegistry.bin, this ended up not being useful
#jira UE-52158 Fix it to refresh the list of possible asset audit platforms when the refresh button is pushed
Change 3766414 by Fred.Kimberley
Data validation plugin
Change 3769923 by Ben.Zeigler
#jira UE-30347 Change ResourceSize mode enum from Inclusive to EstimatedTotal, which includes UObject serialization data as well as data for any subobjects. It now does NOT include externally referenced assets, which it did for some assets but not others
Fix Texture EstimatedTotal memory to handle LOD bias, it now reports the largest possible size in a cooked game of any platform
Fix many GetResourceSizeEx calls to match the new definition and improve accuracy
Switched several editor tools to use EstimatedTotal now that it is more useful, and removed some unused memory stats
Remove ResourceSize from UObject asset registry tags as it was misleading and inaccurate, for now it is only possible to get this for loaded objects
Remove MapFileSize from Worlds as it redundant with the generic file size. Fixed the generic file size to display using the Size format
Several UI fixes for Asset Audit and Size Map to deal with this change. Asset Audit no longer has the memory size columns, and the memory size drop down in Size Map is disabled for cooked builds
Change 3771365 by Ben.Zeigler
#jira UE-52670 Add project setting bValidateUnloadedSoftActorReferences that is true by default to match current behavior. If you set it to false it will no longer load packages to look for soft actor references when deleting/renaming actors.
[CL 3779057 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
============================
MAJOR FEATURES & CHANGES
============================
Change 3623720 by Phillip.Kavan
#jira UE-49239 - Temp fix for QAGame animations not updating in a nativized build.
Change summary:
- Temporarily excluded all AnimBP assets from nativization as a workaround.
Change 3626305 by Phillip.Kavan
#jira UE-49269 - Workaround fix for crash after packaging a nativized QAGame build with all AnimBP assets disabled for nativization by default.
Change 3629145 by Marc.Audy
Don't hide developer nativization tool behind ini
Change 3630849 by Marc.Audy
Fix nativization uncompilable code when using a non-referenceable term in a switch statement.
#jira UE-44085
Change 3631037 by Marc.Audy
(4.17.2) Fix crash when nativizing blueprint with MakeMap or MakeSet node in it
#jira UE-49440
Change 3631206 by Marc.Audy
Make NAME_None == TEXT("") behave the same as NAME_None == FName(TEXT(""))
Change 3631232 by Marc.Audy
Remove outdated diagnostic code throwing false positives
#jira UE-47986
Change 3631573 by Marc.Audy
Fix containers of vector, rotator, or transform placing a space between the type and the pluralization 's'
Change 3633168 by Lukasz.Furman
fixed behavior tree changing its state during latent abort,
modified order of operations during abort to: abort & wait -> change aux nodes -> execute
Change 3633609 by Marc.Audy
Don't get unneeded string
Change 3633691 by Marc.Audy
Fix copy-pasting of a collapsed graph containing a map input losing the value type
#jira UE-49517
Change 3633967 by Ben.Zeigler
Actor.h header cleanup, fix various comments and reorganize some members, saves 80 bytes per actor in a cooked Win64 build
bRunningUserConstructionScript is now private, exposed with IsRunningUserConstructionScript
Fixed a few other fields to be private that were accidentally made public in 4.17
Change 3633984 by Michael.Noland
Blueprints: Fixed a potential crash when collapsing nodes to a function when a potential entry pin had no links
Change 3634464 by Ben.Zeigler
Header cleanups for Pawn, Controller, Character, and PlayerController
Change 3636858 by Marc.Audy
In preview worlds don't display the light error sprite
#jira UE-49555
Change 3636903 by Marc.Audy
Fix numerous issues with copy/pasting editable pin bases
#jira UE-49532
Change 3638898 by Marc.Audy
Allow right-click creation of local variables in blueprint function libraries
#jira UE-49590
Change 3639086 by Marc.Audy
PR #4006: Mark UEdGraphSchema::BreakSinglePinLink as const (Contributed by leyyin)
#jira UE-49591
Change 3639445 by Marc.Audy
Fix mistaken override and virtual markup on niagara schema function.
Change 3641202 by Marc.Audy
(4.17.2) Fix crash undoing pin changes with split pins
#jira UE-49634
Change 3643825 by Marc.Audy
(4.17.2) Fix crash right clicking a struct pin when the struct it represented has been deleted
#jira UE-49756
Change 3645110 by mason.seay
Fixed up QA-ClickHUD map so it's usable and makes more sense
Change 3646428 by Dan.Oconnor
Fix for UbergraphFrame layout changing during bytecode recompile, which would cause actual ubergraph frame layout to mismatch reflection data
#jira None
Change 3647298 by Marc.Audy
PR #4016: Rename argument name for SetInputMode (Contributed by projectgheist)
#jira UE-49748
Change 3647815 by Marc.Audy
Minor performance improvements
Change 3648931 by Lina.Halper
#Compiler : fixed so that each type of BP can provide module info, and compiler info
- Moved out AnimBlueprint Compiler
- Refactored WidgetBlueprint
- DUPE - Merging using ControlRig_Dev-Framework
Change 3654310 by Marc.Audy
Shrink USkinnedMeshComponent 64 bytes
Shrink USkeletalMeshComponent 224 bytes (160 bytes internal)
Change 3654636 by Lina.Halper
Fix crashing on shutdown
#jira: UE-50004
Change 3654960 by Lina.Halper
- Fix with automation test of creation/duplication
- Fixed shut down crash with editor again due to uobject GCed
#jira: UE-50028
Change 3655023 by Ben.Zeigler
#jira UE-50101 Fix level streaming transform when PIE-duplicating a level that has been preloaded but not made visible in the editor. Instead of always saying actors have been moved we copy the source level's flag
Change 3655426 by Ben.Zeigler
#jira UE-50019 Fix issue where StreamableManager could return objects that are partially loaded if called from PostLoad. StreamableManager never wants half-loaded objects, so change it to explicitly skip them
Change 3657627 by Ben.Zeigler
#jira UE-50157 Fix EDL load dependency issue where the simple construction script/ICH are not guaranteed to be serialized in time for subobject construction
Change 3662086 by Mieszko.Zielinski
Fixed navmesh not loading properly in PIE when owning world has been duplicated-for-play #UE4
This can happen when navigation containing level is loaded via AsyncLoadPrimaryAssetList
#jira UE-50101
Change 3662294 by Ben.Zeigler
Fix enum redirects to handle non-class enums properly where a value redirect is not specified. It needs to convert from EOldEnum::Value to ENewEnum::Value before doing the name check
Change 3662825 by Mieszko.Zielinski
Fixed VisLog debug drawing crashing when using UI to change log lines to be displayed #UE4
there was a loop iterating over elements of a map and was modifying the map as it went, which is a big no-no
Change 3664424 by Marc.Audy
UE-50076 test assets #rb none #rnx
Change 3664441 by Mieszko.Zielinski
PR #3993: UE-25907: Added logging to Log Text, Log Location, and Log Box Shape (Contributed by projectgheist)
Piggybacking on this PR I've redone how visual log is using categories. Now it's using FName rather than FLogCategoryBase to indicated log category. All UE_VLOG macros have been updated.
Change 3664506 by Phillip.Kavan
#jira UE-47852 - Fix various issues with both UAT/UBT-driven and manually-configured code/data build workflows involving nativized Blueprint assets.
Change summary:
- UAT: Removed '-nativizedAssets' command-line option. It's no longer required to specify this flag when cooking/building in order to enable nativization.
- UAT: Removed AutomationTool.ProjectParams.BlueprintPluginPaths.
- UAT: Modified AutomationTool.ProjectParams.ProjectParams() to initialize the 'RunAssetNativization' field based on the current 'BlueprintNativizationMethod' config setting. This flag is now used just to direct UAT to defer invoking UBT for '-build' until after the '-cook' stage has finished.
- UAT: Modified BuildCookRun.DoBuildCookRun() to remove the 'bWarnIfPackagedWithoutNativizationFlag' case (since we removed the '-nativizedAssets' command-line option).
- UAT: Removed Project.AddBlueprintPluginPathArgument() and Project.GetBlueprintPluginPathArgument(). These utility functions are no longer needed.
- UAT: Modified Project.Cook() to remove the registration of each NativizedAssets plugin path for '-build' along with the addition of the '-nativizedAssets' argument with the platform-agnostic path to the NativizedAssets plugin when invoking UE4Editor.exe for '-cook'. This is now handled by the UE4Editor cook commandlet instead.
- UAT: Modified Project.Build() to remove the addition of the '-plugin' argument with the path to the NativizedAssets plugin when invoking UBT for '-build'. This is now handled by UBT instead.
- UBT: Modified UnrealBuildTool.ProjectFileGenerator.DiscoverExtraPlugins() to remove the previously-added search for intermediate plugin assets based on the 'AdditionalPluginDirectories' optionally found in the .uproject file. Instead, this search is now handled via a Plugins.EnumeratePlugins() LINQ query. It is also gated by a new Advanced project setting in DefaultGame.ini that defaults to off, but this way users can still add generated assets into the solution file.
- UBT: Added UnrealBuildTool.UEBuildTarget.ShouldIncludeNativizedAssets() as a utility method for checking the current 'BlueprintNativizationMethod' setting in the game's config file.
- UBT: Modified UnrealBuildTool.UEBuildTarget.CreateTarget() to confirm the existence of a NativizedAssets plugin (generated at cook time) when the project is configured for nativization. If the plugin is found, it is added to the RulesAssembly chain and the ProjectDescriptor.ForeignPlugins list. If the plugin is not found, then a BuildException is thrown informing the user that the plugin must exist in order to build (with a note to make sure to cook the target platform first).
- UE4: Added 'Lex' namespace utility functions for converting PlatformInfo::EPlatformType to/from an FString. Note: Lex::FromString() is simply a proxy to the already-existing PlatformInfo::EPlaformTypeFromString() API, but it was included for completeness.
- UE4: Removed the UProjectPackagingSettings::bWarnIfPackagedWithoutNativizationFlag. This is no longer needed since the '-nativizedAssets' command-line option has been removed.
- UE4: Added UProjectPackagingSettings::bIncludeNativizedAssetsInProjectGeneration (advanced setting). This defaults to 'false' (off). When true, running GenerateProjects.bat will also generate project files for any NativizedAssets plugins previously generated at cook time. This gives advanced users/engineers an option to include nativized Blueprint class sources in the set of generated C++ code projects for faster browsing, etc.
- UE4: Modified UProjectPackagingSettings::PostEditChangeProperty() to remove the case that handles the 'BlueprintNativizationMethod' property. When this value changes, we no longer make an attempt to modify the .uproject file.
- UE4: Removed BlueprintNativeCodeGenManifestImpl::PlatformPlaceholderPattern. This pattern string is no longer in use. Also modified the FBlueprintNativeCodeGenPaths ctor to remove the replacement logic for the pattern string.
- UE4: Modified FBlueprintNativeCodeGenPaths::GetDefaultCodeGenPaths() to construct and return a new directory pattern for the generated NativizedAssets plugin. This is now generated to: Intermediate/Plugins/NativizedAssets/<Platform>/<Type:Game|Client|Server>.
- UE4: Modified FBlueprintNativeCodeGenPaths::PluginRootDir() to no longer append "NativizedAssets" to the end of the path to the generated NativizedAssets plugin.
- UE4: Removed FCookByTheBookStartupOptions::bNativizeAssets and NativizedPluginPath (no longer in use since the '-nativizeAssets' command-line option has been removed).
- UE4: Modified UCookCommandlet::CookByTheBook() to remove initialization of the 'bNativizeAssets' field in the startup options (since the corresponding command-line argument has been removed).
- UE4: Removed FNativeCodeGenData::DestPluginPath and modified FBlueprintNativeCodeGenModule::Initialize() to remove the check for it.
- UE4: Added FBlueprintNativeCodeGenModule::ShutdownModule(). This now handles cleanup for the nativization module after the cook process has finished.
- UE4: Modified UCookCommandlet::CookByTheBook() to no longer look for the '-nativizedAssets' command-line option as well as to remove the initialization of the nativization-related startup option flags that were removed.
- UE4: Modified UCookOnTheFlyServer::StartCookByTheBook() to check the 'BlueprintNativizationMethod' config setting in order to determine whether or not to nativize assets. This replaces the '-nativizedAssets' command-line flag.
- UE4: Modified UCookOnTheFlyServer::StartCookByTheBook() to remove the case that previously handled the 'bWarnIfPackagedWithoutNativizationFlag' check. This is no longer needed since the '-nativizedAssets' flag was removed.
- UE4: Modified UCookOnTheFlyServer::CookByTheBookFinished() to unload the IBlueprintNativeCodeGenModule instance after cooking, in order to reset module state for another potential pass within the same process context.
- UE4: Modified UWidgetBlueprintGeneratedClass::InitializeTemplate() to append 'REN_ForceNoResetLoaders' to the Rename() flags so that when we shift the OldArchetype object into the transient package, it doesn't invalidate the outer package's linker. We need that to remain valid so that multiple nativized cooks within the same process don't fail.
- UE4: Modified FMainFrameActionCallbacks::PackageProject() to remove the addition of '-nativizedAssets' to the UAT command line based on project settings (this is no longer needed, as it is now handled internally by UAT).
- UE4: Modified SaveWorld() to append 'REN_ForceNoResetLoaders' to the Rename() flags so that when we rename the world instead of duplicating it, it no longer triggers a reset of *all* object loaders.
Notes:
- After this change, all nativization workflows (e.g. UAT, UBT and UE4Editor) now look to the 'BlueprintNativizationMethod' flag in the Project settings (UProjectPackagingSettings). This unifies everything on a single flag by default, and removes the feature added in 4.17 that touched the .uproject file when that setting changed (which itself introduced a couple of new regressions in that release).
- Advanced users and build engineers can override this value per task. Instructions to do that are as follows:
- For UAT/UBT/UE4Editor.exe tasks, adding '-ini:Game:[/Script/UnrealEd.ProjectPackagingSettings]:BlueprintNativizationMethod=<Disabled|Inclusive|Exclusive>' will allow the current setting to be overridden on the command line.
- When '-cook' is included on the RunUAT BuildCookRun command line, the above needs to also be embedded within the '-AdditionalCookerOptions' command-line argument. This means that if both '-cook' and '-build' are included, then both the '-ini' argument shown above as well as the same '-ini' argument embedded inside the '-AdditionalCookerOptions' argument will need to be included for the build pipeline to work properly.
- We should add a release note instructing users to check their .uproject file and remove any 'AdditionalPluginDirectories' entries that list the "Intermediate/Plugins" path. This will avoid issues when building the cooked target with UBT.
- We should also add a release note and/or documentation to explain the "advanced" build pipeline options (i.e. the '-ini' argument noted above).
Change 3665061 by Phillip.Kavan
Fix crash on load in a nativized build caused by a reference to a BP class containing a nativized enum.
Mirrored from //UE4/Release-4.18 (CL# 3664993).
#3969
#jira UE-49233
Change 3665108 by Marc.Audy
(4.18) Fix crash when diffing a blueprint whose older version's parent blueprint has been deleted
+ additional code cleanup
#jira UE-50076
Change 3665114 by Marc.Audy
Minor change that could potentially improve performance in some cases
Change 3665410 by Mieszko.Zielinski
Fixed naming of Vislog's BP API #UE4
Change 3665634 by Ben.Zeigler
#jira UE-50045 Mark PIE-duplicated packages as explicitly fully loaded to fix PIE networking crash. These used to be accidentally treated as fully loaded because it was checking the wrong package name on disk
Change 3666970 by Phillip.Kavan
Do not emit a BOM when generating nativized Blueprint asset source files encoded as UTF-8.
#jira UE-46814
Change 3667058 by Phillip.Kavan
Ensure that '-build' is always passed to BuildCookRun automation for projects configured with Blueprint nativization enabled so that it doesn't skip that stage.
Mirrored from //UE4/Release-4.18 (CL# 3667043).
#jira UE-50403
Change 3667150 by Mieszko.Zielinski
PR #4042: BT CompositeDecorator node clears RF_Transient flag for all owned Decorator nodes. (Contributed by BibbitM)
Minor tweak from the original PR - made UBehaviorTreeDecoratorGraphNode_Decorator::ResetNodeOwner protected and added UBehaviorTreeGraphNode_CompositeDecorator class a a friend.
#jira UE-50249
Change 3667152 by Mieszko.Zielinski
PR #4047: Clearing RF_Transient flag when reseting EQS node owner - single change. (Contributed by BibbitM)
#jira UE-50298
Change 3667166 by Mieszko.Zielinski
Fixed FRichCurve baking so that it doesn't loose its curvature #UE4
Also, added some baking sanity checking (like if the range is larger than a single point).
Change 3668025 by Dan.Oconnor
Added a step to the compilation manager to skip recompilation of classes that are dependent on a given classes function signatures when those signatures have not changed
#jira UE-50453
Change 3672063 by Ben.Zeigler
#jira UE-49049 Fix issue with StreamableHandle ParentHandles array being modified during iteration, I had already fixed the Cancel case but not the complete case
Change 3672306 by Ben.Zeigler
#jira UE-50571 Fix issue where PrimaryAsset blueprints would be incorrectly added to the dictionary if their base class had an active class redirect referencing it
Change 3672683 by Marc.Audy
Code cleanup
Change 3672749 by Ben.Zeigler
Fix issue where deleting a source package would not cause the generated cooked package to get deleted while doing an incremental build
Change 3672831 by Ben.Zeigler
#jira UE-50507 Add a cook/save warning when a registered PrimaryAssetId does not match the object's real exported PrimaryAssetId.
Make PrimaryDataAsset blueprintable so you can make primary assets in a blueprint-only project
Change 3673551 by Ben.Zeigler
#jira UE-50029 Fix it so data-only blueprints will never create a UCS function in the final class. If you manually compiled the blueprint or it got recompiled due to inheritance it would create a UCS function that just calls its parent, which could cause problems later on when it did not create a UCS function during normal load
Change 3675074 by mason.seay
Test map for VisLog Testing
Change 3675084 by Mieszko.Zielinski
Fixed BT editor constantly marking BT asset as dirty if it has a "RunBehavior" node #UE4
#jira UE-43430
Change 3676490 by Ben.Zeigler
#jira UE-50635 Fix it so directly blueprinting PrimaryDataAsset will give you a useful PrimaryAssetType. Unless overridden the Type of a PrimaryDataAsset will be the first native class found in the hierarchy, or the the blueprint class that directly blueprints PrimaryDataAsset
Change 3676579 by Lukasz.Furman
fixed crash in behavior tree's search rollback
Change 3676586 by Lukasz.Furman
added local scope mode to behavior tree's composite nodes
Change 3676587 by Ben.Zeigler
Swap PrimaryAssetId property customization to use the same ui as the Pin customization. This one better handles objects that aren't loaded into memory, the old Property one would show None in that case
Add browse, use selected, and clear buttons, and make ID selector font the normal property font
Change 3676715 by Lukasz.Furman
changed order of behavior tree's aux node ticking
Change 3676867 by Ben.Zeigler
#jira UE-50665 Fix issue where resolving Soft Object Ptrs that are stored inside static assets or Blueprint CDOs from PIE will return the editor actor, not the PIE actor. So when resolving a path/ptr during PIE add a failsafe to do a PIE fixup
Fix issue where Lazy pointer fixup could corrupt Soft Object Ptrs by applying the PIE fixup too early
Change 3677892 by Ben.Zeigler
Fix crash when additional level viewport sprites are added after level editor module is loaded. This is basically the same fix as CL #3491406, but for sprites
Change 3678247 by Marc.Audy
Fix static analysis warning
Change 3678357 by Ben.Zeigler
#jira UE-50696 Add some container variables to diff test to track down crashes
Change 3678385 by Ben.Zeigler
#jira UE-50696 Fix crash diffing blueprints where array properties were changed. It needs to not run the generic identical check until it's sure the container types match
Change 3678600 by Ben.Zeigler
#jira UE-50703 Fix crash when a soft actor reference is not actually pointing to an actor, treat it like a broken reference
Change 3679075 by Dan.Oconnor
Mirror 3679030 from Release-4.18
Fix crash when compiling a level blueprint that has delegates to a blueprint that it also has a direct dependency on
#jira UE-48692
Change 3679087 by Dan.Oconnor
Filter out unnecessary relink jobs from the compilation manager
#jira None
Change 3680221 by Ben.Zeigler
#jira UE-50764 Fix crash when converting a property from a soft object reference to hard, it needs to validate the class after the conversion and null if necessary
Change 3680561 by Lukasz.Furman
fixed unsafe StopTree calls in behavior tree
#jira nope
Change 3680788 by Ben.Zeigler
Fix issue where scrubbing sequencer in simulate would not modify actors. We need to temporarily set the PIE context global when doing this specific type of actor bind
Change 3683001 by mason.seay
Submitting various test maps and assets
Change 3686837 by Mieszko.Zielinski
Fixed NavMeshBoundsVolume not updating navmesh when its location gets changed via the Transform Details widget #Orion
#jira UE-50857
Change 3688451 by Marc.Audy
Fix up new material expression to work with String -> Name refactor
Change 3689097 by Mason.Seay
Test content for nativization and enum testing
Change 3689106 by Mieszko.Zielinski
Made NavMeshBoundsVolume react to undo in the editor #Orion
#jira UE-51013
Change 3689347 by Mieszko.Zielinski
Fixed a crash on FAIDynamicParam creation resulting from uninitialized member variables #UE4
Manual merge of CL#3689316 over from 4.18
#jira UE-51019
Change 3692524 by mason.seay
Moved some assets to folder for org, fixed up redirectors
Change 3692540 by mason.seay
Renaming test maps so they are clearly indicated for testing nativization
Change 3692577 by mason.seay
Deleted a bunch of old assets I created specifically for various bugs reported. All issues are closed so they're no longer needed
Change 3692724 by mason.seay
Deleting handful of assets found in developer folders of those no longer with the team. Moved assets that are still used by test maps
Change 3693184 by mason.seay
Assets for testing nativization with structs
Change 3693367 by mason.seay
Improvements to test content
Change 3695395 by Dan.Oconnor
Fix for rare linker issue, IsBlueprintFinalizationPending would return true when we were trying to force load subobjects that were now ready to be loaded. This would prevent some placeholder objects from being replaced
#jira None
Change 3695484 by Marc.Audy
Fix sound cue connection drawing policy not getting returned.
#jira UE-51032
Change 3695494 by mason.seay
More test content for nativization testing
Change 3697829 by Mieszko.Zielinski
PR #4104: Fixed a typo CaclulateMaxTilesCount to CalculateMaxTilesCount (Contributed by YuchenMei)
Change 3700541 by mason.seay
Test map for containers with function bug
Change 3703459 by Marc.Audy
Remove poorly named InverseLerp
Fix degenerate behavior returning bad value
#jira UE-50295
Change 3703803 by Marc.Audy
Clean up autos
Minor improvement to ShouldGenerateCluster
Change 3704496 by Mason.Seay
More test content for testing nativization
Change 3706314 by Marc.Audy
PR #4085: GetDefaultPawnClassForController -> BlueprintCallable (Contributed by Allar)
#jira UE-50874
Change 3707502 by Mason.Seay
Final changes to nativization test content (hopefully)
Change 3709478 by Marc.Audy
PR #4144: Exposed MassageAxisInput for inheritence (Contributed by jackknobel)
Same as CL# 3689702 implemented in Fortnite
#jira UE-51453
Change 3709967 by Marc.Audy
PR #4139: fixed a typo in a comment (Contributed by derekvanvliet)
#jira UE-51372
Change 3709970 by Marc.Audy
PR #4150: Fixed a typo in movement override comment (Contributed by ruffenman)
#jira UE-51495
Change 3709971 by Marc.Audy
PR #4149: Fixing typo on movement pawn component (Contributed by celsodantas)
#jira UE-51492
Change 3710041 by Marc.Audy
Minor code cleanup
Change 3711223 by Phillip.Kavan
Move some Blueprint nativization log spam into the verbose category.
#jira UE-49770
Change 3713398 by Marc.Audy
PR #4157: Renamed AActor::InternalTakePointDamage function's parameter. (Contributed by BibbitM)
#jira UE-51517
Change 3713601 by Marc.Audy
Fix merge error
Change 3713994 by Marc.Audy
(4.18) Just mark level script actor pending kill when the level script blueprint has been recompiled, instead of trying to send it through the destroy actor lifecycle event.
#jira UE-50738
Change 3714270 by Marc.Audy
Fix crashes with tickables as a result of virtuals not being usable in constructors/destructors
#jira UE-51534
Change 3714406 by Marc.Audy
Fix dumb inverted boolean check
Change 3716594 by Dan.Oconnor
Integrate 3681301 from 4.18
Only run OnLevelScriptBlueprintChanged when explicitly compiling a level blueprint, this matches the old behavior
#jira UE-50780, UE-51568
Change 3686450 by Marc.Audy
PinCategory, PinSubcategory, and PinName are now stored as FName instead of FString.
CreatePin has several simplified overrides so you can only specify Subcategory or SubcategoryObject or neither.
CreatePin also takes a parameter bundle for reference, const, container type, index, and value terminal type rather than a long list of default parameters.
Material Expressions now store input and output names as FName instead of FString
FNiagaraParameterHandle now stores the parameter handle, namespace, and name as FName instead of FString
Most existing pin related functions using string have been deprecated.
Change 3713796 by Marc.Audy
Added virtual GetTickableType function to FTickableBaseObject that can return Conditional (default), Always, or Never. Tickable Never objects will not get added to the tickable array or ever evaluated. Tickable Always objects do not call IsTickable and assume it will return true. Tickable Conditional objects work as in the past with IsTickable called each frame to make the determination whether to call Tick or not.
IsTickable no longer a pure virtual (defaults to true).
Applied fixes to avoid array corruption when a FTickableEditorObject is deleted during the tick phase consistent with previous fixes to FTickableGameObject.
Change 3638554 by Marc.Audy
Add enum expansion functional test to validate that the metadata ExpandEnumAsExecs works as expected.
Change 3676502 by Ben.Zeigler
Add Blueprint-only primary asset type to EngineTest, to cover testing UE-50635
[CL 3718205 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb none
#rnx
============================
MAJOR FEATURES & CHANGES
============================
Change 3431439 by Marc.Audy
Editor only subobjects shouldn't exist in PIE world
#jira UE-43186
Change 3457323 by Marc.Audy
Undo CL# 3431439 and once again allow (incorrectly) for editor only objects to exist in a PIE world
#jira UE-45087
Change 3499927 by Dan.Oconnor
UField::Serialize no longer serialize's its next ptr, UStruct::Serialize serializes all Children properties instead. This resolves a hard circular dependency between function libraries that EDL detected. It was resolved in an ad hoc way by the old linker
#jira UE-43458
Change 3502939 by Michael.Noland
Back out changelist 3499927
Change 3522783 by Zak.Middleton
#ue4 - Imported new simple collision for Engine/Content/BasicShaps/Cylinder.uasset which is a single convex shape (rather than being 4 shapes as before).
Change 3544641 by Dan.Oconnor
Remove conditional that is no longer needed, replace with ensure. It is unsafe to change CDO names
#jira OR-38176
Change 3544645 by Dan.Oconnor
In addition to marking nodes as not transient, FBlueprintEditor::ExpandNode needs to mark them as transactional
#jira UE-45248
Change 3545023 by Marc.Audy
Properly encapsulate FPinDeletionQueue
Fix ensure during deletion of split pins when not clearing links
Fix split pins able to end up in delete queue twice during undo/redo
Change 3545025 by Marc.Audy
Properly allow changing the pin type from a struct that is split on the node
#jira UE-47328
Change 3545455 by Ben.Zeigler
Fix issue where combined streamable handles could be freed before their complete callback is called if nothing external referenced them
Copy of CL#3544474
Change 3545456 by Ben.Zeigler
Allow PrimaryAssets to update their AssetData based on in-memory changes when launching 'Standalone Game' and 'Mobile Preview' from the editor. As it was, changes could be detected and propagated through UPrimaryDataAsset::PostLoad, but the changes would always reapply whatever already exists in the AssetRegistry. The primary use-case for this: making AssetBundle tag changes and allowing them to propagate without resaving/recooking all affected assets.
Copy of CL #3544374
Change 3545547 by Ben.Zeigler
CIS Fix
Change 3545568 by Michael.Noland
PR #3758: Fixing a comment typo from Transistion to Transition (Contributed by gsfreema)
#jira UE-46845
Change 3545582 by Michael.Noland
Blueprints: Prevent duplicate messages from being added to the compiler results log (fixes a crash when resizing the results log while a math expression node has an error)
Blueprints: Fixed the tooltip of math expression nodes not showing up, and error messages getting cleared on subsequent compiles
[Duplicating fixes for UE-47491 and UE-47512 from 4.17 to Dev-Framework]
Change 3546528 by Ben.Zeigler
#jira UE-47548
Fix crash when a map's key type has changed but value has not, it was passing the UStruct defaults in when serialize was expecting the default instance, so pass null instead as we don't have the instance
Change 3546544 by Marc.Audy
Fix split pin restoration logic to deal with wildcards and variations in const/refness
Change 3546551 by Marc.Audy
Don't crash if the struct type is missing for whatever reason
Change 3547152 by Marc.Audy
Fix array exporting so you don't end up getting none instead of defaults
#jira UE-47320
Change 3547438 by Marc.Audy
Fix split pins on class defaults
Don't cause a structural change when reapplying a split pin as part of node reconstruction
#jira UE-46935
Change 3547501 by Ben.Zeigler
Fix ensure, it's valid to pass a null path for a dynamic asset
Change 3551185 by Ben.Zeigler
#jira UE-42835 Fix it so SoftObjectPaths work correctly when inside levels loaded for the first time from PIE. Added code to do in-place PIE fixup for levels that are loaded instead of duplicated, and changed the fixup logic to fix all level references, not just ones being explicitly duplicated
Change 3551723 by Ben.Zeigler
Improve UI for displaying actor soft references. Add an error/warning icon if the cross level reference is broken or unloaded, and fix various display and copy/paste behaviors
Change 3553216 by Phillip.Kavan
#jira UE-39303, UE-46268, UE-47519
- Nativized UDS now support external asset dependencies and will construct their own linker import tables on load.
Change summary:
- Modified FCompactBlueprintDependencyData and FFakeImportTableHelper to be more relevant to UStruct and not just UClass-derivative types.
- Modified FBlueprintDependencyData to accept a single FCompactBlueprintDependencyData struct rather than its individual fields.
- Modified FBlueprintCompilerCppBackendBase::GenerateCodeFromStruct() to emit dependency assignment and static type registration functions for nativized UStruct types.
- Modified FBlueprintNativeCodeGenModule::FStatePerPlatform to include an array for tracking UDS assets that need to be converted during the nativization pass at cook time.
- Modified FBlueprintNativeCodeGenModule::GenerateFullyConvertedClasses() to generate nativized code for UDS assets. This ensures that UDS conversion falls under the same scope as BPGC conversion, so that they both feed into the same NativizationSummary context for asset dependency tracking (i.e. since we only have a single global dependency table in the codegen). Also modified InitializeForRerunDebugOnly() to do the same.
- Modified FBlueprintNativeCodeGenModule::Convert() to defer UDS conversion so that it's done at the same time as BPGC conversion (see note above).
- Modified FEmitDefaultValueHelper::AddStaticFunctionsForDependencies() to include support for UStruct types and to conform to changes made to FCompactBlueprintDependencyData.
- Modified FEmitDefaultValueHelper::AddRegisterHelper() to include support for UStruct types.
- Modified FBlueprintNativeCodeGenModule::FindReplacedClassForObject() to ensure that converted User-Defined Enum types are switched to a UEnumProperty at package save time so that any import tables contain the proper class. This is necessary because we nativize User-Defined Enum types as 'enum class' types, and UHT will generate code for those as a UEnumProperty with an "underlying" property. However, non-nativized User-Defined Enum types are referenced as a UByteProperty with a UEnum reference, so we have to fix up all the import tables before saving. Otherwise, EDL will assert on load (see UE-47519).
Change 3553301 by Ben.Zeigler
Fix ensure when passing literal None to SoftObjectPath, it now treats them as empty instead
Change 3553631 by Dan.Oconnor
UField::Serialize no longer serialize's its next ptr, UStruct::Serialize serializes all Children properties instead. This resolves a hard circular dependency between function libraries that EDL detected. It was resolved in an ad hoc way by the old linker. This change was originally submitted in 3499927, but it was incorrectly clearing the UField::Next pointer in UField::Serialize.
#jira UE-43458
Change 3553799 by Ben.Zeigler
Fix issue where calling WaitUntilComplete on a combined handle with Stalled children wouldn't work properly. It now forces all stalled children to start immediately. I also added a warning log when this happens and an ensure if somehow the force didn't work
Copy of CL #3553781
Change 3553896 by Michael.Noland
Blueprints: Allow the autowiring logic to better break and replace existing connections when made (e.g., when dragging a variable onto a compatible pin with an existing connection, break the old connection to allow the new connection to be made)
#jira UE-31031
Change 3553897 by Michael.Noland
Blueprints: Adjust search query when doing 'Find References' on variables from My Blueprints so that bound event nodes show up for components and widgets
#jira UE-37862
Change 3553898 by Michael.Noland
Blueprints: Add the name of the variable directly in the get/set menu options (when dragging from My Blueprints into the graph)
Change 3553909 by Michael.Noland
Blueprints: Added the full name of the type, container type (and value type for maps) to the tooltips for the type picker elements, so long names can be read in full
#jira UE-19710
Change 3554517 by Michael.Noland
Blueprints: Added an option to disable the comment bubble on comment boxes that appears when zoomed out
#jira UE-21810
Change 3554664 by Michael.Noland
Editor: Renamed "Find in CB" command to "Browse" and renamed "Search" (in BP) to "Find", so terminology is consistent and keyboard shortcuts make sense (Ctrl+B for Browse, Ctrl+F for find, not using the term Search anywhere)
#jira UE-27121
Change 3554831 by Dan.Oconnor
Non editor build fix
Change 3554834 by Dan.Oconnor
Actor bound event related warnings now show up in blueprint status when opening level blueprint for first time, improved warning message. Removed unused delegate and return value from FixLevelScriptActorBindings. Can now pass raw strings to blueprint results log (no need for Printf, although padding is not great), UClasses in compiler results log will open the generated blueprint when clicked on
#jira UE-40438
Change 3556157 by Ben.Zeigler
Convert LevelSequenceBindingReference to use FSoftObjectPath so it works properly with redirectors and fixups
Change 3557775 by Michael.Noland
Blueprints: Fixed swapped transaction messages when converting a cast node between pure and impure
#jira UE-36090
Change 3557777 by Michael.Noland
Blueprints: Allow 'Goto Definition' and 'Find References' to be used while stopped at a breakpoint
PR #3774: Expose GotoFunctionDefinition during BP debugging (Contributed by projectgheist)
#jira UE-47024
Change 3560510 by Michael.Noland
Blueprints: Add support for 'goto definition' on Create Event nodes when the Object pin is not hooked up
#jira UE-38912
Change 3560563 by Michael.Noland
Blueprints: Disallow converting a variable get node to impure/back when debugging (no graph mutating operations should be allowed)
Change 3561443 by Ben.Zeigler
Restore code to support gc.DumpPoolStats, was accidentally removed when FGCArrayPool was moved to a header.
Clean up comments around Cleanup function, the functionality to trim the memory pools was integrated into ClearWeakReferences on a prior change
Change 3561658 by Michael.Noland
Blueprints: Refactored 'Goto Definition' so there is no per-class logic in the Blueprint editor or schema any more; any node can opt in individually
- Added a key binding for Goto Definition (Alt+G)
- Added a key binding for Find References (Shift+Alt+F)
- Collapsed 'Goto Code Definition' for variables and functions into the same path, so there aren't separate menu items and commands
- Added new methods CanJumpToDefinition and JumpToDefinition to UEdGraphNode, the default behavior for UK2Node subclasses is to call GetJumpTargetForDoubleClick and call into FKismetEditorUtilities::BringKismetToFocusAttentionOnObject
- Going to a native function now goes thru a better code path that will actually put the source code editor on the function definition, rather than just opening the file containing the definition
Change 3562291 by Ben.Zeigler
Fix issue where calling FSoftObjectPtr::Get during a package save would result in that ptr being forever marked broken, because the ResolveObject fails during save. It's too risky to change that behavior, so change it so the TagAtLastTest doesn't get updated in that case
Change 3562292 by Ben.Zeigler
#jira UE-39042 When renaming or moving actors between levels it now attempts to fix any soft object references from blueprints or sequencer
When deleting actors that are soft referenced by actor/sequencer it will now warn the same way it does for level script. Added IAssetTools::FindSoftReferencesToObject to perform this search
Change it so saving a non-primary world does not result it being dirtied due to the temporary physics scene fixup
Fix issue where the actor name was shown incorrectly in the SSCS tree for actor instances, which meant that if you renamed it you would end up renaming it to the BP's name
Change 3564814 by Ben.Zeigler
#jira UE-47843 Don't set InputKey output pins to AnyKey if empty, this was causing blueprints with key events to constantly dirty themselves
Change 3566707 by Dan.Oconnor
Remove unused code, UClassGenerateCDODuplicatesForHotReload was attempting to create a CDO with a special name, which triggered an ensure. The Duplicated CDO was never used (callign code removed in 3289276 as it was a waste of cycles)
#jira None
Change 3566717 by Michael.Noland
Core: Remove all defintions that contain "_API" from the command line when compiling .rc files (they do not support repsonse files and a too-long command line will fail the compile)
Change 3566771 by Michael.Noland
Editor: Fixing deprecation warning
#jira UE-47922
Change 3567023 by Michael.Noland
Blueprints: Change various TArray<> uses to TSet<> throughout name validation and related code to enable it to scale better to high component or variable counts
Adapted from PR #3708: Fast construction of bp (Contributed by gildor2)
#jira UE-46473
Change 3567304 by Ben.Zeigler
Add bCheckRecursive option to IsEditorOnlyObject that is enabled by default and will check outer/archetype/class.
This is needed for places that call this function from outside of SavePackage.cpp when the editor only mark is set, such as the automation test code
Change 3567398 by Ben.Zeigler
Fix crash when spawning a widget that has no editor WidgetTree, but does have a cooked widget tree template due to tree inheritance
Change 3567729 by Michael.Noland
Blueprints: Clarified message about "{VariableName} is not blueprint visible" to define what that means "(BlueprintReadOnly or BlueprintReadWrite)"
Change 3567739 by Ben.Zeigler
Don't crash if PropertyStruct cannot find it's struct. The function half handled this before, but Preload crashes with a null parameter
Change 3567741 by Ben.Zeigler
Disable optimization for a path test that was crashing in VC2015 in a monolithic build
Change 3568332 by Mieszko.Zielinski
Prevented UAIPerceptionSystem::GetCurrent causing a BP error when WorldContextObject is null #UE4
#jira UE-47948
Change 3568676 by Michael.Noland
Blueprints: Allow editing the tooltip of each enum value in a user defined enum
#jira UE-20036
Known issue: Undo/redo is not currently possible on the tooltip as it is directly stored in package metadata
Change 3569128 by Michael.Noland
Blueprints: Removing the experimental profiler as we won't be returning to it any time soon
#jira UE-46852
Change 3569207 by Michael.Noland
Blueprints: Allow drag-dropping component Blueprint assets into the graph to create Add Component nodes and improved the error message when dragging something that cannot be dropped into an actor Blueprint
#jira UE-8708
Change 3569208 by Michael.Noland
Blueprints: Allow specifying a description for user defined enums (shown in the content browser)
#jira UE-20036
Change 3569209 by Michael.Noland
Editor: Allow adjusting the font size for each individual comment box node in Blueprints and Materials
#jira UE-16085
Change 3570177 by Michael.Noland
Blueprints: Fixed discrepancy between the Structure tab name and the menu option for the tab in the user defined structure editor (now both say Structure Editor)
#jira UE-47962
Change 3570179 by Michael.Noland
Blueprints: Fixed the tooltip of a user defined structure not updating immediately in the content browser after being edited
Change 3570192 by Michael.Noland
Blueprints: Added "(selected)" after the label (in the 'debug filter' dropdown in the Blueprint editor) for actors that are selected in the level editor, which should make it easier to choose the specific actor you want to debug
#jira UE-20709
Change 3571203 by Michael.Noland
Blueprints: Cleanup and refactoring to prepare for turning commented out nodes into an official feature
- Made EnabledState and bUserSetEnabledState private on UEdGraphNode and added new getters/setters
- Introduced IsAutomaticallyPlacedGhostNode() and MakeAutomaticallyPlacedGhostNode() to start decoupling the concept from commented out nodes
- Updated a couple of places that used a hardcoded UberGraphPages[0] into instead editing the most recently interacted with event graph if possible
- Updated 'is data only blueprint' logic to allow multiple ubergraph pages, as long as they're all empty of non-disabled nodes
Change 3571224 by Michael.Noland
Blueprints: Draw banners on development-only and user disabled nodes (excluding 'ghost' nodes like autogenerated event entries in new BPs)
Adapted from PR #2701: Differentiate development nodes in BP (Contributed by projectgheist)
#jira UE-29848
#jira UE-34698
Change 3571279 by Michael.Noland
Blueprints: Changed UK2Node::GetPassThroughPin so that only the execution wire on nodes with exactly one input and one output exec wire will have a corresponding pass-through pin (when there is ambiguity in which exec would be used, e.g., with a branch or sequence or timeline node, the subsequent nodes are now effectively disabled as well)
Change 3571282 by Michael.Noland
Blueprints: Fixed the tooltip for dragging a variable onto an inherited category not showing the 'move to category' hint
Change 3571284 by Michael.Noland
Blueprints: Made wires into/out of a user-disabled node draw verly dimly (other than the passthrough exec if it exists)
Change 3571311 by Ben.Zeigler
Add ActorIteratorFlags which allows overriding which types of actors/levels are iterated by ActorIterator, to allow iterating levels that are not visible.
All of the iteration logic is now in the base and the children just set different flags, which fixes it so TActorIterator does the same level collection check as FActorIterator
Change 3571313 by Ben.Zeigler
Several fixes to automation framework to allow it to work better with Cooked builds.
Change it so the automation test list is a single message. There is no guarantee on order of message packets, so several tests were being missed each time.
Change 3571485 by mason.seay
Test map for Make Set bug
Change 3571501 by Ben.Zeigler
Accidentally undid the UHT fixup for TAssetPtr during my bulk rename
Change 3571531 by Ben.Zeigler
Fix warning messages
Change 3571591 by Michael.Noland
Blueprints: Made drag-dropping assets into a graph to create a component transactional (allowing the action to be undone)
#jira UE-48024
Change 3572938 by Michael.Noland
Blueprints: Fixed a typo in a set function comment
#jira UE-48036
Change 3572941 by Michael.Noland
Blueprints: Made the compact node title for cross and dot product the words cross and dot rather than hard to see . and x symbols
#jira UE-38624
Change 3574816 by mason.seay
Renamed asset to better reflect name of object reference
Change 3574985 by mason.seay
Updated comments and string outputs to list Soft Object Reference
Change 3575740 by Ben.Zeigler
#jira UE-48061 Change it so Editor builds work like cooked builds and always try to reuse existing packages when loading them instead of recreating them in place. Recreating in place does not work well for levels and blueprints, and blueprints already had a hack that was causing this behavior to not activate
Change 3575795 by Ben.Zeigler
#jira UE-48118 Call into the AssetManager as part of the DistillPackages commandlet. This makes sure that ShooterGame and EngineTest end up with the correct content in launcher builds
Change 3576374 by mason.seay
Forgot to submit the deleting of a redirector
Change 3576966 by Ben.Zeigler
#jira UE-48153 Fix issue where actors in streaming levels weren't properly replicating in PIE. It now does the remap path on both send and receive for the manual PC level streaming commands
Change 3577002 by Marc.Audy
Prevent wildcard pins from being connected to exec pins
#jira UE-48148
Change 3577232 by Phillip.Kavan
#jira UE-48034 - Fix EDL assert on load caused by a native reference to a nativized BP class that also references a nativized UDS asset.
Change summary:
- Modified FNativeClassHeaderGenerator::ExportGeneratedStructBodyMacros() to emit the 'ReplaceConverted' package name for the FCompiledInDeferStruct global associated with the nativized UDS asset in the UHT codegen. This brings nativized UDS to parity with nativized BP class assets (it was likely just an oversight initially).
Change 3577710 by Dan.Oconnor
Mirror of 3576977:
Fix for crash when loading cooked uassets that reference functions that are not present
#jira UE-47644
Change 3577723 by Dan.Oconnor
Prevent deferring of classes that are needed to load subobjects
#jira UE-47726
Change 3577741 by Dan.Oconnor
Back out changelist 3577723 - causes crash when starting QAGame in Dev-Framework - not in Release-4.17
Change 3578938 by Ben.Zeigler
#jira UE-27124 Fix issue where renaming a map with legacy map build data would end up with a half-loaded redirector package, becuase the old map build data was still in use. It's possible the call to HandleLegacyMapBuildData should just be in World PostLoad instead of piecemeal in several other places but I am unsure.
Fix it so the redirector cleanup code on map change will not be stopped by non-standalone top level objects, which could be left behind by issues in other systems
Change 3578947 by Marc.Audy
(4.17) Properly expose members of DialogueContext to blueprints
#jira UE-48175
Change 3578952 by Ben.Zeigler
Fix ensure where ParentHandles on a StreamableHandle could be modified while iterating
Change 3579315 by mason.seay
Test map for Make Container nodes
Change 3579600 by Ben.Zeigler
Disable window test on non-desktop platforms as they cannot be resized post launch
Change 3579601 by Ben.Zeigler
#jira UE-48236 Disable optimizations on PS4 for certain math tests pending fixing of platform issue
Change 3579713 by Dan.Oconnor
Prevent crashes when bluepints implement an interface that was deleted
#jira UE-48223
Change 3579719 by Dan.Oconnor
Fix two compilation manager issues: Make sure CDOs are not renamed under a UClass, because they will be considered as possible subobjects, which has bad side effects and make sure that we update references even on empty functions, so that empty UFunctions are not left with references to REINST data
#jira UE-48240
Change 3579745 by Michael.Noland
Blueprints: Improve categorization and reordering support in 'My Blueprints'
- Allow drag-dropping functions, macros, delegates, etc... to reorder them within a category or to change categories (bringing them to parity with variables)
- Make category ordering on all categories sticky so you can reorder categories (the relative ordering will be the same within different sections like variables and functions)
- Added hover cues when drag dropping some items that were missing them (e.g., event dispatchers)
- Added support for renaming categories using F2
Known issues (none are regressions):
- Timelines cannot be moved to other categories or reordered
- Renaming a nested category will result in it becoming a top level category (discarding the parent category chain)
- Some actions do not support undo
#jira UE-31557
Change 3579795 by Michael.Noland
PR #3867: Fix for not releasing Local Notification Delegate. (Contributed by enginevividgames)
#jira UE-48105
Change 3580463 by Marc.Audy
(4.17) Don't crash if calling PostEditUndo on an Actor in the transient package
#jira UE-47523
Change 3581073 by Marc.Audy
Make UK2Node_SpawnActorFromClass inherit from K2Node_ConstructObjectFromClass and eliminate duplicate code.
Correctly reconnect split pins when changing class on create widget, construct object, and spawn actor nodes
Change 3581156 by Ben.Zeigler
#jira UE-48161 Fix issue where split pins would not be restored if a Struct type was changed due to refactoring of parent variables/functions. For structs we want to copy the pins, if they're invalid due to other changes they will be individual orphaned
Also fix bug where the category of parent pins was being set incorrectly while changing variable type, we only want to override type for wildcard pins
Change 3581473 by Ben.Zeigler
Properly turn off optimization for PS4 test
Change 3582094 by Marc.Audy
Fix anim nodes not navigating to their graph on double click
#jira UE-48333
Change 3582157 by Marc.Audy
Fix double-clicking on animation asset nodes not opening the asset editors
Change 3582289 by Marc.Audy
(4.17) Don't crash when adding a streaming level that's already in the level
#jira UE-48928
Change 3545435 by Ben.Zeigler
#jira UE-47509 Rename and refactor internals StringAssetReferences and AssetPtrs to become SoftObjectPath/Ptr. This is to prepare them for use for subobjects like actors. Here is the rename table:
FStringAssetReference -> FSoftObjectPath
FStringClassReference -> FSoftClassPath
TAssetPtr -> TSoftObjectPtr
TAssetSubclassOf -> TSoftClassPtr
The old headers are deprecated, and FSoftClassPath is now in the same header has FSoftObjectPath.
This change increments the UE4 version because FSoftObjectPaths are now stored as a name + substring instead of one giant name, which in practice will improve performance and memory while manipulating them. Also the package table of soft referenced packages is now stored as FNames instead of FStrings as these packages names will already be in the name table due to the AssetRegistry
Remove automatic support for loading Objectpaths starting with engine-ini:, as it was only partially supported and is very outdated. ResolveIniObjectsReference can still be called manually
Changed TPersistentObjectPtr and TLazyObjectPtr to be structs instead of classes
Change UnrealHeaderTool to read configuration such as StructsWithNoPrefix out of inis instead of using a hardcoded list. Add support for TypeRedirects, which is used to make the old type names automatically remap to the new ones
Clean up FRedirectCollector to remove some of the functionality that is no longer used by the cooker, and disable tracking of redirects in standalone -game builds
Change 3567760 by Ben.Zeigler
Fix it so EngineTest can be cooked by moving some utility functions to EditorTestsUtilityLibrary and adding an EditorFunctionalTest. The core EngineTest module is safely runtime-only now and can run it's tests locally in windows cooked
Merge FuncTestManager into FunctionalTestModule to avoid confusion with FunctionalTestingManager UObject
Add EngineTestAssetManager and override the cook function to cook all maps with runtime functional tests
Change actor merging tests to be editor only, this stops them from cooking
Several individual tests crash on cooked builds, I started threads with the owners of those
Change 3575737 by Ben.Zeigler
#jira UE-48042 Change it so playing via PIE Standalone, multiprocess networked PIE and external cook launch on does not save temporary levels to UEDPC and instead prompts the user to save. This is how launch on works by default already, and this fixes cross level references/sequencer. The UEDPC code has been removed entirely.
As part of this change, connecting a -game client to a PIE server and vice versa is much more likely to work. You may still have game-side problems, look at UEditorEngine::NetworkRemapPath for an example of how to do the PIE prefix conversion
Remove advanced CreateTemporaryCopiesOfLevels option from sequencer capture, it has not been tested in multiple years and does not work with newer sequencer features
#jira UE-27124 Fix several possible crashes with changing levels while in PIE
Change 3578806 by Marc.Audy
Fix Construct Object not working correctly with split pins.
Add Construct Object test cases to functional tests.
Added split pin expose on spawn test cases.
#jira UE-33924
[CL 3582334 by Marc Audy in Main branch]
#lockdown Nick.Penwarden
#rb na
Change 3564610 on 2017/07/31 by Uriel.Doyon
Integrated CL 3543210 : Fixed an issue when computing material scales where the default material ends up being used instead of the required material.
Deprecated previous material data as it was causing some waste.
Integrated CL 3526859 : Texture mip bias is now reset whenever the streaming budget increases
#!rb none
#!tests played monolith2 on PS4
Change 3564585 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564584 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564583 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564582 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/... via CL 3564580
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564580 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: ben.salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
#!ROBOMERGE-SOURCE: CL 3564579 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564579 on 2017/07/31 by Ben.Salem
Merging using Dev-Gen_->_Release-42
Killing old useless nodes, fixing perf reporting, turning on shallow tests, killing non-focus in-depth perf tests for now
#!rb various people in devgen
#!tests Ran a shallow test map.
Change 3564513 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564512 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564511 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564510 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564509 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/... via CL 3564507
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3564507 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
[CODEREVIEW] jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
#!ROBOMERGE-SOURCE: CL 3564506 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564506 on 2017/07/31 by Laurent.Delayen
Fixed warning when opening Kwang AnimBP the first time, due to missing virtual bone name. (When Skeleton doesn't have PostLoad() called on it yet - happens only the first time the AnimBP is opened).
#!codereview jurre.debaare, dwayne.martin, lina.halper, martin.wilson
#!rb none
#!tests Kwang AnimBP opens without a warning.
Change 3564384 on 2017/07/31 by Shaun.Kime
Now have a System Life Cycle module that looks for all the emitters being dead and then disables itself. This also triggers the reset of the simulation.
GPU particles seems to have degraded after the spawn rate.
Emitters now reset when there are no particles.
Systems now reset when the state is Dead or Disabled, so you'll need to add a System Life Cycle component to have proper looping behavior for a system.
#!rb none
#!tests updated hypnotizer and other scripts
Change 3564012 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3564009 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3564008 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3564007 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3564006 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/... via CL 3564005
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3564005 on 2017/07/31 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added console command to disable URO interpolation.
[CODEREVIEW] martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
#!ROBOMERGE-SOURCE: CL 3564003 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3564003 on 2017/07/31 by Laurent.Delayen
Added console command to disable URO interpolation.
#!codereview martin.wilson, lina.halper
#!rb none
#!tests ghost networked, simulated proxy.
Change 3563538 on 2017/07/30 by Frank.Fella
Niagara - Stack data interface editing fixes
+ When a data interface object is modified by the stack, refresh the curves UI and re-initialize the simulation.
+ Generate better names for the inputs used by data interfaces.
#!Tests The curve UI and simulation update correctly when modifying the curve data interfaces in the stack and the generated inputs for data interfaces have better names.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563537 on 2017/07/30 by Frank.Fella
Niagara - Fix the background color for stack errors.
#!Tests Stack errors are no longer white.
#!rb none
Change 3563531 on 2017/07/30 by Frank.Fella
Niagara - Generate stack spacer keys more safely to prevent list view crashes.
#!Tests adding an emitter spawn module no longer crashes.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563518 on 2017/07/30 by Frank.Fella
Niagara - Give parameter map error log message more context
#!Tests none
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563384 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563383 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563382 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563381 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563380 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/... via CL 3563379
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563379 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3563375 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563375 on 2017/07/29 by Andrew.Grant
Fixed some commandline logic issues in LoadTest
#!tests ran locally
#!rb none
Change 3563307 on 2017/07/29 by Frank.Fella
Niagara - Stack UI Rework
+ Refactor most of the stack layout code to make things more consistent and to make future features possible.
+ Add a hover cue for item rows.
+ Add icons for the different types of inputs.
+ Make inputs collapsible.
+ Move the pin buttons to the right side of the name column to prevent visual clutter with the expanders.
+ Make the module splitter visible and add a correct hover cue.
#!Tests Stack functions correctly.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3563305 on 2017/07/29 by Ben.Salem
Add Shallow FX Test node to gauntlet and to orionbuild. Also switched Dev-Gen to being the Deep Test branch instead of dev-ui.
#!rb none
#!tests Ran a test of the new node, preflighted orionbuild.xml changes.
Change 3563205 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563204 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563203 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563202 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563201 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/... via CL 3563200
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563200 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3563199 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563199 on 2017/07/29 by Andrew.Grant
Add an exception handler around post-test Gif creation.
Added -attended option to tests.
#!tests compiled
#!rb none
Change 3563187 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3563186 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3563185 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3563184 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3563183 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/... via CL 3563182
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3563182 on 2017/07/29 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
#!ROBOMERGE-SOURCE: CL 3563181 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3563181 on 2017/07/29 by Andrew.Grant
Fix an issue where we'd try to set a file attriute before copying it (!)
Turn failure of handling loadorder file into a warning
#!tests compiled.
#!rb none
Change 3562983 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562982 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562981 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562980 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562979 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/... via CL 3562978
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562978 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: dan.hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[at Nick.Darnell,] [at Don.Eubanks] [FYI] Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
[QAREVIEW] Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
#!ROBOMERGE-SOURCE: CL 3562969 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562977 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562976 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562975 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562974 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562973 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/... via CL 3562970
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562970 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
[at daniel.lamb] #!tests LoadTest locally on cooked data on PS4/Win64
#!ROBOMERGE-SOURCE: CL 3562966 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562969 on 2017/07/28 by Dan.Hertzka
Fixed all orion tooltip scaling & placement issues
- Tooltip itself is always drawn unscaled, regardless of the anchor's layout or render scaling
- Tooltip is anchored based on both the layout and render scaling, so the unscaled tooltip still appears in the correct spot relative to the scaled anchor
- Finally, all tooltips are always drawn at full opacity and with no tint, regardless of the tint/alpha on the anchor
- Unfortunately this couldn't all just be added direcly to SMenuAnchor. It's in proper Slate land and unable to access the game viewport's DPI scale.
Made a few small engine-level changes to SMenuAnchor:
- Added bApplyWidgetStyleToMenu - if false, the popup is given a default FWidgetStyle when it's painted
- Moved the FPopupPlacement declaration to SMenuAnchor.h, but it's a protected declaration within the widget
[OR-41642] - Alpha is no longer applied to the chest tooltips. Also, the chests on the edge won't have their tooltip clip off the screen.
#!review-3562971 @Nick.Darnell, @Don.Eubanks
#!fyi Matt.Schembari, Philip.Buuck, Stephan.Jiang
#!rb none
#!tests Editor tooltips are fine; PIE Frontend - checked that both the deck builder gem tree gems and the side entries in the chest selection screen appear properly (good examples of layout scaling and pure render scaling)
#!QAReview Let me know if you come across any tooltips that are blatantly huge, tiny, or in an incorrect place
Change 3562966 on 2017/07/28 by Andrew.Grant
Editgration of 3437205 from Dev-Framework to address issues with Blueprint references being incorrectly collected
#!rb none
#!review-3562967 @daniel.lamb
#!tests LoadTest locally on cooked data on PS4/Win64
Change 3562965 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3562964 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3562963 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3562962 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3562961 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/... via CL 3562960
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3562960 on 2017/07/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3562959 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3562959 on 2017/07/28 by Andrew.Grant
Changed to LoadTest to prevent it timing out on PS4
#!tests tested locally
#!rb none
Change 3562136 on 2017/07/28 by Shaun.Kime
Changing the version so that old assets will recompile and regenerate their spawn attribute table
#!rb none
#!code.review simon.tovey
#!tests opened asset and made sure it compiled on load
Change 3560805 on 2017/07/28 by Simon.Tovey
- Programmable spawning
All spawning controlled by creating a FNiagaraSpawnInfo attribute. Any of these attributes in an emitter will feed one spawn script run.
- Fixed issue with HLSL and register table layout not matching for structs correctly.
- Removed some vestigial code.
- Temporarily commenting out references to burst in the UI until we can hook them back up.
- Removed direct ref to emitter handle in emitter instances with an EmitterIndex in their parent. More broadly useful and can be used to access emitter handle.
- Fixed a couple of issues breaking interpolated spawning.
- Updated default emitter and the hypnotiser to new spawning method.
#!rb none
#!tests Tested new default emitter and a few others.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3560376 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560375 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560374 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560373 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560372 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/... via CL 3560370
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560370 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: stephan.jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
#!ROBOMERGE-SOURCE: CL 3560367 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560367 on 2017/07/27 by Stephan.Jiang
OrionEditableTextBox max count
-- This way there is a max count for Deck names so they won't go over above 50 characters.
#!rb Dan.Hertzka
#!test PIE
Change 3560196 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560192 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560188 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560186 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560185 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/... via CL 3560183
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560183 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
#!ROBOMERGE-SOURCE: CL 3560180 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560180 on 2017/07/27 by Daniel.Lamb
Added more information to the logging output for OR40458.
#!rb Trivial
#!test Compile and run orion server / ps4 client
Change 3560131 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3560130 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3560129 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3560128 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3560127 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/... via CL 3560126
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3560126 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: ori.cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
#!ROBOMERGE-SOURCE: CL 3560123 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3560123 on 2017/07/27 by Ori.Cohen
Fix rigid body node not working on ps4 due to fast path not allowing ragdolls to be created. This should not apply for animation.
#!rb David.Hill
#!jira OR-41774
#!tests none
Change 3559908 on 2017/07/27 by Aaron.McLeran
Fixing compile error
#!tests none
#!rb none
#!codereview Andrew.Grant
Change 3559674 on 2017/07/27 by Shaun.Kime
Now batching up the shader constants into another data set for System/Emitter graphs.
#!rb Simon.Tovey
#!tests ran multiple copies of Hypnotizer and made sure that they obeyed the emitter lifetime module outputs.
Change 3559527 on 2017/07/27 by Aaron.McLeran
#!jira UE-45483 Integrating fix to //Orion/Dev-General
#!rb none
#!tests none
Change 3559284 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3559283 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3559282 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3559281 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3559280 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/... via CL 3559115
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3559254 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3559253 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3559252 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3559251 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3559250 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/... via CL 3559060
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3559192 on 2017/07/27 by Shaun.Kime
Removing compile on load for standalone functions.
#!rb none
#!tests n/a
Change 3559115 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
#!ROBOMERGE-SOURCE: CL 3559111 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3559111 on 2017/07/27 by Laurent.Delayen
Exposed GetAzimuthAndElevation to blueprints.
#!rb none
#!tests Pyro turrets
Change 3559060 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: jon.lietz
compile fix
#!rb none
#!test compiles
@Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3559043 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3559043 on 2017/07/27 by Jon.Lietz
compile fix
#!rb none
#!test compiles
#!review-3559054 @Daniel.Lamb
Change 3558928 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3558927 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3558926 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3558923 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3558921 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/... via CL 3558919
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3558919 on 2017/07/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
#!ROBOMERGE-SOURCE: CL 3558917 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3558917 on 2017/07/27 by Daniel.Lamb
More temporary code to track down OR-40458
#!test Paragon boot test ps4
#!rb None
Change 3558264 on 2017/07/27 by Wyeth.Johnson
Pondering update
Change 3558206 on 2017/07/27 by Jurre.deBaare
HLOD: Need to be able to disable auto-LOD generation on meshes in a BP
#!fix added flag to PrimitiveComponent to disable certain BP components to be excluded from HLOD generation, and also not have a LODParent primitive set
#!jira UE-47711
#!rb Benn.Gallagher
#!Tests generate HLOD clusters with enabled/disabled components and actors
Change 3558200 on 2017/07/27 by Jurre.deBaare
Crash rebuilding HLOD cluster
#!fix Simplygon returns an empty mesh if the input is not overlapping the culling (landscape) mesh, so added bound check for input vs landscape to prevent this situation
#!misc Added error when Simplygon returns an invalid raw mesh after processing
#!jira UE-47709
#!rb Benn.Gallagher
Change 3558116 on 2017/07/27 by Wyeth.Johnson
Roughed in drag, while pondering physical correctness or lack therof
Change 3557918 on 2017/07/27 by Simon.Tovey
~2x speed up of niagara compilation.
Set of visited nodes in numeric fix up viistor was becoming massive and spending about half the total compile time just ensuring we'd not visited a node before.
Moved over to a slightly clunkier but faster method of using a visitor ID on the node itself.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
#!rb none
#!tests tested several emitters. Seems to work
Change 3557439 on 2017/07/26 by Olaf.Piesche
Replicating CL3557068
Adding a configurable spawn rate scaling reference value; sets the zero-scale reference value (default: 2), so additional quality levels can be added and scaling customized further.
IMPORTANT: This sets the reference to 3 in PS4Scalability.ini; effects on PS4 are again going to have reduced spawn rates versus PC and Neo, as intended by the FX artists starting with this change.
#!rb marcus.wassmer
#!tests QAGame
Change 3556915 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556914 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556913 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556912 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556911 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/... via CL 3556910
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556910 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
#!ROBOMERGE-SOURCE: CL 3556903 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556903 on 2017/07/26 by Daniel.Lamb
Temporary change to help track down garbage UTexture refrence related to OR-40458
#!rb Trivial
#!test Paragon cooked
Change 3556592 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556591 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556590 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556589 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556588 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/... via CL 3556587
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556587 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
#!ROBOMERGE-SOURCE: CL 3556570 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556570 on 2017/07/26 by Andrew.Grant
Allow Notify nodes to be absolute - e.g. replace any notication settings the node has from being included in other targets.
This is to allow us to restrict emails about certain warnings or failures to a smaller subset of people
#!rb Ben.Marsh (review)
#!tests Debugged through a Nightly Build target of OrionBuild and verified absolute notifies are correctly set up.
Change 3556239 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3556238 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3556237 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3556236 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3556235 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
[at Daniel.Lamb]
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/... via CL 3556229
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3556229 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
@Daniel.Lamb
#!ROBOMERGE-SOURCE: CL 3556226 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3556226 on 2017/07/26 by David.Ratti
Fix issue where gameplay tags were not deterministic between cooked and uncooked
#!rb none
#!tests pie
#!review-3556227 @Daniel.Lamb
Change 3556163 on 2017/07/26 by Frank.Fella
Niagara - Rework the system toolkit so that it can edit stand alone emitters and systems. This allows the use the attribute spreasheet and system views when editing emitters and enables inspecting and editing the emitter graphs (for debug purposes) when editing systems.
#!Tests Verified general system and emitter editing functionality.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3556104 on 2017/07/26 by Jian.Ru
Changed OpacityConst and OpacityMaskConst default to 1.0 to prevent HLOD meshes from disappearing
Change 3555992 on 2017/07/26 by Frank.Fella
Niagara - Fix a bug when deleting dynanmic inputs which would leave the graph broken.
#!Tests Removing a dynamic input now leaves the graph in a vaild state.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3555991 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3555988 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3555984 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3555983 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3555982 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/... via CL 3555896
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3555896 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
#!ROBOMERGE-SOURCE: CL 3555778 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3555778 on 2017/07/26 by David.Ratti
Change GameplayCueManager to deal with UClasses instead of CDOs when managing preallocation lists.
OR-41476
#!rb none
#!tests pie
Change 3555726 on 2017/07/26 by Frank.Fella
Niagara - Don't clear keyboard focus on commit for float and int value editors.
#!Tests keyboard focus is no longer cleared.
#!rb none
Change 3555668 on 2017/07/26 by Frank.Fella
Niagara - Fix a bug in the hlsl translator where multiple dynamic input usages were not genering unique code like modules.
#!Tests Multiple dynamic input usages generate correct code.
#!rb Shaun K.
Change 3555188 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3555187 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3555186 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3555185 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3555184 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/... via CL 3555088
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3555088 on 2017/07/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
#!ROBOMERGE-SOURCE: CL 3555053 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3555053 on 2017/07/26 by Andrew.Grant
Gauntlet - Fixed error in checking availability range of devices
#!tests debugged
#!rb none
Change 3554987 on 2017/07/26 by Simon.Tovey
Fixed register table / hlsl mismatch
#!rb none
#!tests Scripts with compound structs containing ints now work correctly.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Pieche
Change 3554672 on 2017/07/25 by Olaf.Piesche
More PS4 cooking/launching fixes
#!rb none
#!codereview simon.tovey,frank.fella,shaun.kime
#!tests cook PS4
Change 3554407 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3554406 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3554405 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3554404 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3554403 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/... via CL 3554400
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3554400 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
#!ROBOMERGE-SOURCE: CL 3554397 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3554397 on 2017/07/25 by Andrew.Grant
Duplicating fix for UE-47657 - streaming issues with Linux builds
#!tests compiled, ran PS4 client
#!rb none
Change 3554394 on 2017/07/25 by Wyeth.Johnson
Mooooore modules work
Change 3553557 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3553556 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3553555 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3553554 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3553553 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/... via CL 3553552
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3553552 on 2017/07/25 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
#!ROBOMERGE-SOURCE: CL 3553548 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3553548 on 2017/07/25 by Andrew.Grant
Added availability constraints to devices
#!tests ran locally and debugged results
#!rb none
Change 3553261 on 2017/07/25 by Frank.Fella
Niagara - Added some editor only delegates so that we can handle the niagara system instance creation and destruction more consistently. Also removed the get on create functionality when getting the system instance from the component.
#!Tests Verified that the system instance is now valid when opening the system and emitter editors.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3553018 on 2017/07/25 by Frank.Fella
Niagara - Remove a check which was causing crashes when executing an empty script. We probably shouldn't execute these at all, but that can be a future optimization.
#!Tests Empty scripts no longer crash when executed.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3552872 on 2017/07/25 by Frank.Fella
Niagara - Allow setting system parameters in the system scripts and tweak the IsValid() logic on systems and scripts so that systems with empty system scripts can still run.
#!Tests Empty system scripts now run, and invalid system scripts no longer try to simulate and cause a crash.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3552115 on 2017/07/24 by Olaf.Piesche
More compile errror fixes for Clang
#!rb none
#!codereview Simon.Tovey
#!tests build Win64 and PS4
Change 3551601 on 2017/07/24 by Wyeth.Johnson
Some debug stuff
Change 3551581 on 2017/07/24 by Frank.Fella
Niagara - Make the simulation tolerate float inaccuracies a little better when updating using desired age.
#!Tests Simulations no longer reset every frame when paused.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3551454 on 2017/07/24 by Wyeth.Johnson
test for frank
Change 3551387 on 2017/07/24 by Daniel.Lamb
Reduced the sensitivity on the slow tick timer warning
#!rb Trivial
#!test Cooked paragon ps4
Change 3551377 on 2017/07/24 by Daniel.Lamb
When you run from launch build it always puts notimeouts on the commandlines
#!rb Trivail
#!test Cooked paragon ps4
Change 3551370 on 2017/07/24 by Daniel.Lamb
Added option to dump all the scalability options which were applied.
#!rb Trivial
#!test Cooked paragon
Change 3551101 on 2017/07/24 by Bart.Hawthorne
Remove the call to UDemoNetDriver::TickCheckpoint inside UDemoNetDriver::SaveCheckpoint. There was an edge case where if the partial bunch reliable threshold was hit, since this call is outside the normal tick flow, the connection didn't have a chance to internally ack the packets, so the actor might not replicate out to the checkpoint since the channel was waiting for them to still be ack'd.
#!codereview ryan.gerleve
#!rb none
#!tests saved and loaded replay
Change 3551058 on 2017/07/24 by Shaun.Kime
Removed logging code
#!rb none
#!tests n/a
Change 3550968 on 2017/07/24 by Wyeth.Johnson
Some more tests
Change 3550806 on 2017/07/24 by Shaun.Kime
Basic lifetime in place for solo emitters.
#!rb none
#!test modified Hypnotizer asset to have two loops then ultimately a reset at 15 sec.
Change 3550785 on 2017/07/24 by Frank.Fella
Niagara - Fix a crash when opening the system editor related to moving the stack to it's own module.
#!tests no longer crashes.
#!rb none
Change 3550137 on 2017/07/23 by Frank.Fella
Niagara - Create a separate module for niagara editor widgets and move the stack UI there. This enables hot reloading for faster UI iteration.
#!tests Verified that hot reloading works for the stack UI.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3549581 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3549580 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3549579 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3549578 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3549577 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/... via CL 3549576
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3549576 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549564 in //Orion/Release-42/...
#!ROBOMERGE-BOT: ORION (Release-42 -> Main)
Change 3549564 on 2017/07/22 by Andrew.Grant
Gauntlet - only warn on device issue if > 2 errors occur
#!tests compiled
#!rb none
Change 3549546 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/... via CL 3549545
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3549545 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3549544 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3549544 on 2017/07/22 by Andrew.Grant
Gauntlet - only warn about device problems if > 1 error occurs
#!tests compiled
#!rb none
Change 3549542 on 2017/07/22 by Andrew.Grant
Merging latest from //Orion/Main to Release-42
#!tests #!rb none
Change 3549530 on 2017/07/22 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3549505 on 2017/07/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3549101 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3549488 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb none
Change 3549423 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3549404 on 2017/07/22 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3549101 on 2017/07/21 by Andrew.Grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3549055 on 2017/07/21 by Frank.Fella
Niagara - Move stack editor data to it's own class so that the system and emitter sub-stacks can have their own copies since they are in different graphs and the system is shared among all emitter stacks.
#!Tests various stack functionality which is stored in the editor data.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3548983 on 2017/07/21 by Olaf.Piesche
Re-adding inadvertantly deleted IsValid function to FNiagaraDataSetIterator. Oops.
Should fix Wyeth's current crash opening assets.
#!rb none
#!codereview frank.fella,shaun.kime,simon.tovey
#!tests none
Change 3548810 on 2017/07/21 by Bart.Hawthorne
Don't replicate the WorldSettings Pauser property out to replays - this causes the pause button to automatically get pressed (since it checks the pauser property for its state).
#!jira OR-41516
#!rb none
#!codereview ryan.gerleve
#!tests watched a live replay and paused it from the match, also used the pause button normally in a regular replay
Change 3548740 on 2017/07/21 by Bart.Hawthorne
- Added an OnRep for the Pauser member on the WorldSettings so code can get notified for when the server becomes paused
- Hooked up the HUDContext and Escape Menu Widget to the WorldSettings Pauser OnRep so that the pause game button text can update appropriately
#!codereview ryan.gerleve, cody.haskell
#!rb none
#!tests paused and unpaused game in a live match and tested pausing in a replay
Change 3548656 on 2017/07/21 by Olaf.Piesche
Changing const statics with class-scope initialization to class-scope enum to make compile on Clang
#!rb none
#!codereview shaun.kime,frank.fella,simon.tovey
#!tests builds, editor, sample assets
Change 3548395 on 2017/07/21 by Jeff.Williams
Initial branch of files from Main (//Orion/Main) to Release-42 (//Orion/Release-42)
Change 3548394 on 2017/07/21 by Ben.Salem
Add flavor of build to FX Perf report mail. Also, add -localmailer flag to FXtests to allow for reports to be sent out from tests run locally.
#!rb none
#!tests Ran a pass with the -localmailer flag enabled and mail sent out properly.
Change 3548382 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3548285 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3548082 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3548098 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3548095 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3548092 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3548090 on 2017/07/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546847 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3548082 on 2017/07/21 by Andrew.Grant
Copying //Orion/Dev-UI to Main
#!tests #!rb none
Change 3548077 on 2017/07/21 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb na
Change 3547577 on 2017/07/20 by Olaf.Piesche
-various build problems for non-editor builds fixed
-almost there
-editor should still build and run fine; PC game and PS4 are building save for one more error
#!rb none
#!codereview frank.fella,shaun.kime,simon.tovey
#!tests editor
Change 3547495 on 2017/07/20 by Shaun.Kime
Checkpointing code for liftetime management of emitters. Moved everything to new enum ENiagaraExecutionState. More work on EmitterLifetime module. Added the count for number of alive emitters and emitter particle counts to appropriate emitter and system script execution. Still need to implement for batched system scripts. Fixed up enums so that they can be assigned using numerics so that we can use in ==/!=/etc.
#!rb none
#!tests n/a
Change 3547204 on 2017/07/20 by Thomas.Ross
Compile all blueprints commandlet
#!rb Andrew.Grant
#!tests Local command line, Electric Commander
Change 3546884 on 2017/07/20 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3546847 on 2017/07/20 by Andrew.Grant
Merging using ROBO://Orion/Release-Candidate->//Orion/Main
#!tests #!rb none
Change 3546620 on 2017/07/20 by Simon.Tovey
Adding integer random to fix wyeths random issues.
#!rb none
#!tests random range now works. Exisiting randoms work
Change 3546539 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locking to 3537225
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/... via CL 3546538
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3546538 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locking to 3537225
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546537 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3546537 on 2017/07/20 by Andrew.Grant
Version locking to 3537225
#!ROBOMERGE: !41.4
#!tests #!rb none
Change 3546417 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3546416 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3546415 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3546414 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3546413 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/... via CL 3546399
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3546399 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: bart.hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
[FYI] cody.haskell
#!tests paused match several times and check that pause text got updated
#!ROBOMERGE-SOURCE: CL 3543964 in //Orion/Release-41.5/...
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3546344 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3546343 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3546342 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3546341 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3546340 on 2017/07/20 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3546335 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3546335 on 2017/07/20 by Andrew.Grant
Merging 3542600 from Release-41.5 (Escape_Menu left as target)
#!tests #!rb none
Change 3546201 on 2017/07/20 by Andrew.Grant
AsyncLoading fix from UE4/Main
#!tests compiled
#!rb Gil.Gribb
Change 3545394 on 2017/07/19 by Shaun.Kime
Missing header
#!rb none
#!tests n/a
Change 3545391 on 2017/07/19 by Shaun.Kime
Added an HLSL code viewer to Niagara scripts in the system panel.
#!rb none
#!tests n/a
Change 3545250 on 2017/07/19 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3545029 on 2017/07/19 by Daniel.Lamb
Merging 3474537
//UE4/Dev-Rendering/Engine/Source/...
to //Orion/Dev-UI/Engine/Source/...
#!test Paragon editor rebuild lighting
Fixed lighting needs rebuild happening after blueprint rescript and a non symetrical Quaterion != ToQuaternion(ToRotator(Quaternion)
#!rb Phillip.Kavan, Zak.Middleton
Change 3544816 on 2017/07/19 by Wyeth.Johnson
Moduleiteration
Change 3544763 on 2017/07/19 by Shaun.Kime
Fixing a hard checked cast
#!rb none
#!tests n/a
Change 3544762 on 2017/07/19 by Shaun.Kime
Fixing a hard checked cast.
#!rb none
#!tests n/a
Change 3544587 on 2017/07/19 by Dan.Oconnor
Hardening for edge case in blueprint loading. This if statement will be removed entirely in Dev-Framework
#!rb Phillip.Kavan
#!rnx
#!jira OR-38176
#!fyi Ben.Zeigler
#!tests:PIE
Change 3544082 on 2017/07/19 by Andrew.Grant
Duplicating 3531450 to address OR-41160
#!tests compiled
#!rb Chris.Bunner
Change 3543964 on 2017/07/19 by Bart.Hawthorne
Force a net update on the world settings when the server is paused. This is so that clients get the updated pauser property, which might not be replicated because the world game time is not increasing.
#!rb ryan.gerleve
#!fyi cody.haskell
#!tests paused match several times and check that pause text got updated
Change 3543522 on 2017/07/18 by Wyeth.Johnson
Added some comments to spawn location script
Change 3543419 on 2017/07/18 by Olaf.Piesche
Merging //Orion/Dev-General to Dev-Niagara (//Orion/Dev-Niagara)
Code only; OrionGame still to be merged
#!rb none
#!codereview simon.tovey shaun.kime frank.fella
#!tests sample niagara assets
Change 3543302 on 2017/07/18 by Brian.Fasten
Fix for include paths/
#!rb Daniel.Lamb
#!test Paragon editor compile
Change 3543200 on 2017/07/18 by Andrew.Grant
Fixed another formatting error
#!tests compiled
#!rb none
Change 3543120 on 2017/07/18 by Andrew.Grant
Fixed extra format specifier
#!tests compiled
#!rb daniel.lamb
Change 3543066 on 2017/07/18 by Wyeth.Johnson
First pass at a real Niagara module. Sphere spawning checked in, supports radius, XYZ transform, Nonuniform scale, two different density distributions, and hemispherical culling.
Points of debate are: how and what to hide behind switches
How to generalize the density function. curve lookup? dynamic input? What is fast, cheap, and useful
Need for static switching for optimization
Need for dynamic exposure/collapse of options based on those switches
Need to bubble up autopinned stuff to the stack, leave the rest collapsed
Commenting style, node layout style, numeric pins use (convert to type, vs. leave numeric through as much as possible)
Change 3542935 on 2017/07/18 by Olaf.Piesche
-More events work; spawn events for GPU sim
-bit of cleanup, more needed
-PS4 shader compilation and cooking now working
-Fixed the bug that made it so a manual recompile was needed to get a GPU simulated emitter to run
#!rb none
#!tests example assets
Change 3542926 on 2017/07/18 by Frank.Fella
Niagara - Missed in last checkin.
#!tests none
#!rb none
Change 3542914 on 2017/07/18 by Andrew.Grant
Removed hack, changed material warning to ASSET_LOG
#!tests compiled
#!rb none
Change 3542889 on 2017/07/18 by Ori.Cohen
Exposed an inertia scale for body instances
#!rb Lina.Halper
#!tests none
Change 3542861 on 2017/07/18 by Andrew.Grant
Fix for compile issue in non-shipping
#!tests compiling
#!rb none
Change 3542835 on 2017/07/18 by Frank.Fella
Niagara - Stack UX improvements
+ Can now navigate to dynamic input and module assets by double clicking on them in the stack. Currently only works in the emitter editor since we deep copy the graph and lose the asset references.
+ Can now collapse stack groups with a button.
+ Curves should always show up in the curve editor now. Custom seleciton is coming later.
+ Prevent duplication of output nodes since they can't be deleted.
#!tests Verified new stack functionality and output node duplication.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3542816 on 2017/07/18 by Wyeth.Johnson
Sphere V2
Change 3542798 on 2017/07/18 by Simon.Tovey
Fix for crash Wyeth is seeing.
#!rb none
#!tests fixes crash.
Change 3542787 on 2017/07/18 by Andrew.Grant
Added UE_ASSET_LOG macro and moved some current warnings in Orion to UE_ASSET_LOG
UE_ASSET_LOG is intended to provide a means of emitting asset-related logging in a consistent format that can be parsed by CIS jobs and tools. Currently there is a single option (AssetLogShowsDiskPath, true by default) but this could be expanded to provide additional options.
The asset argument can be a UObject pointer or a const TCHAR* to a path. Package paths (/Game/Path/Foo.uasset), object paths (/Game/Path/Foo.Foo) and relative paths (..\..\..\OrionGame\Foo\Foo.uasset) are all supported.
Usage:
E.g
UE_ASSET_LOG(LogMaterial, Warning, Material, TEXT("Failed to compile material"));
UE_ASSET_LOG(LogMaterial, Warning, *Material->GetPathName(), TEXT("Failed to compile material"));
#!tests ran locally with a selection of different asset arguments
#!rb Ben.Marsh
#!review-3542499 @Ben.Marsh
Change 3542648 on 2017/07/18 by Jon.Lietz
needed file
#!rb none
#!tests compiles
Change 3542600 on 2017/07/18 by Cody.Haskell
Work on adding pause feature to escape menu.
use -fakecustom on the command line to make the menu option come up in non-custom matches for testing
#!codereview Bart.Hawthorne
#!tests Golden Path
#!rb none
Change 3542560 on 2017/07/18 by Jon.Lietz
first pass moving cards in world from BP to native
- fixed issue with active items
- fixed a crash inside the engine with actor sequence component
- fixed an issue with the Ability system comp upadting shadow plane vision based on vision manager that might not have updated yet.
#!rb none
#!tests cards now no longer show up if the user is in shadow plane and the viewer's team does not have vision on them.
Change 3542543 on 2017/07/18 by Simon.Tovey
A bit of improved log spam for VM backend
#!rb none
#!tests none
Change 3542235 on 2017/07/18 by Wyeth.Johnson
Two separate implementations of sphere spawning, working on 3rd before eval
Change 3542102 on 2017/07/18 by Simon.Tovey
Fixed bug in bytecode generation due to incorrect temp register allocation.
#!rb none
#!tests Wyeths test case now works + some other emitters tested still working.
Keeps around the last HLSL translation generated.
#!rb none
#!tests n/a
Change 3541991 on 2017/07/18 by Shaun.Kime
Fix for making sure that the cube map selected for the profile is loaded from disk between editor runs.
#!rb none
#!tests opened editor, changed profile's cube map, then closed settings editor to save, exited app, restarted and verified that the cube map is the same
Change 3541819 on 2017/07/18 by Andrew.Grant
Better logging for warning
#!tests #!rb none
Change 3541178 on 2017/07/17 by Ori.Cohen
Fix jitter with hair in rigid body node caused by bad contact offset.
#!rb none
#!tests none
Change 3541059 on 2017/07/17 by Daniel.Lamb
Fixed issue with volatile string names being used as the key for TMap.
#!rb Jason.Bestimt
#!test Paragon Client
#!jira OR-41135
Change 3540970 on 2017/07/17 by Wyeth.Johnson
test emitters for modules
Change 3540948 on 2017/07/17 by Ben.Salem
Add comma separated hero list support to FXTest Gauntlet node.
#!rb none
#!tests compiled and passed in a 2-person comma separated list.
Change 3540875 on 2017/07/17 by Ben.Salem
Enable SoloSmokes to back up logs after tests run.
#!rb none
#!tests Ran smoke pass today.
Change 3540561 on 2017/07/17 by Ori.Cohen
Fix incorrect bone mapping for rigid body node. (Only matters when first call to init has a different number of bodies, for example a different skin)
#!rb Lina.Halper
#!tests none
Change 3540529 on 2017/07/17 by Andrew.Grant
Disable screenshots
#!tests compiled
#!rb none
Change 3540108 on 2017/07/17 by Ori.Cohen
Turn joint pre-processing on for immediate mode. This helps with some stability issues.
#!rb David.Hill
#!tests none
Change 3539847 on 2017/07/17 by Wyeth.Johnson
Fixing up redirects in Niagara content plugin folder
Change 3539554 on 2017/07/17 by Don.Eubanks
Added Deck Descriptions to Deck Selection Screen
- Set basic / placeholder descriptions for all 6 starter decks to include Attribute names
Added "bAllowRightClickScrolling" to SScrollBox and UScrollBox to control whether or not holding the right mouse button will allow scrolling.
- Disabled for Deck Selector scroll box.
#!rb none
#!tests Compile DebugGame Editor Win64 / Shipping Client PS4
#!review-3539555 matt.schembari dan.hertzka philip.buuck
#!fyi dan.hertzka - Hope I'm not out of line adding this feature to SScrollBox, didn't see any other way to disable it (MouseWheel already a similar feature driven by an enum)
Change 3539506 on 2017/07/16 by Andrew.Grant
REsolved files from Main after Dev-UI merge
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_Balance/OrionGame/Content/Blueprints/AbilityRangedMacros.uasset
--------------------------------------
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3539483 on 2017/07/16 by Don.Eubanks
Backing out changelist 3539458 per andrew.grant's request as it can cause a crash on project generation.
#!rb none
#!tests Compile DebugGame Editor Win64
Change 3539458 on 2017/07/16 by Andrew.Grant
Combined rules for Orion targets into common base class to remove some inconsitencies and provide easier editing
#!tests BuildCookTest locally, preflighted with tests
#!rb none
#!review-3539459 @daniel.lamb, @david.ratti
Change 3539386 on 2017/07/16 by Andrew.Grant
Disabled screenshots on 'None' test
#!tests #!rb none
Change 3539383 on 2017/07/16 by Andrew.Grant
Initial branch of files from Dev-UI (//Orion/Dev-UI) to Dev-IWYU (//Orion/Dev-IWYU)
Change 3539374 on 2017/07/16 by Andrew.Grant
Gauntlet - Added timeout to PS4DevkitUtil commands
#!tests ran test locally
#!rb none
Change 3539174 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3539156 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3539146 on 2017/07/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3539142 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3539142 on 2017/07/15 by Andrew.Grant
Copying //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3539129 on 2017/07/15 by Andrew.Grant
Added an ensure on render-target size to catch bad data earlier
#!tests ran with some bad data :)
#!rb none
Change 3539094 on 2017/07/15 by Andrew.Grant
Fixed log location not being written out to report
#!tests none
#!rb none
Change 3539009 on 2017/07/15 by Andrew.Grant
Moved perf extraction into the SoakTest node
Now generate perf values for ShortSoloGame
#!tests ran locally
#!rb none
Change 3538990 on 2017/07/14 by Andrew.Grant
Made gif's work for editor-based tests
#!tests ran locally
#!rb none
Change 3538968 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538967 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538966 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538965 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538964 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
[at david.ratti] #!rb none
#!ROBOMERGE-SOURCE: CL 3538962 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538962 on 2017/07/14 by Andrew.Grant
Only warn about errors in magnitude modifiers if that is the magnitude type the GE is set to use.
#!tests verified some warnings in Orion go aay
#!review-3538963 @david.ratti
#!rb none
Change 3538954 on 2017/07/14 by Andrew.Grant
Screenshot support for gauntlet:
- Test nodes and/or controllers can specify a periodic interval for screenshots to be taken.
- Screenshots are converted to jpeg and archived with other artifacts
- Screenshots are turned into gif's and linked in the report
#!tests lots of running of tests
#!rb none
Change 3538714 on 2017/07/14 by Shaun.Kime
Adding in a root transform adjustment for the emitter so that things don't spawn at 0,0,0 anymore. Will make it adjustable in the future.
#!rb none
#!tests n/a
Change 3538710 on 2017/07/14 by Shaun.Kime
Moving to the advanced preview scene so that we can have something to collide against and also contrast against for better preview.
#!rb none
#!tests n/a
Change 3538581 on 2017/07/14 by Don.Eubanks
Fixing compilation.
#!rb none
#!tests Compile DebugGame Editor Win64
#!fyi daniel.lamb
Change 3538543 on 2017/07/14 by Ori.Cohen
Fix gravity not being converted into the right simulation space for the RigidBody node
#!rb Lina.Halper
#!tests none
Change 3538428 on 2017/07/14 by Daniel.Lamb
Added support for timerguard to take in a delegate used to generate the string output which means it doesn't need to be generated unless the timer triggers.
#!rb Jason.Bestimt
#!test Paragon ps4
Change 3538416 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538415 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538414 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538413 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538412 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410 via CL 3538411
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538411 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/... via CL 3538410
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3538410 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538408 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3538408 on 2017/07/14 by Andrew.Grant
Merging 3503620 from //UE4/Release-4.16/...
extra checks to catch bad things that may contribute to GPU crashes
#!tests compiled
#!rb marcus.wassmer
Change 3538389 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3538388 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3538387 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3538384 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3538383 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380 via CL 3538382
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3538382 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/... via CL 3538380
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3538380 on 2017/07/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
#!ROBOMERGE-SOURCE: CL 3538379 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3538379 on 2017/07/14 by Andrew.Grant
Adding extra latency to device deletion to see if it helps with d3d crashes
#!tests compiled
#!rb marcus.wassmer
Change 3538305 on 2017/07/14 by Shaun.Kime
Making if nodes handle enums and a follow-up file from previous commit
#!rb none
#!tests n/a
Change 3538303 on 2017/07/14 by Shaun.Kime
Added comment nodes
#!rb none
#!tests added to working script saved and reloaded
Change 3538084 on 2017/07/14 by Frank.Fella
Niagara - Change the available parameter list for functions so that it only shows parameters written before the current module, add initial versions of parameters written in the spawn script, and fix the function output lists so that they only show actual outputs.
#!tests Verified that the available parameters for inputs is correct, and verified that the output lists are correct.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3538007 on 2017/07/14 by Shaun.Kime
Adding basic enum support. By default we have an enum ENiagaraExecutionState that can be used by both systems and emitters to track their status.
Removed the Start/End/NumLoop data from Emitters. A future changelist will introduce scripts that manage the execution state mentioned above.
#!rb None
#!test n/a
Change 3537732 on 2017/07/14 by Ori.Cohen
Made it so that linear and angular velocity are properly computed for kinematic targets in immediate physics and rigid body node.
#!rb David.Hill
#!tests none
Change 3537395 on 2017/07/14 by Simon.Tovey
Slightly improved error reporting for data interfaces that can't (yet).
Error reporting in general needs a lot of work. Soon.
#!rb none
#!tests We now don't just ensure() when using interfaces with not GPU implementation, an error is reported to the log.
? Interfaces with instance data now work.
? Emitter editor now has proper system setup so their scripts work correctly.
? Modified pin creation for emitter nodes.
? System instances respecting their bError flag again.
? Removed some log spam from compiling function/module/dynamic input scripts.
#!rb none
#!tests Interfaces needing instance data now work
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3537288 on 2017/07/14 by Frank.Fella
Niagara - Parameter wrangling Part 1
+ Modules for setting specific parameters can be reassigned to set other parameters.
+ You can now add a new parameter of any type to the current namespace in each stack.
+ The "Read from new parameter" options when assigning an input will be correct based on the current namespace and asset editor type.
+ You can now assign any written parameter in the stack to an input. This will be filtered based on the current context in the future.
+ Set parameter modules are now added with their input pinned and collapsed.
#!Tests adding and re-assigning set parameter nodes works correctly and read from new parameter options have the correct context.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3537247 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537246 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537245 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537244 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3537243 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227 via CL 3537232
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537242 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537241 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537240 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537239 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3537238 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170 via CL 3537231
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537232 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226 via CL 3537227
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3537231 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169 via CL 3537170
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3537227 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/... via CL 3537226
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3537226 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
#!ROBOMERGE-SOURCE: CL 3537225 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3537225 on 2017/07/13 by Andrew.Grant
Temp fix for PS4DevkitUtil being created when running with -server
Root issue logged as UE-47237
#!tests ran editor with -server
#!rb none
Change 3537170 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/... via CL 3537169
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3537169 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
[at luke.thatcher] #!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
#!ROBOMERGE-SOURCE: CL 3537166 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3537166 on 2017/07/13 by Andrew.Grant
On failure of orbis-pub-cmd parse log for warnings/errors and print them in a way that registered with EC.
#!tests preflighted with a bogus png
#!review-3537167 @luke.thatcher
#!rb none
Sample - https://ec-01.epicgames.net/commander/link/jobStepDetails/jobSteps/65912461?stepName=Publish%20PS4%20Client%20Patches&jobId=7886572&jobName=Orion%20Release-41.3%20-%20Preflight%20CL%203533132%20with%20Base%20CL%203537005%20-%20Standard%20Build&tabGroup=diagnosticHeader
Change 3537121 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3537120 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3537119 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3537117 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/... via CL 3537116
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3537116 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
[at matt.schembari,] [at matt.kuhlenschmidt,] [at nick.darnell] #!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE-SOURCE: CL 3537114 in //Orion/Dev-UI/...
#!ROBOMERGE-BOT: ORION (Dev-UI -> Main)
Change 3537114 on 2017/07/13 by Andrew.Grant
Fix for OR-40456 & OR-39909 - game & pie crashing on exit.
Similar to UE-35726 there's something modifying the layer list while it's emptied so handle this by removing them first and then destructing.
#!review-3537115 @matt.schembari, @matt.kuhlenschmidt, @nick.darnell
#!jira OR-40456, OR-39909
#!tests ShortSoloGame with editor no longer crashes
#!rb none
#!ROBOMERGE: Main
Change 3536905 on 2017/07/13 by Andrew.Grant
Safety ensure as someone hit a crash here
#!tests #!rb none
#!jira OR-41029
Change 3536904 on 2017/07/13 by Andrew.Grant
Don't ask PhysX to clean invalid meshes
#!tests cooked
#!rb none
Change 3535790 on 2017/07/13 by Andrew.Grant
Back out changelist 3534956
#!tests #!rb none
Change 3535541 on 2017/07/13 by Frank.Fella
Sequencer - Implement SupportsSequence in the audio, event, and matarial parameter collection tracks. This change is being made to prevent them from showing up in the niagara sequencer UI.
#!tests Tracks don't show up in niagara and still do in the level sequence and widget animation.
#!rb Max.Chen
Change 3535092 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3535083 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3535080 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3535074 on 2017/07/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3535068 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3535068 on 2017/07/13 by Andrew.Grant
Merging //Orion/Dev-UI to Main (//Orion/Main)
#!tests #!rb none
Change 3534956 on 2017/07/12 by Andrew.Grant
Made ensures non-errors for commandets
Ben - let me know what you think of this. Probably worthy of discussion, but at least this checkin will get the overnight builds a bad tag that some muppet checked in :)
#!review-3534957 @Ben.Marsh
#!tests compiled
#!rb none
Change 3534933 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
#!tests #!rb none
Change 3534918 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3534892 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance
#!tests #!rb none
Change 3534817 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-General
#!tests #!rb none
Change 3534728 on 2017/07/12 by Andrew.Grant
Copying //Orion/Dev-UI @ 3534719 to Main
#!tests #!rb none
Change 3534652 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534651 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534649 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057 via CL 3534058
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534640 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534639 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534637 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920 via CL 3533921
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534629 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3534628 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3534626 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600 via CL 3533602
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3534511 on 2017/07/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb none
Change 3534430 on 2017/07/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
Change 3534341 on 2017/07/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3534318 on 2017/07/12 by Ori.Cohen
Fix external force on immediate mode not accounting for body mass
#!rb none
#!tests none
Change 3534240 on 2017/07/12 by Ori.Cohen
Added ExternalForce to rigid body node for faking inertia while simulating in component space
#!rb Lina.Halper
#!tests none
Change 3534062 on 2017/07/12 by Frank.Fella
Niagara - Stack system support.
+ System spawn and update are now available in the stack when in the system editor.
+ Rmoved some potentially unsafe stack utility methods which could make the graph unusable and replaced them with safe ones.
+ Removed some checks from the emitter node compile and replaced them with compiler errors.
#!tests System stacks show up in the system editor and you can add and remove modules.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3534058 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055 via CL 3534057
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3534057 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/... via CL 3534055
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3534055 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3534054 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3534054 on 2017/07/12 by Andrew.Grant
Added boot script for Capture team
#!tests ran test locally
#!rb none
Change 3533959 on 2017/07/12 by Daniel.Lamb
Added support for timeguard to have an fname associated with it.
Greatly increasing the usefulness.
The string operations will not be performed unless the timer is triggered and the fname is set.
#!rb Jason.Bestimt
#!test Paragon ps4
Change 3533921 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919 via CL 3533920
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3533920 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/... via CL 3533919
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3533919 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
#!ROBOMERGE-SOURCE: CL 3533910 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Release-41.4)
Change 3533910 on 2017/07/12 by Andrew.Grant
#!jira OR-40404 Music cuts in and out during hero select in draft lobby and match start
Increasing async IO music loading priority.
#!rb Ethan.Geller
#!tests none
Change 3533862 on 2017/07/12 by Frank.Fella
Niagara - System ui timeline improvements
+ Move adding of emitters to the sequencer "Add" button.
+ Allow drag/drop to sequencer from the content browser to add emitters.
+ Add folder support for emitters which can be added through the sequencer UI.
Note: The event, audio, and material parameter collection tracks don't work, I'm waiting on a review from the sequencer team on some code that removes them.
#!tests Verified that adding through the timeline button works, verified that drag and drop of an emitter onto the timeline works, verified folders work correctly and serialize.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3533828 on 2017/07/12 by Ori.Cohen
Added RootBone simulation space to RigidBody node. This is useful for cases where we rotate the skeletal mesh component and counter rotate the root bone and do not want to affect simulated bodies' velocities.
#!rb Lina.Halper
#!tests none
Change 3533602 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/... via CL 3533600
#!ROBOMERGE-BOT: ORION (Release-41.5 -> Main)
Change 3533600 on 2017/07/12 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3533599 in //Orion/Release-41.4/...
#!ROBOMERGE-BOT: ORION (Release-41.4 -> Release-41.5)
Change 3533599 on 2017/07/12 by David.Ratti
[Lost CL 3524588 did not make it into 41.3]
Speculative fix for replay backward compat crash
#!rb none
#!tests compile
Change 3533400 on 2017/07/12 by Jeff.Williams
Initial branch of files from Release-41.4 (//Orion/Release-41.4) to Release-41.5 (//Orion/Release-41.5)
Change 3532987 on 2017/07/12 by Matt.Kuhlenschmidt
Added ability to save render targets as PNG from blueprints
#!fyi jordan.walker
#!rb none
#!tests none
Coped from Dev-Editor
Change 3532785 on 2017/07/12 by Simon.Tovey
Fixed bug in the mark dirty loop.
#!rb none
#!tests fixed bug.
Change 3532594 on 2017/07/11 by Jeff.Williams
Merging //Orion/Main to Release-41.4 (//Orion/Release-41.4) @3532443
#!test none
#!rb none
Change 3532057 on 2017/07/11 by Daniel.Lamb
Separated out the UI game viewport tick and paint time to help track down issues with UI.
#!rb Trivial
#!test Paragon ps4
#!codereview Jason.Bestimt
Change 3531769 on 2017/07/11 by Simon.Tovey
? Fixing data interface compilation for emitter scripts.
#!rb Shaun.Kime
#!tests Curves work in emitter scripts.
#!codereview Shaun.Kime, Frank.Fella, Olaf.Piesche
Change 3531543 on 2017/07/11 by Shaun.Kime
Added System update results to spreadsheet view.
Fixed up basic EmitterLifeTime effect to work by default.
Fixed bug where emitters weren't adding the history of their internal variables to the parameter maps for SystemSpawn & Update, causing default values to not be generated.
#!rb none
#!tests updated HypnotizerEffect.
Change 3531521 on 2017/07/11 by Jeff.Williams
Initial branch of files from Release-41.3 (//Orion/Release-41.3) to Release-41.4 (//Orion/Release-41.4)
Change 3530192 on 2017/07/10 by Ben.Salem
Switch map pipeline node to use an interstitial node to let us know when the node has finished, pass or fail. Also switch report to print test notes for maps where there are notes but no explicit fails.
#!rb none
#!tests recompiled, xml linted.
Change 3530157 on 2017/07/10 by Frank.Fella
Niagara - Fix systems getting marked dirty on load and removed some unnecessary compiles. We might need some error finding and fixup for system scripts in invalid states, but in the short term these issues can be fixed automatically by adding an additional emitter.
#!tests Loaded a system and verified it wasn't marked dirty, also verified that the system was only getting compiled once when loading and when deleting an emitter.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3529459 on 2017/07/10 by Daniel.Lamb
If running nomcp from launch build helper also add in notimeouts.
Fixes issue with loading monolith02 nomcp.
#!rb Trivial
#!test Load monolith02 devui
Change 3528568 on 2017/07/10 by Frank.Fella
Niagara - Fix shutdown crash, system editor crash, and system editor selection inconsistencies.
+ Give sequencer emitter tracks real names so that sequencer can maintain selection with them correctly.
+ Make the stack entries pointers to the system and emitter view models weak to avoid holding onto them until garbage collection.
+ Make sure to always call the structure changed delegate in the stack view model whenever initialize is called so that the tree is always updated.
+ Track emitter handle selection by id instead of the actual view model pointer to make managing selection easier when view models are changing.
+ Don't make the stack tree collapsed when it's emitter becomes invalid because it prevents it from ticking and removing controls pointing to invalid data.
#!Tests verified no crash on shutdown or working with emitters in the system view. Also verified selection stayed consistent between sequencer and the stack view.
#!rb none.
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3527429 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527428 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527427 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527426 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527425 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/... via CL 3527423
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527423 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527421 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527421 on 2017/07/07 by Andrew.Grant
Changed PS4 devices to default to waiting for PS4DevkitUtil to return (most did this already, but fixes a shutdown issue).
#!tests ran locally
#!rb none
Change 3527366 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527365 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527362 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527361 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527360 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/... via CL 3527359
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527359 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3527357 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527357 on 2017/07/07 by Andrew.Grant
Restricted TimeGuard use to Test & shipping configs
#!tests compiled
#!rb none
Change 3527346 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527345 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527344 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527343 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527342 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308 via CL 3527309
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527309 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306 via CL 3527308
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527308 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/... via CL 3527306
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3527306 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3527305 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3527305 on 2017/07/07 by Andrew.Grant
Fix for manifest issue while packing from DanL
#!tests #!rb na
Change 3527233 on 2017/07/07 by Alexis.Matte
Fix the packing of the texture in the HLOD
#!rb Uriel.Doyon
#!codereview Jurre.deBaare
#!jira OR-40538
#!tests none
Change 3527085 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3527084 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3527081 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3527080 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3527077 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/... via CL 3527075
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3527075 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3527072 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3527072 on 2017/07/07 by Andrew.Grant
Added warning for the case when a device is reserved but the connection attempt fails (likely indicates a kit that needs a reboot).
#!tests ran locally
#!rb none
Change 3526806 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526805 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526804 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526803 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526802 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795 via CL 3526799
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526799 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794 via CL 3526795
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526795 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/... via CL 3526794
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526794 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3526791 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526791 on 2017/07/07 by Andrew.Grant
Fixed issue causing BaselinePerf results not to fire
#!tests ran locally
#!rb none
Change 3526771 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526770 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526769 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526768 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526767 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/... via CL 3526719
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526733 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3526730 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526730 on 2017/07/07 by Andrew.Grant
Merging 3526717 (streaming audio crashes) from //Orion/Release-41 to Release-41.1
#!tests #!rb na
Change 3526719 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526717 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526717 on 2017/07/07 by Andrew.Grant
Fix for streaming audio crashes (integration from Fortnite)
#!tests #!rb none
Change 3526675 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526674 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526673 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526672 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3526671 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669 via CL 3526670
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526670 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668 via CL 3526669
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526669 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/... via CL 3526668
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526668 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526667 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526667 on 2017/07/07 by Andrew.Grant
Couple of small fixes and clarifications to PS4Platform automation for generating remasters
Switched OrionBuild back to generating patches till we figure out an issue with Sony tools
#!tests #!rb none
Change 3526376 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526375 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526374 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526372 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072 via CL 3526073
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526368 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526367 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526366 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526364 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068 via CL 3526069
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526292 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3526291 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3526288 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3526286 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498 via CL 3525499
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3526122 on 2017/07/07 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3526073 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071 via CL 3526072
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526072 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/... via CL 3526071
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526071 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526070 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526070 on 2017/07/07 by Andrew.Grant
Fix for hlod rebuild crash from Alexis
#!tests #!rb none
Change 3526069 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067 via CL 3526068
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3526068 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/... via CL 3526067
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3526067 on 2017/07/07 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
[REVIEW] @benjamin.crocker
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3526065 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3526065 on 2017/07/07 by Andrew.Grant
Fix for remaster flag not being passed through
bumped version numbers for Sony
#!review-3526066 @benjamin.crocker
#!tests #!rb none
Change 3526057 on 2017/07/07 by Simon.Tovey
Modified system script excution flow to allow emitters to run even with an invlaid system script.
#!rb none
#!tests Bug repro system now works.
Niagara - Missed in last checkin
#!tests none
#!rb none
Change 3525804 on 2017/07/07 by Frank.Fella
Niagara - Various stack changes
+ Move the emitter editor data management to the emitter view model.
+ Change the assignment node so that it's input parameter is named for the value it's setting and it's header says which namespace it's in.
+ Clean up the Initialization of stack entries and make the API more consistent.
+ When adding a module or dynamic input which uses a data interface copy the data interface specified in the source script if it's available, or create a new one.
+ Make the revert button for data interface inputs work consistently (still needs some more work)
+ Changed input parameter handle assignment so that it always generates a parameter map get in the graph instead of generating an input node for engine parameters and particle attributes.
+ When reading an input of a dynamic-input script into a new emitter or particle parameter generate a unique name based on the module input name and the dynamic-input input name.
#!tests Verified the stack still works correctly with the above changes.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3525623 on 2017/07/06 by Frank.Fella
Niagara - Make the Equals and CopyTo methods on UNiagaraDataInterface const.
#!tests Compiles
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3525508 on 2017/07/06 by Daniel.Lamb
Added support for monolith nomcp to the build launcher settings.
#!rb Trivial
#!test Automation tool
Change 3525504 on 2017/07/06 by Shaun.Kime
Forcing recompile on load, otherwise several of my effect scripts crash on startup.
#!rb none
#!tests n/a
Change 3525499 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496 via CL 3525498
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3525498 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/... via CL 3525496
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.3)
Change 3525496 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3525495 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3525495 on 2017/07/06 by Andrew.Grant
Support for PS4 automation generating remaster packages
Set Orion to use remaster packages
#!tests compiled
#!rb none
Change 3525149 on 2017/07/06 by Shaun.Kime
Cleaning out delegates on shutdown
#!rb none
#!tests n/a
Change 3525148 on 2017/07/06 by Shaun.Kime
Fixing crash when dealing with missing source, which probably shouldn't happen, but does with CrowdTorture
#!rb none
#!tests open crowdtorture
Change 3525100 on 2017/07/06 by Dan.Hertzka
Relaxing the null ensure when setting a texture param (the type check ensure remains)
#!fyi Andrew.Grant
#!rb none
#!tests none
Change 3525025 on 2017/07/06 by Shaun.Kime
Tweaking timing to try and ensure that the capture button always generates a good result.
#!rb none
#!tests n/a
Change 3524970 on 2017/07/06 by Shaun.Kime
Adding a spreadsheet view for investigating the values of individual particles in an emitter in the effect view.
Added a few helper debug modules.
#!rb none
#!tests opened several systems and captured results.
Change 3524890 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3524889 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3524888 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3524887 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3524886 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/... via CL 3524799
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3524821 on 2017/07/06 by Dan.Hertzka
Fix crash when trying to set a null texture value on a MID
- Ensure message dereferenced a possibly null texture
#!review-3524822 @Andrew.Grant
#!rb none
#!tests Compile
Change 3524799 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
@daniel.lamb
#!ROBOMERGE-SOURCE: CL 3524797 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3524797 on 2017/07/06 by Andrew.Grant
Added OnPostWorldCleanup delegate for systems that need to exist while other actors and components are cleaning themselves up. Switched significance manager to use PostWorldCleanup onstead of WorldCleanup
This fixed an issue in Orion where animations being torn down were issuing NotifyEnd's that resulted in a GameplayCue trying to trigger a particle effect. (OR-40362 )
#!tests ran in and out of draft & game a few times
#!rb none
#!review-3524798 @daniel.lamb
Change 3524663 on 2017/07/06 by Andrew.Grant
Fix for OR-40419
#!jira OR-40419
#!tests compiled
#!rb none
Change 3524581 on 2017/07/06 by Andrew.Grant
Turned check into an ensure as part of investigation into OR-40454 - no idea how this is happening at the moment, hopefully some mismatched data that the merge yesterday may have corrected....
#!jira OR-40454
#!tests compiled
#!rb none
Change 3524508 on 2017/07/06 by Ben.Salem
Colorize skill test reports to differentiate error lines. Also, save a backup html version of the test report.
#!rb none
#!tests Ran report against previously run tests.
Change 3524423 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3524422 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3524419 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3524418 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3524417 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/... via CL 3524414
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3524414 on 2017/07/06 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3524393 in //Orion/Release-41.3/...
#!ROBOMERGE-BOT: ORION (Release-41.3 -> Main)
Change 3524393 on 2017/07/06 by Andrew.Grant
Changed crash on invalid data to (hopefully) a handled ensure
#!tests compiled
#!rb none
Change 3524260 on 2017/07/06 by Simon.Tovey
Fixed bug in solo mode execution.
Allocating more space in data set mid frame requires some fixup with existing data I'd not considered as we don't do that in any other simulation.
#!rb none
#!tests Solo mode now working.
Change 3524144 on 2017/07/06 by Simon.Tovey
Broke system simulation code out into it's own files.
#!rb none
#!tests none
Change 3524033 on 2017/07/06 by Simon.Tovey
System/Emitter scripts work
-- Done --
? Simulation framework for system/emitter level scripts.
? Moved most ticking for systems into a "SystemSimulation" which it ticked at the end of all component ticking meaning all system simulation can be batched nicely without worrying about dependancies on other components. NiagaraComponents no longer tick in this mode. In future some systems will not need a component at all.
? For (future) cases where the results of the simulation are a dependancy for another component (and a few other use cases) there is a "solo" mode which will run the system script in isolation as part of the component tick.
? All scripts now refer to emitters by their actual name via the alaising feature in the translator.
? Optimized the direct setting of parameters in system sims and particle sims.
-- WIP --
? Lifetime of systems and is very much WIP atm.
? Lots of data interfaces stuff at system level is still WIP.
? Parameter flow from components down needs work.
? Need to bind parameter collections to system/emitter scripts
? Splitting the batched/solo mode scripts so one has instance parameters in a dataset and another from a parameter store.
Could use one and transfer to a dataset for solo mode too but seems wasteful. If we could find a better replacement for solo mode entirely this would go away. Needs discussion.
? Resetting/ReInit flow is still abit up in the air.
? Move all DesiredAge seeking etc into the component. Still needs some work but largely functional.
-- TODO --
? Events at System/emitter level
? Quite a bit of mess in the system simulation WRT moving data from a dataset and parameter stores. Need to rework how and where the layout data is generated and stored.
? Put a hack in to avoid the alignment issues we have in the parameter store. A future CL will address this properly.
-- Misc --
? Fixed issue with bool attributes being auto converted to ints in the hlsl/bytecode.
? Minor improvement to debug dumps. Limiting to only the instances relevant ot the current step.
#!rb Shaun.Kime
#!tests Test emitters working. Older systems and emitters seem to be working still.
#!codereview Olaf.Piesche, Frank.Fella, Shaun.Kime
Change 3523831 on 2017/07/06 by Jeff.Williams
Merging //Orion/Main to Release-41.3 (//Orion/Release-41.3) @3523788
#!tests na
#!rb na
Change 3523811 on 2017/07/06 by Jeff.Williams
Populate -S //Orion/Release-41.3 -r.
Change 3523523 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523522 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523521 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523520 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523519 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440 via CL 3523441
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523464 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523463 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523462 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523461 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523460 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246 via CL 3523330
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523441 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439 via CL 3523440
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3523440 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/... via CL 3523439
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3523439 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3523438 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3523438 on 2017/07/05 by Andrew.Grant
Better handling of missing devices and other errors
#!tests ran locally
#!rb none
Change 3523400 on 2017/07/05 by Olaf.Piesche
Events; alll-particle is functional, but still in need of more cleanup. Moving on to collisions and single-particle.
#!rb none
#!tests testassets
Change 3523330 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/... via CL 3520246
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3523268 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523267 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523266 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523265 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3523264 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3523189 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3523189 on 2017/07/05 by Andrew.Grant
Removed -changes support from BuildCookTest. Now replaced by ForEachChange UAT script
#!tests compiled
#!rb none
Change 3523111 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3523110 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3523109 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3523107 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3522092 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522724 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3522719 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3522716 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059 via CL 3518260
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522312 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3522311 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3522309 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/... via CL 3515711
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3522144 on 2017/07/05 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3522092 on 2017/07/05 by Andrew.Grant
Merging PS4 test fixes from //Orion/Release-41.2 to Main
#!tests #!rb none
Change 3521908 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
@Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
#!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/... via CL 3521907
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3521907 on 2017/07/05 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
@Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
#!ROBOMERGE-SOURCE: CL 3521905 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3521905 on 2017/07/05 by Andrew.Grant
Fix for PS4 device timeouts in Gauntlet
The underlying issue is that TM keeps invisible connections to devkit/testkits and there's a hard-limit of 16. This means that even though a kit can be added and advertises "available", a machine may not be able to connect.
Fixes:
+ Added "remove" command to PS4DevkitUtil, and a -force option to the disconnect argument
+ If a kit was added to TM by Gauntlet, it is now removed on shutdown
+ Split info stored about PS4 targets into static/dynamic so things like name/hostname are available even after we disconnect from the kit or experience an error
+ Short term fix: call "ForceDisconnect" just before connecting to kill any TM connections from other machines. This should allow tests to work while the remove change propgates across branches
#!review-3521906 @Daniel.Lamb, @Jeff.Williams, @Luke.Thatcher
#!tests Ran test locally and verified that remove() is called upon test exit and that idle TM connections were terminated upon start
#!rb none
Change 3521407 on 2017/07/05 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3520246 on 2017/07/03 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3520245 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3520245 on 2017/07/03 by Jeff.Williams
Version locked v41.1 to 3518058
#!tests #!rb na
#!ROBOMERGE: !41.2
Change 3519106 on 2017/07/01 by Max.Chen
Sequencer: Fix crash trying to load an invalid sequence asset.
#!rb none
#!tests Click open level sequence button on an actor that references a level sequence asset that no longer exists.
Change 3518548 on 2017/06/30 by Jeff.Williams
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests na
#!rb na
Change 3518366 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3518365 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3518364 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3518363 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3518362 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3518330 on 2017/06/30 by John.Nielson
Added effect context as part of the info we give back for the WaitGameplayEffectRemoved task.
#!RB: none
#!review-3518331: @David.Ratti
#!Test: Pie
Change 3518260 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058 via CL 3518059
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3518253 on 2017/06/30 by Shaun.Kime
Fix compiler warning
#!rb none
#!tests n/a
Change 3518059 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/... via CL 3518058
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41.2)
Change 3518058 on 2017/06/30 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
[NULL MERGE]
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3518056 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3518056 on 2017/06/30 by Jeff.Williams
Version locked v41 to 3509588
#!tests #!rb na
#!ROBOMERGE: !41.1
Change 3518043 on 2017/06/30 by Shaun.Kime
Missing file checkin
#!rb none
#!tests n/a
Change 3518042 on 2017/06/30 by Shaun.Kime
Now have the ability to name outgoing events so that we can re-use the struct type for multiple outbound events from the same emitter.
Added customization for selecting the event source and event destination. Revert to defaults currently disabled due to bugs with StructureDetailsView.
#!rb none
#!tests n/a
Change 3517667 on 2017/06/30 by Shaun.Kime
Commenting out emitter auto-updating for now until we rewrite it.
#!rb none
#!tests n/a
Change 3517617 on 2017/06/30 by Jon.Lietz
- making it so event evaluators do not cuase the player to go into combat or break shadow plane
- adding in support for the item Effect Keyword to define if it should pu the user into combat or break shadow plane
- cultivate using runtime options again
#!rb David.Ratti
#!tests Use cards and they no longer break recall
Change 3517107 on 2017/06/29 by Daniel.Lamb
Fix for replays not showing some effects on medic.
#!rb None
#!test Paragon replay in editor
#!codereview Ryan.Gerleve
#!jira OR-40198, OR-40238
Change 3516604 on 2017/06/29 by Cody.Haskell
Fix for round timers being broken in Arcade.
Recall is now more reliable as well
#!rb none
#!tests PIE
Change 3516394 on 2017/06/29 by Dan.Hertzka
New itemization system refactor
- Major players (deck, card, gem) are all now UObjects (ItemizationComponent, GameplayCard, and GameplayGem respectively)
- The base GameplayItem and SourceItemAbility now do the lion's share of the work of applying abilities & GEs themselves, the keyword data APIs have been heavily pared down for now
- Note: This may change quite a bit once GGP stuff comes online, but in the meantime this clarifies/simplifies the itemization system flow
- Updated all existing UI to work with GameplayItems, but haven't done any refactoring to leverage the cleaner hookups now available
- Moved the server RPCs for itemization actions to the PlayerController
- Added ItemizationSystemSettings for constant system configuration properties, for now replaces the GemTree since that's become so wildly simplified
ItemEffectKeyword
- ItemKeyword renamed to ItemEffectKeyword
- Added support for sequential events to trigger effect application
- Added removal event option for removing the effect in response to a qualified event
McpGemItem info storage updated
- Now exported as stratified groups of levels to roll, so they can be imported as such on the item
- No more custom parsing is needed within the gem item
- Added dev migration to force re-add all starter gems
#!rb Jon.Lietz
#!tests PIE buy pips, gems, cards, sell cards, fire abilities, etc; Export gem templates + local mcp validation; ItemKeywords table data still valid
Change 3516277 on 2017/06/29 by Ben.Salem
Add the ability to pass in a mailing list to target for SkillTestReport, and have the pipeline preflight node target its own specific mailing list.
#!rb none
#!tests recompiled.
Change 3515762 on 2017/06/29 by Daniel.Lamb
Stop stack overflow if we generate a callstack too large.
#!rb Trivial
#!test Paragon stats.
Change 3515711 on 2017/06/29 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
[FYI] Zak.Middleton
#!ROBOMERGE-SOURCE: CL 3515710 in //Orion/Release-41.2/...
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Main)
Change 3515710 on 2017/06/29 by David.Ratti
Spot edigrate memory stomp fix from Zak CL 3513984
#!rb none
#!tests compile
#!fyi Zak.Middleton
Change 3514451 on 2017/06/28 by David.Ratti
Fix replication issue that was causing abilities granted by GEs to linger/get stuck on clients.
#!rb lietz
#!tests editor/pie
#!fyi Ryan.Gerleve
Change 3514267 on 2017/06/28 by Ben.Salem
Add support for showing Testnotes in SkillTest Reports as non-failing issues.
#!rb none
#!tests Compiled and reran.
Change 3513984 on 2017/06/28 by Zak.Middleton
#!ue4-orion - Fix for possible memory stomp when player is unpossessed during a forced position update on the server.
Mirrors CL 3512456 from BobT in Fortnite.
#!rb Bob.Tellez
#!fyi Andrew.Grant, David.Ratti
#!tests PIE MP
Change 3513856 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844 via CL 3513848
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Release-41)
Change 3513848 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/... via CL 3513844
#!ROBOMERGE-BOT: ORION (Release-41.2 -> Release-41.1)
#!ROBOMERGE[ORION]: 41
Change 3513844 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
[CODEREVIEW] nick.darnell, benjamin.crocker
#!ROBOMERGE-SOURCE: CL 3513818 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Release-41.2)
#!ROBOMERGE[ORION]: 41.1 41
Change 3513818 on 2017/06/28 by Jason.Bestimt
#!ORION_MAIN - Fix for game data export of card images
#!RB:nick.darnell
#!Tests: Generated Cards
#!CodeReview: nick.darnell, benjamin.crocker
#!ROBOMERGE: 41.2, 41.1, 41
Change 3513584 on 2017/06/28 by Jon.Lietz
OR-40158, bumping the bit shift up by one to support level 20 abilities for the new card/gem system
#!rb none
#!tests no longer get server ensures for cards over level 20
Change 3513300 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513299 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513298 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545 via CL 3512546
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513265 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513264 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513263 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075 via CL 3512076
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513218 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513217 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513216 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830 via CL 3511831
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513198 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513197 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513196 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451 via CL 3511452
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513193 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3513192 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3513191 on 2017/06/28 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400 via CL 3511402
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3513163 on 2017/06/28 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3513159 on 2017/06/28 by Andrew.Grant
Merging //Orion/Main to Dev-General (//Orion/Dev-General)
#!tests #!rb none
Change 3513075 on 2017/06/28 by Jeff.Williams
Initial branch of files from Release-41.1 (//Orion/Release-41.1) to Release-41.2 (//Orion/Release-41.2)
Change 3512633 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3512632 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3512631 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3512630 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3512629 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906 via CL 3510907
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3512546 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/... via CL 3512545
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3512545 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512543 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3512543 on 2017/06/27 by Andrew.Grant
Tweaked staging to allow paths with empty files
#!tests ran locally
#!rb none
Change 3512315 on 2017/06/27 by Ben.Salem
Add report mail to FXPerf test.
#!rb brad.angelcyk
#!tests Ran several FXPerf runs.
Change 3512306 on 2017/06/27 by Shaun.Kime
Fixing missing undef
#!rb none
#!tests n/a
Change 3512296 on 2017/06/27 by Shaun.Kime
Each stack entry now has its own reference to the system view model as well as the emitter view model.
#!rb none
#!tests ran through normal operations
Change 3512153 on 2017/06/27 by John.Nielson
Seperated WaitGameplayEffectRemoved and WaitGameplayEffectRemoved_Info, the latter returning information about the removal. Also cleaned up and fixed implementation according to Ratti's feedback.
#!RB: none
#!review-3512154: @David.Ratti
#!Test: Pie
Change 3512092 on 2017/06/27 by David.Ratti
Fix ensure that will fire from a dot expiring while someone is listening for damage event keyword
#!rb none
#!tests pie
Change 3512076 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/... via CL 3512075
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3512075 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3512074 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3512074 on 2017/06/27 by Andrew.Grant
Changed applocal staging to also incorporate lose files in the platform folder.
#!tests ran locally
#!rb none
Change 3512044 on 2017/06/27 by David.Ratti
Editegrate BenZ's fix (CL 3510178 ) for mono crash with literal struct types with editor only data
#!rb none
#!tests cooked build with WaitDamageDealt with no variable wired in
Change 3511926 on 2017/06/27 by Frank.Fella
Niagara - Missed in last checkin.
#!tests none.
#!rb none.
Change 3511910 on 2017/06/27 by Frank.Fella
Niagara - Emitter stack in the system view, and other changes.
+ There is now a tab for the emitter stack in the system view and this will change based on the selected emitter in the timeline.
+ Deleting the emitter section from the timline no longer crashes.
+ Auto-compile now works in both the emitter and system editors, and is an editor setting.
+ Moved the generation of the root stack entries into a root entry so that structure changes and future filtering can use the same code path.
+ Renamed UNiagaraStackItem::FOnModifiedStackStructure to UNiagaraStackItem::FOnModifiedGroupItems to avoid confusion with UNiagaraStackEntry::FOnStructureChanged.
#!tests The system shows the stack view, and it updates based on the sequencer seleciton.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3511831 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/... via CL 3511830
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511830 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3511827 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511827 on 2017/06/27 by Daniel.Lamb
Fixed the defaults for the hlod default oppacity settings.
#!rb Jurre.deBaare
#!test Rebuild hlod in paragon.
#!lockdown Andrew.Grant
Change 3511452 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/... via CL 3511451
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511451 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511449 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511449 on 2017/06/27 by Andrew.Grant
Attempt #!2 to fix client staging issue
#!tests compiled
#!rb none
Change 3511402 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/... via CL 3511400
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3511400 on 2017/06/27 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Changed warning to info in test logging
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3511398 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3511398 on 2017/06/27 by Andrew.Grant
Changed warning to info in test logging
#!tests compiled
#!rb none
Change 3510907 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/... via CL 3510906
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3510906 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3510902 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3510902 on 2017/06/26 by Andrew.Grant
Support for multiple applocal dependency paths during deployment
#!tests ran locally
#!rb none
Change 3510368 on 2017/06/26 by Shaun.Kime
Making the "Initial" namespace. Spawn scripts will automatically fill this in if requested anywhere in the child scripts.
#!rb none
#!tests modified Sparks uasset
Change 3510362 on 2017/06/26 by John.Nielson
Added parameters for gameplay effect removal so that user has access to premature Removal and StackCount when needed.
#!RB: none
#!review-3510363: @David.Ratti
#!Test: pie
Change 3509787 on 2017/06/26 by Wyeth.Johnson
Edge Preservation
Change 3509754 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3509753 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3509752 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3509751 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3509750 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589 via CL 3509590
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3509590 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/... via CL 3509589
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3509589 on 2017/06/26 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
#!ROBOMERGE-SOURCE: CL 3509588 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3509588 on 2017/06/26 by David.Ratti
Editegrate CL 3509455 from Zak. Fixes for multiple begin/end overlaps being called for complex collision
#!rb none
#!tests editor
Change 3509455 on 2017/06/26 by Zak.Middleton
#!ue4-orion - Fix overlap test stopping on first sub shape. Only the first shape was being considered when looping multiple shapes, for queries like ComponentOverlapComponent, which could affect the cached overlaps optimization in primitive movement code. Fixes regression from CL 3369875.
#!rb Ori.Cohen, David.Ratti
#!codereview David.Ratti
#!tests MP PIE, Gideon's ult, overlaps against cylinder (with 4 sub shapes)
#!jira OR-39780
Change 3509449 on 2017/06/26 by Frank.Fella
Sequencer - Expose selection of tracks and sections for external use.
#!tests Verified selection code works as expected with code in a future change.
#!rb Max.Chen,Andrew.Rodham
Change 3509406 on 2017/06/26 by Shaun.Kime
Rework to the emitter graph to better support events.
Undo/Redo works.
Added a new NiagaraStackStruct value that embeds a struct details panel.
#!rb none
#!tests add/remove several events from Sparks script
Change 3508540 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508539 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508538 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508537 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508536 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534 via CL 3508535
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508535 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/... via CL 3508534
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508534 on 2017/06/24 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3508533 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508533 on 2017/06/24 by Andrew.Grant
Fix to BuildCookTest when using sync option
#!tests ran locally
#!rb none
Change 3508482 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508481 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508480 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508479 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508478 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476 via CL 3508477
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508477 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/... via CL 3508476
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508476 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
BuildCookTest cleanup
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508475 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508475 on 2017/06/23 by Andrew.Grant
BuildCookTest cleanup
#!tests #!rb none
Change 3508463 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3508462 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3508461 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3508460 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3508459 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253 via CL 3508254
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3508254 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/... via CL 3508253
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3508253 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3508252 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3508252 on 2017/06/23 by Andrew.Grant
Added -changes support to BuildCookTest to iterate over a series of CLs
#!tests #!rb none
Change 3508191 on 2017/06/23 by Olaf.Piesche
fix missing space in hlsl gen for data set structs
#!rb none
#!tests compiled emitters
Change 3508029 on 2017/06/23 by Olaf.Piesche
More mesh emitter work; event fundamentals for GPU sim
#!rb none
#!tests example emitters
Change 3507684 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3507683 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3507682 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3507681 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3507680 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083 via CL 3507084
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3507172 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3507168 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3507167 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3507164 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3507163 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381 via CL 3505382
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3507084 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/... via CL 3507083
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3507083 on 2017/06/23 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3507082 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3507082 on 2017/06/23 by Andrew.Grant
Fix for hlod editor crash (similar to UE-46438)
#!tests compiled
#!rb none
Change 3506907 on 2017/06/23 by Zak.Middleton
#!ue4-odin - Merge CL 3492200 from Dev-Framework (which also went to 4.16.2). Always reset the input array in AActor::GetComponents(), but do so without affecting allocated size.
Addresses long stall in texture streaming in UpdateResourceStreaming() fixed a different way in CL 3488249.
Fixes other possible regressions from CL 3359561 that removed the Reset(...) entirely.
#!rb Marc.Audy
#!codereview Andrew.Grant
#!tests PIE vs AI with minions
Change 3506675 on 2017/06/23 by David.Ratti
Adding additional, temporary logging for OR-39780
#!rb none
#!tests editor
Change 3506206 on 2017/06/22 by Frank.Fella
Niagara - Stack styling tweaks, and fixes for layout changing when modifying values.
#!tests Modifying values no longer makes the stack scrolling jump
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3505960 on 2017/06/22 by Zak.Middleton
#!ue4-orion - Added StaticMesh CollisionComplexity to the AssetRegistry. It now appears as a column in the Content Browser and Asset Audit tool, as well as tooltips for the items in the CB.
#!rb Ori.Cohen, Ben.Zeigler
#!tests tested content browser and related tools above in Monolith2.
Change 3505494 on 2017/06/22 by Zak.Middleton
#!ue4-orion - Improved asset name gathering for 'Collision.ListObjectsWithCollisionComplexity' command from CL 3503816.
#!rb none
#!tests used command in various levels
Change 3505382 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/... via CL 3505381
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3505381 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
#!ROBOMERGE-SOURCE: CL 3505379 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3505379 on 2017/06/22 by Andrew.Grant
Gauntlet improvements:
- Moved refelction-based creation of test nodes to common code
- Cleanup of TestExecutor with better exception handling
- Cleanup of Unreal shutdown analysys
- Cleaned up log parser
- Created "SelfTest" nodes that allow Gauntlet to test itself :)
- Added SelfTest nodes for order of operations and logparsing
#!tests preflighted
#!rb none
Change 3505235 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505234 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505233 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505231 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/... via CL 3504493
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505123 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505122 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505121 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505120 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505119 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593 via CL 3503597
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505113 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505112 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505111 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505110 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505109 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591 via CL 3503595
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3505106 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3505103 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3505102 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3505099 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3505098 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588 via CL 3503594
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504913 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504911 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504908 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504907 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504906 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340 via CL 3503341
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504887 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504886 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504885 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504884 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504883 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094 via CL 3503095
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504837 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3504836 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3504835 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3504834 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3504833 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659 via CL 3502660
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3504547 on 2017/06/22 by Shaun.Kime
Moving the building of error information into the base class. This will simplify the logic in the future.
#!rb none
#!tests Made errors and tested that new system works appropriately
Change 3504493 on 2017/06/22 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
[QAREVIEW] please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
@David.Ratti
#!ROBOMERGE-SOURCE: CL 3504491 in //Orion/Release-41.1/...
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3504491 on 2017/06/22 by Andrew.Grant
Merging 3492174 from //Orion/Dev-UI to Release-41.1 to address OR-38012
#!QAReview please check OR-38012 is fixed in 41.1
#!tests none
#!rb none
#!review-3504492 @David.Ratti
Change 3504129 on 2017/06/21 by Shaun.Kime
Now only showing the subset of compiler error messages that are associated with that section. i.e. only showing spawn errors in the spawn section of the stack.
#!rb none
#!tests made errors and made sure the errors showed up in the right sections
Change 3504071 on 2017/06/21 by Shaun.Kime
Adding simple wrapper for the event handlers inline. Had to "cheat" and wrap the FNiagaraEventScriptProperties in an owning UObject and use PostInit/PostEdit/PreEdit to keep them synchronized since the originating object is a struct and not an object.
Waiting on the emitter to be in a system to have a better UI than seting the GUID manually.
#!rb none
#!tests made edits in stack and watched the details update appropriately.
#!ue4-orion - Added asset path to 'Collision.ListObjectsWithCollisionComplexity' command, and changed sort key to asset path. Will speed up tomorrow (slow for tens of thousands of entries right now).
#!rb none
#!tests used console command on map
Change 3503717 on 2017/06/21 by Zak.Middleton
#!ue4-orion - Improved logging for collision auditing. Removed a bunch of redundant string building to speed it up (use a map to cache values instead).
#!rb Nick.Atamas
#!tests ran console command in OrionEntry and Monolith2
Change 3503650 on 2017/06/21 by Andrew.Grant
OUI - Fix for movable skylight shader missing on simple forward (low lighting quality mode) from Roland
#!rb Marcus.Wassmer, Daniel.Wright
#!tests none
Change 3503597 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/... via CL 3503593
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503595 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/... via CL 3503591
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503594 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/... via CL 3503588
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503593 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503587 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503591 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503584 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503588 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3503583 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503587 on 2017/06/21 by Mieszko.Zielinski
A bug in AISense resulting in inconsistent behavior depending of whether target was in sight cone or not #!UE4
We used to report every tick that given target is still not visible, while for targets in vision cone we reported it only once #!Orion
#!test golden path
#!rb none
#!lockdown Andrew.Grant
Change 3503584 on 2017/06/21 by Mieszko.Zielinski
Fixed bots' path updates timing out while following the long jump link at home bases #!Orion
Had to change UPathFollowingComponent::WaitingForPathTimer from private to protected.
#!rb none
#!test golden path
#!lockdown Andrew.Grant
Change 3503583 on 2017/06/21 by Mieszko.Zielinski
Made it possible to disable specific AI senses via BP #!UE4
#!rb none
#!test golden path
#!lockdown Andrew.Grant
Change 3503391 on 2017/06/21 by Shaun.Kime
If calling a function with numeric parameters, we would get an error if two or more differed in terms of the numeric types that were resolved to.
#!rb none
#!tests recompiled several examples, added multiple random range using assets.
Change 3503341 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/... via CL 3503340
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503340 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: david.ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
#!ROBOMERGE-SOURCE: CL 3503339 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503339 on 2017/06/21 by David.Ratti
Spot edintegate CL 3503266 from BenZ for asset registry cached class map problem.
#!rb none
#!tests cooked PS4
Change 3503156 on 2017/06/21 by Frank.Fella
Niagara - Stack - Adjust margins of function inputs so that their labels indent more consistently and their values all line up correctly.
#!tests checked alignment visually
#!rb none
Change 3503095 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/... via CL 3503094
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3503094 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
@Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
#!ROBOMERGE-SOURCE: CL 3503090 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3503090 on 2017/06/21 by Andrew.Grant
Added Error device implementation for PS4 (Copied from Switch) to address issue where PS4 tests with -unattended would ignore checks() (OutputDeviceAnsiError behavior)
Added GIgnoreDebugger check to IsDebuggerPresent implementations that didn't have it to assist future generations who suddenly find themselves wanting to debug this behavior.
#!review-3502889 @Luke.Thatcher, @Ben.Marsh, @Ben.Woodhouse
#!tests compiled & ran PS4 and WIndowsServer
#!rb none
Change 3502972 on 2017/06/21 by Olaf.Piesche
Missing file, some test assets
#!rb none
#!tests none
Change 3502969 on 2017/06/21 by Frank.Fella
Niagara - Missed in last check-in.
#!tests none
#!rb none
Change 3502965 on 2017/06/21 by Zak.Middleton
#!ue4-orion - Increase search radius for MostOpposingNormal. Fixes case where character movement cannot walk up steps of certain ramps. (Mirror CL 3490592 from Dev-Anim-Phys by Ori.Cohen).
Bringing over now that Dev-Anim-Phys has passed promotion with the change.
#!rb Ori.Cohen
#!codereview Andrew.Grant
#!tests Ran around Monolith and Monolith2 as Kallari, up and down various steps/ramps (as per UE-45935).
#!jira OR-39611
(Update: added OR jira)
Change 3502931 on 2017/06/21 by Frank.Fella
Niagara - Stack updates
+ Refactor the way children are updated in the stack tree to make the api more consistent and easier to use.
+ Add expanders to renderer items and have them collapsed by default.
+ Add in a temporary expandable item to show the emitter properties in the emitter spawn script area.
+ Start with the graph and the properties panels hidden by default.
+ Move the stats to the stack.
#!tests Verified the emitter properties are in the stack, verified that renderers are collapseable, and verified other parts of the stack update correctly with the update children refactor.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3502660 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/... via CL 3502659
#!ROBOMERGE-BOT: ORION (Release-41.1 -> Main)
Change 3502659 on 2017/06/21 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3502658 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Release-41.1)
Change 3502658 on 2017/06/21 by Daniel.Lamb
Merge 3492630
//UE4/Dev-Editor -> //Orion/Release-41
UMG - Removing some extra cleanup code that's probably overkill and is causing a crash for uses of "Within" in class meta.
rb none
#!jira UE-46124
lockdown Matt.Kuhlenschmidt
#!test Cook paragon
#!rb Andrew.Grant
#!lockdown Andrew.Grant
Change 3502261 on 2017/06/20 by Jeff.Williams
Merging //Orion/Main to Release-41.1 (//Orion/Release-41.1)
#!rb none
#!tests none
Change 3502246 on 2017/06/20 by Jeff.Williams
Populate -S //Orion/Release-41.1 -r.
Change 3501911 on 2017/06/20 by Olaf.Piesche
-mesh rendering
-making GPU rand more random
-test assets
-couple of bug fixes
#!rb none
#!tests test assets, GPU and CPU sim, sprite and mesh rendering
Change 3501633 on 2017/06/20 by Zak.Middleton
#!ue4-orion - Add "Collision.ListObjectsWithCollisionComplexity <Complexity>" command. Complexity is one of: Default, SimpleAndComplex, UseSimpleAsComplex, UseComplexAsSimple.
When listing 'Default', only those with settings explicitly set to 'Default' are listed.
When listing anything other than 'Default', those matching either the requested complexity or default (if that is the same complexity) are listed.
#!tests load monolith2 (and small maps), type console command
#!rb none
Change 3501297 on 2017/06/20 by Shaun.Kime
Adding support for pre-change notification
#!rb matt.kuhlenschmidt
#!tests n/a
Change 3501294 on 2017/06/20 by Shaun.Kime
First round of supporting parameter store in UNiagaraComponent details panels. If the value is in the data store, it should be reflected in the UI. We keep track of which values are overwritten so that we can show the user.
Multiple selection is not supported, nor are data interfaces.
Tweaking values in the system graph panel doesn't carry over because those values aren't getting pushed to the scripts.
#!rb none
#!tests n/a
Change 3500984 on 2017/06/20 by Alexis.Matte
Fix crash when merging actor with one different material slot per LOD, this is a temporary fix since there is a refactor done in 4.17 that will replace this part of the code.
#!jira UE-46166
#!rb jurre.debaare
#!tests none
Change 3500472 on 2017/06/20 by Frank.Fella
Sequencer - Don't create a transaction when setting the fixed frame interval in initialize since it's not a user initiated change and because it can be called from undo which makes it impossible to actually undo.
#!tests Verified that a non-undoable transaction isn't added on initialize anymore.
#!rb Max.Chen
Change 3499930 on 2017/06/19 by Andrew.Grant
Merging clean-resolve files using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb none
Change 3499446 on 2017/06/19 by Andrew.Grant
Non-unity compilation fixes
#!tests compiled non-unity
#!rb none
Change 3499212 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3499211 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3499210 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3499209 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3499208 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/... via CL 3499207
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3499207 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Locked network version to 3493863
#!rb #!tests na
#!ROBOMERGE-SOURCE: CL 3499205 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3499205 on 2017/06/19 by Andrew.Grant
Locked network version to 3493863
#!ROBOMERGE: !Main
#!rb #!tests na
Change 3498856 on 2017/06/19 by Andrew.Grant
Fix missing include
#!tests compiling PS4 dev
#!rb none
Change 3498843 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3498842 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3498841 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3498840 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3498839 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/... via CL 3498780
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3498780 on 2017/06/19 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
[CODEREVIEW] martin.wilson
#!rb none
#!test Coil Wing Additive Animation
#!ROBOMERGE-SOURCE: CL 3498715 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3498715 on 2017/06/19 by Laurent.Delayen
Added short dummy bones to end effectors to prevent their rotations from being too aggressively compressed, as that hurt Coil's Goblin wing animation.
#!codereview martin.wilson
#!rb none
#!test Coil Wing Additive Animation
Change 3498668 on 2017/06/19 by Andrew.Grant
Added additional info to warning
Fixed BP warning in Justice_Drain
#!test warning no longer occurs
#!rb none
Change 3498601 on 2017/06/19 by Andrew.Grant
Better logging of errors
#!tests compiled and verified offending asset is shone
#!rb none
Change 3498544 on 2017/06/19 by Andrew.Grant
Added helper to check if the underlying asset exists
#!tests ran in code with check() against package utils method
#!rb none
Change 3498319 on 2017/06/19 by Frank.Fella
Niagara - Actually remove nodes from the graph when deleting modules from the stack, and also fix undo for delete, move up, and move down.
#!tests Deleted modules and verified they were removed from the graph, also tested undo for delete, move up, and move down.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3498236 on 2017/06/19 by Andrew.Grant
Bulk Merging //Orion/Main to Dev-UI (//Orion/Dev-UI)
#!tests #!rb na
Change 3498224 on 2017/06/19 by Shaun.Kime
Making header public
#!rb none
#!test n/a
Change 3496705 on 2017/06/16 by Shaun.Kime
Removing files that accidentally made it in prior checkin.
Adding missing file
#!rb none
#!tests n/a
Change 3496702 on 2017/06/16 by Shaun.Kime
Split settings into Niagara runtime and editor.
Added ability to map keyboard chords and a left mouse press to shortcuts for creating nodes in the script editor as requested by Wyeth.
Had to do a little reworking of the way we create the popup menu in order to test the types.
This can be made better by having a customization that does the popup menu directly and allowing the user to select from there rather than having to know the underlying name directly.
These are the currently checked in mappings, which are based on the material editor.
Numeric::Add Key=A
Numeric::Div Key=D
Numeric::Pow Key=E
If Key=I
Numeric::Mul Key=M
Numeric::Normalize Key=N
Numeric::OneMinus Key=O
float Key=One
Vector2D Key=Two
Vector Key=Three
Vector4 Key=Four
LinearColor Key=C
#!rb none
#!tests n/a
Change 3496657 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496656 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496655 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496654 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496653 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/... via CL 3496645
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496645 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3496627 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3496627 on 2017/06/16 by Andrew.Grant
Reenabled EnvPerfTest
- hardcoded test list to avoid problems introduced by maps that are not cooked
#!tests ran test locally
#!rb none
Change 3496550 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496549 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496548 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496547 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496546 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/... via CL 3496545
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496545 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
[CODEREVIEW] andrew.grant
#!tests compiles
#!ROBOMERGE-SOURCE: CL 3496543 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3496543 on 2017/06/16 by Laurent.Delayen
Fixed AnimationErrorStats constructor to make clang happy.
#!rb none
#!codereview andrew.grant
#!tests compiles
Change 3496028 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496027 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496026 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496025 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496024 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/... via CL 3495920
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3496010 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3496009 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3496008 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3496005 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3496004 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/... via CL 3495689
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3495920 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
[CODEREVIEW] lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
#!ROBOMERGE-SOURCE: CL 3495916 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3495916 on 2017/06/16 by Laurent.Delayen
Fixed broken 'ComputeCompressionError' with additive animations.
Optimized 'ComputeCompressionError' by caching bone indices, so they don't have to be looked up every frame.
Added CompressCommandletVersion INDEX_NONE to bypass DDC and test locally recompression.
#!codereview lina.halper, martin.wilson
#!rb none
#!test ghost hit react back compresses with acceptable results.
Change 3495689 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version again
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3495651 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3495668 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3495666 on 2017/06/16 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/DeckBuilder/OrionDeckBuilder_DeckCard.cpp
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/PostGame/OrionXPOverview.cpp
//ROBOMERGE_ORION_Dev_UI/OrionGame/Source/OrionUI/Tooltips/OrionHeroTooltip.cpp
--------------------------------------
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3495663 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3495657 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3495651 on 2017/06/16 by Andrew.Grant
Bumping script version again
#!tests #!rb none
Change 3495642 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3495201 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3495282 on 2017/06/16 by Andrew.Grant
Merging fixes from 40.5 to Release-41 via Main
#!tests #!rb none
Change 3495204 on 2017/06/16 by Don.Eubanks
Added HandEntryTooltip class and content, displayed when hovering a card in your hand in the Card Shop
Right now the content of the tooltip (text etc) is created one time and remains static until you move off/back on the card, this will change in the future so that the content updates as gold counts update.
#!rb dan.hertzka
#!tests Compile DebugGame Editor Win64 / Shipping Client PS4
Change 3495201 on 2017/06/16 by Andrew.Grant
Merging //Orion/Release-40.5 to Main (//Orion/Main)
#!tests #!rb na
Change 3495145 on 2017/06/16 by Shaun.Kime
Missing file
#!rb none
#!tests n/a
Change 3494899 on 2017/06/16 by Jeff.Williams
Merging //Orion/Main to Release-40.5 (//Orion/Release-40.5)
Hoping for another iterative build fix!
#!rb none
#!tests none
Change 3494864 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3494863 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3494862 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3494861 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3494860 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/... via CL 3494859
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3494859 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
#!ROBOMERGE-SOURCE: CL 3494858 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3494858 on 2017/06/16 by Andrew.Grant
Fix from Jurre for Merge Actors issue
#!tests compiled
#!rb none
Change 3494844 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3494843 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3494842 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3494841 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3494840 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/... via CL 3494839
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3494839 on 2017/06/16 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
#!ROBOMERGE-SOURCE: CL 3494826 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3494826 on 2017/06/16 by Andrew.Grant
Bumped script version to reapply 4.5 SDK with fixes for patching
#!tests #!rb none
Change 3494762 on 2017/06/16 by Andrew.Grant
Bulk Merging using ROBO://Orion/Main->//Orion/Dev-UI
#!tests #!rb na
Change 3494229 on 2017/06/16 by Max.Chen
Sequencer: Refix Level sequence frame snapshots now take account of fixed-frame interval offsets, and overlapping shot sections on the same row
#!jira UE-45737
#!rb none
#!tests none
Change 3493863 on 2017/06/15 by Daniel.Lamb
Fixed up search path when using Iterative builds for BuildCookTest script.
#!rb Andrew.Grant
#!lockdown Andrew.Grant
#!test Automation tool launch iterative build.
Change 3493654 on 2017/06/15 by Daniel.Lamb
Wrote some validation code (disabled by default) for the allocator stats.
Fixed the return value of the GetAllocatorStats function.
#!rb Andrew.Grant
#!review @Andrew.Grant
#!test Run PS4 in Test config.
#!lockdown Andrew.Grant
Change 3493621 on 2017/06/15 by Shaun.Kime
Now showing toasts when adding attributes for the renderer.
Auto-adding any missing items when adding renderer.
#!rb none
#!codereview frank.fella
#!tests Made a blank script and added the sprite renderer in.
Change 3493461 on 2017/06/15 by Shaun.Kime
Made move up/down and delete notify graph needs recompile.
#!rb none
#!tests n/a
Change 3493393 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493392 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493391 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493390 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493389 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/... via CL 3492927
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493344 on 2017/06/15 by Shaun.Kime
Simple error reporting for when the graph fails to compile. We'll want to do something more fine grained in the long run, but I wanted to get something in quick for now.
#!rb none
#!tests broke the stack by unplugging a param map pin and saw results.
Change 3493264 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493263 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493262 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493261 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493260 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/... via CL 3492911
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493104 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493101 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493098 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493097 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493094 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/... via CL 3491859
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3493061 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3493058 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3493057 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3493056 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3493055 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/... via CL 3491815
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492962 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3492961 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3492960 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3492957 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3492955 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/... via CL 3491609
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492927 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
@Daniel.Lamb
#!rb none
#!ROBOMERGE-SOURCE: CL 3492595 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3492911 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
[CODEREVIEW] james.golding, michael.noland
#!test batch anim compression and comparative tests
#!ROBOMERGE-SOURCE: CL 3492437 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3492844 on 2017/06/15 by Shaun.Kime
Renderers will now complain about missing items, with a button to fix them.
Moving many of our modules to the Set XXXX paradigm with dynamic inputs to drive them.
Moved curves out into their own cpp/h files as they were getting too complicated to manage otherwise.
Added a 2D curve and a 4D curve.
#!rb none
#!codereview frank.fella
#!tests ported standard test cases over
Change 3492595 on 2017/06/15 by Andrew.Grant
Fixed Gauntlet reading args from environment and not local params (only affected nested tests such as BuildCookTest -interactive).
Added explicit error about file copies since parallel-for doesn't surface them
#!tests ran BCT -interactive and validated params are correct
#!review-3492596 @Daniel.Lamb
#!rb none
Change 3492577 on 2017/06/15 by Jeff.Williams
Merging //Orion/Main to Release-41 (//Orion/Release-41) @3490764
#!rb none
#!tests compile
Change 3492448 on 2017/06/15 by Jason.Bestimt
#!ORION_DG - Reverting sharing of movie tracks from NickD as it conflicted with sequencer changes. He'll give us a better fix soon
NOTE: Left the optimization in 41/MAIN so we have to time to find a proper fix, but get to keep the memory savings
#!RB:none
#!Tests:none
#!CodeReview: andrew.grant, daniel.lamb, nick.darnell
Change 3492437 on 2017/06/15 by Laurent.Delayen
RemoveLinearKey optimizations from licensee submission:
https://udn.unrealengine.com/questions/167344/animation-compression-doesnt-scale-well.html
#!rb martin.wilson
#!codereview james.golding, michael.noland
#!test batch anim compression and comparative tests
Change 3492423 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3492422 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3492421 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3492420 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3492419 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/... via CL 3491047
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3492365 on 2017/06/15 by Dan.Hertzka
First general improvement pass on new card system
- FCardDataRow members are now typed properties and resolved on import
- Row is also now responsible for registering the cooldown tags for a given card - the actual McpCardItemDefinition never fusses with cooldown stuff
- Properties populated by the data table are transient, but editable. This enables local dev tinkering without needing a whole duplicate data row (also lets us get it out of the card def header)
- All cards automatically update their properties whenever the cards data table is reimported
- Created FGameplayCurrencyBundle to simplify tracking and transactions for the 4 currencies involved in buying cards
- Simplified several other APIs as a result, especially OrionGameplaySet
- Moved trait checks into the CardInstance. If/when this becomes information that we need in the frontend, I'll likely establish an enum for the various traits and map those to the respective tag.
- Added the ability to add a transient GamplayTag on the fly when in the editor (to enable testing of card properties that diverge from the data table info)
- Removed "GemBranch" suffix from gem branch enum entries
- Converted pointers to references where possible
#!rb Matt.Schembari
#!tests Reimported cards table; OrionEntry PIE purchasing, selling, and using cards
Change 3492300 on 2017/06/15 by Andrew.Grant
Merging from Main using ROBO://Orion/Main->//Orion/Dev-UI
#!tests compiled
#!rb none
Change 3492174 on 2017/06/15 by David.Ratti
Reinvoke the WhileActive gameplay cue event on respawn for all active, non inhibited GEs
#!review-3492175 Jon.Lietz
#!rb none
#!tests pie
Change 3491859 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491855 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491855 on 2017/06/15 by Mieszko.Zielinski
Minor gameplay-tasks related improvements to AI code #!Orion
Things found while fixing other, generic GameplaTasks bug
#!rb none
#!test golden path
Change 3491815 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
#!ROBOMERGE-SOURCE: CL 3491814 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491814 on 2017/06/15 by Andrew.Grant
Bumping script version to force reinstall of 4.5 SDK on builders now that missing prx file has been added (3491802)
#!rb #!tests none
Change 3491759 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3491745 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3491735 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3491699 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3490764 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3491609 on 2017/06/15 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3491606 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491606 on 2017/06/15 by Andrew.Grant
Added some retries during device setup for the case where a device is being rebooted by another task
#!tests ran locally
#!rb none
Change 3491047 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: mieszko.zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
#!ROBOMERGE-SOURCE: CL 3491046 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3491046 on 2017/06/14 by Mieszko.Zielinski
Fixed a bug resulting in finished GameplayTasks ending up in UGameplayTasksComponent::KnownTasks list #!UE4
#!rb Lukasz.Furman
#!test golden path
Change 3490764 on 2017/06/14 by Jeff.Williams
Merging //Orion/Release-40.5 to Main (//Orion/Main) @3490458
#!rb none
#!tests compile
Change 3490704 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490703 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490700 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490699 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490698 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/... via CL 3490419
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490564 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490563 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490562 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490561 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490560 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/... via CL 3489813
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490559 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490558 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490557 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490556 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490555 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/... via CL 3489812
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3490419 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
#!ROBOMERGE-SOURCE: CL 3490416 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3490416 on 2017/06/14 by Andrew.Grant
Fixed order of ops issue where OnComplete could be called while a test was still running
#!tests ran SoloSoak
#!rb none
Change 3490033 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3490031 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3490028 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3490027 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3490024 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/... via CL 3489274
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489823 on 2017/06/14 by Andrew.Grant
Fixed for OR-39522 (marked properties as BP ReadWrite)
#!jira OR-39522
#!tests ran editor, compiled original BP
#!rb none
Change 3489813 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
#!ROBOMERGE-SOURCE: CL 3489771 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489812 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
#!ROBOMERGE-SOURCE: CL 3489765 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489771 on 2017/06/14 by Laurent.Delayen
Batch Compression:
- recompress animations a second time with proper compressor to populate DDC with correct key.
- Reset CompressCommandletVersion is animation was manually recompressed without automatic settings. So batch compressor can catch it next time.
#!rb martin.wilson
#!tests recompressed some animations.
Change 3489765 on 2017/06/14 by Laurent.Delayen
Batch Compression: change log warnings from warnings to regular log.
#!rb martin.wilson
#!tests Compressed some animations.
Change 3489512 on 2017/06/14 by Daniel.Lamb
Fix for malloc stats.
#!rb Andrew.Grant
#!test paragon perftest ps4
#!lockdown Andrew.Grant
Change 3489472 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Release-41)
Change 3489471 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489470 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489469 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489468 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489467 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/... via CL 3488079
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489466 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Release-41)
Change 3489465 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489464 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489463 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489462 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489461 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/... via CL 3488076
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489458 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3489457 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3489456 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3489455 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3489454 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/... via CL 3488044
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3489274 on 2017/06/14 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
More Anim Compression Fixes:
- Fixed frame->error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
[CODEREVIEW] lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
#!ROBOMERGE-SOURCE: CL 3489273 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3489273 on 2017/06/14 by Laurent.Delayen
More Anim Compression Fixes:
- Fixed frame->time error bug in FAnimationUtils::ComputeCompressionError resulting in incorrect compression error measurement, and in some rare animations not being able to find a suitable compressor.
- Make sure automatic compression actually go through all the compressors.
- Removed unused reduction based on retargeting settings.
- Increased anim DDC version to recompress animations to fix animations with bad data. Repopulated DDC for Paragon.
- Removed temporary recompression workaround in AnimSequence::PostLoad.
#!codereview lina.halper
#!rb martin.wilson
#!tests Ghost recompression, DDC repopulation, batch recompression of a few heroes.
Change 3488760 on 2017/06/14 by Frank.Fella
Niagara - In stack object editing
+ Add a new stack entry for displaying a details panel inline.
+ Chage the data interface editing to use the stack object.
+ Add the ability to add and delete renderers.
+ Add a details panel inline for renderers.
#!tests Edited data interfaces inline, added/removed renderers, edited renderers inline.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3488137 on 2017/06/13 by Andrew.Grant
Improved Gauntlet logging about build validity
#!tests ran boot test
#!rb none
Change 3488079 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488078 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
#!ROBOMERGE[ORION]: 41
Change 3488078 on 2017/06/13 by Daniel.Lamb
Added currently synced option to the build launcher tool.
This tries to run a build which is the same as the currently synced cl number and works with iterative builds
@review Andrew.Grant
#!test paragon.
#!rb Trivial
#!lockdown Andrew.Grant
#!ROBOMERGE: MAIN, 41
Change 3488076 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3488073 in //Orion/Release-40.5/...
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
#!ROBOMERGE[ORION]: 41
Change 3488073 on 2017/06/13 by Daniel.Lamb
Fix up allocated smallpool memory stat.
#!rb Gil.Gribb
#!test Paragon ps4
#!ROBOMERGE: MAIN, 41
#!lockdown Andrew.Grant
Change 3488044 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3488041 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3488041 on 2017/06/13 by Andrew.Grant
Fixed issue saving artifacts on Win64
Fixed issue with artifacts being saved for editor builds
#!tests ran test locally
#!rb none
Change 3487260 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3487259 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3487258 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3487257 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3487256 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/... via CL 3487255
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3487255 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: laurent.delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
#!ROBOMERGE-SOURCE: CL 3487254 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3487254 on 2017/06/13 by Laurent.Delayen
Automatic Compression fixes.
- Error reporting: normalize rotations and added ensures to make sure NaNs do not sneak in there.
- switched size reporting from 32 to 64 bits, so we have enough space for large recompression jobs.
- fixed compression ratio to be accurate. Measures actual compressed animation data instead of whole asset size.
- prevented infinite loop when trying to recompressed a failed automatic compression.
- Fixed reporting when no suitable compressors were found.
- Compression ratio is now against uncompressed raw size, and not (trivially) compressed raw size.
- Force recompression if data we got back from DDC is invalid.
#!rb martin.wilson
#!tests hero recompression
Change 3486889 on 2017/06/13 by Andrew.Grant
Last chopper out of Dev-Gen
#!tests compiled
#!rb none
Change 3486744 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3486743 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3486742 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3486739 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/... via CL 3486738
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3486738 on 2017/06/13 by robomerge
#!ROBOMERGE-AUTHOR: jason.bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
[CODEREVIEW] nick.darnell, daniel.lamb, andrew.grant
[QAREVIEW]
#!ROBOMERGE-SOURCE: CL 3486737 in //Orion/Release-41/...
#!ROBOMERGE-BOT: ORION (Release-41 -> Main)
Change 3486737 on 2017/06/13 by Jason.Bestimt
#!ORION_41 - UMG Memory Optimization from NickD
- Offers options to remove "slow construction" method for widgets allowing only fast method to be used
Shows movie track memory almost gone. :D
#!RB:jason.bestimt
#!Tests: Preflight build. Solo match. Mem Report.
#!CodeReview: nick.darnell, daniel.lamb, andrew.grant
#!QAReview
Change 3486471 on 2017/06/13 by Andrew.Grant
Final bulk merge from Dev-Gen for v42 timeframe
#!tests #!rb na
Change 3486252 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!rb #!tests na
Change 3486153 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Balance (//Orion/Dev-Balance)
#!tests #!rb none
Change 3485963 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-REGS (//Orion/Dev-REGS)
#!tests #!rb na
Change 3485949 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics)
#!tests #!rb na
Change 3485650 on 2017/06/12 by Olaf.Piesche
changing check() to ensure, so DIs that have no GPU implementaiton yet don't crash on compile
#!rb none
#!tests example emitters
Change 3485608 on 2017/06/12 by Frank.Fella
Niagara - Data interface editing changes.
+ Edit data interfaces directly in the stack. (UI Layout isn't great and will be fixed in a future check in.)
+ For data interface objects which have a default value in the module/dynamin input, the details panel is locked and there is a button to unlock it. Unlocking it makes a copy of the data interface from the script in the local emitter for editing.
+ All curves are now displayed in the curve editor since the stack doesn't have a way to select them to edit in the stack. This will be fixed later, in the short term the curve editor has buttons to hide/show curves.
#!tests Edited curve data interfaces in the stack.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3485578 on 2017/06/12 by Andrew.Grant
Merging //Orion/Main to Dev-UI (//Orion/Dev-UI) - pickup of late Dev-Gen changes
#!rb none
#!tests compiled
Change 3485569 on 2017/06/12 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
[NULL MERGE]
Version locked v40.4 to 3483616
#!tests #!rb na
#!ROBOMERGE-SOURCE: CL 3485568 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3485568 on 2017/06/12 by Andrew.Grant
Version locked v40.4 to 3483616
#!tests #!rb na
#!ROBOMERGE: !40.5
Change 3485432 on 2017/06/12 by Andrew.Grant
Merging using ROBO://Orion/Main->//Orion/Dev-General
#!tests #!rb na
Change 3485368 on 2017/06/12 by Andrew.Grant
Changed UEnumProperty::ImportText_Internal to return nullptr if the value cannot be matched to an enum name. This allows higher level code to more appropriately warn or handle the error (as UObject::LoadConfig already does).
#!tests verified error is generated and handled
#!rb Steve.Robb
Change 3485297 on 2017/06/12 by Olaf.Piesche
-fix memory stomp and resulting crash with GPU side curl noise DI
-add GPU side functionality to the other curve DIs
-some more sample assets
#!rb none
#!tests example emitters opened
Change 3484848 on 2017/06/12 by Andrew.Grant
Files that required merging from v41
#!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith
#!rb none
Change 3484847 on 2017/06/12 by Andrew.Grant
Files that merged cleanly from v41
#!tests ran editor, PIE in OrionEntry, PIE frontendscene, Editor game in Monolith
#!rb none
Change 3484839 on 2017/06/12 by Jeff.Williams
Merging //Orion/Main to Dev-Cinematics (//Orion/Dev-Cinematics) @3484136
#!rb none
#!tests none
Change 3484734 on 2017/06/12 by Ben.Marsh
EC: Prevent invalid URLs being posted for badges if the dependent job steps failed to start.
#!fyi Daniel.Lamb
#!rb none
Change 3484682 on 2017/06/12 by Olaf.Piesche
-GPU sim data interfaces, part 1; will update the remaining curve interfaces soon
-fix rendering bug (flickering) with CPU simulated particles
#!rb none
#!tests test emitters
Change 3484195 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: jeff.williams
Merging //Orion/Dev-General to Main (//Orion/Main) @3484064
#!rb none
#!tests compile
#!ROBOMERGE-SOURCE: CL 3484136 in //Orion/Main/...
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484151 on 2017/06/11 by Jeff.Williams
Merging //Orion/Main to Release-41 (//Orion/Release-41)
#!rb none
#!tests none
Change 3484136 on 2017/06/11 by Jeff.Williams
Merging //Orion/Dev-General to Main (//Orion/Main) @3484064
#!rb none
#!tests compile
Change 3484120 on 2017/06/11 by Jeff.Williams
Populate -S //Orion/Release-41 -r.
Change 3484080 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3484079 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3484078 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484077 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014 via CL 3484015
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3484072 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3484071 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3484070 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3484069 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834 via CL 3483835
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3484015 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/... via CL 3484014
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3484014 on 2017/06/11 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
#!ROBOMERGE-SOURCE: CL 3484013 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3484013 on 2017/06/11 by Andrew.Grant
Fixed issue where tests that used Context in constructor would fail
#!tests baselineperf
#!rb none
Change 3483835 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/... via CL 3483834
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483834 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
#!ROBOMERGE-SOURCE: CL 3483833 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483833 on 2017/06/10 by Andrew.Grant
Fixed issue with editor based tests being broken after refactor
#!tests ran editor test locally
#!rb none
Change 3483811 on 2017/06/10 by Andrew.Grant
Added incremental cook location to search paths for Gauntlet
#!tests compiled
#!rb none
Change 3483729 on 2017/06/10 by andrew.grant
#!CodeReview: andrew.grant, jason.bestimt, jeff.williams
Unresolved conflicts. andrew.grant, please merge this change by hand.
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Fortnite/Tests/FortTest.None.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Framework/Gauntlet.TestExecutor.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealApplication.cs
//ROBOMERGE_ORION_Dev_General/Engine/Source/Programs/AutomationTool/NotForLicensees/Gauntlet/Unreal/Gauntlet.UnrealTypes.cs
--------------------------------------
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483727 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483726 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483725 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722 via CL 3483723
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483723 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/... via CL 3483722
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483722 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
#!ROBOMERGE-SOURCE: CL 3483721 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483721 on 2017/06/10 by Andrew.Grant
Mega Gauntlet refactor
#!tests preflighted standard build with all tests
#!rb none
Change 3483622 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483621 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483620 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483619 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617 via CL 3483618
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483618 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/... via CL 3483617
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483617 on 2017/06/10 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
#!ROBOMERGE-SOURCE: CL 3483616 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483616 on 2017/06/10 by Andrew.Grant
Turned off binned2 stats due to suspected race condition
#!rb none
#!tests Solo game on ps4
Change 3483430 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483429 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483428 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483427 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424 via CL 3483425
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483425 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/... via CL 3483424
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483424 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
#!ROBOMERGE-SOURCE: CL 3483423 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483423 on 2017/06/09 by Andrew.Grant
Fix for weird startup crash that seems like it should have been around forever.
#!tests booted game without crash from kit
#!rb none
Change 3483301 on 2017/06/09 by Laurent.Delayen
Ghost: Added 'InstantFaceForward' system to snap shooting characters forward when they're turned beyond a configurable threshold.
#!rb michael.shin, jay.hosfelt
#!tests Ghost
Change 3483269 on 2017/06/09 by Zak.Middleton
#!ue4-orion - (EditMerge CL 3468253) Remove the need for calling constructors for physx PxRaycastHit in the dynamic hit result buffer. Saves 30% of the cost of doing small raycasts.
#!tests multi-PIE w/ bots and AI
#!codereview Andrew.Grant
#!rb Ori.Cohen
Change 3483225 on 2017/06/09 by Laurent.Delayen
Recompressed Animations: Buffs, BaseHero and miscs animations.
#!codereview dwayne.martin
Change 3483207 on 2017/06/09 by Laurent.Delayen
Batch Animation Compression fixes.
- Fixed incorrect 'MemorySavingsFromPrevious' resulting in picking suboptimal compressors.
- Fixed uncompressed size calculation not taking into account scale component.
- Fixed animations with 'bDoNotOverrideCompression' causing crashes because they were not recompressed.
- Animation with 'bDoNotOverrideCompression' that use the automatic compressions are not skipped by the automatic batch compression.
- Added 'CompressCommandletVersion' to DDC key, so we can force recompression on all animations easily.
Repopulated DDC with all animations.
#!codereview martin.wilson
#!rb lina.halper
#!tests loaded editor, ran a quick game.
Change 3483107 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3483106 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3483105 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3483104 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101 via CL 3483103
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3483103 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/... via CL 3483101
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3483101 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: andrew.grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
#!ROBOMERGE-SOURCE: CL 3483100 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3483100 on 2017/06/09 by Andrew.Grant
Non-shipping changes -
Added GPU health check if we are waiting for > 2 secs on the rendering thread
Changed param for GPU health checking from aftermath to gpucrashdebugging
#!tests compiled
#!rb arne
Change 3482985 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Cinematics)
Change 3482984 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-Balance)
Change 3482983 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-REGS)
Change 3482982 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-UI)
Change 3482981 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448 via CL 3482449
#!ROBOMERGE-BOT: ORION (Main -> Dev-General)
Change 3482612 on 2017/06/09 by Frank.Fella
Niagara - Fix various wiring issues.
+ Reverting dynamic inputs no longer leaves the graph disconnected.
+ Reverting dynamic inputs no longer leaves the controls in the stack.
+ Adding multiple dynamic inputs to the same module now wires them correctly.
+ Adding dynamic inputs when there is already an override read now wires correctly.
+ Moving modules with dynamic inputs up and down and removing them now works correctly.
#!tests Everything above.
#!rb none
#!codereview Olaf.Piesche,Simon.Tovey,Shaun.Kime
Change 3482449 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/... via CL 3482448
#!ROBOMERGE-BOT: ORION (Release-40.5 -> Main)
Change 3482448 on 2017/06/09 by robomerge
#!ROBOMERGE-AUTHOR: daniel.lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
#!ROBOMERGE-SOURCE: CL 3482444 in //Orion/Release-40.4/...
#!ROBOMERGE-BOT: ORION (Release-40.4 -> Release-40.5)
Change 3482444 on 2017/06/09 by Daniel.Lamb
Fixed up the allocated small pool memory stat.
#!rb Andrew.Grant
#!test Paragon startup
#!lockdown Andrew.Grant
Change 3482261 on 2017/06/09 by Shaun.Kime
Made Get/Set nodes available at all times.
Tweaked the right-click menu on parameter map base to allow for particle namespaced custom variables and also limiting based on script context.
#!rb none
#!tests n/a
Change 3482147 on 2017/06/09 by Shaun.Kime
Fixing crash when updating the vertex data and the vertex attributes are no longer part of the data set.
#!rb none
#!tests opened existing files
Change 3482076 on 2017/06/09 by Wyeth.Johnson
Resave to prevent the constant recompiling of DefaultParticle
[CL 3571062 by Andrew Grant in Main branch]
#lockdown Nick.Penwarden
#rb none
#rnx
=====================================
MAJOR FEATURES + CHANGES
=====================================
Change 3343905 by Dan.Oconnor
ResolveMember optimizations and moved into cpp. ResolveMember<UFunction> now checks UClass::FuncMap before doing more expensive searches
Change 3346637 by Ben.Zeigler
Actually fix in non editor builds
Change 3355484 by Dan.Oconnor
Back out FMemberReference Optimization
Change 3425833 by Ben.Zeigler
#jira UE-31749 Fix it so Undo works properly when modifying a local variable
#jira UE-44736 Fix it so changing the type of a local variable correctly resets the default value
Change 3510091 by Marc.Audy
Expose on Spawn functional test
#rnx
Change 3510100 by Marc.Audy
Fix spelling error
#rnx
Change 3510132 by Marc.Audy
Fix issues with marking a widget blueprint class as abstract
Change 3510133 by Marc.Audy
Minor code cleanup
#rnx
Change 3510178 by Ben.Zeigler
#jira UE-46500 Fix it so editor-only and transient stuct members are not serialized for literal blueprint structs. It's unsafe to serialize them because they may not exist in the cooked build
Change 3510466 by Ben.Zeigler
Start adding basic ability system tests to enginetest, very minimal so far
Change 3511295 by Marc.Audy
Fix wasted work going weak -> object -> weak -> object
#rnx
Change 3511824 by Marc.Audy
Fix spelling error in tooltip
#jira UE-46515
#rnx
Change 3514446 by Ben.Zeigler
Fix ActorBoundEvent and ComponentBoundEvent to always refresh their event signature from the delegate property they are bound to. This is required to correctly deal with delegate signatures being moved or renamed. Both types now do the fixup one time, in ReconstructNode.
Change 3514578 by Marc.Audy
Move clearing of the actor component need end of frame update mark to base class instead of just primitive component
Change 3514583 by Ben.Zeigler
Better fix to last delegate checkin that also handles moving functions between modules but not renaming
Change 3515325 by Dan.Oconnor
Fix for rare orphan pin false positive, rare exposed on spawn false positive
#rnx
Change 3515761 by Marc.Audy
fix shipping configuration
#rnx
Change 3515772 by Marc.Audy
Fix static analysis warnings
#rnx
Change 3516287 by Marc.Audy
Fix references to instanced components not being updated when resetting component to default
#jira UE-44706
#rnx
Change 3516303 by Marc.Audy
Back out CL# 3516287 while an oddity is investigated
#rnx
Change 3516563 by Marc.Audy
(4.17) Fix references to instanced components not being updated when resetting component to default
#jira UE-44706
Change 3516637 by Phillip.Kavan
#jira UE-44661 - Fix potential crash when changing the ChildActorComponent class default value on a Blueprint that also sets the class in the Construction Script.
Change summary:
- Modified UChildActorComponent::DestroyChildActor() to move the check for PendingKill/Unreachable so that we can also rename a defunct ChildActor instance out of the way in order to allow for a new ChildActor instance w/ the cached name.
Change 3517735 by Marc.Audy
Avoid unnecessary string copy
#rnx
Change 3517931 by Marc.Audy
Small optimization to CleanupActors
Change 3518221 by Dan.Oconnor
Fix rare crash when running ConformImplementedEvents when async loading
#jira UE-45348
Change 3518270 by Ben.Zeigler
#jira UE-46574 Add FCollectionReference type and customization to allow setting an FName to an editor collection
Add AssetCollection to PrimaryAssetLabel that derives the bundled assets from an editor collection
Change 3518271 by Marc.Audy
Get rid of unnecessary construction differentiation if custom reset is being used
Change 3518310 by Ben.Marsh
Re-adding IOS files with correct case.
Change 3518423 by Ben.Zeigler
#jira UE-46574 Initial support for chunk installation in Asset Manager.
Refactor AssetManagerSettings so it copies runtime bools into the asset manager for fast access
Add a concept of a stalled streamable manager handle, handles can be created stalled and will not execute their async load until all needed resources have been acquired externally
Change 3518480 by Marc.Audy
Correctly get the variable reference for an input variable get from the member scope rather than a member variable of the same name on the class
#jira UE-46737
Change 3518498 by Ben.Zeigler
Fix bug with AssetManager where requesting the same load twice in a row before the first one finishes caused the complete callback to get called too early for the second load
Update test map to catch this
Change 3518526 by Ben.Zeigler
IOS Fix
Change 3518619 by Ben.Zeigler
#jira UE-46744 Fix issue where refreshing asset manager editor settings would throw away asset label rules overrides, causing the recursive flag to accidentally get set
Change 3518747 by Phillip.Kavan
#jira UE-43154 - Prevent ConstructGenericObject nodes from compiling if the selected type does not include 'BlueprintType' in its inheritance hierarchy.
Change summary:
- Moved UGameplayStatics::CanSpawnObjectOfClass() into UK2Node_GenericCreateObject as a local util method (per JIRA notes). This was not exposed to Blueprints and as such was inconsistent with the rest of the API.
- Modified UGameplayStatics::SpawnObject() to no longer call CanSpawnObjectOfClass(). This seemed redundant as this will already have been called during node validation at Blueprint compile time.
- Refactored CanSpawnObjectOfClass() into FK2Node_GenericCreateObject_Utils. Walking up the inheritance chain no longer starts out w/ the assumption that 'BlueprintType' is set by default, which was previously including a lot of engine-specific classes into the "allowed" set (e.g. UByteProperty). Also unified the 2 loop iterations that were being used to check for 'BlueprintType'/'NotBlueprintType' and 'DontUseGenericSpawnObjectName', as well as the check for whether or not the class is a derivative of AActor/UActorComponent.
- Modified UK2Node_GenericCreateObject::EarlyValidation() to call FK2Node_GenericCreateObject_Utils::CanSpawnObjectOfClass() and emit a slightly more informative error message to the BP compiler message log.
Change 3518756 by Michael.Noland
(4.17) Framework: Prevent various asserts when USplineComponent methods are called on a spline with no points
Change 3518760 by Michael.Noland
Core: Changed FRuntimeAssetCache ensures to ensureAsRuntimeWarning
Change 3518771 by Michael.Noland
AI: Prevent an ensure in UBlackboardComponent::ClearValue when called on a component with a null BlackboardAsset
Change 3518818 by Michael.Noland
Rendering: Fixed a whitespace issue in UCanvasRenderTarget2D::RepaintCanvas()
#rnx
Change 3518822 by Michael.Noland
Sequencer: Prevented crashes in some methods of UMovieSceneSequencePlayer when there is no Sequence set
Sequencer: Prevented a crash in FMovieSceneRootEvaluationTemplateInstance::Evaluate when the instance has no template set
Change 3518824 by Michael.Noland
Landscape: Marked ULandscapeComponent and ULandscapeHeightfieldCollisionComponent as Within=LandscapeProxy, since they do CastChecked on their Outer all the time
Change 3519073 by Michael.Noland
QAGame: Fixed a crash in UQASynth::PlaySynth() if called on a directly created instance rather than using the factory method
Change 3519076 by Michael.Noland
Preventing crashes in UAutomationPerformaceHelper (sic) when spawned abnormally for fuzzing (assumes that the outer will have a route to a world)
#rnx
Change 3519079 by Michael.Noland
Sequencer: Fixed a potential crash in UMediaPlaylist::Insert and UMediaPlaylist::RemoveAt when passed an invalid index
Change 3519081 by Michael.Noland
Blueprints: Added support for creating appropriate outers for objects that must be nested within another class during fuzzing (ones that specify Within=, other relationships aren't knowable yet)
Change 3519082 by Michael.Noland
VR: Prevent a crash in UMRMeshComponent::ConnectReconstructor when passed a null reconstructor
Change 3519084 by Michael.Noland
Rendering: Prevent crashes when UNiagaraComponent::GetEffectDataInterface is called on a component with no effect asset set
Change 3521889 by Michael.Noland
Sequencer: Prevented a bogus static analysis warning by reworking the code (FixedFrameInterval could have only been set if the pointer were valid from the line above)
#rnx
Change 3521987 by Michael.Noland
Animation: Prevent a couple of potential asserts in UControlRig::GetOrAllocateSubControlRig
Change 3522101 by Michael.Noland
Physics: Improved the comment on UPhysicalMaterial::Friction
#rn
Change 3522105 by Michael.Noland
Physics: Fixed a few crashes in UVehicleWheel when spawned directly
Change 3522106 by Michael.Noland
Framework: Marked ULevelStreaming as Within=World, since it does CastChecked on the Outer all the time
Change 3522109 by Michael.Noland
Animation: Marked UAnimInstance as Within=SkeletalMeshComponent since it assumes the outer in various places
Change 3522121 by Michael.Noland
Mobile: Prevent UMobileInstalledContent methods from crashing when called on a created instance in an uncooked build (no installed manifest)
Change 3522783 by Zak.Middleton
#ue4 - Imported new simple collision for Engine/Content/BasicShaps/Cylinder.uasset which is a single convex shape (rather than being 4 shapes as before).
Change 3525477 by Dan.Oconnor
Remove Tooltip, Category, and HideCategories tooltip from the blueprint generated class if source data is cleared
Change 3526538 by Ben.Zeigler
Refresh primary asset labels if their bundles are different at all and not just if they're added or removed. This is required because they now work based on collections or directories. This fixes issue with the onboarding collection changes not correctly modifying chunks
Copy of CL #3526501
Change 3526817 by Ben.Zeigler
#jira UE-46917 Fix issue where maps that do not contain level script blueprints were being counted as unindexed for find in blueprints. The old behavior depended on detecting the existence of empty tags, but the asset registry now filters those out so treat maps with no FiB data as indexed
Change 3526873 by Ben.Zeigler
#jira UE-46627 Change it so blueprint or native subclasses of static mesh actor cannot be added to clusters, as they are not likely to be immutable the way the base class is
Add code to to the ubergraph frame to fall back to hard reference serialization if the reference collector doesn't support weak references, such as the cluster collector
Change 3526958 by Marc.Audy
(4.17) Don't copy and then break pin links when reconstructing. Instead simply move.
#jira UE-46935
Change 3528916 by Marc.Audy
PR #3609: Adds GetKeysForAxis() to complement GetKeysForAction() in UPlayerInput (Contributed by alanedwardes)
#jira UE-45347
Change 3529080 by mason.seay
BP asset for undetermined type bug
Change 3529381 by Marc.Audy
Fix ability to insert duplicates in to a set or map
Change 3529471 by Dan.Oconnor
Fix for clang 4.0 error: definition of builtin function '__rdtsc' inline unsigned long long __rdtsc()
Change 3530876 by Marc.Audy
Based on PR #3457: Add MakeSet BP node (Contributed by projectgheist)
Also refactored MakeArray/Set to share a base MakeContainer class
Cleaned up some dead code from MakeArray
Added icon for MakeSet
Added Functional Test for MakeSet
#jira UE-43717
Change 3531070 by Phillip.Kavan
#jira UE-46866 - Fix crash on load when an external variable member reference's owning type cannot be loaded.
Change summary:
- Modified FBlueprintEditorUtils::GetSkeletonClass() to check for NULL before attempting to check for the generating BP.
Change 3531081 by Marc.Audy
Remove deprecated CustomMapParamValue code
Change 3531094 by Phillip.Kavan
#jira UE-46952 - Fix a packaging code build failure that will occur with a nativized Blueprint class that contains a UInterfaceProperty.
Change summary:
- Modified TScriptInterface::operator=() to cast the given 'SourceObject' instance to the 'InterfaceType' type before assigning to 'SourceInterface'. This was necessary because if the caller (in this case nativized codegen) passes in a UObject* that does not explicitly inherit from 'InterfaceType', then it will need to go through the object's GetInterfaceAddress() API instead and cast the result back to an 'InterfaceType' pointer.
Change 3531186 by Phillip.Kavan
Back out changelist 3531094 (temp CIS fix).
#rnx
Change 3532082 by Marc.Audy
Move garbage collection timers and other management to UEngine instead of UWorld
Fixes CollectGarbage blueprint node not working in shipping
#jira UE-46566
Change 3532134 by Phillip.Kavan
Restored changelist 3531094 w/ fix for non-unity.
- Mirrored from //UE4/Release-4.17 (CL# 3531232).
#rnx
Change 3533009 by Marc.Audy
Fixup missing function and deprecation warnings
Change 3534056 by Marc.Audy
(4.17) Fix expose on spawn of map and sets to work
#jira UE-47140
Change 3534761 by Marc.Audy
(4.17) Apply code review changes to Dev-Framework as well
#rnx
Change 3535147 by Dan.Oconnor
Build fix, already made in 4.17
#rnx
Change 3535530 by mason.seay
Resaving to remove error when opening level blueprint
Change 3535581 by Marc.Audy
Class Properties are only identical if they are literally the same object. Do not consider the deep compare port flags as object property base does.
#jira UE-46533
Change 3535583 by Marc.Audy
When properties are imported in to a child actor component the cached instance data is invalidated, so clear it.
#jira UE-46533
Change 3535617 by Marc.Audy
PR #3788: UE-39237: Prevent (im-)pure casting during BP debugging (Contributed by projectgheist)
#jira UE-47188
#jira UE-39237
Change 3535671 by Marc.Audy
Change NodeFactory to look at interface to use sequence node instead of each node having to add itself
Change 3535955 by Marc.Audy
Prevent MakeSet from removing split pins
Change 3536114 by Michael.Noland
Paper2D: Removing deprecated code from 4.3/4.4 era
#rnx
Change 3536120 by Michael.Noland
Animation: Removed deprecated FTAlphaBlend class and AlphaBlendType.h header
Change 3536124 by Michael.Noland
Physics: Removed deprecated methods that were replaced by _AssumesLocked variations
Change 3536131 by Michael.Noland
Slate: Converting remaining uses of EKeyboardFocusCause to EFocusCause and properly deprecating it
Change 3536138 by Michael.Noland
Slate: Removed any deprecated code older than 4.10 that didn't affect content compatibility
Change 3536167 by Dan.Oconnor
When a client provides a skeleton class as the self scope, make sure we also use a skel class for non-self scopes - but only if using the compilation manager. Skel classes are not reliably up to date when not using the compilation manager
#jira UE-46904
Change 3536221 by Michael.Noland
Editor: Removing deprecated code from 4.9 or earlier
Change 3536240 by Michael.Noland
Blueprints: Removed long-deprecated TypeToString method from the K2 schema
#rnx
Change 3536243 by Michael.Noland
AI: Prevent crashes if UMockTask_Log is created manually rather than via the CreateTask factory method
Change 3536244 by Michael.Noland
Core: Prevent FScopedExternalProfilerBase::StopScopedTimer() from asserting if called an unmatched number of times with StartScopedTimer, as both are exposed to BPs now
Change 3536250 by Michael.Noland
CoreUObject: Removed any deprecated code older than 4.10 that didn't affect content compatibility
Change 3536253 by Michael.Noland
Core: Removed any deprecated code older than 4.10 that didn't affect content compatibility
Change 3536310 by Michael.Noland
Engine: Removed any deprecated code older than 4.10 that didn't affect content compatibility
Change 3536397 by Mieszko.Zielinski
Fixed UCrowdFollowingComponent::UpdateCachedDirections crashing when CharacterMovement is not set #UE4
#jira UE-46860
Change 3536404 by Michael.Noland
Platform: Added a warning for others when they try to remove this 'deprecated' method
Change 3536639 by Michael.Noland
CharacterMovement: Changed the name of a variable introduced in CL# 3536397 to better match intent
#rnx
Change 3536893 by Michael.Noland
Blueprints: Clear the stale value on the value pin when a map find node fails to find an item
#jira UE-47233
Change 3536902 by Michael.Noland
Framework: Killed a couple of more deprecated methods that were not exposed to Blueprints
#rnx
Change 3537038 by Ben.Marsh
Fixing case of iOS directories, pt1
Change 3537039 by Ben.Marsh
Fixing case of iOS directories, pt2
Change 3538246 by Michael.Noland
UnrealTournament: Fixing issues with renamed enum
#rnx
Change 3538618 by Ben.Zeigler
Fix ensure when closing sequencer transform UI
Change 3540213 by Ben.Zeigler
#jira UE-47313 Fix crash serializing a MapProperty where the value type has changed for a type that implements ConvertFromType. The address passed to ConvertFromType needs to be the container root, not the specific value address, keys worked because the offset was 0.
Change 3540253 by Marc.Audy
Only copy default values for input pins as output pins do not have them
#rnx
Change 3540376 by Marc.Audy
Add utility FromPinType for FEdGraphTerminalType
#rnx
Change 3540433 by Marc.Audy
Add MakeMap
#jira UE-47093
Unify IsConnectionDisallowed for containers and fix static analysis warning
#jira UE-47291
Change 3540585 by Phillip.Kavan
#jira UE-47117 - Fix crash on launch of a nativized build that includes an instanced default subobject that's referenced by another instanced default subobject.
Change summary:
- Modified FEmitDefaultValueHelper::HandleSpecialTypes() to only direct HandleInstancedSubobject() to emit code to create the instanced subobject if it's not a default subobject. This was previously being incorrectly interpreted as an object having the 'RF_ArchetypeObject' flag set; however, default subobjects will also have that flag set in addition to the 'RF_DefaultSubobject' flag.
- Modified FEmitDefaultValueHelper::HandleInstancedSubobject() to assert in the 'GetDefaultSubobjectByName' case if the given object is not also a default subobject.
Change 3541147 by Dan.Oconnor
Fix for not being able to override custom events when using the compilation manager post 3536167
#jira UE-47292
#rnx
Change 3541177 by Ben.Zeigler
#jira UE-46595, UE-46553 Fix issue where creating a widget template could cause a widget blueprint being cooked to have the wrong package flags, making it appear to be an uncooked package
Copy of CL #3541027
Change 3541325 by Dan.Oconnor
K2node data table data needs to preload data before the compilation queue is flushed
#rnx
#jira UE-47319
Change 3541409 by Michael.Noland
Blueprints: Added code to reapply any active breakpoints after recompilation when using the BP compilation manager
#jira UE-47322
[reimplementing CL# 3541404 in Dev-Framework]
Change 3541418 by Dan.Oconnor
Fix for bad SKEL_ CDO reference in blueprint bytecode
#jira UE-47265
#rnx
Change 3541482 by Dan.Oconnor
Blanket fix up of preload calls that are being done in AllocateDefaultPins. AllocatDefaultPins is not called until compile, meaning if these preload calls load blueprints they will be loaded while the compilation manager is compiling blueprints
#rnx
#jira UE-47319
Change 3541817 by Marc.Audy
Fix static analysis warnings
#rnx
Change 3542299 by Michael.Noland
Blueprints: Speculative fix for static analysis warning
#rnx
Change 3542406 by Marc.Audy
Use a check slow to avoid any cost
#rnx
Change 3542486 by Michael.Noland
Asset Manager: Removing an unnecessary ensure (it's a potentially expected case)
#jira UE-47380
Change 3542659 by Michael.Noland
Blueprints: Clear out null entries in the LastEditedDocuments list during PostLoad() and remove entries when a graph is being deleted to prevent their generation in the first place
#jira UE-47385
Change 3543620 by Dan.Oconnor
Remove overzealous ensure - we may recompile blueprints that are asynchronously loading when a user triggers a synchronous compile
#jira UE-47415
#rnx
Change 3518415 by Ben.Zeigler
#jira UE-46574 Deprecate IPlatformChunkInstall::SetChunkInstallDelgate as it was spelled wrong, was only half implemented, and did not support success vs failure
Replace with AddChunkInstallDelegate, which supports a bool error code and is bound once instead of separately for each chunk. All implementations support this delegate at a basic level, although several could be improved to call the failure delegate in more cases
Change 3534339 by Michael.Noland
Platforms: Changed DEPRECATED() macro description to use 4.xx rather than a speciifc version in examples, so it doesn't show up when removing deprecated code
[CL 3544050 by Marc Audy in Main branch]